Thread: Rules/FAQ
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Old 08-01-2011, 09:01 PM   #1
Jerichi
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Jirachi Rules/FAQ

Welcome to the Wild Future RPG!

Wild Future RPG is a forum-based Pokémon RPG geared towards more mature and advanced role players. Set in a disaster-stricken and climate-altered version of Kanto and Johto, players will adventure around familiar places in not-so-familiar states. As an open-ended RPG, there is no true ultimate goal or set path, allowing you to freely wander the ruins of Kanto and Johto. On your journey, you'll meet many people trying to get by in this broken world and who are often in need. Fulfilling quests for them is the best way to make money, obtain items and encounter Pokémon, and is what drives this RP.

Unlike most Pokémon RPGs, though, the Pokémon themselves are a rarity. Pokémon have become very shy, wary and stand-offish, meaning a little extra work is required before capture is possible. This means that you must first befriend the Pokémon before you can even initiate a battle. If you attack suddenly or provoke them otherwise, they will run, but if you act slowly and try to befriend them, then they will offer battle on their own terms. Keep in mind that not every Pokémon will be easy to befriend - those who are around many people, like those in towns, will be easier to befriend, while those deep in caves or forests will take much more effort. There are many ways to befriend a Pokémon; what you do is up to you.


Q & A:
What do I need to do to register?
Simply make a post in the Registration thread containing the following information:
Code:
Name:
Gender:
Age:
Class:
Appearance:
Personality:
Background:
Starter Group:
While we aren't looking for a life story or any great detail, we would like at least a decent amount of information to show that you've thought out your character. You can edit it all you wish once you sign up, but we want just a little bit to get you started. Consider it your first show of your RPing skills!

What is the "Starter Group"? How do I receive my starter? What starters are there?
In Wild Future, your starter is selected for you - kind of. Instead of picking a totally random starter for you, we give you some options. We've hand picked 55 different Pokémon and arranged them into 5 groups, each containing a variety of Pokémon. Upon registration, you will choose one of the groups and the updater that approves you will randomly choose one of those 11. This will be your first Pokémon and your first companion, whether you like it or not. If your first choice is one you can't stand, you can opt for a single reroll, but whatever you get is your starter! Along with that, you will be randomly generated a complimentary Egg Move (and some even get 2!) to make your beginning few battles a little more tolerable. If you absolutely hate that egg move, you can also have one veto on that.

The group list can be found in the first post of the Registration thread.

I don't like my starter/event Pokémon/the wild Pokémon I've been seeing! I want X Pokémon!
As an advanced-level RPG, Wild Future is about adapting to what you've been given. Unlike other Pokémon RPGs, obtaining Pokémon is not easy, so finding your favorites will not always be an option. Wild Future is set up so you can discover new Pokémon you may not have considered before and to give you a rich experience encompassing all of the Pokémon in existence, not just a select few. Don't worry, though, popular and rare Pokémon do await you out there, and may even be distributed in an event or two! Keep exploring and always keep your eyes peeled.

For your starter roll, however, you do get a second chance in the form of a single veto, allowing for one re-roll in the same group.

I'm registered and approved! What do I do now?
First thing's first: copy your character info and create a thread in the Quest Logs forum. This will contain all your information for the RP and will be editable by only you. You can keep anything you need in these threads, including Pokémon statistics, biographies, character info, items, a quest log and anything else you might need! Once you've got that set up, you can start your adventure! Beyond the normal information, we highly suggest that you keep a log of past and current quests with a short summary of each to ease the transition for any new updaters you might have. It'll make it so new folks can jump into your adventure without having to read huge pages of updates and replies and will help your adventure keep moving.

Once you're ready, post a thread! You can start off in one of four areas: Azalea, Olivine, Viridian or Cerulean. The first post will be an introduction, something simple saying that you're entering the area. There's no real length requirement or suggestion; feel free to start with what you want (background, backstory, banter, comedy, or just a simple entrance post). Once you've posted, an updater should come along and give you a few options to start your journey!

