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Old 09-13-2009, 11:52 PM   #1
ZoraJolteon
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Abilities

Seeing the SC thread become alive again, just for much of its content to be "I cannot think of an actual SC for this Pokémon, so let's just say its SC does what its Ability does and call it a day." has inspired me to finally post this. Having 10% of Pokémon have an ability is stupid, especially when you have situations like "Hariyama's Thick Fat was mentioned in the anime, but not Makuhita's, so therefore Hariyama has it and Makuhita doesn't." Either everyone should be allowed to benefit from their ability, or nobody. It's not finished, but trying to transform some of these abilities in game effects into PASBL-appropriate equivilents is baffling, and I decided not to waste time on abilities unique to Pokémon not obtainable in the league.



Adaptability: This Pokémon has an additional Flamethrower's worth of energy of its primary type.

Aftermath: When this Pokémon is Knocked Out by damage from a physical blow, it will automatically perform Selfdestruct, although the damage done is capped at 1/4 of a full powered Selfdestruct.

Air Lock: Lol, Rayquaza.

Anger Point: This Pokémon gains a significant boost to its attack whenever it is the victim of a critical hit.

Anticipation: This Pokémon has a slightly increased chance to dodge Super Effective attacks.

Arena Trap:

Bad Dreams: Lol, Darkrai

Battle Armor: This Pokémon has a greatly reduced chance to be critically hit.

Blaze: When this Pokémon has less than 1/3 of its total health remaining, it's Fire attacks do considerably more damage.

Chlorophyll: During a Sunny Day, this Pokémon gains a significant boost in speed.

Clear Body: This Pokémon is very resistant to attacks that would lower its stats.

Cloud Nine:

Color Change:

Compoundeyes: This Pokémon gains a slight boost in the accuracy of its attacks.

Cute Charm: Attackers of the appropriate gender have a 30% chance to become Attracted to this Pokémon when striking it.

Damp: This Pokémon's natural moisture prevents Pokémon around it from initalising an Explosion or Selfdestruct.

Download: This Pokémon automatically boosts its offensive stat that corresponds to the opponent's weaker defensive stat upon entering battle.

Drizzle: Lol, Kyogre

Drought: Lol, Groudon

Dry Skin: This Pokémon is weak to Fire moves, but resistant to Water moves. Additionally it regains HP in the Rain, and loses HP in the Sun.

Early Bird: This Pokémon will awaken from sleep quicker. It regains the full amount of energy from Rest, but over a shorter duration.

Effect Spore: Attackers have a 30% chance to become either Asleep, Paralyzed or Poisoned when striking this Pokémon.

Filter: The damage modifier when taking a super-effective hit is lower than normal for this Pokémon.

Flame Body: Attackers have a 30% chance to become Burned when striking this Pokémon.

Flash Fire: This Pokémon regains Fire energy equal to 1/4 of any Fire damage done to it.

Flower Gift: This Pokémon's Special Attack and Special Defence are boosted slightly during a Sunny Day.

Forecast: This Pokémon's type changes to Fire during a Sunny Day, Water during a Rain Dance, and Ice during Hail.

Forewarn: This Pokémon has a slightly increased chance to dodge attacks more powerful than Flamethrower.

Frisk: This Pokémon's attacks involving the manipulation of Items (Thief, Trick, Fling, etc.) are more effective than normal.

Gluttony:

Guts: This Pokémon gains an increase to its physical attack if it is affected with a status affliction.

Heatproof: This Pokémon is resistant to Fire attacks and the effects of Burns.

Honey Gather: This Pokémon's trainer is obviously high for using a Combee.

Huge Power: This Pokémon has a significant boost to its physical attack.

Hustle: This Pokémon's physical attacks do significantly more damage, but are somewhat less likely to hit.

Hydration: This Pokémon is automatically healed of any special conditions at the end of any round in which Rain Dance is in effect.

Hyper Cutter: Effects which lower Attack are much less effective when used against this Pokémon.

Ice Body: This Pokémon regenerates a small amount of HP at the end of each round during Hail.

Illuminate: This Pokémon constantly produces bright light, which can have effects equal to a weak Flash if stared at for too long.

Immunity: This Pokémon is very resistant to Poisoning.

Inner Focus: This Pokémon is very resistant to Flinching.

Insomnia: This Pokémon is very resistant to Sleep, including via Rest.

Intimidate: This Pokémon's appearence is scary to certain Pokémon, making them less enthusiastic in their attempts to use physical attacks.

Iron Fist: This Pokémon's Punching attacks deal slightly more damage.

Keen Eye: This Pokémon is very resistant to effects which lower Accuracy.

