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Old 02-21-2015, 03:54 PM   #15
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Join Date: Nov 2011
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Originally Posted by Wego View Post
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SDef
Adamant Nature
- Earthquake
- Dragon Claw
- ExtremeSpeed
- Roost

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Ice Fang
- Earthquake

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 164 SpD
Impish Nature
- Power Whip
- Protect
- Leech Seed
- Spikes

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drill Run
- Protect
- U-turn
- Poison Jab
My suggested changes are in bold. CBBnite is generally the best bulky Dnite set around. It takes special hits very well, and still has solid damage output. ExtremeSpeed is very nice for it's ability to pick off weakened stuff, like a Latios or Mega Gallade. You definitely want to keep this guy away from status abusers like Rotom-W, though!

I suggest a SubCM Keldeo over Medicham for a plethora of reasons. First off, your team was originally rather crippled by burn, and Keldeo can deal with a burn decently well. Secondly, Keldeo has a pretty good speed tier, unlike Medicham, while it retains decent bulk. Third, having a water type is pretty important synergy-wise, as waters beat a lot of common things like Landorus-Therian.

Next, I suggest replacing Donphan with Sp. Def Hippowdon, as Hippowdon can set up SR and tanks hits from both sides of the spectrum excellently. It also gets reliable recovery, to let it stick around. I suggest Ice Fang here to beat Gliscor, which has become almost omnipresent lately, but Stone Edge and Toxic are also prefectly viable replacements. Another great thing about Hippodown is that it sets up Sand, which...

...helps Excadrill, which I suggest should receive Sand Rush to make it a speed demon in sand. An adamant nature can be used here, as Sand Rush makes Excadrill very fast without Jolly. Rock Slide is probably better than Swords Dance because Exca hits rather hard unboosted, and honestly it just can't afford to lose out on coverage on fliers like Talonflame and Thundurus that love to ruin it's EQ-spamming day.

Ferrothorn looks mostly fine, but I suggest that spread over a straight physically defensive one to give Ferrothorn some more all-around bulk, as two mixed walls compliment each other better than a mixed wall and a phys def wall. Spikes over Thunder Wave here is mostly preference, but I think it could be nice to abuse the fact that you dont use Defog on this team.

Finally I suggest that, as many others have, you replace Toxic Spikes with Protect on M-Beedrill, as Beedrill is too frail to afford spending a turn at it's base speed.

Hope I helped! :]

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