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Old 10-02-2009, 10:00 AM   #1
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Bulbasaur Fizzy Bubbles Items

This thread is a reference point for all items that have any kind of effect in FB. Each item, or set of specific items, will have their own post, and will be hyperlinked from this first post.

All items to date that have an effect are:

Official Items
Pokéballs






Custom Items
Pokéballs
Passes
Moves




Edits coming...



Please note these are UPN Sprites and should NOT be used on any site that isn't affiliated with UPN Fizzy Bubbles.

Last edited by enchantress; 10-21-2009 at 06:26 AM.
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Old 10-21-2009, 02:28 AM   #2
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Official Pokéball Descriptions

Pokéball: A tool for catching Pokémon
Great Ball: Makes it easier to capture Pokémon than a Pokéball
Ultra Ball: Makes it easier to capture Pokémon than a Great Ball
Friend Ball: A special Pokéball that makes the Pokémon caught with it become attached to you (Gives your Pokémon 1 BP)
Luxury Ball: A luxurious Pokéball that makes the Pokémon caught with it become really attached to you (Gives your Pokémon 2 BP's)
Dive Ball: A special Pokéball that makes it easier to catch Pokémon underwater
Lure Ball: A special Pokéball that makes it easier to catch Pokémon caught on a fishing line
Nest Ball: A special Pokéball that makes it easier to catch weaker Pokémon
Net Ball: A special Pokéball that makes it easier to catch Bug and Water type Pokémon
Repeat Ball: A special Pokéball that makes it easier to capture Pokémon you've caught before
Timer Ball: A special Pokéball that makes it easier to capture a Pokémon the longer your battle with it lasts
Premier Ball: A special Pokéball commemorating an event held at the Devon Corporation. It works as well as a regular Pokéball
Heavy Ball: A special Pokéball that makes it easier to capture Pokémon who are heavyweights
Moon Ball: A special Pokéball that makes it easier to catch Pokémon who evolve using a Moon Stone
Love Ball: A special Pokéball that makes it easier to catch Pokémon of the opposite gender to the one you are battling with
Fast Ball: A special Pokéball that makes it easier to capture Pokémon with high Speed stats
Level Ball: A special Pokéball that makes it easier to capture Pokémon whose levels are lower than your own Pokémon
Cherish Ball: A special Pokéball with a normal capture rate. It works as well as a regular Pokéball
Heal Ball: A special Pokéball that heals Pokémon and removes status effects upon capture
Dusk Ball: A special Pokéball with x4 capture rate if nighttime or in dark areas
Quick Ball: A special Pokéball that for every five turns in battle decreases the capture rate.
Master Ball: The ultimate Pokéball. Allows you to catch a Pokémon regardless of strength, level, power etc (FB MB Restrictions apply)



:::MASTER BALL RULES:::

Basic Rules:
- Master Balls cannot be traded or given away.
- You may only choose one Pokémon on which to use the Master Ball, so choose wisely.

Capture Rules:
- The Master Ball can capture any Pokémon without fail with the exception of Legendary and Fictional Pokémon.
- All 1st, 2nd, and 3rd form Pokémon caught with the Master Ball will be at Lv.10.
- You may not use the Master Ball unless approved by an FB Moderator.
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Old 10-21-2009, 02:50 AM   #3
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Special FB Event Pokéballs

