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Old 08-16-2017, 11:52 AM   #39
Ex-Admiral Insane
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So another thing that was put on the backburner for a while. I’ll be addressing a few of the questions that arose and presenting a few new questions:

Missing Items
As usual, if there’s anything I’m missing, feel free to point it out.

Bond Moves
I’ve added a separate section on the bond moves and given them the descriptions I found. A few things are still missing such as contests stats but mostly I want to know if these were the latest and correct descriptions.

Renaming Custom Moves
Personally I’m not much in favour of changing things too much unless there’s a good reason or a wide interest. Copycat however has been changed to Psysplit as I’ve heard no other preferences.

Missing Pokéballs
There was a Team Galactic Pokéball already made and I missed it. It was decided to have an increased capture rate for Psychic and Dragon types. It has been added to the list. The other Cyber Balls and Event Balls have also been added to the list alongside the Fizzy Bubble Ball.

Not-missing Pokéballs
Master Balls, Dream Balls, etc. are not added to this list as this list is meant purely for the custom moves and items FB has made so we have an easy list for reference. If you want one of those Pokéballs added to FB then that is a discussion for a different thread.

Team Skull Ball
Current favourite option is to go with increased capture for Bug and Poison types. I think this one makes the most sense as well. So unless anyone has any other suggestion?

Aether Ball
Increased happiness makes sense, as does the option of healing Pokémon, but I wonder if that might make it a bit obsolete considering we have quite a few happiness-increasing Pokéballs now as well as the fact that healing is a one-time gimmick. The other option I was considering was having it more in line with the other villainous teams and increasing the capture rate for certain types. Of the top of my head Psychic makes sense because of the two legendaries, the UB Necrozma and Faba. The other type could be Fairy.
What’s your preferable option for a Aether Ball?

Changing numbers to stages
Alto brings up a point that some of the older items increase/decrease stats with X percentage. For current FB it might make more sense to describe it in terms of tiers similar to stat-boosting moves like Iron Defense. My thoughts on this were having 5%-15% becoming a 1-stage increase/decrease and 16%-25% becoming a 2-stage increase/decrease.
Thoughts on how to handle this?

Missing Sprites (Photobucket)
Due to issues with Photobucket or something stupid) we seem to have lost the original sprite winners for the Team Magma and Team Galactic Balls (which I believe belonged to emp and/or Stark). I’ve added the other 2 options that existed for now. In addition, I can’t see OM’s Fizzy Bubble Ball design which had the preference.

Missing Sprites (2)
In addition to the above, we still need sprites for the following 16 items. Is anyone willing to claim a project and come up with a sprite for them?
(1)Team Skull Ball
(2)Aether Ball
(3)Magic Red Glass Rose
(4)Aegis of Frost
(5)Bunny Suit
(6)Dark Lance
(7)Flametongue
(8)Four-leaf Clover
(9)Light Barrier
(10)Mummy Bandages
(11)Northern Star Bangle
(12)Scarecrow Vest
(13)Superhero Cape
(14)Vampire Cape
(15)Werewolf Claws
(16)Zombie Mask


Spoiler: show
FB Custom Items and Moves


Custom Pokéballs:
Type Pokéballs:
Bug Ball: Increases capture rate of Bug Pokémon
Dark Ball: Increases capture rate of Dark Pokemon.
Dragon Ball: Increases capture rate of Dragon Pokémon
Thunder Ball: Increases capture rate of Electric Pokémon
Fairy Ball: Increases capture rate of Fairy Pokemon.
Fighting Ball: Increases capture rate of Fighting Pokémon
Fire Ball: Increases capture rate of Fire Pokémon
Flying Ball: Increases capture rate of Flying Pokémon
Ghost Ball: Increases capture rate of Ghost Pokémon
Leaf Ball: Increases capture rate of Grass Pokémon
Ground Ball: Increases capture rate of Ground Pokémon
Snow Ball: Increases capture rate of Ice Pokémon
Normal Ball: Increases capture rate of Normal Pokemon.
Poison Ball: Increases capture rate of Poison Pokémon
Psychic Ball: Increases capture rate of Psychic Pokémon
Rock Ball: Increases capture rate of Rock Pokémon
Steel Ball: Increases capture rate of Steel Pokémon
Fizzy Ball: Increases capture rate of Water Pokémon


