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Old 01-11-2015, 04:55 PM   #63
Jerichi
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You bugged me about 'em so I did 'em! Here are the new (complete!) legend SCs - all your favorites included!

Spoiler: show
Mewtwo (Psychic): As a genetically-engineered Pokémon, Mewtwo is extremely powerful. In spite of its rather frail-looking body, it is equally powerful physically and specially. Mewtwo is a potent telepath, with full awareness of the thoughts of all Pokémon and trainers, giving it a slight edge when reacting to attacks. Additionally, it can use Psychic with extreme prowess to manipulate foes and objects with a full range of motion, even able to make slight changes in direction or movement with very little effort or concentration. Mewtwo is capable of flight-like levitation, able to move with great speed and agility in the air. In its Mega formes, Mewtwo does not necessarily grow more powerful overall, but becomes extremely specialized. In its X incarnation, Mewtwo becomes an extremely adept fighter, becoming Psychic/Fighting type. Its physical moves become extremely quick and gain a 10% boost overall, and its physical movements become deft and quick, making them difficult to predict or trace. While its flight capabilities are lessened in this forme, its ground-based movement is extremely fast and agile. Its appendages may also extend to about twice their length to hit foes at a distance. In its Y incarnation, Mewtwo's Psychic and special powers become even more impressive. All Psychic status moves activate nearly instantaneously and last a round longer. Additionally, all special moves are more accurate and are 10% more powerful. In this state, Mewtwo levitates constantly, and though it can ground itself, it prefers to float. Its speed and deftness in the air rival that of a Pidgeot.

Mew (Psychic): As the supposed ancestor of all living Pokémon, Mew is extremely adept in all aspects of battle. Since its cells are essentially specialized stem cells, they allow it to adapt to nearly any situation. It is considered to be familiar with all types and all moves, able to use them as if it were the type of that move (though its energy pools are still limited). The pluripotency of its cells that allow it to use Transform allows it to create temporary physical energy constrcuts that help it perform moves for which it lacks the anatomy. Additionally, despite being genderless, it can use any gender-based moves on any gendered Pokémon as if it were the target's preferred gender, but is immune to any moves of this type. Mew is an extremely agile and deft levitator, allowing it to levitate and move through the air as if it were flying. Using a move, Mew may create a bubble of telekinetic energy around itself using significant Psychic energy, which can either repel attacks like Safeguard or turn Mew invisible for half a round's time, though Mew cannot attack while in this bubble.

Entei (Fire): Entei is a rather adept runner on the ground, able to outrun most Pokémon. An Entei's Roar attack is more effective than normal. When an Entei is first sent out or appears, the weather (if applicable) is considered to automatically change to a Sunny Day for the usual amount of time (5 rounds).

Suicune (Water): The legendary of water, Suicune is an excellent swimmer and can stay underwater indefinitely. It is also relatively fast on land, able to outrun most Pokémon. Any water it comes into contact with is instantly purified of all impurities, poisons, toxins, etc. If in rain, Suicune will heal for light damage each round it is in effect. A Suicune's Roar is more effective than normal.

Raikou (Electric): Raikou are extremely fast runners, able to outrun practically any Pokémon on the ground. A Raikou's Roar attack is more effective than normal. Rain summoned by Raikou is generally very violent and will turn immediately to a thunderstorm. Lightning bolts will rain down for each turn that it is raining, with a 10% chance of striking the foe for good damage.

Lugia (Psychic/Flying): Lugia is the guardian of the seas. Despite not being a Water-type, Lugia is able to swim and dive with great grace and moderate speed, as well as being able to stay underwater for an infinite period. Lugia's flight abilities are also relatively strong, and though it is not particularly fast, it is rather deft and agile in the air. Its powerful wings give any wind-based moves generated with the wings a 20% boost in power. Its rather imposing stature will cause most Pokémon to feel somewhat uncomfortable in its presence.

Ho-oh (Fire/Flying): Ho-oh is the guardian of the skies. As such, it is a strong flier and while not exceptionally fast, it is quite graceful and can reach high altitudes without issue. Its internal flame burns white hot, causing its fire attacks to glow a bright, rosy red, increasing their damage by 20%. Its rather imposing stature will cause most Pokémon to feel somewhat uncomfortable in its presence.