Custom Pokéball Descriptions

Fire Ball: Increases capture rate of Fire Pokémon
Thunder Ball: Increases capture rate of Electric Pokémon
Psychic Ball: Increases capture rate of Psychic Pokémon
Ghost Ball: Increases capture rate of Ghost Pokémon
Leaf Ball: Increases capture rate of Grass Pokémon
Poison Ball: Increases capture rate of Poison Pokémon
Fighting Ball: Increases capture rate of Fighting Pokémon
Rocket Ball: Increases capture rate of Dark & Poison Pokémon
Bug Ball: Increases capture rate of Bug Pokémon
Dragon Ball: Increases capture rate of Dragon Pokémon
Flying Ball: Increases capture rate of Flying Pokémon
Ground Ball: Increases capture rate of Ground Pokémon
Rock Ball: Increases capture rate of Rock Pokémon
Snow Ball: Increases capture rate of Ice Pokémon
Steel Ball: Increases capture rate of Steel Pokémon
Raptor Ball: A special Pokéball only available upon Raptor Island
Mummy Ball: Increases capture rate if your Pokémon has a Contest Ribbon
Wereball: Increases capture rate of Canine Pokémon
Franken Ball: Increases capture rate of Steel Pokémon
Pumpkin Ball: Increases capture rate of Grass Pokémon
Vampire Ball: Increases capture rate of Pokémon with fangs
Valentine Ball: A special Pokéball that can only be used to hold a Pokémon who has a lifelong mate.
Chocolate Pokéball (Made of 100% pure chocolate). Works like a normal Pokéball. First appeared for Easter 2005.
Xmas Ball (Red & green Pokéball with a snowflake design and red blinking release button. A Pokémon is released from this ball in a flurry of snowflakes). Stantler, Delibird, Snover, Deerling, or Cryogonal will receive two Beauty Points if captured with this Pokéball. First appeared for Christmas 2004.
Blue Cyber Ball: Works like a normal Pokéball
Green Cyber Ball: Works like a normal Pokéball
Red Cyber Ball: Works like a normal Pokéball
Yellow Cyber Ball: Works like a normal Pokéball
Dark Ball: Increases capture rate of Dark Pokemon.
Fairy Ball: Increases capture rate of Fairy Pokemon.
Feather Ball: Increases capture rate of Winged Pokemon.
Gingerbread Ball: Works like a normal Pokeball.
Ice Ball: Increases capture rate of Ice Pokemon.
Normal Ball: Increases capture rate of Normal Pokemon.
Space Ball: Works like a normal Pokeball.


Limited Edition Halloween Master Ball (orange & black Pokéball with a pumpkin-shaped release button) Fizzy Zone Event 2003
Limited Edition Ice Master Ball (blue and white Pokéball with snowflake release button) Cloud Garden Winter Adventure
Limited Edition SS Tidal Master Ball (pretty blue Pokéball) SS Tidal Mystery Cruise

Last edited by Arnold; 12-23-2016 at 04:05 AM.
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Old 10-21-2009, 05:19 AM   #4
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Special Passes

Move Tutor Passes
Move Tutor Passes allow you to use the Move Tutor in lieu of payment of a rare candy.
* The Move Tutor Pass entitles one of your Pokémon to learn one free Egg or Move Tutor Move during a three day stay.
* The Double Move Tutor Pass entitles one of your Pokémon to learn two free Egg or Move Tutor moves, or for two of your Pokémon to learn one free Egg or Move Tutor move each. That is you may drop off 1 Pokémon for 2 free moves OR 2 Pokémon for 1 free move each.
* All passes must be used on the first Monday following you receiving it. If you happen to gain two or more Move Tutor Passes you may stack them so as not to lose their benefits.
* Passes may be used to gain a free Egg or Move Tutor Move. They cannot be used to purchase Advanced Moves.

Daycare Passes
Daycare Passes allow your Pokémon to receive more than one level during a week's stay at the Daycare Centre
* Double Daycare Passes will allow your Pokémon to receive two levels after only one week of Daycare.
* Triple Daycare Passes will allow your Pokémon to receive three levels after only one week of Daycare.
* All passes must be used on the first Monday following you receiving it. If you happen to gain two or more Daycare Passes you may stack them so as not to lose their benefits.

Super Pass
The Super Pass is a bundle of joy all wrapped up in one amazing package.
* Allows you to pick up two free Monday candies at the Pokémart.
* Allows one of your Pokémon to learn two free Egg or Move Tutor moves, or for two of your Pokémon to learn one free Egg or Move Tutor move each.
* Allows two of your Pokémon to receive two levels after only one week of Daycare.
* Allows two of your Pokémon to gain two beauty points each after only one week of treatment at the Beauty Salon.