Holiday Pokéballs:
Valentine Ball: A special Pokéball that can only be used to hold a Pokémon who has a lifelong mate.
Chocolate Pokéball (Made of 100% pure chocolate). Works like a normal Pokéball. First appeared for Easter 2005.
Mummy Ball: Increases capture rate if your Pokémon has a Contest Ribbon
Wereball: Increases capture rate of Canine Pokémon
Franken Ball: Increases capture rate of Steel Pokémon
Pumpkin Ball: Increases capture rate of Grass Pokémon
Vampire Ball: Increases capture rate of Pokémon with fangs
Xmas Ball (Red & green Pokéball with a snowflake design and red blinking release button. A Pokémon is released from this ball in a flurry of snowflakes). Stantler, Delibird, Snover, Deerling, or Cryogonal will receive two Beauty Points if captured with this Pokéball. First appeared for Christmas 2004.
Gingerbread Ball: Works like a normal Pokeball.
Ice Ball: Increases capture rate of Ice Pokemon.
New Year Ball: Works like a normal Pokéball.


Villanous Team Pokéballs:
Rocket Ball: Increases capture rate of Dark & Poison Pokémon.
Aqua Ball: Increases capture rate of Water & Dark Pokémon.
Magma Ball: Increases capture rate of Fire & Ground Pokémon.
Galactic Ball: Increases capture rate of Psychic & Dragon Pokémon.
Plasma Ball: Increases capture rate of Fire & Electric Pokémon.
Flare Ball: Increases capture rate of Fairy & Dark Pokémon.


Event Pokéballs:
Raptor Ball: A special Pokéball only available upon Raptor Island
Limited Edition Halloween Master Ball (orange & black Pokéball with a pumpkin-shaped release button) Fizzy Zone Event 2003
Limited Edition Ice Master Ball (blue and white Pokéball with snowflake release button) Cloud Garden Winter Adventure
Limited Edition SS Tidal Master Ball (pretty blue Pokéball) SS Tidal Mystery Cruise
Limited Edition Pokécon 2016 Pokéball (Gold and black Pokéball with ruby release button) The Great Big Giveaway Bonanza


Other Pokéballs:
Blue Cyber Ball: Works like a normal Pokéball
Green Cyber Ball: Works like a normal Pokéball
Red Cyber Ball: Works like a normal Pokéball
Yellow Cyber Ball: Works like a normal Pokéball
Turquoise Cyber Ball: Works like a normal Pokéball
Violet Cyber Ball: Works like a normal Pokéball
Magenta Cyber Ball: Works like a normal Pokéball
Orange Cyber Ball: Works like a normal Pokéball
Feather Ball: Increases capture rate of Winged Pokemon.
Space Ball: Works like a normal Pokeball.



Bond Moves:
Gummi Bomb (Various)
The user creates a bomblet of their latent inner energy and throws it at the foe, doing moderate damage. The move's type is dependent on the user's own hidden power.

Guardian Terrain (Normal)
The user draws upon their bond with their trainer to create a glyph on the surface, which expands and surrounds the battlefield in the Guardian Terrain field effect. Guardian Terrain affects all pokemon and gives them immunity to damage from moves of their own type, while increasing the damage they deal with moves of their own type by 50%. Guardian Terrain also prevents the pokemon within from being afflicted by burns or freezing, and will last 5 turns. Guardian Terrain is affected by the Terrain Extender, and will override any terrain effect currently up while preventing weather from having any effect on the battle.