Celebi (Grass/Psychic): Celebi is the only Pokémon known to be able to travel throughout the flow of time. Once per match, Celebi can literally "freeze time" around itself. While time is frozen, nothing moves or changes, with the exception of Celebi, who may move and attack. Celebi may also take allies into this frozen time pocket, though this is more stressful on Celebi and requires more energy. To observers outside the time pocket, Celebi and any in it seem to move faster than the speed of light, literally appearing and disappearing as they go. This allows it to perform moves almost instantaneously. The pocket will last for one round and cannot be entered unwillfully. This counts as one move, and requires significant energy to use.

Latias (Dragon/Psychic): Latias' body is shaped for optimal aerodynamics, allowing Latias to reach high speeds and perform agile maneuvers with great ease. Latias' body is covered in a fine down of refractive feather-like scales which allow her to reflect light to appear invisible. This ability is similar to the invisibility usable by Ghosts, but is difficult to maintain for an extended period of time, and can only be used for two rounds per battle. In her Mega Forme, she becomes better equipped for high altitude flight. Using her wing-like arms, she can easily control her speed and reach high speeds as well as come to a near stop in an extremely short amount of time.

Latios (Dragon/Psychic): Latios' body is shaped for optimal aerodynamics, allowing Latias to reach high speeds and perform agile maneuvers with great ease. Latios' body is covered in a fine down of refractive feather-like scales which allow him to reflect light to appear invisible. This ability is similar to the invisibility usable by Ghosts, but is difficult to maintain for an extended period of time, and can only be used for two rounds per battle. In his Mega Forme, he becomes better equipped for high altitude flight. Using his wing-like arms, he can easily control his speed and reach high speeds as well as come to a near stop in an extremely short amount of time.

Kyogre (Water): Kyogre is the embodiment of the ferocity of the sea and the rain. In Kyogre's presence, it will always rain, and though this rain can be dispelled, it will take two Sunny Days to dispel it and another to instate sun, whereas Kyogre can reinstate rain directly from harsh sunlight. Hail and other weather will fail to work entirely. Kyogre's massive size makes it a less-than-graceful but powerful swimmer. Its Surf and Whirlpool attacks are approximately 10 times the size of average. In its Primal Reversion, Kyogre becomes an ancient beast, master of the seas and storms. Upon its Reversion, it summons a massive deluge that cannot be dispelled. In this violent rainstorm, all Fire attacks will be rendered useless. All other effects of rain will be in effect as well. This heavy rain can only be dispelled by Primal Groudon's or Mega Rayquaza's presence in the arena, which will neutralize any weather effects.

Groudon (Ground): Groudon is the embodiment of the power of the land and the sun. In Groudon's presence, the sunlight will always be harsh, and though this sun can be dispelled, it will take two Rain Dances to dispel and another to instate rain, whereas Groudon can reinstate harsh sun directly from rain. Hail and other weather effects will fail to work entirely. Groudon's massive size make it relatively slow on land, but powerful physically. Its Earthquake and other ground-manipulation techniques will work on all terrains and have double the range of the average Pokémon. In its Primal Reversion, Groudon becomes an ancient beast, the master of land and the sun. It gains a Fire-type as a consequence. Upon its Reversion, it summons drought-inducing sunlight. In this intense sun, all Water attacks will be rendered useless. All other effects of harsh sun will be in effect as well. This extreme sunlight can only be dispelled by Primal Kyogre's or Mega Rayquaza's presence in the arena, which will neutralize any weather effects.

Rayquaza (Dragon/Flying): Raquaza is the guardian of the skies and the custodian of Groudon and Kyogre. Raquaza's presence in the arena instantly clears the area of any weather effects, leaving it neutral and clear. Any attempt to use weather moves or summon weather will fail. Only Primal Reversions may break its seal on weather effects. Rayquaza is an extremely fast and agile flier. It can fly at altitudes other Pokémon cannot even imagine to reach without any issue and at top speed. In its Mega Forme, Rayquaza becomes one of the most powerful Pokémon in existence. Rayquaza requires no Mega Token to undergo its Mega Evolution. In its Mega Forme, all weather will be neutralized, including heavy rain and extreme sunlight, as long as it is on the field. Its presence on the field causes the arena to be enveloped in a powerful jet stream laced with Flying energy, halving the damage done by super effective attacks on all Flying Pokémon (but only for moves that would be super-effective against Flying Pokémon).