Egg House Pass
Egg House Passes have been known to be used for a variety of reasons. If given out, it will have the stipulations of its use attached in the giveaway post. If you use an Egg House Pass you MUST have at least one free slot on your team to carry the egg you will receive.

Trading Card Palace Pass
Trading Card Palace Passes have been known to be used for a variety of reasons. If given out, it will have the stipulations of its use attached in the giveaway post.



* All passes are non-tradeable.
* All passes must have an accompanying link when being used or they will not be accepted.

Last edited by enchantress; 10-25-2016 at 04:00 AM.
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Old 10-21-2009, 06:26 AM   #5
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Custom Moves

Custom Moves

Custom Moves are similar to Technical Machines, only they've been specially created for Fizzy Bubbles. They are usually special event items which means there are only a limited number of these moves available unless they're re-released at a later date.

Thorns (taught with the Magical Red Glass Rose)
(Grass) Thorns embeds the opponent in a flurry of stinging thorns. Once embedded opponent will be under the condition thorns and will receive 1/16th damage per turn while effected until cured or fainted. Status can be cured by Pokémon Centre, Full Restore, Full Heal, or Lum Berry.
Contest Category: Cool
Contest Effect: Makes the next two Pokémon to appeal nervous.
Appeal Points: <3 <3 <3
Jam Points: <3 <3 <3

Fatal Attraction (taught with the Magical Black Glass Rose)
(Dark/Psychic) The user emits a dark pheromone into the air which, when it hits the opponent, will cause them to go into a state of attraction if they are of the opposite gender, their infatuation making them less likely to attack. Once the pheromone hits the blood stream, the damage over time effect occurs, the opponent receiving damage equivalent to Toxic. If the opponent's infatuation is broken, the damage subsides and all is normal.
Contest Category: Smart.
Contest Effect: Makes the first to appeal go last next round, and the user first.
Appeal Points: <3
Jam Points: <3 <3 <3

Ice Barrier (taught with the Magical Snowflake)
(Ice) Ice Barrier creates a shield of solid ice around your Pokémon which will protect it from one elemental or physical attack. Once hit, the shield will disappear. If an opponent Pokémon makes physical contact with the Ice Barrier, there is a 10% chance of it being inflicted with the condition "frozen". One use only per battle. Only Ice Types can learn this move.
Contest Category: Beauty
Contest Effect: Can avoid being startled by others.
Appeal Points: <3 <3
Jam Points: -

Chocolate Magic (taught with the Magical Chocolate Coated Carrot)
(Normal) Once ordered, the user fires off a molten chocolate blast that hits for base power of approximately 65 points damage. Once the chocolate makes contact with the enemy it starts to "stickifiy" around them causing movement to drop by approximately 50% making it harder to dodge the opponent. The stickiness lasts for up to three rounds.
Contest Category: Cute
Contest Effect: Makes last Pokémon to appeal miss the next appeal stage.
Appeal Points: <3 <3
Jam Points: <3

Chocolate Bomb (taught with a Box of Chocolates)
(Normal) The user produces a Chocolate heart in front of them which they then proceed to throw the heart at their opponent which, on contact, explodes doing damage equal to Egg Bomb. When the heart shatters 3-5 little pieces of chocolate appear and can be eaten by anyone including the opponent. When eaten, the chocolate heals a small amount of HP equal to that of a Sitrus Berry.
Contest Category: Cute
Contest Effect: If Last to appeal uses a Cute Move, this move gives them + 2 appeal points and you +3 Appeal Points (+ regular appeal points)
Appeal Points: <3 <3
Jam Points: -

