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Old 02-13-2014, 01:24 PM   #26
Concept
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Round the Fifth:

Doorman eyes his derping foe happily, and unleashes a mighty torrent of water at his foe (he does seem kinda fond of streams of water of different power and cleanliness, doesn't he?) Klefki survives the hit! Awesome times if you're Klefki. It also knocks him out of confusion. He attempts to finish his inanimate foe with a hyper voice... which craps out against a shimmering reflect wall! The moves fade together, Klefki looking pleased that he's still standing. Floating. Whatever. His retaliatory thunderwave only serves to please him further, leaving poor Doorman more locked up than a nuns chastity belt.


Klefki faints to pretty much anything. He's not too tired although that last round was more strenuous than he'd like.

Doorman's health is minimally changed. Whilst you reckon he can go about the same amount longer as Klefki overall, the last few rounds haven't afforded much rest and he looks a bit more out of breath right now. Also he's pretty paralysed.
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Old 02-13-2014, 01:30 PM   #27
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Double Flash Cannon.
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Old 02-13-2014, 01:31 PM   #28
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"Take the first to loosen up, then immediately Aqua Jet to put it down."
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Old 02-13-2014, 01:35 PM   #29
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Round the Sixth:

Klefki nails Doorman with a flash cannon, which dissipates its paralysis sufficiently for it to pull off an aqua jet.

Klefki is unable to battle!


Doorman looks pretty battered, it's unlikely he'll be standing up to many more attacks like that. His breathing has evened out a bit, but he's unlikely to be able to keep the pace of the match so far up for more than another round or two either.
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Old 02-13-2014, 01:38 PM   #30
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Mawile

Sludge Bomb, Round.
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Old 02-13-2014, 01:43 PM   #31
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"Protect the bombs and Hydro Pump."
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Old 02-13-2014, 01:47 PM   #32
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Round the Seventh:

With initiative and extra freshness on its side, Mawile manages to fire off a volley of sludge bombs fast enough that Doorman only successfully protects about half of the incoming projectile group. Looking in pain as he musters up his water energy once more, he's again pre-empted by his foes move, this time a round. This proves too much for Pikablu.

Doorman is unable to battle!


Mawile is unharmed, still high on energy and missing a little over half its poison energy.
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Old 02-13-2014, 01:53 PM   #33
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"Return Doorman, great work.

Might as well keep the Fairy theme going. Courage, sic 'em.

Thunderbolt into Shadow Ball."
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Old 02-13-2014, 01:56 PM   #34
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take the bolt, break the Shadow Ball and himl with a Flash Cannon,
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Old 02-13-2014, 02:08 PM   #35
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Round the Eighth

Catching up SC's I forgot to include last round;

Quote:
Mawile (Steel/Fairy): Its metal jaw is very strong and exceptionally difficult to force open. Attacks involved with it are 1.2x stronger then normal. It techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective. Mawile can see in the dark. Fairys are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments. Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.

Granbull (Fairy): Granbull are proud pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Granbull's biting attacks are 1.25x more powerful. Fairys are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Courage opens us up with a mighty electric bolt which Mawile stands and takes like a champ. Once the little metal fairy sees his canine opponent begin charging a shadow ball he summons up a flash cannon. The two attacks have about the same charging time and travelling speed and collide for an impressive looking but mostly harmless anime style explosion in the middle of the field. Mawile rounds us out with an Icy Wind, which noticeably chills and slows Courage.


Neither took too much damage there, Mawile the lower of the two. Mawile wants to ease up on the energy use whilst Courage, although using a bit more this round, benefits from it being his first round out.
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Old 02-13-2014, 02:14 PM   #36
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Grass Knot, be alert.
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Old 02-13-2014, 02:25 PM   #37
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"Incinerate to burn the Grass off before attacking, then Earthquake."
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Old 02-13-2014, 02:34 PM   #38
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Round the Ninth

Mawile pumps energy into the arena, growing his green credentials as well as the grass to entangle Courage's legs. The dog scoffs at this and lets rip an incinerate. This, inevitably, scorches the poor dogs own leg but also burns off his chains, wipes out almost half the grass in the arena and sweeps over Mawile for bonus points. He follows this up with earthquake. You know what earthquake does. Must I really describe it for you?


Courage had a decent round this time around; used just low enough energy that he's not in need of a break just yet (although he might well be soon), and took minimal damage.

Mawile took a lot of damage this round; another round like that will almost wipe her out. Energy use was minimal though, although she's still used a little more than her foe overall she's looking chipper and breathing evenly.
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Old 02-13-2014, 02:36 PM   #39
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"Water Pulse, then dodge what you can."
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Old 02-13-2014, 02:39 PM   #40
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Should note; Mawile has a good chunk of its grass energy left, Courage has a bit less than half his ground energy and the majority of his fire energy left.
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Old 02-13-2014, 03:17 PM   #41
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my mistake.

Welp, Iron Head, Poison Fang.
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Old 02-13-2014, 03:26 PM   #42
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Round the Tenth

Courage plops a big ball o water at his foe, which splashes all over her. Mawile retaliates with iron head! Ouchies. She also attempts to go for a poison fang. Their close proximity and non-agility dodge's general crapness means this mostly works, although Courages attempts to evade do mean its not a totally clean hit.

Lazy reffing it lazy.


Mawile used all her remaining poison energy and a good chunk of energy overall in exchange for bringing her foe down below half health, although Courage retains a lead. His energy lead is more substantial, in both the short and long term.
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Old 02-13-2014, 04:56 PM   #43
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Iron Head, Flash Cannon
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Old 02-13-2014, 04:59 PM   #44
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"Stun her with Reflect. Rattle her with Bulldoze. Roast her with Overheat."

Three-mover confirmed.
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Old 02-14-2014, 12:17 PM   #45
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Round the Eleventh

Mawile lunges across the arena, head shining like a bald man in summer - and runs clean into a reflective wall! Sadtimes if you're her. Even as she picks herself up again she's knocked over once more, this time by courtesy of the ground shaking all around her. From her prone position she manages to land a retaliatory flash cannon against Courage, but even this typespam is too little too late; the hound looms over her, and evil twinkle in its eye, and lets loose a mighty blast of fire which kills any grass that might've survived the earlier incinerate. Mawile slumps, eyes swirling.

Mawile is unable to battle! The winners are Courage and Dave!


DavetheFishGuy gets 2 KO's and 4 TP
Firewater gets 2 TP
I get 2.5 SP
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Old 02-14-2014, 02:42 PM   #46
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"Good work Courage, return."

Ta Concept. Cheers for the levels FW, thanks for helping to make me hate Mawile forever.
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Old 02-14-2014, 02:50 PM   #47
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eh, not a problem- hope to see you again someday... actually I'll see you whenever I get into Silent hill. Thanks Concept.
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