Defensive Shield (Normal)
After your Pokemon attacks first, there is a 50% chance, they will anticipate a move and an Energy Shield will automatically be raised, if your Pokemon will attack second, they have a 25% chance of anticipating and will take the next attack and either taking the damage reducing it by 50% or taking the attack and reducing damage to 0, this can only be used once per round.
Contest Type: Smart
Contest Effect: Cuts the next Pokemon to appeals points in half.
Appeal Points: <3
Jam Points: <3 <3 <3 <3


Custom Moves:
Never-ending Birthday Candle
Blow-back
(Normal)
This move, when ordered your Pokemon inhales and blows out a powerful wind fromk their guts, this move may not seem much but when used this move could knock a Pokemon off of their feet, even make Projectiles fly back to the opponent. This move uses the same energies of a Bubblebeam.
Contest Type: Beauty
Effect: None
Appeal Points: <3 <3
Jam Points: <3

Blueberry Slushie
Brain Freeze
(Ice)
The user emits thin ice type waves from its mouth, the crystal effect floating towards the opponent and entering through any open pores in their skin. After one round the ice crystals start to attack the brain of the opponent, causing minor damage (the same amount that a confusion would hit). While the crystals attack the brain, the effect of brain freeze makes the opponent have a 10% chance of forgetting the move that was ordered last. Contest Category: Beauty
Contest Effect: Makes the last Pokémon to appeal lose.
Appeal Points <3 <3 <3
Jam Points: -

Gingerbread Man
Can't Catch Me
(Normal)
Using this move your Pokémon transforms into a miniature Gingerbread version of themselves, it makes all moves less likely to hit and for 3 Rounds until they revert back your Pokémon has the ability Run Away, but the one downside to this is all Teeth using moves cause x4 damage no matter what. The Move uses the same amount of energy that a Protect would use.

Box of Chocolates
Chocolate Bomb
(Normal)
The user produces a Chocolate heart in front of them which they then proceed to throw the heart at their opponent which, on contact, explodes doing damage equal to Egg Bomb. When the heart shatters 3-5 little pieces of chocolate appear and can be eaten by anyone including the opponent. When eaten, the chocolate heals a small amount of HP equal to that of a Sitrus Berry.
Contest Category: Cute
Contest Effect: If Last to appeal uses a Cute Move, this move gives them + 2 appeal points and you +3 Appeal Points (+ regular appeal points)
Appeal Points: <3 <3
Jam Points: -

Magical Chocolate Coated Carrot
Chocolate Magic
(Normal)
Once ordered, the user fires off a molten chocolate blast that hits for base power of approximately 65 points damage. Once the chocolate makes contact with the enemy it starts to "stickifiy" around them causing movement to drop by approximately 50% making it harder to dodge the opponent. The stickiness lasts for up to three rounds.
Contest Category: Cute
Contest Effect: Makes last Pokémon to appeal miss the next appeal stage.
Appeal Points: <3 <3
Jam Points: <3

Magical Espeon Plushie
Psysplit (formerly Copycat)
(Psychic)
User sacrifices half of its remaining health to summon two copies of itself. The copies move, breathe, talk, and attack at the same time as the user, also using the same attack/s ordered to the original Pokémon. The user's attack inflicts normal damage, with each clone inflicting half of that. When hit the copy will disappear, but the other will remain until hit again. The move "Psysplit" can be used only once per battle, and the copies disappear after the third round or until they've been destroyed.
Contest Category: Smart
Contest Effect: Makes the next Pokémon to appeal nervous.
Appeal Points : <3 <3 <3 <3
Jam Points: <3 <3

Very Hot Cross Bun
Crossfire
(Fire)
Much Similar to the move Cross Chop, but with an added fiery bonus, when used the user's arms engulf in flames, when hit the opponent takes the same damage as Cross Chop and has a 10% Chance of being burned, the user if not a fire type takes small damage from the move for every second it's used and also has a 10% chance of being burned.
Contest Effect: + 2 Points if user is last to appeal
Appeal Points <3 <3
Jam Points <3

Magical Black Glass Rose
Fatal Attraction
(Dark/Psychic)
The user emits a dark pheromone into the air which, when it hits the opponent, will cause them to go into a state of attraction if they are of the opposite gender, their infatuation making them less likely to attack. Once the pheromone hits the blood stream, the damage over time effect occurs, the opponent receiving damage equivalent to Toxic. If the opponent's infatuation is broken, the damage subsides and all is normal.
Contest Category: Smart.
Contest Effect: Makes the first to appeal go last next round, and the user first.
Appeal Points: <3
Jam Points: <3 <3 <3

