UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL > Suggestions and Inquiries

Closed Thread
 
Thread Tools
Old 11-28-2013, 04:32 PM   #26
Emi
ACHILLESSSSS
 
Emi's Avatar
 
Join Date: Jun 2011
Location: Agartha
Posts: 11,153
Send a message via Skype™ to Emi
Quote:
Rest (PS) -- The user settles down and goes to sleep in order to regain energy and a fast rate. The user will sleep for half a minute at most, sometimes carrying into another round, and at most, this move will restore roughly the same amount of energy required for Hyper Beam. No health is gained, but there is also no automatic Critical Hit for being struck while asleep. Light, cumulative damage, such as wrap from smaller Pokémon, and some forms of Draining (Giga Drain) will probably not wake the sleeper, although it’s possible. Waking up will ALWAYS stop the energy restoration. If a Pokémon is angry when it goes to sleep, less energy might be gained due to restlessness, but said Pokémon might be calmed by the refreshing nap. Both at referee's discretion. Rest can only be used once per battle.
Are we going to bring back 10 second Focus Punch and Synthesis too? This is one of the most retarded attack descriptions I've seen and makes Rest about 100 times worse then it was before. Plus, it contradicts the next clause.

Can we please abolish this?
Emi is offline  
Old 11-28-2013, 04:34 PM   #27
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
You want us to denerf the attack which is inherently designed to be a bit risky? Rounds last about 30 seconds, maybe a bit more, anyway. If a ref is reffing Rest not taking about one round to finish, they're reffing it incorrectly.
Mercutio is offline  
Old 11-28-2013, 04:36 PM   #28
Emi
ACHILLESSSSS
 
Emi's Avatar
 
Join Date: Jun 2011
Location: Agartha
Posts: 11,153
Send a message via Skype™ to Emi
No, the problem is I reffed it taking about a round of time to work, and I got yelled at for it because apparently it didn't take 30 seconds to work. I thought refs were supposed to use common sense on these things, just like again when Focus Punch had a 10 second charge time. We were told to ignore that as that is not how rounds worked. One could draw parallels to Concept's argument about having numbers on the damage scale.

I'm not saying to denerf it, I'm saying stop putting things in their that lead to completely retarded lines of logic that make Rest work in 3 to 4 rounds in some people's minds.
Emi is offline  
Old 11-28-2013, 04:41 PM   #29
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Ok, point taken.

Official ruling: Rest users will stay asleep for about a round's length of time, roughly 30 seconds.


Though some refs have rounds last longer than that for some reason. Rounds are not unlimited in length guys!
Mercutio is offline  
Old 11-28-2013, 07:46 PM   #30
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Rest has literally always lasted about a round and if you ref it otherwise, you're crazy.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 11-29-2013, 10:12 AM   #31
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
How sturdy is a Metang in terms of physical blows recieved towards it? Does it have a slight buffer due to its sturdiness? Specially curious of how physical fighting moves works against it since its part psychic.
EmeraldGoblin is offline  
Old 11-29-2013, 10:18 AM   #32
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Fighting moves hit neutrally against Metang. Rock Smash will do pretty solid damage against it.

It doesn't really get a defense boost and lord knows it doesn't need it.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 11-29-2013, 10:24 AM   #33
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Quote:
Originally Posted by Jerichi View Post
Fighting moves hit neutrally against Metang. Rock Smash will do pretty solid damage against it.

It doesn't really get a defense boost and lord knows it doesn't need it.
thanks for clarification

I was thinking anime mechanics, and in my overactive imagination, it would of made sense lol.... but Da Rules are Da Rules!
EmeraldGoblin is offline  
Old 11-29-2013, 11:44 PM   #34
MCXD
Cascade Badge
 
MCXD's Avatar
 
Join Date: Nov 2008
Location: Australia
Posts: 309
Send a message via MSN to MCXD
Duskull's SC says it's usually ethereal, so two questions:

a) Would explicitly telling one to stay ethereal not count as a move then? (If it helps any, in this particular instance it's starting the already already ethereal.)
b) Would Dragon Rush pass through it? Would the damage be reduced?
__________________
...

Last edited by MCXD; 11-30-2013 at 12:25 AM.
MCXD is offline  
Old 11-30-2013, 03:39 AM   #35
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Not a move. Travel through. Energy would deal some damage.
Mercutio is offline  
Old 11-30-2013, 11:55 AM   #36
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
when a pokemon orders as a second rest in a round where he is suggested to use a one mover.