I've RP'd a little or left for a while and I don't really like my character anymore. Can I reset?
Sure! You actually have a couple options. You can A) keep your current character (and edit them somewhat if you like) and just post another thread or B) you can make a new character from scratch and post in the Registration thread for another starter. Unfortunately, if you reset, any Pokémon, items or progress you made in your thread will be erased, and your starter, if you keep it, will revert back to its first stage at level 5 with only starting moves (though you can keep the egg move you rolled). But, anything obtained outside of the thread, including in giveaways, from the updater rewards or other such events can be kept and used right from the start; no need to go to a Center. If you used it in your last thread, though, you can't use it again - no double dipping!

Can I have more than one character?
Wild Future is a game that works much better with more adventurers than updaters. As such, once you win one badge or there are 150 total posts in your primary adventure, you can choose to start a second adventure with a new character. However, keep in mind that if you have a second adventure, you'll have to split out-of-thread winnings, such as from events or updater rewards, between the two.

How does updating work?
Updating is DM-style - you propose an action in your post and the updater will determine the outcome. You are playing as your character, so the only thing you'll be in control of is the actions of your trainer (and your Pokémon, once in your possession), but not of any NPCs you may encounter or what happens around you! You may not be in control of every action, though, as the updater may have to take control of your character for a moment to advance the plot along quicker. In this RP, updating is somewhat different than many other RPs, as anyone is allowed to update you. Updaters are encouraged to trade off with every update until a quest is given or some other significant plot point is reached where the updater desires to update you exclusively, allowing them to claim an updatee for a time. If the updates cease or an updatee is dissatisfied with their updates, they may request the claim to be broken. Battles will also allow for a temporary break in a claim, in order to keep the momentum of the battle going.

How do I become an updater?
In order to become an updater, all you need to do is make a registration post in the registration thread. While we've waived the capture requirements, we recommend that you take some time to familiarize yourself with the rules and how it works; perhaps complete your first quest before you apply. We wish to give everyone a chance to be a part of this game to its full extent and generate as much activity as possible, so we encourage everyone to update each other. Updating will also grant the updater bonus Star Shards, which can be exchanged for rare or valuable items.

What is Self Updating? What is Bunnying?

As a player, you only have the ability to control your Character and their Pokemon. All their actions and reactions are up to you. On the other hand, non-player characters, environmental conditions, and other events are controlled by your updater. For example, you cannot have yourself encounter a Pikachu in a bush. Of course, this is a two-way street. Updaters can't really control your character either, beyond minor movement and natural reactions. When they do, that's called Bunnying. As mentioned, your characters actions and reactions are up to you. However, please keep in mind that movement will typically be bunied to get you from point A to point B. If you as a player feel that your character is being bunnied, simply contact your updater and ask them politely to stop.

What is the goal of this RPG? What are quests? What is the purpose of quests?
The goal of this RPG is to complete quests to help the world improve, and ultimately to mend what you can, while at the same time, to get items or money to help build your team. You are also more likely to encounter Pokémon during quests, depending on what it is. Quests are tasks that can be distributed by any NPC in any fashion. There are no set quest or set rewards; udpaters are free to assign quests and their rewards how they see fit. You will at least get 1-4 Star Shards (which are redeemable for prizes), some money and maybe some other prize, depending on the nature and difficulty of the quest. While anyone can give you a quest, Gym Leaders can give out special quests, and, if you complete enough of them, they may be willing to challenge you to a battle. If you earn their badge, you can earn certain benefits.

How do battles work? How do I capture Pokémon? How do trainer battles work? How do Gym Battles work?
Battles work much like in other Pokémon RPGs; you order a few attacks from your Pokémon (generally between 1 and 3, though more than 2 per round may tire your Pokémon), and the updater will respond with appropriate attacks (either ordered or not, depending on wild or trainer). They will then play out how the battle proceeds. Most 1 vs. 1 Pokémon battles will last about 4 updates, depending on a number of factors.

