Thread: What goes up...
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Old 07-13-2012, 12:22 AM   #2
Emi
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Quote:
Originally Posted by Kairne View Post
A few ideas got tossed around for me, and I found myself thinking I should out together a half-arsed Gravity team. So... woo. Keep in mind I use Item Clause. Also PO.

Garbodor (M) @ Lum Berry
Stench (As I do not believe Aftermath is released)
Impish Nature, 200 HP/200 Def/108 SpDef
Spikes
Toxic Spikes
Gunk Shot
Pain Split

There are much better spikers than Garbodor. You might want to consider Tentacruel, as it gives a Fire resistence that is helpful.

Bronzong @ Leftovers
Heatproof
Calm Nature, 252 HP/4 Def/252 SpDef
Hypnosis
Gravity
Psychic
Stealth Rock

Use a +Sp.Def -Spd nature and switch out Psychic for Gyro Ball. You also might want Toxic over Hypnosis.

Clefable @ Life Orb
Magic Guard
Timid Nature, 108 HP/200 SpA/200 Spd
Gravity
Blizzard
Thunder
Softboiled

Can't see anything wrong with this, although I am pretty sure that Starmie gets Gravity and is a better Special Attacker.

Dusknoir @ Expert Belt
Pressure
Adamant Nature, 252 HP/252 Atk/4 Def
DynamicPunch
Pain Split
Shadow Sneak
Earthquake

This should still work. I can't think of a better replacement for him just yet though. Dusknoir isn't the most powerful.

Sableye @ Focus Sash
Prankster
Bold Nature, 252 HP/200 Def/156 SpDef
Gravity
Recover
Will-O-Wisp
Foul Play

This is a good set.

Mamoswine @ Choice Scarf
Thick Fat (if released. Snow Cloak otherwise)
Adamant Nature, 4 HP/252 Atk/252 Spd
Icicle Crash
Ice Shard
Earthquake
Stone Edge

Ice Shard on a Scarf set it really redundant. It might be better to use Superpower.

Just remember I'm not exactly a competitive battler, and I still think, at best, in terms of Gen IV meta. Critique meant to help is appreciated.
Comments in bold. Maybe you can test it out later sometime with me?
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