Merciless Pepper of Quetzlzacatenango
Fire Shield
(Fire)
Fire shield creates a shield of burning fire around your Pokémon which will protect it from one elemental or physical attack. Once hit, the shield will disappear. If an opponent Pokémon makes physical contact with the Fire Shield, there is a 10% chance of it being inflicted with the condition "Burn". One use only per battle.
Contest Category: Tough
Contest Effect: Can avoid being startled by others.
Appeal Points: <3 <3
Jam Points: -

Cranberry Vodka
Firestream
(Fire)
This Cranberry Vodka makes the users throat burn so badly that they hiccup, expelling a fiery stream of molten hot bubbles. Oddly enough, the effect is so impressive that the Pokémon remembers how to perform the move without having to drink the vodka again. For approximately five seconds, the user forcefully spits out a stream of fiery, molten hot bubbles dealing very good damage at a constant rate. A slightly less powerful version of Flamethrower, yet the odds of being burned when the bubbles "pop" painfully on the opponent's skin is increased by approximately 20% due to the intensity of the heat trapped inside each bubble.
Contest Category: Beauty
Contest Effect: Appeals last in the next turn.
Appeal points <3 <3 <3.
Jam Points <3

Snow Globe
Frosted Flake Fall
(Ice)
Upon activation, the Pokemon summons a hail of razor sharp snowflakes, like its counterpart Hail, this fall of snowflakes last up to 5 turns, upon the end of each round the opponent takes damage from the flakes, a 10% more damage output than Hail due to the sharpness of the flakes.
Contest Category: Cool
Contest Effect: Makes the next two Pokémon to appeal nervous.
Appeal Points: <3 <3 <3
Jam Points: <3

Magical Snowflake
Ice Barrier
(Ice)
Ice Barrier creates a shield of solid ice around your Pokémon which will protect it from one elemental or physical attack. Once hit, the shield will disappear. If an opponent Pokémon makes physical contact with the Ice Barrier, there is a 10% chance of it being inflicted with the condition "frozen". One use only per battle. Only Ice Types can learn this move.
Contest Category: Beauty
Contest Effect: Can avoid being startled by others.
Appeal Points: <3 <3
Jam Points: -

Golden Fiddle
Unfinished Symphony
(Normal)
The user starts to sing a haunting melody causing a cloud of energy to swirl around their opponents head. When heard by any Pokémon other than the user, they fall into a confused state. The effects can last for up to three rounds, and throughout this time the opponent takes damage equal to that of Nightmare unless hit by a physical attack which will knock them out of their confusion.
Contest Category: Smart
Contest Effect: Makes all Pokémon appealing after the user Nervous in their appeals.
Appeal Points: <3 <3 <3
Jam Points: <3

Pika Doll
Voodoo Bugaloo
(Psychic)
When used the Pokémon summons out a psychically charged voodoo doll image - energy usage equal to a confusion - which then dangles in front of them for 10 seconds. During this time the Pokémon can prod with one psychic pin to paralyse the opponent, holding them in place for 10 seconds. While paralysed, the opponent cannot use any moves other than moves that use the eyes. Voodoo Bugaloo is only usable once per battle.
Contest Category: Smart
Contest Effect: Makes the next Pokémon to appeal lose 2 appeal points with its move.
Appeal Points: <3 <3 <3
Jam Points: <3 <3

Magic Red Glass Rose
Thorns
(Grass)
Thorns embeds the opponent in a flurry of stinging thorns. Once embedded opponent will be under the condition thorns and will receive 1/16th damage per turn while effected until cured or fainted. Status can be cured by Pokémon Centre, Full Restore, Full Heal, or Lum Berry.
Contest Category: Cool
Contest Effect: Makes the next two Pokémon to appeal nervous.
Appeal Points: <3 <3 <3
Jam Points: <3 <3 <3



Custom Held Items:
Bubbling Cauldron
This Witches brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:
- The holder is healed 50%
- The holder is Healed 100%
- The holder is Damaged by 10%
- The holder is afflicted with a Random Status effect
- The holder is transformed into a random Pokémon (Updater and Ref discretion)
- The holder and Opponent switch bodies until the end of the battle
- The opponent is Damaged 10%
- The opponent is Healed by 50%

Bunny Bonnet
With this little Bunny bonnet on your Pokémon’s head they will be able to jump a little bit higher than usual, so get those strategy books out and get making moves, but the downside to this is you can't use them on Flying Pokémon.

