UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL > Suggestions and Inquiries

Reply
 
Thread Tools
Old 12-10-2012, 05:28 AM   #26
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Yeah, LC, but without a substantial advertising push (largely directed at Serebii and probably making it so that people must have at least 2-3 matches on that forum) and the help of the internet gods there's fuck all we can do about that.

> Rangeet

Well, see, I could never be given responsibility for approving/rejecting sigs. Because while I think I'd be good at it, I would reject a lot more than Jeri does and it would piss people off. I'd reject half of the sigs I submit(ted), for example. Type changes by and large are abused. I think that training a pokémon to use one or two new moves at the expense of the same is fine, but there are people who swap swathes of moves for swathes of other moves. It sort of defeats the point. I mean I see the arguments for not losing that, and they're good enough that I don't argue we should change them, but it's still silly.

Also there's no real variety in sigs anymore, to my eye.
Mercutio is offline   Reply With Quote
Old 12-10-2012, 05:31 AM   #27
Rangeet
Foot, meet mouth.
 
Rangeet's Avatar
 
Join Date: Feb 2009
Location: Beyond the Wall
Posts: 4,328
Send a message via MSN to Rangeet Send a message via Skype™ to Rangeet
There's no real variety of sigs because of the restrains put on sigs currently. Either we make sigs more OP or we accept that there's only so far you can go.
__________________
Spoiler: show
Rangeet is offline   Reply With Quote
Old 12-10-2012, 05:34 AM   #28
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Quote:
Originally Posted by Rangeetsuper View Post
There's no real variety of sigs because of the restrains put on sigs currently. Either we make sigs more OP or we accept that there's only so far you can go.
No, that isn't the reason. It will be a contributing factor, but it's not the problem. It's like no-one here has played an MMO in their lives (or played pokémon games, for that matter). Where are the sigs that lower your foe's special attack? Where are the ID style multi effect moves (admittedly ID was terrible at these)? Where are the sigs that make any interesting use of the environment? Where are the biting blades, where are the plus one to armour save? Hell, where are the passive regeneration sigs? Where are the entry hazards not designed to damage?
Mercutio is offline   Reply With Quote
Old 12-10-2012, 06:01 AM   #29
Lady Kuno
Prepare to die
 
Lady Kuno's Avatar
 
Join Date: Mar 2007
Posts: 226,173
Quote:
Originally Posted by Mercutio View Post
No, that isn't the reason. It will be a contributing factor, but it's not the problem. It's like no-one here has played an MMO in their lives (or played pokémon games, for that matter). Where are the sigs that lower your foe's special attack? Where are the ID style multi effect moves (admittedly ID was terrible at these)? Where are the sigs that make any interesting use of the environment? Where are the biting blades, where are the plus one to armour save? Hell, where are the passive regeneration sigs? Where are the entry hazards not designed to damage?
100% real talk. There's not as much originality these days. People need to stop going for the most powerful/common sigs and think of something new.

I have sigs that do what you said. Snow surfing Lapras. I have a Nidoqueen sig that makes enemies get watery eyes/runny noses.. but the one time I used it, it pretty much got reffed as "Pokemon do not have time for this bullshit" and didn't do much.
__________________
JUST NUKE THE FUCKING SUN

Spoiler: show
Lady Kuno is offline   Reply With Quote
Old 12-10-2012, 06:03 AM   #30
Rangeet
Foot, meet mouth.
 
Rangeet's Avatar
 
Join Date: Feb 2009
Location: Beyond the Wall
Posts: 4,328
Send a message via MSN to Rangeet Send a message via Skype™ to Rangeet
Because they're of little to no use in today's ASB.
__________________
Spoiler: show
Rangeet is offline   Reply With Quote
Old 12-10-2012, 06:06 AM   #31
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Yeah. SK just PMed me a really cool idea. We need those. Admittedly, however, I'm trying to think of a way to make Omanyte useful and it's bloody hard.
Mercutio is offline   Reply With Quote
Old 12-10-2012, 06:06 AM   #32
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Quote:
Originally Posted by Rangeetsuper View Post
Because they're of little to no use in today's ASB.
Debatable. But if one assumes that you're correct, that's not indicative of a problem with sigs. That's a problem with the wider system.
Mercutio is offline   Reply With Quote
Old 12-10-2012, 06:13 AM   #33
Rangeet
Foot, meet mouth.
 
