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Old 07-11-2017, 07:09 PM   #52
Nebby. Back into the bag.
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Location: Lafayette, Indiana
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Originally Posted by deoxys View Post
bring rain to end the drought
Did you sign up after 2014?
If yes, does your total amount of levels (summed across all teammates) equal 100 or less?
If yes, take your total amount of levels, subtract it from 100, take this new value, and dispense that value as levels across your team however you see fit. Example: your total is 87; 100 - 87 = 13; you now have 13 levels you can dispense across your team; you could put all 13 into your starter; you could put 1 level into thirteen different teammates; or any other combination that adds up to 13 total levels dispersed.
Else, you don't really need the "rain to end the drought". Through a combination of weekly candy pickups, Daycare drop-offs, events, and other means by which to raise your teammates' levels, you've probably had ample opportunities to get your levels to a point where your creatures are easily role playable, i.e. are not believably inhibited by shallow movepools.

The values used above are entirely arbitrary.

You could also stipulate, if it is a concern to anyone, that there is a "ceiling" above which you may not use this program to add levels. For instance, say that ceiling is Lv.50. You might say, "While you have 13 levels you could distribute, you can't use those levels to bring your Lv.42 starter to above Lv.50. You can bring him up to Lv.50, but then the remaining five levels will have to be given to someone(s) else." This would, for example, discourage new registrants from bumping a Lv.1 starter up to Lv.100 for free and then still complaining later that they have no other Pokémon on their squad with whom they can really RP.

You could also also stipulate that this program has to be unlocked, achievement-style, so as to not make it a freebie / "handout". For example, you could stipulate that unlocking this program is contingent on the completion of a zone adventure, an event, or some other trial.

Benefits of this proposal over the status quo:
  • new members aren't separated into two groups: one, the lucky few who manage to become the recipients of the few Good Samaritans' generosity while suppliest last; and two, the unlucky many who do not. With my proposal, any new member can benefit.
  • by taking inter-member trades out of the picture, we remove any hard feelings, guilt, shaming, etc. that might take place when (for example) Good Samaritan A offers a 10:1 ratio deal for Beneficiary A while Good Samaritan B "only" offers a 3:1 ratio deal for Beneficiary B. You won't wind up with Bene-B bitching out Samari-B for being a tightwad (compared with Samari-A), nor the community bitching out Bene-B for being ungrateful, etc, etc. Perhaps most importantly, you won't be soft pressuring Samari-B to match Samari-A's generosity. "If I don't match his generosity, I'll look like a cheapskate. But if I do match it, it will make me unhappy to have to give away so much more than I had wanted to. " None of this applies in my proposal because my proposal takes the member-2-member trading out of the equation.
  • it doesn't require you to rule one way or another on candies. "Will candies even be in FB?" "Do we want to say you can't trade more than 5 candies at a time?" "Do we want to say you can't trade candies for Pokémon?" None of these debates factor in. No candies are involved in my proposal. You are directly administering level gains, as if by magic.
  • Newer members will have more attack options with which to RP, even in their earliest zone adventures.
Problems with this proposal versus the status quo:
  • There's something to be said for "earning" things (whatever that means to each of us individually), and how you feel much more fulfilled when achieving something earned than you do when being given something for free.
    • But people aren't earning things with the candy handouts from Yuki & Co. either! XP
  • Not everyone who is older than the cutoff date is going to be happy about people younger than the cutoff date being pampered / spoiled / getting an easier time of things than they did.
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