Unfinished Symphony (taught with the Golden Fiddle)
(Normal) The user starts to sing a haunting melody causing a cloud of energy to swirl around their opponents head. When heard by any Pokémon other than the user, they fall into a confused state. The effects can last for up to three rounds, and throughout this time the opponent takes damage equal to that of Nightmare unless hit by a physical attack which will knock them out of their confusion.
Contest Category: Smart
Contest Effect: Makes all Pokémon appealing after the user Nervous in their appeals.
Appeal Points: <3 <3 <3
Jam Points: <3

Brain Freeze (taught with Blueberry Slushie)
(Ice) The user emits thin ice type waves from its mouth, the crystal effect floating towards the opponent and entering through any open pores in their skin. After one round the ice crystals start to attack the brain of the opponent, causing minor damage (the same amount that a confusion would hit). While the crystals attack the brain, the effect of brain freeze makes the opponent have a 10% chance of forgetting the move that was ordered last. Contest Category: Beauty
Contest Effect: Makes the last Pokémon to appeal lose.
Appeal Points <3 <3 <3
Jam Points: -

Firestream (taught with Cranberry Vodka)
(Fire) This Cranberry Vodka makes the users throat burn so badly that they hiccup, expelling a fiery stream of molten hot bubbles. Oddly enough, the effect is so impressive that the Pokémon remembers how to perform the move without having to drink the vodka again. For approximately five seconds, the user forcefully spits out a stream of fiery, molten hot bubbles dealing very good damage at a constant rate. A slightly less powerful version of Flamethrower, yet the odds of being burned when the bubbles "pop" painfully on the opponent's skin is increased by approximately 20% due to the intensity of the heat trapped inside each bubble.
Contest Category: Beauty
Contest Effect: Appeals last in the next turn.
Appeal points <3 <3 <3.
Jam Points <3

Fire Shield (taught with the Merciless Pepper of Quetzlzacatenango)
(Fire) Fire shield creates a shield of burning fire around your Pokémon which will protect it from one elemental or physical attack. Once hit, the shield will disappear. If an opponent Pokémon makes physical contact with the Fire Shield, there is a 10% chance of it being inflicted with the condition "Burn". One use only per battle.
Contest Category: Tough
Contest Effect: Can avoid being startled by others.
Appeal Points: <3 <3
Jam Points: -

Voodoo Bugaloo (taught with Pika Doll)
(Psychic) When used the Pokémon summons out a psychically charged voodoo doll image - energy usage equal to a confusion - which then dangles in front of them for 10 seconds. During this time the Pokémon can prod with one psychic pin to paralyse the opponent, holding them in place for 10 seconds. While paralysed, the opponent cannot use any moves other than moves that use the eyes. Voodoo Bugaloo is only usable once per battle.
Contest Category: Smart
Contest Effect: Makes the next Pokémon to appeal lose 2 appeal points with its move.
Appeal Points: <3 <3 <3
Jam Points: <3 <3

Copycat (taught with Magical Espeon Plushie)
(Psychic) User sacrifices half of its remaining health to summon two copies of itself. The copies move, breathe, talk, and attack at the same time as the user, also using the same attack/s ordered to the original Pokémon. The user's attack inflicts normal damage, with each clone inflicting half of that. When hit the copy will disappear, but the other will remain until hit again. The move "Copycat" can be used only once per battle, and the copies disappear after the third round or until they've been destroyed.
Contest Category: Smart
Contest Effect: Makes the next Pokémon to appeal nervous.
Appeal Points : <3 <3 <3 <3
Jam Points: <3 <3

Can't Catch Me (taught with Gingerbread Man)
(Normal)
Using this move your Pokemon transforms into a miniture Gingerbread version of themselves, it makes all moves less likely to hit and for 3 Rounds until they revert back your Pokemon has the ability Run Away, but the one downside to this is all Teeth using moves cause x4 damage no matter what. The Move uses the same amount of energy that a Protect would use.

Last edited by Arc_Angel; 12-26-2012 at 03:45 PM.
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Old 04-25-2013, 01:31 AM   #6
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To be edited.

Last edited by enchantress; 05-05-2013 at 07:44 AM.
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