Rangeet's Avatar
 
Join Date: Feb 2009
Location: Beyond the Wall
Posts: 4,328
Send a message via MSN to Rangeet Send a message via Skype™ to Rangeet
For example, I've recently been thinking of a sig where [insert pokemon vaguely familiar with psychic here] can use its psychic abilities to accelerate a dust particle to relativistic speed FOR MASSIVE DAMAGE!

Because today's battles are so fast-paced that stuff that doesn't deal with damage, energy or types isn't very viable. On the other hand if it gets too slow-paced ASB will be even slower than it is now. So.
__________________
Spoiler: show
Rangeet is offline   Reply With Quote
Old 12-10-2012, 06:24 AM   #34
Squirtleking
Rainbow Badge
 
Squirtleking's Avatar
 
Join Date: Jan 2009
Location: Aberdeen, Scotland
Posts: 766
Send a message via MSN to Squirtleking
Quote:
Originally Posted by Mercutio View Post
Yeah. SK just PMed me a really cool idea. We need those. Admittedly, however, I'm trying to think of a way to make Omanyte useful and it's bloody hard.
Cheers Kush - as for Omanyte, the solution is called "rename it Omastar and give it a sig involving health-leeching starfish".

This may be one of my less intelligent ideas...

Personally I like the idea of multiple sigs across a team which individually seem quite innocent, but if used correctly (and allowed to by the opponent) can get quite powerful. Stacking multipliers/damage conditions can get really effective, particularly if the opponent panics in the face of "OMGosh THE TYPESPAM!!" and panic orders, giving you a huge opening for MASSIVE DAMAGE.
Squirtleking is offline   Reply With Quote
Old 12-10-2012, 09:47 AM   #35
DaveTheFishGuy
Primordial Fishbeast
 
DaveTheFishGuy's Avatar
 
Join Date: Jun 2010
Posts: 12,257
Send a message via Skype™ to DaveTheFishGuy
While I have some original ideas (Lickilicky, Krookodile and a couple others come to mind), by and large I just go for sigs that make the Pokémon useful. I'm generally not a very creative thinker, which annoys me. Even my Krookodile sig was suggested by Kuno in TO.

Would be nice to see a bit more originality, I'm just not one to supply it.
DaveTheFishGuy is offline   Reply With Quote
Old 12-10-2012, 10:32 AM   #36
Slash
Poison Jam
 
Slash's Avatar
 
Join Date: Sep 2011
Location: Tokyo Underground Sewage Facility
Posts: 6,019
Send a message via Yahoo to Slash Send a message via Skype™ to Slash
On Stealth Rock sigs, honestly, what I think needs to be done is that only one entry hazard should be allowable per side, or, failing that, only one damaging entry hazard. Spikes and Toxic Spikes aren't really even entry hazards in their current forms, and if Stealth Rock sigs are a concern, instead of banning them, declare that all damaging entry hazards run on the same mechanic as Stealth Rock and make it where they cannot stack.

As for the issue of creativity, I have made an Ariados with a Toxic poisoning entry hazard (non-damaging) (as well, a beta idea was literally creating knives out of his own web and shooting them at the foe, possibly catching their fur and pinning them against a wall, which then stayed around for possible psychic manipulation), a Flash Step sig that's useful for both defense and offense, a Chili-flavoured Vanillite, and a Luvdisc that's got Bug moves because he's named after Stu. I've also done a Flying-typed Blizzard that has a freeze chance, a Castform perma-locked into one of her weather forms, and a Fire-type who learned Grass moves because he loved plants and trees and nature enough to make his own Fire non-harmful to them. People are doing creative sigs. It's just that, all too often, as soon as someone pulls out something new some people don't like, they cry "do not want" and then it's dead. And let me get this straight: you want to make the ASB more creative and have more variety... by banning one of the most creative types of sigs, which lets people set their Pokemon apart from the others by making it different? If anything, this seems to me like it would stifle the overall creativity in the league, not promote it. You're acting like every type change is the same exact sig and people will only attempt to typechange any species with only one type. But just look at a Pokemon like Sneasel. Just off the top of my head, I can recall a Dark/Fighting one and a pure Dark one. I seem to recall both a Psychic Electabuzz and a Fighting one. Rhydon's been sigged as pure Ground and as part Steel, and I seem to remember an attempt to get one part-Water, although the latter I may have just dreamt of. There is a massive variety around, and I think that should be celebrated, not forced back into the metaphorical closet. Am I encouraging type-changes? Not at all. In fact, I have actively told people, particularly newer ones, they shouldn't write sigs like I do, not out of hypocrisy or anything, but because I know all too well from the experience, that a lot of new folks just cannot write good sigs, and almost none can write passable type changes, with all the balance and justification inherently required.