Wild battles will be conducted whenever you encounter a hostile wild Pokémon (which will be uncapturable) or are initiated by a befriended wild Pokémon (which can be captured). In this case, the orders from a the wild Pokémon will be blind, but their moveset will be limited and the moves they use will be somewhat random. Wild befriended Pokémon will be about at the average level of your current party, but no lower than level 3 or 4. As you continue on your adventure, wild Pokémon will increase in level, but will not exceed level 20 in most areas, and 35 in areas such as Indigo or Cerulean Cave. Wild Pokémon will be able to use any moves accessible to them at this level, as well as one or two egg moves if their moveset is sparse or the Pokémon has been well-befriended, decided at the updater's discretion.

Trainer battles can occur as a part of a quest, a random occurrence, or as a casual encounter in a town. You may also find normal trainer battles in city's Gyms if you wish to perform some training. Battles work much like wild battles, though there will be audible orders. At the beginning of a battle, a trainer will agree to a number of Pokémon (generally between 1 vs. 1 and 3 vs. 3, though if the updatee agrees to a longer battle, that is also possible). When you agree to a battle, you will send out your first Pokémon. The opponent will then send out their first battler and orders will be given alongside this. You will order and the battle will begin. After that update, you will give orders in your reply, and the trainer's orders will be given at the beginning and end of the next update. This back-and-forth will continue until a KO, when the battle will end or a new Pokémon will be sent out and given orders. KOs on your side will grant some experience or a level. When the battle ends, you may win a small sum of cash or items, and if you lose, you may forfeit some cash. The Pokémon and movesets of the trainers will be up to the updaters, but the Pokémon used should be of roughly the same strength as the updatee's party. They will be able to use any moves in their level-up set up to the level of the Pokémon they're facing, as well as a few Egg or TM moves as is appropriate.

Gym Battles work identically to trainer battles, but the stakes are higher and the Pokémon used are specified. Gym Battles will only be conducted after a few quests are completed and will be offered by the as a reward for your assistance. Gym Battles will be conducted in the Gym's battle arena (which can be used for normal Trainer battles as well). The Pokémon used will depend on the number of badges you have, and with the exception of your first Gym Battle, will always be 3 vs. 3 (you first battle can be less if you've not captured 3 Pokémon yet). Depending on the number of badges you have, the Gym Leaders will have different teams. Between 0 and 3 badges, they will have a set team of 3. With 4 badges, they will add in a 4th option, and with 6, they will get a fifth. Once you obtain 8 badges, they will use a team of fully-evolved Pokémon and be able to select from a team of 6. In these battles, you may use the 6 Pokémon you currently have on you, though you are free to change your team beforehand. Levels and movesets will also scale with the number of badges you have, capping around 40 once you have 8 badges.

For winning a Gym Battle, you will be granted a sum of cash, a badge, and the Gym's TM. This TM will be used by all Pokémon in the Gym and will be either exclusive to the Gym, expensive or hard-to-find otherwise. When you collect 8 badges, you may also challenge any previously-beaten Gym again without the need for Quests to fight their full team. This will give you access to am exclusive Complex TM and a considerable cash prize. Any badge obtained after the 8th will give you both the Complex TM and the Simple TM if you do not already own it.

How many quests can I do at once? What is the purpose of badges? How many Pokémon can I have?
All players will start off with the ability to "hold" 3 quests at once, and gaining badges will slowly expand that capacity. The first badge will allow you 4 quests, with every other badge obtained after that granting you one additional quest slot.

Badges will also allow you to gain access to the Pokémon storage system, which will allow you to possess Pokémon beyond the standard team of 6. Each badge will grant you two additional slots. The storage system works much like it does in the game - you can only withdraw or deposit Pokémon in cities (either at a Gym or Pokémon Center) or independent Centers, and if Pokémon are captured with the full team of 6, they will be sent directly to the PC. If the PC is full, the capture will fail.

What is the purpose of Shards?
Star Shards are a special type of currency in Wild Future, taking the form of mysterious gems that were found scattered around the regions in recent times. Due to their beauty and strange properties, they are highly coveted by Shard Traders, merchants that import a large variety of items from outside regions to trade in exchange for these crystals. Shard Traders can be found in any city or town, and will exchange rare or valuable items for a number of Shards.