Jirachi (Psychic/Steel): Jirachi is the embodiment of wishes. As such, luck tends to be in its favor. The secondary effects of moves performed by Jirachi have a chance of happening are 10% more likely to occur, and those of moves performed by foes are half as likely. Jirachi's Wish restores significant energy and suffers from diminishing returns much less so than a normal Wish.

Deoxys (Psychic): Deoxys is an alien being created from the energy from a powerful blast of energy. Deoxys can change between four different Formes, each with their own unique abilities. All four Formes share the ability to levitate with flight-like ability, though the speed and agility varies depeing on Forme. The Normal Forme is the most balanced of the four, having decent speed in the air and having relatively balanced attack and defense. It is able to transform its arms into two tentacles for each arm, allowing it to use them to ensnare foes or manipulate them with them. The Attack Forme is focused entirely on offense at the expense of defense. All its attacks do 20% more damage, but all attacks it takes in this Forme do 20% more damage as well. Attack Forme is the second fastest, only somewhat slower than Speed. Although it lacks hands or arms, it can use its whip-like tentacles to execute attacks that require them. The Defense Forme is focused on defense at the expense of offense. All attacks do 20% less damage to Defense Forme Deoxys, but all its attacks do 20% less damage as well. Defense Forme is also slower in the air, flying about at the speed of a Magnezone. Its block-like appendages can be used for arm and hand-based physical attacks. Its defensive techniques require 10% less energy. The Speed Forme is rather middling in both defense and offense, but is blindingly fast, moving faster than any other Pokémon, to the point where it appears to teleport with each movement. Like the other formes, its whip-like appendages can be used for physical attacks. Deoxys may switch Formes once per round, using a move.

Uxie (Psychic): Uxie naturally levitates nimbly and quickly, able to maneuver in the air with ease. As the spirit of knowledge, Uxie will have a permanent boost of Cosmic Power, raising defense and special defense. However like other boosting moves, attempts to further boost defense will be reduced.

Mesprit (Psychic): Mesprit naturally levitates nimbly and quickly, able to maneuver in the air with ease. As the spirit of emotion, it is not affected by any mind altering attacks, and will remain calm in any situation. When using its own versions of these attacks, they are more effective than normal.

Azelf (Psychic): Azelf naturally levitates nimbly and quickly, able to maneuverable in the air with ease. Due to being the spirit of willpower, will stay around for one round after it should have been KOed.

Dialga (Steel/Dragon): Dialga is the embodiment of time. As such, it has control over the flow of time. Once per match, Dialga can literally "freeze time" around itself. While time is frozen, nothing moves or changes, with the exception of Dialga, who may move and attack. Dialga may also take allies into this frozen time pocket, though this is more stressful on Dialga and requires more energy. To observers outside the time pocket, Dialga and any in it seem to move faster than the speed of light, literally appearing and disappearing as they go. This allows it to perform moves almost instantaneously. The pocket will last for one round and cannot be entered unwillfully. This counts as one move, and requires significant energy to use. It may also slow time around it using a move and significant energy, allowing it more time to react to moves, or speed time up around it, allowing it to move faster. Dialga has some powers of flight, and while not particularly nimble, it is relatively fast. They also are able to shift between dimensions for a short time using a move, allowing them to go effectively invisible for about a round.

Palkia (Water/Dragon): Palkia is the embodiment of space. As such, it can manipulate space at its will. This allows it to effectively teleport around by "creasing" space. It may also distort space using a move and significant energy to redirect moves, blocking them or sending them in another direction. Palkia has some powers of flight, and while not particularly nimble, it is relatively fast. They also are able to shift between dimensions for a short time using a move, allowing them to go effectively invisible for about a round.

Heatran (Fire/Steel): Heatran is the embodiment of the earth's core. Very comfortable in magma, and can stay in it indefinitely. Its magma-based moves are slightly more powerful. It can walk on walls and ceilings.

