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Old 08-25-2017, 10:52 AM   #6
Mage of Mind
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Join Date: Sep 2011
Location: Land of Thought and Melody
Posts: 3,155
Originally Posted by Doppleganger View Post
Silver kind of sucks, and is not that fun to replay, but I've known that since I first played it. The game did not open up until the Kanto surprise, which somehow I was not spoiled on despite spending over a year at BMG. Aside from some new features, there just wasn't a lot of appeal to Johto bar its landscape. That's one thing I can appreciate in this review, the atmosphere of Johto feels like a retirement community or an "end of days" scenario like from Yokohama Kaidashi Kikou.

I can understand why people might have craved some polish on it, both for the characters and gameplay. But they're also missing the trees for the forests. When I first played Silver, I found it an easier, lamer copypasta of RBY. But that's because it had to follow RBY. The Kanto reveal was stunning, but that was also the first time Gamefreak pulled that twist. It became routine following GSC.
There are plenty of things that became routine that started in GSC. Box legends, mythicals, and ice puzzles for example.

But uh do you mind explaining why you consider the Kanto surprise "routine?"
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