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Old 02-11-2014, 02:42 PM   #64
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
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Gommu: Level 4 Male Manectric
Biography: As a trainer, it is very rare to get approached by a stranger "Hey, let me borrow your pokemon, ill raise it and give you money in return!" Usually, it is the other way around where I drop off the pokemon to be raised, and I have to pay money to get it back. Hmpt, Oh well, who am I to argue against a good deal?! Anyway, once i went back to pick up Gommu, there were journal writings all over the desk. A particular file peaked my interest. It was something along the lines of "Every electrical output has an atomic spin. A positively charged electrical output is attracted to a negatively charged electrical output, and vice versa. But what happens when you an manipulate the charge of the attack?" It seems to be that Researcher Julian Schwinger discovered through a series of test that with enough manipulation of the electrical current, Gommu would be able to manipulate the effectiveness of his electrical attacks. When given the chance to have a practical use for what Schwinger discovered, Gommu was allowed to test the move on pokemon. What can I say, it was different times. It was essentially a gathering of grassy energy around his blast. When Schwinger explained this to me in person, he seemed to have talked a bunch of gibberish, but I was happy with the results anyway. He also gave me a nice payout of 500 pokemon money. Years later, I discovered that Hoeen Labs Incorporate funded the research, which allowed Schwinger to obtain the Nobel Prize for Physics in 1965. You know how much he got for winning said award? I should of been compensated more!

Special Attack: Controlled Electrical Shock (CES) [??]
Controlled Electrical Shock, CES for short, allows Gommu to fire an attack with an inconclusive typing that deals significant damage for significant energy. The attack fires in a similar fashion to thunderbolt, but it is green in coloration. It is super effective against ground, rock, and steel types due to their mineral nature while being resisted by water, grass, fire, due to their elemental nature. The attack's damage does not compound if a pokemon is of two of said types. Example, it will only deal 2x to a Golem, rather than 4x. All other types are affected neutrally. The attack is usable twice per match. Gommu can no longer use thunderbolt, Fire Fang, and Giga Impact.

Mercutio: Approved.

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Yakone: Level 4 Male Greninja
Biography: Graduating top of his ninja class, Yakone is a master of deceit and should never be taken lightly. Through his years of training, he discovered a secret training well that had special water properties within the ninja academy. This well had hard water, or water that was high on minerals. When soaked within them, he could create a special attack that seemed to have different properties from the rest of his water moves.

Special Attack: Mineral Water [WA]
Yakone opens his mouth, and spews out water in a similar fashion to Water Pulse, minus the confusion. However, this move has some special properties. It hits Electric, Poison, and Fire types for super-effective damage, but is not super-effective on Rock and Ground types, hitting them neutrally. All other types are affected as they normally would. This attack does significant water damage for significant water energy, while being usable two times per battle. Yakone can no longer use Water Pulse, Rain Dance, and Hyper Beam and Giga Impact.

Mercutio: Approved.

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Chong: Level 4 Genderless Rotom [Mow Forme]
While mowing the grass, Rotom felt a sudden surge of green power in his endless machinery void. He seemed hyper active with his attacks to the point he did not have a way to channel the uncontrollable energy. We made him mow the lawns of Beverly Hills. It would rain often, and at the same time there was a lot of sun light. It was a train wreck for his energy levels. Furthermore, he needed other ways to express his grass energy, so he found new ways to use his grass typing.

Special Training: Alleviating the impulse [Various]
Chong can use Energy ball, Magical Leaf. Giga Drain, and Weather Ball. Furthermore, he is permanently bonded to his lawn mower appliance. He can no longer use Leaf storm, Thunder, Electro Ball, and telekinesis.

Mercutio: Weather Ball makes this a multi type sig and Giga Drain is good, so this requires more drawback. Or just get rid of Weather Ball. Rejected.
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Chung: Level 4 Genderless Rotom [Fan Forme]
Chung can spark up some mean winds. For some reason, when he launches this special wind, it seems to be embedded with some his past ghostly energies, enough to make the pockets of air to stick around longer than usual. They have a strange reaction when another trainer sends out another pokemon.

Special Training: Ghostly Winds [FL/GH]
Chung sends forth Ghostly Winds that cost significant energy for moderate damage against his opponent. Some of the ghostly winds seem to stick around the arena, so when a new pokemon is sent out, they are affected immediately after entry. It is essentially a flying type stealth rock. Standard resist/super effectiveness apply. This attack is only usable once per battle. Furthermore, he is permanently bonded to his fan appliance. In addition, Chung can no longer use Discharge, Ominous Wind, and Electro Ball.