Regigigas (Normal): Regigigas is the guardian of the Legendary Golems, summoned only by their presence. As a massive golem, it holds immense strength, but its time locked away has caused its strength to go dormant. At the beginning of battle, Regigigas's physical attacks will be 20% less powerful and its speed will be lowered. After 3 rounds, however, its power will be unleashed, giving it 20% more power than normal and allowing it to move with significant speed for its size.

Giratina (Ghost/Dragon): Giratina is the embodiment of antimatter and parallel universes. It has two Formes, the Altered Forme, which is its preferred state when in our universe, and the Origin Forme, its state in the Distortion World. In the Altered Forme, it assumes a more dragon-like form, with large claw-like wings and six legs. While typically grounded in this state, it can also fly with reasonable speed and deftness. In Origin Forme, it assumes a snake-like state, more or less entirely airborne. Its flight abilities are fairly adept, allowing it to move somewhat faster and with more agility in the air. They are able to shift between dimensions for a short time using a move, allowing them to go effectively invisible for about a round. Giratina has access to both ethereal and solid forms, though its preferred state depends on its forme. In the Altered Forme, it will prefer solid, and in the Origin Forme, it will prefer ethereal.

Cresselia (Psychic): Cresselia is the embodiment of the full moon. They levitate naturally, and are rather fast and agile. Cresselia fight more enthusiastically at night. They are also extremely resistant to sleep, and will rarely do so against their will. Moonlight and Moonblast will be 20% more potent and can be used without using Fairy energy. Cresselia may also use Solar Beam using moonlight.

Darkrai (Dark): Darkrai is the embodiment of nightmares. As such, any Pokémon asleep in the presence of Darkrai will suffer from Nightmare automatically. Darkrai naturally floats about a foot off the ground, but can reach about 8 feet without much effort and can levitate higher by expending light energy each round. It levitates with relative speed and agility. Although normally hidden, Darkrai does have legs which it can extend at will.

Manaphy (Water): Manaphy is the spirit of the sea. It can restore health from clean water or rain once per battle using a move, restoring up to 1/4th of its maximum health. Heart Swap, as its signature move, uses far less energy.

Shaymin (Grass): Shaymin is connected directly to all plants and flowers. It is able to cause flowers to spontaneously grow in any environment. The air around Shaymin is extremely pure and, using a move, it can almost instantly remove pollutants from the air. It can curl up in a ball to hide in almost any green area, making it difficult to detect. Shaymin can manipulate any plant life in the arena a la Grass Knot to ensnare foes or bloc attacks. Shaymin's alternate forme, the Sky Forme, may be changed through Squad Submissions. In Sky Forme, Shaymin becomes a deer-like creature, adopting a Grass/Flying type. Although not particularly fast, it makes up for it with levitation-like flight, quite agile in the air and not requiring any sort of powered flight to stay aloft. In this Forme, it retains its purification abilities, though its bright colors make it hard to hide.

Arceus (Normal): Arceus is rumored to be the creator of the entire Pokémon world, and therefore is an extremely powerful being. Arceus's body once encompassed all 18 types, but these essences have since been flung around the world in the form of 17 plates. Arceus may be equipped with these plates to change its type from Normal to whatever type the plate represents, filling its Attachable slot. With a plate attached, Arceus will assume all weaknesses, resistances, familiarities and associated type SC qualities. Arceus is capable of levitation-like flight, allowing it to fly fast and nimbly through the air. It is also fairly adept on the ground if ground travel is needed.

Victini (Psychic/Fire): Victini is the embodiment of the spirit of victory. As success flows through it, it will rarely encounter failure. Moves that would otherwise fail will succeed for Victini, and cases where Victini has a chance of failure will work in Victini's favor. Additionally, Victini's moves are more accurate than normal.

Cobalion (Steel/Fighting): The leader of the Swords of Justice, Cobalion is a powerful and imposing fighter. Its steely demeanor makes it impossible to scare or intimidate, and it can leave smaller or more timid Pokémon feeling uncomfortable in its presence. Its skin, despite being soft to the touch, is strangely hard, granting it a slight resistance against physical moves. Its Sacred Sword technique is 20% more powerful than average.

