View Single Post
Old 07-15-2009, 05:34 PM   #28
Firewater
Volcano Badge
 
Firewater's Avatar
 
Join Date: Sep 2007
Posts: 4,724
Send a message via Skype™ to Firewater
Team Firewater

Trainer Level 5
Statistics
Spoiler: show

Wins: 61
Losses: 55
Ties: 8
Trainer Points: 363.5
Knockouts: 175
SP: 4.5
Pokémon (Owned/Maximum) [43/43]


Accomplishments: (You can call them this I suppose)
Spoiler: show

Steel Gym Leader
Member since 2007 I think, or 8
Participant in Grand Melee All-Stars
Top 4 (technically 5th) of Grand Melee 4
Top 4 of Grand Melee 2
Top 8 of Grand Melee 1
Top 8 in old Cool Contest
2 Badges

Badges/Tokens
Spoiler: show

Harvester's Token:
The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass-type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This token may be purchased during the week long Thanksgiving event and may be purchased up to one time per trainer.

The Smelting Badge:
Attachable Badge
The Smelting Badge shows a Pokémon’s ability to be involved with their environment, and the strength of the minerals and other materials that have created the world we live in today. By defeating the gym leader and his Pokémon that are so engaged with the world around them, a victorious opponent gains a powerful tool. Any Pokémon that welds this badge has the ability to passively regenerate energy over time. This badge only restores a light amount of energy per turn, and caps at 1.5 Hyper Beams of energy regenerated.

Primary Badge
Global Badge
The Primary Badge is given to those trainers tenacious enough to best Kairne in the Triad Gym. The gems embedded in the badge symbolise the triple threat of Grass, Fire, and Water; and show the owner's mastery over the basic types.
Badge Effect: Type Mastery
When used, each time the owner of this badge sends out a Pokémon for the first time in the battle, he/she can choose 1 damage-dealing move of that Pokémon's type(s). That Pokémon may use that move until the end of the battle, although usage of it will take a light amount more energy than normal. If a Pokémon is returned to their PokéBall and sent out later in the same battle, a new move is not chosen, instead they retain the previously chosen move. Additional move restrictions apply (NO Legend moves, or exclusive moves, such as Sketch, Conversion/Conversion2, Transform, etc. Physically impossible moves also may not be chosen, such as a Voltorb with ThunderPunch, but if the Pokémon can reasonably use it with a small bit of improvisation, such as Magnemite with Steel Wing, that is permissible).


Current Matches
Spoiler: show

TBA (Challenging ______)
Vs.
TBA
TBA
TBA
TBA
TBA
TBA

Steel Pokémon

Special Operations Permanent Headcrushing Implemented Experiment (S.O.P.H.I.E.):
Level 6 Genderless Metagross

Spoiler: show



Bio: Sophie was once a worker at a steel plant that developed, along with other things, barbed wire and other sharp things. In fact she was so successful with this development that she made her company millions of dollars and became a household name. When she retired, she refined her abilities, and eventually became able to form the material and even control it with her powers.
Signature Move: Barbed Wire (Steel/Typeless)
Sophie uses some of her Steel energy reserves to form an incredibly strong fence of barbed wire around the field. This crashes into the opponent for decent damage, but it is all depending on the softness of the opponent. When the wire fence crashes into the foe, similarly to regular barbed wire, the barbs with cut and scratch into the opponent, dealing more damage depending on the toughness of the skin. The harder the skin, the less effective the wires are to their target, depending on Ref's discretion. The Steel energy allows it to strike ghosts or other transparent beings as well. Energy use is equivalent to Stealth Rock.
Explanation: it's a Stealth Rock that's based on the "Softness" of the opponent, so Rocks/Steels/inorganics/things like Muk and Ditto would resist, Pokes with fur, direct skin, or generally no shielding would take increased damage.
Hidden Power: Ice
Attached Badge: Smelting Badge



Mantis: Level 5 Male Scizor
Spoiler: show



Bio: Scizor was a bit of a badass, or a scientist, or something, he could have just been crazy. Regardless, he's been around for a while and decided to test the effects of fire moves upon his own body. These experiments lasted for years, and more than one place on his body is melted beyond recognition, given the extreme heat he experienced... While he didn't die from this, he did learn some things about his body, or at least learned about the heat he could take. As a result, he also found that water hurt, a lot- the steam that rose really irritated his eyes and the minerals within sunk into his skin and burned terribly. He also found that fire wasn't quite as bad as it used to be either.
Signature Training: Steam Rises
Mantis's experiments with the fire has changed his body in many ways. For one, he takes only 2x to fire attacks. However, the problem is that pressured water hurts him greatly, so while he can stand it enough to bathe and drink it, it's really painful if it's applied in any sort of force towards him because of the weaknesses in his skin. He takes 2x damage to Rock as a result.
Hidden Power: Ground