Would the pokemon find it exerting that the technically used "two moves" instead of the recommend one mover for the round? as in... how would that affect the next round; more or less tired out? obviously with the regain of some energy though
EmeraldGoblin is offline  
Old 11-30-2013, 11:57 AM   #37
DaveTheFishGuy
Primordial Fishbeast
 
DaveTheFishGuy's Avatar
 
Join Date: Jun 2010
Posts: 12,257
Send a message via Skype™ to DaveTheFishGuy
Rest uses no energy, so shouldn't incur any tiredness penalty. Especially since they've sent themselves to sleep.
DaveTheFishGuy is offline  
Old 11-30-2013, 12:35 PM   #38
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Rest, in fact, resets short-term tiredness and even staves off short-term tiredness in the future since it restores some energy. All sleep does this (provided you're not woken by Dream Eater/Nightmare), but Rest is the most effective and efficient.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 11-30-2013, 03:48 PM   #39
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
what is the charge time in seconds for QC, MC, and FC substitute?
EmeraldGoblin is offline  
Old 11-30-2013, 04:44 PM   #40
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Short, medium and long.
Mercutio is offline  
Old 11-30-2013, 04:59 PM   #41
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Quote:
Originally Posted by Mercutio View Post
Short, medium and long.
a round last about 30 seconds on average, could you specify a specific time interval that each type would last?
EmeraldGoblin is offline  
Old 11-30-2013, 05:34 PM   #42
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
It takes like five seconds max. Really no time at all.
Mercutio is offline  
Old 12-01-2013, 02:57 PM   #43
MCXD
Cascade Badge
 
MCXD's Avatar
 
Join Date: Nov 2008
Location: Australia
Posts: 309
Send a message via MSN to MCXD
So a little while ago someone asked about Stockpile because its move description is really confusing, Jeri had this to say:

Quote:
You do it once and then the energy grows. It probably starts at something like good and goes up one level per round. You can use it again to get like three levels added but you only really use it once.
The description on the site:

Quote:
Stockpile (NO) -- The user glows with a faint golden light, separating a decent amount of its energy into its gut for storage. Every round the user has the energy stockpiled inside, the energy grows slightly, before being spit up or swallowed. The energy cannot be accessed in any other way. This energy can be stacked, allowing for three uses of the move before it fails, capping at a significant amount of stored energy. Each use will grant a slight, temporary boost to overall defense which will fade when Spit Up or Swallow are used. If this energy is left to sit for too long (a few rounds) without an additional Stockpile or being Spit Up or Swallowed, it and the associated boosts will begin to fade.
1) Jeri says it starts at good, where as the description says it starts at decent. Which is it?
2) The description says it caps at significant... if multiple uses add 3 levels, then the part about "allowing for three uses" in the description is completely wrong, because one additional use would immediately cap it.

That doesn't make sense to me. So, again, how does Stockpile work?
__________________
...
MCXD is offline  
Old 12-01-2013, 03:00 PM   #44
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
What you have to understand is that we LOs don't read so purple. Stockpile starts at decent and for now it caps at significant but I'll go rewrite it in the LO forum.
Mercutio is offline  
Old 12-01-2013, 07:53 PM   #45
deh74
~Smelly cat, smelly cat~
 
deh74's Avatar
 
Join Date: Mar 2013
Location: United States/Germany
Posts: 1,058
Are people who know each other irl allowed to battle each other And if they aren't, why not?
__________________
The Whistling Sound of Impending Doom.



Check out my PASBL stuff!
Former C+ Grade ref, currently ungraded.


Need a battle reffed? PM me.
deh74 is offline  
Old 12-01-2013, 08:18 PM   #46
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
The rule is on IPs, not people you know. Battle from different places and we're okay with it. We've just had a lot of people sockpuppet on various accounts over the years and abuse the system, so we are very wary of all IP ditto accounts.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 12-01-2013, 09:25 PM   #47
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
+3 stockpile, how much base health and energy does it restore?
EmeraldGoblin is offline  
Old 12-01-2013, 10:07 PM   #48
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Stockpile used thrice or Stockpile that has been active for 3 rounds?
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 12-01-2013, 10:21 PM   #49
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Quote:
Originally Posted by Jerichi View Post
Stockpile used thrice or Stockpile that has been active for 3 rounds?
stock pile
3 rounds then

Stock pile twice in 1 round

2 rounds

----
swallow. because spitters are quitters.
EmeraldGoblin is offline  
Old 12-01-2013, 10:31 PM   #50
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Well it starts at decent, goes up a click for every round. An additional Stockpile adds about 3 clicks.

So whatever that comes out to be will be restored.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Closed Thread

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL > Suggestions and Inquiries


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:16 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.