Bunny Ears
Boosts Normal type moves.

Chick Bonnet
When your Pokémon wears this bonnet they will have the power of Speed, for 5 Seconds your Pokémon will get a burst of Speed, but after those 5 seconds are up your little guy/girl will be just a little tiered for the next round to come, so be careful.

Cupid’s Bow and Arrow
When given to a Pokémon as a hold item, the Pokémon may attempt to strike an opposite gendered Pokémon for guaranteed attraction that will last 2 rounds or until the opposing Pokémon is struck by an attack. This may be used once per battle only, hit or miss.

Devil Horns
Boosts Fire type moves.

Heart Container
When hit the heart container fills up, once all 4 segments are filled up (4 hits) the user can use the container to heal themselves for 10% of their health.

Lucky Rabbit’s Foot
Increases Critical Hit chance.

Mug of Fiery Fizzybrew Beer
Just drink it up and in 10 seconds flat you'll belch out an intense flame of flaminess, the flame goes in a straight 2 foot line, if anyone stands in its way they get damage dealt in the power of a Flame thrower, and each round there’s a chance to belch out another flame, but the power going down each time it's belched (Flame Thrower, Flame wheel, Ember) Over the 3 rounds and each belch last for 6 second.

Rainbow Egg
Hold Effect: While held, the user is capable of using the move 'Softboiled' once during the battle.
Fling Effect: Fling becomes a 10 Power attack that lowers the target's accuracy by 2 level. Item is returned after battle.

Ruby Pendant
When attached to your Pokémon, and it enters battle the Opponent (of opposite gender) has a 25% chance of being attracted to your Pokémon.

Skull of the Forgotten Souls
For one round only the skull will summon a skeletal ally. When summoned the skeleton will either defend your Pokémon from attack for one round, or attack your opponent with a Bonemerang attack before it disappears. The effect can only happen once per battle and the user can chose only one effect, attack or defend.

Unicorn Horn
When worn holder can use Horn Attack.

Aegis of Frost
Effect: Holder gets +25% bonus to their DEF stat.
Fling Effect: Fling becomes a physical Ice Type attack with 60 power and a 10% chance to freeze the target.

Bunny Suit
This suit allows a Pokémon to jump 50% higher than usual and increases the effectiveness of its healing moves by 25%.

Dark Lance
Fling Effect: Fling becomes a Dark type physical attack with 75 power. The target's Reflect, Light Screen, and Safeguard are destroyed. Item returns after battle.
Hold Effect: User's attacks have +15% of critical hits.

Flametongue
Effect: Holder gets +25% bonus to the power of their physical fire type attacks . Additionally, the holder cannot become frozen while holding it.
Fling Effect: Fling becomes a physical Fire Type attack with 85 power and a 10% chance to burn the target.

Four-leaf Clover
Holder’s accuracy is boosted.

Light Barrier
Fling Effect: Fling becomes a Normal type defensive move with 0 power, but the user gains Reflect, Light Screen, and Safeguard effects on their side of the field. It lasts roughly twice as long as if it were normally performed.
Hold Effect: Holder cannot be critically hit.

Mummy Bandages
This item raises the holders Defences by 20% but reduces its speed by 20%.

Northern Star Bangle
Boosts the amount of health gained through moves with healing effects by 10% when held.

Scarecrow Vest
This item raises the holders speed by 20% but due to the extra speed the Pokémon is more prone to misses and loses 20% of its accuracy with physical attacks.

Superhero Cape
Allows holder to fly.

Vampire Cape
This item raises the holders Sp. Attack strength by 20% but reduces its defences by 20%.

Werewolf Claws
This item raises the holder’s Attack strength by 20% but makes the holder 20% more likely to disobey orders.

Zombie Mask
This item raises the holders Sp.Defence by 20% but attacks with added effects inflicted on it are 20% more likely to be successful (on top of the existing percentages).
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