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Old 06-10-2016, 01:52 PM   #6
SoS
Ducks gonna duck
 
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Join Date: Jan 2012
Posts: 2,821
Kamen this arena violates like 50 laws of nature, pls nerf

Quote:
Originally Posted by Miror View Post
Tythonia: Female Banette
Banette (Ghost): Banette are nearly always solid, but can become ethereal or invisible for short periods of time. They levitate by default. Their Curse attack only cuts a quarter of their health as opposed to half, but the target will take the damage it would have taken if Banette had sacrificed half of their health. Banette's Curse does not fade away at all if Banette is KOed or far from its target. They resist moves which induce sleep and will wake up faster than usual when put to sleep against their will. If another Pokémon makes contact with them using a move, there is a 20% chance that that move will be disabled for a period of three rounds. In its Mega Forme, Banette transforms into a spiteful trickster spirit, capable of manipulating its foe without them even noticing. Any non-offensive move executed by Banette will appear to happen instantaneously, leaving little time for the foe to react or counter.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. They are resistant to attacks which induce confusion or other mental effects, impossible to poison and immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). Their fear inducing attacks are more effective than those used by other Pokémon. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to evade physical moves (see Ghost Pokémon information for details).
Hidden Power: Fighting
Signature Move: Special Technique - The Voodooisante's Zipper
Tythonia unzips her mouth, unleashing the horrors of the malicious energy within. This energy can then be used to either cloak herself or her opponent, with differing effects. When cloaking herself, Tythonia becomes much more violent and malign, which results in her receiving a boost similar to Geomancy, except boosting her Attack, Special Attack, and Speed. When cloaking her opponent, however, they become tormented by the essence of hatred exuding from the surrounding energy, completely disrupting the opponent and having a 75% chance of either making them flinch, confused, or be fully petrified by the potency of the energy, an effect similar to Tri Attack (rolling first for whether the status occurs and if it happens, then rolling for which status would occur). This technique makes Tythonia intimidating to the opponent she enveloped for the remainder of the match. This technique can only be used once per match and costs significant energy. Tythonia loses access to Hyper Beam, Giga Impact, Trick, Natural Gift, Attract, and Return, the more powerful moves because she channels most of her powerful life energy needed for them into this attack, and the others due to the hatred that courses through her veins not allowing for gifts or friendly relations. She also becomes much more straightforward, thus why she's less Tricky.
Quote:
Originally Posted by KamenAeons View Post
Gaptahl: Male Charizard
Charizard (Fire/Flying): Charizard are slow and cumbersome when on land but are able fliers. They are hot tempered and resistant to fear attacks. However, they are easily angered and confused. They have flaming tails, which can be used for illumination and may burn foes if there is prolonged contact. Charizard have slightly more Dragon energy than other Fire-types and, as starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of the Magmar and Slugma lines). If a Fire Pokémon has an exposed flame somewhere on its body, it will take a small amount of extra damage if liquid water hits the flame. Otherwise, Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except in the case of the Magmar and Slugma lines, who will take damage the longer they are in the water).
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.

Bio: "It would be wise for you to know that dragons and humans are not usually allies. Nor are they enemies. Never forget that."
Signature Move: Thunder Carnage (ELECTRIC)
Letting out a terrifying roar that can scare small Pokemon as his body crackles with electricity, Gaptahl sends solid arcs of electricity that move quickly through the air towards the opponent. These deal heavy Electric damage, with a 30% chance to cause paralysis. If Gaptahl is paralysed and/or confused before using Thunder Carnage, there is a 50% chance (this being used before the standard paralysis and confusion rolls) that the electricity coursing through him will essentially zap himself free from paralysis and confusion before he roars. Thunder Carnage uses major Electric energy to use, and Gaptahl has the Electric energy to use this twice. He takes moderate recoil damage from successfully damaging an opponent with Thunder Carnage.
Hidden Power: Water
Ugh, I'm getting altitude sick up here. Welcome to the Flying Gym; literally ON the clouds; the site of the Sky Gardens, because obviously clouds can grow plants and support the weight of people and Pokémon, what are you a dumbass? Our newbie Flying GL Kamen takes on the rookie LO Miror in a match sure to give thrills, chills, and maybe we'll see some mons take spills. Opening for the gym leader is Gaptahl the Charizard, the disappointingly smol dragon and the challenger chooses the creepy-ass doll ghost Banette. Both combatants immediately begin yelling at each other as loudly as they can; showcasing the gravity of this crucial match on the Gym Circuit as the summer season officially begins, with the end of exams and whatnot. Hey, maybe SoS will finally get their* match with Sneaze.

... Maybe.

Nah probably not.

But as the combatant Pokémon scream, Tythonia, the Banette, amps up the spoop and the high-pitched nature of a Screech in order to disorient the Charizard, who I remind you is not THAT big a dragon, allowing her to grab the advantage! Pressing further; her eyes glow golden as she follows up with a flash of light, dazing the already bamboozled Gaptahl and dizzying him for good measure - that's not too bad a confusion given how early we are in this match but the Screech comboed well with it, and as a result, the Heat Wave is misfired; aiming too high, though Tythonia still gets mildly singed for her efforts.

Gaptahl is semi-confused and Tythonia avoided a burn but both are good energy-wise and health-wise.

*hi I'm out as non-binary to UPN now pls use they/their as my pronouns kthx mwahhhhh
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