Mercutio: Approved.
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Ikem: Level 4 Male Ampharos
Biography: Light, beams, action! Ikem found some keen interest in expanding his use of light based attacks. It was soo strange that such a majestic creature does not naturally learn these attacks. To face the light, he must also recognize what a threat the dark posed to him. The more exposed to these light moves, the more repulsed Ikem was by the darkness. His first task was to train with Suicuine, and master the beauty of aurora beam. The majestic creature taught him the ways, but he seems to have forgotten the use of cursing himself. Continuing on this journey, he crossed path with the wise Clefairy. The electrified fish taught him the wisdom within dazzling gleam. Yet again, Ikem learns the attacks flawlessly, except it seems to be unable to focus a punch anymore. The endless training through his journeys do not end there! He then goes on to train with a Volbeat, learning the amazing attributes to store light. Within weeks of training, he learned how to use tail glow. Sadly, this left Ikem with little desire to use giga impact. The last of her training was inspired by a Magneton, who taught him the use of flash cannon. This new move left him unwilling to use iron tail Further journeys allowed him to meet the wise Alakazam, which trained him in the ways of Psybeam. With further training, he was forgetful in the use of Outrage. Now, with this was a glorious adventure around the world, Ikem with much knowledge of lights and beams, but he does not appreciate the darkness as much.

Special Training: Light from Within [Various]
Ikem can now use Aurora Beam, Dazzling Gleam, Flash Cannon, and Psybeam twice per battle. Tail glow can be used once per battle. Ikem is now 2x weak to dark moves. He can no longer use Curse, Focus Punch, Giga Impact, Iron Tail, and Outrage. For some odd reason, he also forgot how to use Flatter, Fling, Zap Cannon, and Take Down as well.

Mercutio: Some of the moves you gibe up are good but you're picking up too varied a pallet. Try again. Rejected.
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Hiroshi: Level 4 Male Drapion
Biography: This scorpion packs an extra punch with all of his attacks. It seems to be that Hiroshi's enzymatic activity is a bit more acidic then regular pokemon of his kind. It seems that he can corrode through metals with fare ease. The industrial labs of Sinjoh found a specific gene inside Hiroshi's genome that was evidently different. The lab results indicate a higher tolerance for the production of purified water, which is compensated by the poisonous nature of Hiroshi's bloodstream. Its nothing out of the ordinary, other than a supply of water that most Drapion do not have.

Special Training: Pure Water [WA]
Hiroshi can use Water Pulse twice per match, but with no chance of confusion.

Mercutio: Approved.

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Eska: Level 4 Genderless Rotom
Eska traveled to the spirit world. In this environment, he met Girantina, master of the shadows, and fear. Giratina used a simple roar of his voice to dispel Eska back into its own reality. When Eska reemerged in the real world, he carried with him the knowledge the might Girantina surged upon him. Combining both of his type, Eska creates a powerful electrical sound that is infused with ghostly desires. It’s apparently very irritating to witness, leaving the opponent vulnerable for the taking.

Special Attack: Electric Wail [EL/GH]
Electric Wail emits a powerful electrical surge infused with ghostly energy that reduces both of the opponent’s defenses by 10% for the first five turns of its use. The attack reappears every time a Pokémon is sent out by the opponent due to its ghostly nature. Standard boost stipulations apply. This attack cost Significant Energy use. This is an entry hazard that hinders opposing Pokémon. Eska cannot use Thunderbolt, electro ball, and charge beam. Additionally, he cannot bond with any appliance, forcing it to live the rest of his days as a ghostly creature.

Mercutio: Approved.
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Deska: Level 4 Genderless Rotom-W
Biography: The old abandoned chateau. Deska was left alone to do all the chores around the home. To increase efficiency he figured he should pick up better tricks around the home. Some tough stains on white clothing? Clearly he needs to increase the water temperature. Washing colored clothing? He needs to make sure water is cold and precise so the colored clothing remain as good as new. He figured out that he could improve all his day to day tasks simply by applying himself a bit more at his efficiency. But with efficiency, he realized that he shouldn't be wasteful with his energy. The applience he picked also seemed to have lighter parts, making it easier for him to maneuver all the settings withing the washing machine. He prided himself in being part of the energy star efficient washing machines.