Terrakion (Rock/Fighting): The strongest and sturdiest of the Swords of Justice, Terrakion is a powerful force of legends. While somewhat vulnerable to rage-inducing moves, it gets double the boost from them. Its charging moves are 20% more effective than normal, and it is able to break through protective barriers. Its Sacred Sword technique is 20% more powerful than average.

Virizion (Grass/Fighting): The most elegant and graceful member of the Swords of Justice, Virizion is an agile and swift fighter. Virizion's movements allow it to be somewhat more evasive then normal when attacking. Its horns can extend much like Gallade's arms to be used in slashing or cutting attacks. Said attacks get a 20% boost, which includes Sacred Sword.

Tornadus (Flying): Tornadus is the embodiment of the power of wind, harnessing the air to battle. It is able to float as if it were flying, maneuvering through the air with reasonable speed and agility. Its wind attacks are 20% stronger than normal. Its Tailwind lasts 3 rounds longer than normal. In its Therian Forme, it takes the form of a bird-of-prey, with broad wings and powerful flight. Its wind-based abilities are equally potent in this forme, and it is able to ride against its own Tailwind and other winds without loss of speed. Its flight in this forme rivals that of Pidgeot.

Thundurus (Electric/Flying): Tornadus is the embodiment of the power of storms, harnessing the power of thunder to battle. It is able to float as if it were flying, maneuvering through the air with reasonable speed and agility. It can summon rain instantly; all rain in its presence is torrential and will turn into a thunderstorm, with a 10% chance of striking the foe for good damage. In its Therian Forme, it takes the form of a vicious, dragon-like beast. In this forme, it can fly slightly faster and more agilely. Its rainstorm summoning abilities are the same in this form. In a thunderstorm, it will recover light energy every round the storm is active.

Reshiram (Dragon/Fire): The white half of the mythical Unova Dragon, Reshiram embodies kinetic energy and heat. Reshiram may activate its turbine, increasing the power and speed of its Fire attacks by 20% while decreasing their charge time. Activating its turbine will give it a slight weakness to Water. Reshiram can fly through the air fairly fast and relatively nimbly for its size.

Zekrom (Dragon/Electric): The black half of the mythical Unova Dragon, Zekrom embodies electrical energy and power. Zekrom may activate its turbine, increasing the speed and power of its Electric attacks by 20% while decreasing their charge time. In this state, electric attacks will use slightly more energy. Zekrom can fly through the air fairly fast and relatively nimbly for its size.

Landorus (Ground/Flying): Landorus is the embodiment of fertility and the guardian of the Forces of Nature. Any soil in its presence will be considered to be under the effects of Rototiller. Using a move, it can fill the arena with energy a la Grassy Terrain, though Nature Power will become Earthquake, Weather Ball will be Ground-typed, and Ground moves will be slightly stronger. It is able to float as if it were flying, maneuvering through the air with reasonable speed and agility. In its Therian Forme, it becomes a fierce beast. Its forme is rather intimidating, easily startling more timid Pokémon. Its flight ability is roughly equivalent to its Incarnate Forme.

Kyurem (Ice/Dragon): Kyurem is the greyed husk of the legendary Unova Dragon, representing the lack of energy and the cold. Kyurem's body is surrounded by frigid air. Pokémon who are not used to the cold will become uncomfortable within 5 feet of Kyurem. This aura also slightly reduces the power of Fire attacks. Its wind-based Ice attacks will come out nearly instantly and its chilling effects will be more potent. Using DNA splicers, Kyurem can fuse with either Reshiram, to become White Kyurem, or Zekrom, to become Black Kyurem. In its White forme, it can use Fusion Flare as if it were STAB, and in its Black forme, it can use Fusion Bolt as if it were STAB. Additionally, Ice Burn in White Forme and Freeze Shock in Black Forme will be slightly more potent, and Freeze Shock can be used without using Electric type energy. In both Formes, Kyurem gains some flight ability equivalent to that of Zekrom and Reshiram.