Klutz:

Leaf Guard: During a Sunny Day, this Pokémon is very resistant to status afflictions.

Levitate: This Pokémon is adept at levitation and/or flight. Its speed and agility while doing so are much higher than those without this ability, and it consumes negligible amounts of energy to perform anything other than extreme movements.

Lightning Rod: All Electrical attacks used by other Pokémon are redirected to this Pokémon.

Limber: This Pokémon is very resistant to Paralasis.

Liquid Ooze: Draining effects such as Giga Drain or Dream Eater damage the user instead of heal them when used against this Pokémon.

Magic Guard: This Pokémon can only take damage as a direct effect of moves, rather than lingering effects such as Poison or Leech Seed.

Magma Armor: This Pokémon is very resistant to Freezing.

Magnet Pull: This Pokémon constantly weakly pulls Steel-types towards them.

Marvel Scale: This Pokémon gains an increase to its physical defense if it is affected with a status affliction.

Minus: This Pokémon gains a significant boost to its Special Attack when its partner in a double battle has the Plus ability.

Mold Breaker: This Pokémon's attacks ignore effects of enemy abilities that would modify their damage.

Motor Drive: This Pokémon gains a significant boost in speed whenever it is damaged by an electrical attack.

Multitype: Lol, Arseus

Natural Cure: This Pokémon recovers from status afflictions much more quickly that normal, and even has a chance to recover from status afflictions which would not normally wear off.

No Guard: This Pokémon's movements are reckless and unpredictable, making its attacks much harder to dodge, but also decreasing its own chance to dodge attacks.

Normalize: This Pokémon's attacks with an energy element use Normal energy instead of the typical type.

Oblivious: This Pokémon is very resistant to attempts to influence it based on sexuality.

Overgrow: When this Pokémon has less than 1/3 of its total health remaining, it's Grass attacks do considerably more damage.

Own Tempo: This Pokémon is very resistant to confusion.

Pickup: This Pokémon has a greatly increased chance of success if ordered to try and locate a specific item within the arena.

Plus: This Pokémon gains a significant boost to its Special Attack when its partner in a double battle has the Minus ability.

Poison Heal: This Pokémon regains HP while Poisoned instead of losing it.

Poison Point: Attackers have a 30% chance to become Poisoned when striking this Pokémon.

Pressure: Opponents in the presence of this Pokémon consume a tiny amount of additional energy with each attack they perform.

Pure Power: This Pokémon has a significant boost to its physical attack.

Quick Feet: This Pokémon gains an increase to its speed if it is affected with a status affliction.

Rain Dish: This Pokémon regains a small amount of energy each turn it spends in the rain.

Reckless: This Pokémon's attacks that can cause recoil damage have a slight increase in power.

Rivalry: This Pokémon gains an attack boost against foes of the same gender, but its attacks do less damage against foes of the opposite gender.

Rock Head: This Pokémon takes greatly reduced recoil from its attacks such as Double Edge.

Rough Skin: Attackers take a small amount of physical damage when striking this Pokémon.

Run Away: This Pokémon is always willing to run away or take other appropriate evasive action and is very difficult to convince otherwise via moves such as Mean Look or Taunt. They are also skilled at finding ways around things that would normally stop them, such as a Block attack.

Sand Stream: This Pokémon's own internal supply of sand allows its Sandstorm attack to be set up quicker and and work in a wider range of arenas than a conventional Sandstorm.

Sand Veil: This Pokémon is harder to locate than normal under the cover of a Sandstorm.

Scrappy: Against an ethereal or gaseous ghost, this Pokémon will automatically perform energy based versions of what would normally be physical attacks, which consume equal amounts of energy and inflict equal amounts of damage.

Serene Grace: The additional effects of this Pokémon's attacks are twice as likely to happen.

Shadow Tag: This Pokémon's tail is Shadowy and affects light in some way for some reason, making Pokéball recall beams not work.

Shed Skin: This Pokémon has a small chance to rid itself of status afflictions at the end of each round.

Shell Armor: This Pokémon has a greatly reduced chance to be critically hit.

Shield Dust: This Pokémon is much less likely to suffer the additional effects of moves that do damage (eg Thunderbolt's chance of paralasis, or Mud Bomb's chance of accuracy loss.)

Simple:

Skill Link: This Pokémon has a higher accuracy than normal when using moves that consist of multiple weak hits, such as Spike Cannon.

Slow Start: Lol Regigigas.

Sniper: This Pokémon's Critical Hits deal increased damage.

Snow Cloak: This Pokémon is harder to locate than normal under the cover of a Hailstorm.

Snow Warning: This Pokémon's own internal supply of ice allows its Hail attack to be set up quicker and work in a wider range of arenas than conventional Hail.