Special Training: Perma-Bonded for Efficiency [Various]
Deska is permantly bonded to the washing machine. He can now use the moves Water Pulse, scald, bubble beam, and ice beam. He is also 10% lighter. He can no longer use hydro pump, discharge, Thunder, and double team.

Mercutio: Approved.

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Tonraq: Level 4 Male Druddigon
Biography: Tonraq loved watching television as he stayed home alone, taking care of Fang. One of his favorite tv shows was Dragon Ball Z. The Z fighters inspired him to learn the power of flight. Using his limited wing span, he knew he was unable to channel them enough to allow for flight. With a bit of help of dragonic ancestry, he managed to push out a flying aura that allows him to take flight.

Special Training: Flying Ki [FL]
With flying Ki, Druddigon expends light energy each round to allow him to fly as agile as any other dragon capable of flight. Flying Ki requires moderate energy and a move to activate, but it does not cost a move to stop using it. When the Ki is active, ice moves deal 4x rather than the usual 2x.

Mercutio: No.
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Sokkah: Level 4 Male Lanturn
Biography: Sokkah seems to use his antenna to collect energy; enough to store electricity and covert it into energy. It seems that the extra umph in energy comes from his vegetarian diet. The use of collard greens and broccolli really benefit his overall energy level, but it kinda leaves him hyperactive. Seems the best way to use this energy is to release it, because who wants too much cellulose build up? Harnessing the power, he figured the best way is to combine it with grass energy, and release it into a ball.

Special Training: Green Energy [GS]
Sokkah can use Energy Ball twice per match.

Mercutio: How thrilling. Approved.

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[I have jerichi's permission for Jolteon's concept]

Raiko: Level 4 Male Jolteon
Biography: Coming far and wide from the earth kingdom, Raiko lived in constant fear of pesky ground type Pokémon. He was always afraid of them. Until one day, he realized an internalized power; he would spit up a poisonous fluid that would make ground type react differently to his electric moves. It was perfect for his situation, being in fear of ground types was a thought of the past. The conductivity of his poisonous fluid was suberb!

Special Training: Poison Goop [PO]
Raiko unleashes a viscous goop of poisonous substance that is a highly polarized, which conducts electricity very easily. The goop soaks the opponent entirely, causing any ground Pokémon to lose their immunity to Electric attacks, including slimy ones (Water/Ground). If the Pokémon is not immune to Electric attacks, it increases the effectiveness of Electric attacks slightly. This technique uses significant energy, and it is only usable once per match.

Mercutio: Approved.

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Koko: Level 4 male Galvantula
Biography: Disturbed by the noise in the forest, Koko became impatient. He didn’t know what to do with the fury of invasive species that came into his territory. To fight the pest, he simply modified his screams, creating a very unpleasing mechanism of attack.

Special Attack: Distressful Buzz [NO]
Using significant energy, Koko emits a high pitched wave of sound energy that makes the present pokemon highly uncomfortable. The pokemon is forced to switch away as if they have been under the effects of baton pass. This does not pass on any boosts the target may have had and the new pokemon does not gain the same physical and psychological mindset as the target. In Switch=KO matches, this does not count as a KO. The switch is treated as if baton pass had been used, with the target’s trainer declaring their new pokemon after the round has been reffed; turn order is unaffected. This move will fail if the target is the last remaining pokemon that its trainer may use in the battle. This move is usable once per battle and Koko cannot use Electro Ball, Fury Cutter, charge beam, and giga impact.

Mercutio: See edit. Approved.
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Vaatu: Level 4 male Honchkrow
Biography: Being the pure manifestation of evil, Vaatu feeds off the fears of his opponents. To enhance these fears, Vaatu sends forth gusts of gloomy winds that lowers the morale of his opponents, leaving them to feel vulnerable to his evil advances.

Special Training: Gloomy Winds [DK/FL]
Vaatu sends forth Gloomy winds to the field that hinders both of the opponent’s defenses by 10%. The gloomy winds disappear after five turns, and reappear every time the opponent sends outs a pokemon. This attack cost cost significant energy. Standard boost stipulations apply. This is an entry hazard that affects opposing pokemon. Vaatu can no longer use Giga Impact, Assurance, and Sky Attack.

Mercutio: We are imaginative today. Approved.

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Raava: Level 4 Female Togekiss
Biography: Being the pure manifestation of good, Raava feeds off the well-being of her team mates. To enhance her nobility, Raava sends forth gust of luminous winds that raises the morale of her team mates, leaving them to feel protected against the advances of their enemies.