Shards are obtained through two means. The primary mean is through quests. On successful completion of the average quest, one or two Shards will be granted to the player at the discretion of the updater. The more intense or involved the quest, the more shards granted. Shards may also be obtained for updates. Every 15 updates produced (about the average length of a simple quest) will entitle the updater to one Star Shard.

How do Gyms work? Where can I find quests? How do TMs/HMs work?
Unlike in the games and anime, Gyms are not simply for battling. After the Disasters, they have taken on a new role. They serve a center for trainers, offering many training and support services. Their primary function is training - each Gym offers training, allowing your Pokémon to gain experience upon the completion of a task. This can be anything from a simple chore to a GL-lead trek, and experience gained may vary depending on your success. They are basically simple quests whose rewards are experience instead of items or Star Shards. Since each Gym has a type specialty, Pokémon who share a type with the Gym will gain experience more easily at said gyms.

Gyms can not only train levels, but also attacks. Every gym (except Mahogany) offers at least one HM that they will train any compatible Pokémon for no cost. Certain TMs must also be taught at Gyms. While Simple TMs (TMs or Move Tutors from the game) can be taught to compatible Pokémon at any time, Complex TMs (TMs of moves that are not TMs in the game) or incompatible Simple TMs (within reason) must be taught at Gyms. There is a slight fee based on the base power for damaging attacks ($10 = 1 BP) or PP for non-damaging attacks ($20 = 40 PP, $25 = 35 PP, $30 = 30 PP, etc), though if the Pokémon it is being taught to or the move type is compatible with the Gym, the fee will be waived. TMs of both types are not expendable, just like in the most recent generations of the games, meaning you may teach your Pokémon the TM move as many times as is possible. Gyms can also be used to train back any moves that your Pokémon missed by evolving. As long as the Pokémon is at or above the level its preevo was when it learned it and the Pokémon doesn't learn it itself via level, it can be tutored the move at any Gym for no charge. Moves missed by evolving after that level will be learned automatically without the need for training.

Gyms are also "town centers" of a sort, acting as a gathering place for trainers or citizens who require help. This makes it the perfect place to hunt for quests. Quests can be obtained by a variety of means - asking around, checking a Gym bulletin board, requesting a Gym Leader quest or just happening on one by chance. Gym Leader's quests are special and exclusive to Gyms, usually involving a request concerning their area, Gym type or personality. After completing a number of quests (quests from the leader will lead a bit more directly to a battle), they will challenge you to an official Gym match. If you win, you gain their badge and associated bonuses. You might be able to find other trainers willing to battle, as well, and you might even earn a little extra if you win.

TMs are a rather strange and not well-understood technology, taking the form of a disc which uses what is effectively digitized attack information and a complex neurologically-targeted information beam to teach moves to Pokémon that they would not otherwise learn from natural growth. Pokémon appear to have establishes sets of TMs that they are "compatible" with, allowing them to be taught freely through the use of a TM case, which comes equipped with an apparatus that reads the disc's data and implants this information into their mind. Changes in Pokémon behavior seem to have improved their ability to learn unfamiliar techniques that, with a targeted training regimen and a quick TM scan, can teach them these otherwise unusable moves. Often, Gyms will charge to do this if the Pokémon or Move is not of their type specialty, but the fee is waived for moves or Pokémon that share the Gym's type, often due to the fact that this knowledge about their type is seen as quite valuable.

How do shops work?
Every city has at least 2 shops, with larger cities having 3 and Celadon/Goldenrod holding the Department Stores. Every city will have a basic provisions shop that sells important and basic medicine and Poké Balls. They will also have 1-2 specialty shops selling specific items. Department stores will sell a greater selection of items, holding a few stores under one roof. All prices are listed in the List of Shops, here. Shops found in each area will be listed under the area descriptions.

Whenever you are in a city and not actively questing, you can perform an "errands" post, allowing you to do things about town (e.g. purchasing items, depositing Mail, accessing the PC, teaching TMs/HMs, etc.) without having to RP every action in separate updates or in great detail.