For variable-type moves, I think it should be restricted to 2-5 types at most, generally, but not a formal rule, because there's always an exception. Variable sigs that are pretty damn good on their own, such as Steal Rock ones, I think should probably be out of a pool of 2-3 types only, because, honestly, if we're already bitching, then (no offense), Merc's Secret sig is first on the chopping block and the main one that would need restriction.

Type dropping I'm all for, and familiarity sigs, we already have some restrictions in place which I think hit the mark already.
__________________
--- ---
Quote:
Originally Posted by Stealthy View Post
As may be expected though, our clear winner here was Kairne, ASB's champion of prioritizing the pokemon you like over those that are objectively better. I mean, one of his mains is a Watchog.
Quote:
Originally Posted by Sneezey12 View Post
KAIRNE I WILL RIP OFF YOUR SCROTUM AND FEED IT TO YOU THROUGH A FUCKING SWIRLY STRAW.
Leader of the "Stop Screwing Over Smeargle" Brigade

ASB
Spoiler: show
Art by Kairne
ASB
[URL="http://forums.upnetwork.net/showthread.php?t=4387"]
Daisy Art:

Spoiler: show


Battlecuts courtesy of DaisyInari

Random stuffs:
Spoiler: show


Spoiler: show
Slash is offline   Reply With Quote
Old 12-10-2012, 10:58 AM   #37
biggggg5
Volcano Badge
 
biggggg5's Avatar
 
Join Date: May 2011
Location: Mage of Breath
Posts: 2,083
I personally think that no types of sigs should be banned but if a certain sig submitted is op then it should be rejected. Obviously a ghost/dark gengar would be broken but one that drops its poison type probably wouldn't. As for creativity if we give more leeway in sigs then eventually sigs will come up to counter them and thus having more variety.
__________________
PASBL stats
FB stats
Wild Future Stuff


Interested in the PASBL (Pokemon Anime Style Battle League)? Read our Getting Started thread! Got a question? Go to our Q/A thread.

Spoiler: show
biggggg5 is offline   Reply With Quote
Old 12-10-2012, 03:19 PM   #38
Kindrindra
大事なのは自分らしいくある事
 
Kindrindra's Avatar
 
Join Date: Dec 2009
Location: Determined
Posts: 5,835
Quote:
Originally Posted by Mercutio View Post
No, that isn't the reason. It will be a contributing factor, but it's not the problem. It's like no-one here has played an MMO in their lives (or played pokémon games, for that matter). Where are the sigs that lower your foe's special attack? Where are the ID style multi effect moves (admittedly ID was terrible at these)? Where are the sigs that make any interesting use of the environment? Where are the biting blades, where are the plus one to armour save? Hell, where are the passive regeneration sigs? Where are the entry hazards not designed to damage?
All in my head.

The problem is not that these kinds of things are impossible, the problem is that the vast majority of the league has adopted a munchkin-esque mindframe, where only the best will do and flavor is thrown out the window. However, there are still those which go for interest over usability (I consider myself one of those, and Kairne does a pretty bang-up job himself).

brb, thanks for putting some dynamite under my butt, I've got some bios to write.
__________________
PASBL(TL: 4 RL: B-) --- FB (Kin Blackstone) --- WF (Adelie Fleur)
Quote:
Originally Posted by captainmisato View Post
People should watch what they enjoy regardless of what others think, even if it's a terribad guilty pleasure.
Quote:
Originally Posted by Doppleganger View Post
Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
Kindrindra is offline   Reply With Quote
Reply

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL > Suggestions and Inquiries


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:01 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.