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Old 02-11-2014, 11:43 AM   #3
EmeraldGoblin
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Join Date: Aug 2013
Posts: 1,762
Tahno: Level 3 Genderless Staryu
Staryu (Water): Starmie and Staryu are, technically, blind. However, they use their senses, along with an excellent sense of touch, to detect opponents. Starmie and Staryu are capable of limited flight by using psychic energy. A Starmie or Staryu’s core is its most vulnerable point. While not as adept at psychic abilities as Starmie, Staryu are considered familiar with psychic abilities, and can use Psychic to lift Pokémon.
[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Biography: Tahno is agile with a great sense of self. I'm amazed at how focused Tahno becomes during battle. His skills are very impressive; I was lucky to have caught him with my last net ball before I reached the next city. Something unsual about Tahno was the size of his ampulla, it seemed to have beneficial properties.

Special Training: Amplified Ampulla [WA]
Tahno can tap into ambient water that is decent sized and not at maximum energy through its ampulla so it will restore light amount of energy at the end of each round. Up to 1/3 of its total energy may be restored in this way. Polluted water will cause slower regeneration, with only minor energy restored, while purified or highly oxygenated water can allow for faster regeneration with mild energy restored. Only decent sized bodies of water such as a river or lake can trigger this effect. Rainfall and small puddles are insufficient. Tahnno cannot use Rest or use Double Edge.
Hidden Power: Fire

Fang: Level 3 Male Vibrava
Vibrava (Ground/Dragon): Vibrava is capable of flying in the air with much ease. It flaps its wings quite fast, and any physical attack involving its wings will have a chance to make the opponent flinch. It can see in the dark.
[Ground]: Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
[Dragon]: Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Biography: Not Available
No Signature Move

Hidden Power: Grass

Yangchen: Level 3 Haunter
Haunter (Ghost/Poison): Haunter, while more solid than its preevolution and able to solidify, is composed primarily of gas, and prefers Gaseous or Ethereal over Solid. It may also go Invisible if required. Haunter's hands can move independently of it and can move with agility and decent speed. They are able to pass through solid objects even when Haunter is Solid or Gaseous, with somewhat more freedom to pass through objects than Haunter itself, allowing them to pass through thicker walls or other objects. Haunter’s Lick attack has a 50% chance to paralyze, instead of the usual 30%. Haunter is faster than Gastly and is able to levitate as high as its trainer is tall, but it is not as fast or agile as Gengar.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
Biography: Never a pacifist, Yangchen will do whatever it takes to defeat her opponent in a battle.

Special Training: Feel The Poison [PO]
All of Gastly’s poison moves deal 10% more damage, while consuming 10% more of energy.

Hidden Power: Dark

Deska: Level 3 Male Rotom [Wash Forme]
Rotom [Wash Forme] (Electric/Water): In this Forme, Rotom has possessed a washing machine, having bonded with its electric motor. This is the second largest forme, being rather bulky. While it can levitate, it has a low flight ceiling of only three feet and moves primarily through erratic hopping and short bursts. While fairly slow, it is relatively agile, allowing it to make short, quick evasive movements. In this Forme, Rotom has two firing points. The first and primary is the pipe at its side, from which it fires its Hydro Pump. Attacks fired from the pipe allow for faster firing and better aim. The second is from its door. This allows it to generate energy attacks from a protected point, but will leave it vulnerable for a short time when firing the attack. Attacks that hit the inner portion of the appliance will deal slightly more damage than normal. In this Forme alone, Rotom is capable of using Hydro Pump.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Biography: Not Available
No Signature Move

Hidden Power: Fire

Hei Bai: Level 3 Male Kangaskhan
Kangaskhan (Normal): Kangaskhan come in both genders, though females are more likely to have babies (almost 100%) than males are. Along with battling, a Kangaskhan is most concerned about its child. If an opponent injures the child, Kangaskhan will go into a blind rage against them, which will last until either the offending Pokémon or Kangaskhan is unconscious. During this time, Kangaskhan’s attack is doubled, at the expense of a halved defense.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
Biography: Not Available
No Signature Move

Hidden Power: Ice

Hiroshi: Level 4 Male Drapion (Uplevel)
Drapion (Poison/Dark): Drapion is able to rotate its head 360 degrees.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Biography: Not Available.
No Signature Move.

Hidden Power: Water
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Yangchen, you are up!

Last edited by EmeraldGoblin; 02-11-2014 at 12:16 PM.
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