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Old 01-18-2011, 06:31 PM   #76
Breeder KJ
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Get up close and use Drain Punch, followed by Fire Punch
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Old 01-20-2011, 02:39 AM   #77
Selena
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Double team follow with venting frustration over the typespam.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

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Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 01-25-2011, 08:57 AM   #78
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Round 11

Numb, Diana is slow to move, her Drain Punch easily dodged by Snover. the Ice/Grass achieves this feat by using Double Team, creating two clones and leaving Diana with two to fight once one is dead from the punch. Diana is, of course, Psychic, and unlike Peter Griffin actually does know where her opponent is. Thus, she knows exactly where to aim her Fire Punch as two Snover come at her for Frustration. Their attack is not that powerful, Snover having just raped Diana good and proper, but the collision is still impressive. The pokémon are thrown back from the impact, Snover's clone disappearing, and both pokémon looking pretty battered.


Snover is down to well below 1/2 health, though avoided a burn. Used fair energy and should probably slow up.

Diana, despite fighting type characteristics, is tired. Fire fuels two more Fire Punches. Health is a little under 1/2.
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Old 01-25-2011, 01:03 PM   #79
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We're screwed so lets roll the dice.

Waterpulse orb, if it confused, FCSB, other wise again.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 01-25-2011, 02:14 PM   #80
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Just use Double Team
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Old 01-27-2011, 08:57 AM   #81
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Round 12

So, Snover makes use of its moveset, using Water Pulse. Diana, warmed by fire, uses Double Team, dodging the orb. The process repeats itself, but Diana takes a hit, her remaining clone disappearing. Ouch.

Lazy reffing is lazy.


Diana's health is well below 1/2 now. Both used good energy, Snover lacks Water now.

Last edited by Mercutio; 01-28-2011 at 03:47 AM.
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Old 01-27-2011, 04:12 PM   #82
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Go for it again with Fire Punch and Focus Palm
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Old 01-28-2011, 12:37 PM   #83
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Use safeguard against fire punch, try to push him back a little. Then while he's derping about wether to use Focus punch or Force palm, smack him with MCSB.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 01-28-2011, 05:08 PM   #84
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(force palm)
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Old 01-28-2011, 05:12 PM   #85
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While I know what you were talking about, and so does Milo I expect, pokémon are stupid.
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Old 01-28-2011, 05:14 PM   #86
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damn oh well
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Old 01-28-2011, 05:16 PM   #87
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I feel your pain, see one of my last orders against FW.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 01-31-2011, 07:25 PM   #88
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Round 13

Diana goes for a Fire Punch, but there's enough distance for a Safeguard to go up and shield Snover from the attack. Diana now... does nothing, before taking a Shadow Ball to the face. Knockout time.

Diana is unable to battle


Snover is getting tired, and ghost is low.
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Old 01-31-2011, 08:00 PM   #89
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Fluffers come on out and use Power Gem then Signal Beam
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Old 02-01-2011, 03:28 AM   #90
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Light screen to hopefully soak up those nast type spammy moves. Follow with giga drain and finish with sheer cold to the head.

Three
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P

Last edited by Selena; 02-03-2011 at 05:14 AM.
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Old 02-03-2011, 05:14 AM   #91
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EDITS make the world go around.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-03-2011, 06:54 AM   #92
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I;m not Dave, I do check for edits before I start typing :p
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Old 02-03-2011, 06:56 AM   #93
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Just to be sure.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

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Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-06-2011, 05:19 AM   #94
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Round 14

*intro*

Carry on my wayward son!*
There'll be peace when you are done!
Lay your weary head to rest!
Don't you cry no more!


Recalling Diana, KJ sends in his final representative. His choice is Fluffers, a Flaaffy I'm currently fighting elsewhere. How eenteresting.

Once I rose above the noise and confusion
Just to get a glimpse beyond this illusion
I was soaring ever higher
But I flew too high


Fluffers immedietly starts out with a Power Gem. The rocky projectile strikes at Snover before she can react, dealing decent neutral damage.

Though my eyes could see I still was a blind man
Though my mind could think I still was a mad man
I hear the voices when I'm dreaming
I can hear them say


Snover rightly sees her predicament and bunkers down, using Light Screen; definitely a good move for the two worst defensive types to have in their arsenals.

Carry on my wayward son
There'll be peace when you are done
Lay your weary head to rest
Don't you cry no more


Fluffers continues the assault, using Signal Beam. Though super effective, the beam is absorbed harmlessly by the screen and Fluffers loses precious type energy.

Masquerading as a man with a reason
My charade is the event of the season
And if I claim to be a wise man, well
It surely means that I don't know


Snover moves the screen out of the way, using Giga Drain. At decent distance, the attack is quite effective, sapping a good amount of energy from Fluffers. Not health, of course.

On a stormy sea of moving emotion
Tossed about I'm like a ship on the ocean
I set a course for winds of fortune
But I hear the voices say


Finishing the round, Snover targets, using Sheer Cold once more. A devastating move, it hits on the face and chest area and leaves Fluffers very hurt and numbed as the round comes to a close.

Carry on my wayward son
There'll be peace when you are done
Lay your weary head to rest
Don't you cry no more



Snover is now a little over 1/4 health, and energy isa concern. Despite the drain, very tired, below 1/2. Half strength Light Screen is up.

Fluffers is below 3/4 health, Sheer Cold having done a number. He's oddly tired owing to the drain but can still fight. One Power Gem and Signal Beam.

Carry on, you will always remember
Carry on, nothing equals the splendor
The center lights around your vanity
But surely heaven waits for you


They're quite close together but it's not meleé range.

Carry on my wayward son
There'll be peace when you are done
Lay your weary head to rest
Don't you cry (don't you cry no more)


*Yes, it's the wrong live version for the lyrics, but I liked their hair.
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Old 02-06-2011, 05:37 AM   #95
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Icebeam, if it froze him follow with synthesis, otherwise try again.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-06-2011, 05:51 AM   #96
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Excellent song choice!! I Totally turned the song on in the background while I read the round lol. A little weird though since Fluffers is in fact a yew. hahaha!

Dodge the Ice Beam and quickly close in for an Iron Tail to break that Screen and do some damage. After the screen is broken use a close range Signal Beam.

three moves confirmed
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Old 02-06-2011, 06:25 AM   #97
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Round 15

I read 'yew' and it took me a good minute to figure out that you meant 'ewe'. Don't drink Snakebite kids.

So, Snover focuses, using Ice Beam. Although she takes a few seconds to do this owing to tiredness, Fluffers is feeling numb. Thus, his dodge is not entirely successful, taking a blow to the side and gaining a little bit of an ice patch owing to a silly description. However, his momentum is enough to bring an Iron Tail through Snover's screen and deal very nice super effective damage. Now, clearly the RNG Gods are in the mood for fireworks because Snover somehow survives that hit. Focussing, another Ice Beam forms, neatly countered by Fluffers' Signal Beam. The attacks collide, an animé style explosion occurring. As the smoke clears, Fluffers is supporting himself wearily on one knee. Next to him, Snover is lying on the ground, out for the count.

Snover is unable to battle


Breeder KJ is the winner by KO and receives 3 KOs and 6 TP.
milotic111 receives 3 TP.
Kush receives 3 SP.


Well, not bad at all. Milo, I suggest defensive sigs. KJ, careful not to waste energy.

Other refs, you suck.
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Old 02-06-2011, 06:27 AM   #98
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Yeah, defensive sigs have been approved already, but were not valid for this battle.

Anyway good match KJ and thanks for reffing Kush.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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