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Old 08-14-2015, 06:27 PM   #6
The Uncultured One
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Round 1: Ohey, this isn't completely one-sided!

Two trainers stand in a rainforest, both of them sweating like a fat pig in a heatwave wearing full eskimo getup. On one side, we have the mage guy MedMana! And facing him, our resident Bug Maniac: Pepto! And sat in a tree nearby, watching and reffing from a safe distance, the current resident referee and Zubat fan: Iron! On a cue from the ref, both battlers launch a PokeBall each into the arena, revealing Med's Nosepass Flux and Sir Skit, Pepto's Surskit.
Originally Posted by SCs
Nosepass (Rock): Nosepass's nose acts as a magnetic compass and can track the general direction of a Pokémon by homing in on the electric currents in their body, aiding them in situations where they cannot see the Pokémon in question. This allows them to more easily locate foes and discover the real Pokémon in a Double Team set. This of course works most efficiently against Electric-types. Nosepass can see in the dark and are familiar with the Electric type. They are inorganic.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena. They have slightly more Ground energy than other Pokémon if they naturally learn attacks of that type.
Surskit (Bug/Water): Because their feet have a substance to affect surface tension, Surskit can walk, or at least glide, on top of water and slippery surfaces such as sheet ice.
[Bug]: Bug-types can see in the dark. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have a slight boost to their chance of inflicting statuses and the resulting statuses are slightly more potent than usual.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
And it's the little bug who takes the initiative, firing off a vicious Water Pulse at the rocky lump, who can't do much in time because it's slower than a rock rolling uphill. The water has the somewhat hilarious side-effect of knocking the boulder over, before it float up self-rights and lands, before using its prowess to dredge up a bunch of Rocks from the floor, surrounding the diminutive inscet completely in a Tomb! Looking at the tomb, the Surskit decides against using Bubblebeam, as that's like trying to win a swordfight using an individual blade of grass. Completely fucking pointless. So, while it sits there and does nothing, Flux summons yet more Rocks, to set up some Stealthy entry hazards.

Sir Skit was completely undamaged in this round, while Flux took a notable whack, landing it comfortably inside its first third still. As for energy, both took a dip into their first thirds, with Sir Skit holding a big advantage due to the one-mover. Both are good for two, and you're up Med.

Last edited by Ironthunder; 08-14-2015 at 06:32 PM.
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