Special Training: Luminous Winds [FA/FL]
Raava sends forth Luminous Winds to the field that aids both of herself and her teammates with a 10% boost to both defenses. The luminous winds disappear after five turns, and reappear every time an ally pokemon is sent out to the field. Standard boost stipulations apply. This is an entry hazard that affects friendly pokemon. Raava can no longer use Giga Impact, Hyper Beam, and Sky Attack.

Mercutio: Approved.
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Gyatso: Level 4 Male Electabuzz
Biography: Cuddly, electrifying, and playful, Gyatso is great asset to my squad, and a valuable friend. His favorite past time is to be a drag queen, pursuing his dream in the areas of pagents. His dream is to one day be the winner of RuPokemon's Drag Race. He wants to be a Drag Queen Superstar, hunty. To do so, he has mastered the art of of eleganza. He uses the element of ice to embody a beautiful physique, creating all of his padding from ice. He found that the most efficient way to do so is to create a beam of ice rather than punching his body with ice. His source of inspiration were a pack of Froslass, who has a perfect feminine silhouette to mimic. He kept observing them and eventually learned how to use one of their icy tactics. Froslass did not deem him worthy of her eleganza, but she did find Extravangaza in his icy flair. To make Froslass gag with Gyatso’s beauty, he had to go train in the icy cold mountains of Snowpoint city. There he was taught Eleganza by the amazing mountainous Abomasnow. With the Eleganza Extravangaza that these wonderful ice creatures have taught him, he is now more capable of handling ice energy.

Special Training: Eleganza extravaganza! [IC]
Gyatso is ice familiar and learned how to use Icy Wind, Ice Beam, and Blizzard. He can no longer use Ice punch, Fire Punch, Focus Punch, Mega Punch, Giga Impact, Hyper Beam, Power Up Punch, and Electro Web.

Mercutio: Approved.

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Shoji: Level 4 Male Dragonair
Biography: By trading the power of the elements, Shoji is able to gracefully pass the baton to one his fellow combatants. He is now part of the brotherhood of traveling rods.

Special Training: Passing the Baton. [NO]
Shoji can use baton pass, but he can no longer use Blizzard, Thunder, and Fire Blast.

Mercutio: Approved.

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Skoochy: Level 4 Lombre
Biography: Skoochy needed inspiration from fellow grass pokemon. One day, a Tangrowth gave him a pep talk, and trained with him in the ways of the ancients. After months of training, he was able to learn from the intelligent Tangrowth the use of a singular move.

Special Training: Ancient Power [RK]
Skoochy is capable of using Ancient Power thrice per match.

Mercutio: Approved.
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Sokka: Level 4 Blastoise
Biography: Let’s just say Sokka has a big soaker. He loves shooting huge loads from it that seem to cause some extra damage at the expense of some more energy.

Special Training: Super Soaker [Various]
Any move that comes out from his cannons deal 20% more damage at the cost of 20% more energy. These moves include Hydro Pump, Aura Sphere, Dragon Pulse, Water Pulse, and any other move that might be ejected from his cannons. Sokka cannot Mega Evolve.

Mercutio: Give me a smaller list, and an actual list at that. Rejected.

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Tarrlok: Level 4 Male Poliwrath
Biography: Tarrlok enjoyed pro wrestling soo much, that he improved upon his own technique. Using circle throw as a base for his attack, he figured that if he changes his grapple angle ever so slightly, that he could apply enough pressure to send the opposing pokemon flying back to his pokeball.

Special Attack: Real Circle Throw [FT]
Dealing Considerable Damage for significant Energy, Improved Circle Throw actually sends the opponent back to its pokeball in the same manner as if the opponent had just used baton pass. This does not pass on any boosts the target may have had and the new pokemon does not gain the same physical and psychological mindset as the target. In Switch=KO matches, this does not count as a KO. The switch is treated as if baton pass had been used, with the target’s trainer declaring their new pokemon after the round has been reffed; turn order is unaffected. This move will fail if the target is the last remaining pokemon that its trainer may use in the battle. The technique can only be used once per battle. Tarrlok can no longer use Circle Throw, Focus Punch, Hyper Beam, and Giga Impact.

Mercutio: See edit. Approved.

Last edited by Mercutio; 03-22-2014 at 11:48 AM.
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