How do levels and experience work? How do level up moves work?
Though levels can be gained through battle, that is not the primary means. Levels are gained mostly through completion of quests, battles or training in Gyms. Upon completion of a task, the Pokémon involved will gain some "experience", though it is not a solid amount or number. An updater will determine when your Pokémon will level based on various factors, including the intensity of the training/quest, current level, and previously completed quests/training since the last level up. Rare Candies can also give you levels, but any quest or training done since the last level up will not count towards the new level.

Since we generally want you to get the most out of the few 'mon you have in WF, level-up moves are treated a little differently - if your Pokémon's species has learned a move by level at any point in any generation, you will gain access to it at the earliest possible level. This applies species-to-species, though - if a Pokémon has evolved, they must reach the earliest level of that evolution to get the move, not of their preevo (e.g. if you evolve your Nidoran♀ into a Nidorina at level 19, you still have to wait to level 23 to get Bite). If a Pokémon has totally missed out on a move due to evolution (be it via Stone or just a massive moveset change), you can tutor it back in a Gym for no cost, provided they are the same level and don't learn that move via level up themselves. If a move is missed due to delayed evolution, the Pokémon will learn it automatically upon evolution - no training needed!

Can I trade? How is trading performed? What is the purpose of Mail?
Trading is still possible, though it works a bit differently. The terms of the trade can be worked out via PM or otherwise, but in order to initiate it, Mail must be sent in the game. Mail can be sent from any Pokémon Center or Gym and purchased from any General Store. Mail must be sent by both parties to initiate a trade. Once mail has been exchanged, post in the Trade Thread to record the exchange and it can be processed. Both players do not need to be in a city for the trade to go through, but they will not technically have the items unless they are.

What are classes? What do they do? How does their benefit work?
Classes are a simple addition to add a bit of depth into characters. Each class has two types that they specialize in. When you choose your class, you choose one of the two types as a major and the other as a minor, as well as a weakness of any other type. Your major will make it so you encounter more Pokémon of that specific type and are able to befriend that Pokémon with greater ease. Minors will improve the chances of encounter, but befriending will be unchanged. Weaknesses will not change the encounter rate for that type, but it will make befriending more difficult. If you do not wish to have a class, you can choose the neutral "Trainer" class, which has no benefits or drawbacks. If you pick a single type class, you will have no weakness.

How do I capture Pokémon? How does "befriending" work?
Since Pokémon have grown distrustful of humans, capturing Pokémon is a much more complicated process than it has been in the past. In order to even get a battle with wild Pokémon to capture them, you must first coax them, befriending them through various means. Just about any friendly gesture can be used as an attempt to befriend a Pokémon, but there are a few tools and techniques that will make it easier.

Berries are widely available through the region as either quest rewards or from wild trees. They are your first option for enticing wild Pokémon and can be used to attract or become more friendly with a Pokémon. They can also be blended up to form Pokéblocks of various flavors and levels in Berry Shops and Department Stores. Though berries are effective, the flavor of Pokéblocks are more pronounced, and therefore, more satisfying to Pokémon. Berry and Block choice is key, however - all Pokémon have preferences based on their nature, which can be inferred from their actions, certain abilities, or other subtle signs.

Feeding them is not the only way you can befriend a Pokémon, though, and often won't be enough. Performing tasks for them, helping them out of bad situations or just kind actions can help with them over, until they offer you a chance for capture, from which you can initiate a battle or capture them directly if they are extremely attached.

Remember that not every Pokémon will be equally easy to befriend. While Pokémon like Skitty or Lillipup will be easier to befriend due to their exposure to humans, rarer or more secluded Pokémon will require more effort.

How do HMs work? How does Fly work? How does Surf work? Can I ride my Pokémon? How does Teleport work?
HM moves (and a few things like Dig), referred to collectively as Field Moves, are taught in Gyms for free. Each Gym teaches a unique HM move (though Surf is taught in both Cerulean and Olivine). They can be used in battle just like any other move, but also work well in the field for dealing with common roadblocks or other situations you might encounter.