Keldeo (Water/Fighting): The youngest of the Swords of Justice, Keldeo is a swift and adept battler, using it small size to its advantage. Keldeo is a fast and nimble Pokémon, able to move across the ground with significant speed and agility in spite of its horse-like physique. It can issue water from its hooves that allows it to move more quickly across the ground, and even allows it to run across the surface of water. Its legs are rather strong, giving it a 20% boost to all kicking attacks. In its Resolute Forme, it grows slightly more agile and somewhat more powerful. Its slashing attacks are 20% more effective, though it loses the boost to kicking attacks. It is able to travel rather fast, making it difficult to follow, but it is not as agile as its Ordinary Forme.

Meloetta (Normal/Psychic): Meloetta is the embodiment of music and dance. It comes in two formes, its Aria Forme, which specializes primarily in special attacks, and its Piroette Forme, which specializes in physical attacks. In the Aria Forme, its default forme, it is a talented singer, able to readily manipulate its voice. It can float low across the ground, though not terribly quickly or agilely. All its sound-based attacks in this forme are 20% more effective. In the Pirouette Forum, it becomes a graceful dancer, attacking with swift and elegant movements. Its dance-related attacks and physical Fighting moves are 20% more effective. Meloetta can start in either forme, determined in Sigless Submissions. Once per round, it may use Relic Song to change between the formes.

Genesect (Bug/Steel): Genesect is the result of a genetic experiment conducted by Team Plasma. Despite having no clear forme of propulsion, Genesect is an extremely fast flyer, able to transform into its High-Speed Flight Form to move extremely fast through the air. It can only fly while in this form and though it generally moves extremely fast, it can control its speed reasonably well. It also can produce a sticky string harkened to String Shot from its claws that it can use much in the same fashion. The cannon on its back can have various Drives installed, which modifies the type of its signature move, Techno Blast. Without a Drive installed, Techno Blast is Normal-typed, with the Burn Drive, it becomes Fire-typed, with the Douse Drive, it becomes Water-typed, with the Shock Drive, it becomes Electric-type, and with the Chill Drive, it becomes Ice-type.

Xerneas (Fairy): Xerneas is the embodiment of life. It has a deep connection with the environment and will always benefit positively from any environment it is in. Its Misty Terrain is twice as effective and lasts twice as long. It is capable of using moves summoned by Nature Power unlimitedly. Xerneas has two "modes", the Neutral Mode, generally for when it is not in battle, and the Active Mode, which it takes on when fighting. Using a move, Xerneas may go into Neutral Mode, causing the color to fade from its horns. This is roughly equivalent to using Rest, though Xerneas will be conscious and may still act defensively while in Neutral Mode. All its Fairy-attacks are 20% more powerful.

Yveltal (Dark/Flying): Yveltal is the embodiment of death. Yveltal is a strong flier, though not terribly fast. Once a battle, Yveltal may absorb the life energy from the arena, causing all plant life in the arena to die. This will restore significant health and energy. All its Dark-type attacks are 20% more powerful.

Zygarde (Dragon/Ground): Zygarde is the guardian of the environment of Kalos, the embodiment of order. Zygarde neutralizes the boost Xerneas and Yveltal get to Fairy and Dark attacks, respectively, when present on the field, instead decreasing their power by 20%. Zygarde, despite being rather snake-like, moves with decent speed across the ground. It can use the light-producing scales on its body to illuminate areas.

Diancie (Rock/Fairy): A mutation of Carbink, Diancie shares many features with Carbink. Diancie have bodies made of an extremely hard, diamond-like material, taking only 80% damage from physical attacks. However, while they can levitate, they are not particularly fast or agile, though they are slightly more agile than Carbink. They also get a slight boost to light based attacks when fired from their head. They are inorganic. They are able to construct diamond structures by fusing carbon in the air, creating protective structures that will defend against most attacks but cannot be easily manipulated. In its Mega Forme, Diancie becomes a shimmering image, transforming into the Royal Pink Princess. Diancie is extremely resplendent, boosting her light-based moves by 10%. All her Rock moves will be formed from diamond, making them slightly harder and allowing them to penetrate screens and other moves more easily, as well as doing slightly more damage. She can create a "sword" of diamond that it can use for physical moves.


Go and challenge the legends!

Last edited by Jerichi; 01-11-2015 at 05:17 PM.
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