Solar Power: This Pokémon gains a significant boost to its special attacks under a Sunny Day, but also takes a small amount of damage each round.

Solid Rock: The damage modifier when taking a super-effective hit is lower than normal for this Pokémon.

Soundproof: This Pokémon is very resistant to moves involving sound.

Speed Boost: This Pokémon slowly gains a boost in speed as the battle progresses.

Stall: This Pokémon will generally want to wait until its opponent is done attacking before launching its own attacks, but does not suffer a chance to miss as severe as other Pokémon employing this strategy.

Static: Attackers have a 30% chance to become Paralyzed when striking this Pokémon.

Steadfast: This Pokémon gains a slight boost in speed after being the victim of an attack which causes it to Flinch.

Stench: This Pokémon's vile stench makes opponents with a sense of smell more hesitant to draw close to it.

Sticky Hold:

Storm Drain: All Water attacks used by other Pokémon are redirected to this Pokémon.

Sturdy:

Suction Cups: This Pokémon is strongly anchored to the ground, granting it great resistance to moves that depend on throwing it about, such as Seismic Toss or Whirlwind.

Super Luck: This Pokémon's attacks are slightly more likely to cause critical hits.

Swarm: When this Pokémon has less than 1/3 of its total health remaining, it's Bug attacks do considerably more damage.

Swift Swim: During Rain, this Pokémon gains a signficant boost in speed. Fish based Pokémon also gain the ability to "swim" through the rain.

Syncronize: Whenever this Pokémon is afflicted with a mental condition such as Confusion or Taunt it will automatically implant the same condition into the mind of the attacker.

Tangled Feet: This Pokémon moves about a lot randomly when confused, increasing its evasion.

Technician: This Pokémon is skilled at working with weaker attacks, allowing it to inflict more damage than normal with any technique less powerful than Psybeam.

Thick Fat: This Pokémon is resistant to Fire and Ice attacks.

Tinted Lens: This Pokémon's attacks that would normally be considered 'not very effective' do double damage.

Torrent: When this Pokémon has less than 1/3 of its total health remaining, it's Water attacks do considerably more damage.

Trace: This Pokémon automatically mimics the ability of a random foe when sent into battle.

Traunt: This Pokémon should generally order a one move combo for every two move combo it performs.

Unaware: This Pokémon is highly resistant to attacks that attempt to influence its mental state.

Unburden:

Vital Spirit: This Pokémon is very resistant to Sleep, including Rest.

Volt Absorb: This Pokémon regains Electric energy equal to 1/4 of any Electric damage done to it.

Water Absorb: This Pokémon regains Water energy equal to 1/4 of any Water damage done to it.

Water Veil: This Pokémon is very resistant to Burns.

White Smoke: This Pokémon is very resistant to attacks that would lower its stats.

Wonder Guard: Attacks that are not Super-effective against this Pokémon do significantly less damage than normal.



And a couple of minor points to establish as well.

-Changing your Pokémon's Ability at any time other than when your Pokémon evolves should incur some kind of SP charge.

-A couple of significant abilities will be balanced out with an appropriate note in the species characteristics along the lines of
"The Meditite line has the weakest physical attacks of any Fighting type, however, they are also the only Pokémon to naturally possess the Pure Power Ability."
"Slakoth Slaking have some of the most powerful physical attacks of any Pokémon of their levels, however they are also the only Pokémon to naturally possess the Truant Ability."
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Old 09-14-2009, 12:28 AM   #2
Lady Kuno
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I don't like this idea.


Quote:
Originally Posted by ZoraJolteon View Post
Seeing the SC thread become alive again, just for much of its content to be "I cannot think of an actual SC for this Pokémon, so let's just say its SC does what its Ability does and call it a day." has inspired me to finally post this.
I post those when I have no freaking clue what to do. And some pokemon like Cherrim actually have that in the anime. What are we supposed to do in that situation?


Quote:
Originally Posted by ZoraJolteon View Post
Having 10% of Pokémon have an ability is stupid, especially when you have situations like "Hariyama's Thick Fat was mentioned in the anime, but not Makuhita's, so therefore Hariyama has it and Makuhita doesn't." Either everyone should be allowed to benefit from their ability, or nobody.
It's still a work in progress? Instead of complaining why don't you help out. Those characteristics arn't final. I posted them there so people can comment on them. If you think a Pokemon is getting screwed because they just have their characteristic from the game then post.
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Old 09-14-2009, 12:42 AM   #3
Muyotwo
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Or when a pokemon is said to have an ability activate in the anime, we see if we can work it into characteristics. Seperate abilities will severely overcomplicate the system, so it's not happening.
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