Two Field Moves help facilitate travel by allowing you to use your Pokémon as transportation. Fly, like in the games, can allow you to move quickly between cities. In order for you to be able to use Fly, you must teach it first at Violet City Gym. Evolved or One-Stage Pokémon may be ridden, allowing you to fly between cities. Unevolved fliers may also be used, though they can only travel short distances within an area or between the edges of two areas. A Pokémon that is flown can transport you directly from one city to an adjacent city, but you must wait at least 10 updates before Flying again. You may fly up to two cities at a time, but your cooldown time will double. Like the games, you can only Fly to a city that you have previously visited.

Similarly, Surf has some restrictions placed on it as well. Although a huge number of Pokémon can Surf, some can do it better than others. You must be able to reasonably ride on a Pokémon in order to Surf on it, though smaller or unevolved Pokémon may be used to power a smaller vessel (such as a small boat). Water-types will generally have no problem navigating in the water, but non-Water-typed Pokémon will be somewhat slower as Surf mounts, and may be unable to bridge large distances, such as the Olivewood Ocean or between Seafoam and Fuchsia, without a rest. Similarly, smaller Pokémon towing a vessel may need a rest, even if they are Water-typed.

Although it does not require a Field Move to execute, in a similar vein, you may also ride your Pokémon. The rules on this are less strict - as long as the Pokémon is half your height and half your weight or larger, can reasonably walk on land, and you can ride on them reasonably without impeding their movement, you may ride them. However, after riding a Pokémon as a mount, you must wait 5 updates before riding them again. Riding a Pokémon as a mount will allow you to more easily travel between areas, and will make it so roadblocks or other things that slow your travel are easier to avoid.

Pokémon with the ability to Teleport may also use that ability to Teleport their trainer back to the last Pokémon Center they entered. Psychic Pokémon may Teleport their trainer over an adjacent area (e.g. if you're in Mt. Moon, a Kadabra can Teleport you to Pewter), but all others can only Teleport within the area they are currently in. Teleport also requires a 5 update cooldown before using it again.

How do Trials work? How do I get Z Crystals? How do I get Mega Stones? How do Z Moves work? How does Mega Evolution work?
When you beat a Gym Leader or complete a particularly lengthy quest, you may be granted with a Sevii Island Ticket. There are 3 tickets, the Trinity Ticket, the Rainbow Ticket and the Tanoby Ticket, each which grant you the chance to face two trials (details here)! The goal of the trials is to make your way to where the Totem Pokémon lurks and defeat it and its partner in battle. Once you have defeated the Pokémon, you will be granted the corresponding Z Crystal (and Z Ring if you don't have one already). Any Pokémon that directly participated in the trial (meaning actually participated, not just in the party) will also obtain the Z Crystal OR Mega Stone associated with them (you'll also get a Key Stone if you don't have one). Completing a trial will also impress Gym Leaders, and having completed the trial that matches the type of a Gym Leader will often encourage them to allow you to try for their Badge without too much questing. Even if the trial and their type doesn't match up, Gym Leaders will often give you a little more leeway with the prerequisite quests for just having completed a trial.

Once you have the Z Crystal for a type, you can give it to a Pokémon who has a move of that type. Once per in-game day, you can use a Z Move, which will either transform an offensive move into a high-power, heavy-hitting move, or add significant benefits to a support move. Z Moves can also be used in Gym Battles even if you've already used one that day - but be careful, if you choose to use a Z Move, the Leader won't hesitate to use one of their own! Mega Evolution works much the same way - you can Mega Evolve a Pokémon once per in-game day. After the battle, the evolution will revert and you'll be unable to evolve again until the next day. Like with Z moves, this resets for Gym Battles, but if you decide to use a Mega in a Gym, the Leader will also be able to use a Z Move against you! Additionally, a visit to the Pokémon Center to heal your Pokémon will refresh this counter.

Last edited by Jerichi; 01-08-2017 at 12:41 PM.
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