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Old 04-14-2017, 01:18 AM   #1
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UPN PASBL Gym Defense: The Doors Finally Open! Gym Leader Miror Vs Snorby!

A young man sits in a folding lawn chair - you know the one, it's what all those soccer moms bring to their kids games to sit and read in. He's been waiting for the doors to open for nearly 6 months now. As he focuses his attention on his phone, there's suddenly a creak that echoes through the cavern. The youth's head snaps up as he sees the doors to the gym finally open. He rises, cracking his neck, and bends down to remove the urine bag he's had strapped to his leg for god knows how long so he didn't lose his place in line. Dropping the bag into a bin near the door, he smirks and saunters inside.

Once within the chamber itself, the doors slam shut behind him, and the gym leader comes into view, his pale skin glowing in the soft light as he smiles, his fangs glistening. He spreads his arms in welcome and gestures for his challenger to take his place on the battlefield. Next to the trainer's box is a stand with writing scribbled on it. The challenger looks close and makes out scribbled writing...

4 v 4
Equiall 4
1 Week DQ (Strict)
Switch = OK
Arena = The Sealed Chamber
Located under the sea to the west of Pacifidlog Town, a cavern known only as the Sealed Chamber lies out of reach of most humans, requiring both an aptitude in reading braille as well as an unusual team choice to access. The walls lined with cryptic engravings encase a room that is surprisingly warm and dry, heated by the hotspot that formed the nearby Mt. Chimney, which causes the temperature of the chamber to be exceedingly hot. This leaves the cavern virtually devoid of moisture, making Water and Ice attacks difficult for those not accustomed with the heat, in addition to those who enjoy or are uncomfortable with heat being affected in kind with their preference. The subterranean room has many large boulders and seven even larger pillars which reach to the cavern ceiling, six of which being organized in a hexagonal shape while the seventh lies against the back wall of the chamber. The placement of the pillars is static, but the boulder's locations are random and can be stated by the participants as long as they don't contradict any prior placements. The roof of the cave is about 15 feet above its floor, said floor being a layer of sand atop mostly rock beneath, easily utilized for attacks requiring the plentiful supply of rocks but the ground itself being less pliable, leaving attacks like Earthquake and Bulldoze weakened. The carved out space of the cavern is spacious but solid, leaving it impossible to cave-in. The cavern is dimly lit by an artificial glow emanating from an unknown source, leaving moves based on the presence of natural light without, as well as invigorating Pokémon who prefer the nighttime.

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Originally Posted by SoS View Post
I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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