Fissure: Level 5 Male Bastodion
Spoiler: show


Bio: Fissure was a happy go-lucky Shledon, he was on my team after being a rental but I adopted him soon after our loss in the Pokébowl. However, after my second match with him ended with him collapsing a building on himself and his opponent he suffered greatly. However even after he was cleaned off and such he still had some issues afterward, as if he'd eaten some mineral that wasn't normally in his habitat or something. Also, the pressure of hundreds of thousands of tons of rock and metal and wood and other materials had something to do with it. However, because of this, he realized that life sometimes would get you down- and that if he could survive a skyscraper falling, then he could survive any other physical blow. Granted, he had to go through therapy and a few other problems, but once he recovered he came back for more action, thrills and fights. But for the most rate, he's the same Pokémon- just a little stronger in the head.
When the skyscraper fell on him it was lucky that he hadn't died. Having millions of tons of steel and glass and stone and other materials falling on you isn't good. However, after his full recovery, Brick realizes that he really was a tough SOB- and really didn't care less about Physical damage anymore. In fact, he's so tough that all physical blows virtually bounce off of him.
Signature Ability: Tough as a Skyscraper:
As a result, he takes 50% less damage from all physical attacks. training has solidified him against his weaknesses, so for example, physical fighting moves like Rock Smash or Focus Punch would only deal 200% damage, instead of 400%, and in the case of neutral or resisted strikes, damage would be dealt as if it was resisted (so a neutral physical move would deal damage as if it was resisted , and resisted moves would deal damage as if it was 4x ineffective, but not immunity) None of these boosts to his defense stack, so he would not take less than 2x damage from a physical 4x super-effective move.
This does not apply to projectiles, so Brick still takes full damage from any type of projectile attack, in the case of 4x moves for example, Mud Bomb, Earth Power and Hidden Power would not be affected by this boost and would deal full damage, while Earthquake would only deal 2x damage regardless if it was Direct Contact or not. Water Gun would deal full damage, Aqua Tail would be resisted, etc.
Due to the experience however, he has also lost his immunity to poison attacks, due to the infections that he contracted in the rubble, and instead takes resisted damage. Poison also begins at Toxic level regardless of the strength of the poison attack. He also cannot use any poison moves of his own. He has a phobia of ground attacks, that's not to say that he won't turn into a shivering wreck when he encounters them in battle, but the experience has prevented him from ever using Earthquake, Bulldoze or Fissure ever again, the memories being too much for him. The injuries to his legs have crippled his speed, making him 50% slower than other Bastodion, and has blocked his ability to use Double Edge, Heavy Slam, Giga Impact, Body Slam, Iron Tail and Dig. Finally, he can't use Counter on account of his weakened reflexes.
Hidden Power: Flying


Briars: Level 5 Male Ferrothorn
Spoiler: show

Bio: Briars lived in some awesome caves, and he learned how to use the rocks to protect himself and his friends. However, he did have an aptitude to store the rocks he broke, as if he was trying to clean up the caves that he lived in. While doing this, while bored he used to practice throwing them about, in order to entertain himself As a result, he's learned some new attacks.
Signature Ability: Rock Collector
Ferrothorn is strong enough to break rocks with its... arm things, either way, he broke enough of them to figure out how to use them for battle, he can now use Stone Edge, and has the type energy to use it three times a battle.
Hidden Power: Flying


Thomas Edison Level 5 Male Empoleon
Spoiler: show

Bio: Thomas Edison managed to train for a long period of time. Such a long period of time that when he returned, he was totally different. Confused by his actions, we all had to ask, and found that he had trained in the Salt Lake area, where the salt content was incredibly high, and as a result, it changed him quite a bit. His water attacks seemed more painful, more direct to the core, but as he explained, he mentioned how the massive amounts of salt in the area had affected his water attacks, his ability to live, and even how it affected his relationships with other water types that are not from the area. Eventually, through a strict diet, we managed to fix the worst parts of the massive salt content that he had to endure, and it made him stronger.

Signature Ability: Saltwater (Water)
As a result of his trials and tribulations, Thomas Edison managed to survive the salt intake and the damage it did to his body. As a result, his water attacks, due to the salt intake deal 2x damage to other water types. On the downside, Rock types take resisted damage from his water attacks. He also forgets how to use Grass attacks, Hydro Cannon, Waterfall, Whirlpool, Hyper Beam, Yawn, and all of his attacks that restore Health or Energy to him

Hidden Power: Flying


F-Drive: Level 5 Genderless Magnezone
Spoiler: show

Hidden Power: Grass

Bio: F-Drive really, really hates getting dirty. As a result, he constantly wants me, or anyone else to clean him constantly, even to the point to where it affects his ability to battle sometimes.

Signature Ability: Waterworks
Due to his need to be clean all of the time, F.Drive has trained, and learned how to use Water Gun. He has the type energy to use it three times a battle.



Compass: Level 2 Genderless Bronzor
Spoiler: show

Hidden Power: Water
Bio: Bronzor scanned the skies for my family for years. At the same time, no one but me ever really appreciated him, and it wasn't until a terrible thunderstorm that we really learned what he really felt for us. The storm had been terrible, and many of our neighbors lost everything but their Pokémon and their lives. However, thanks to Compass, who'd been unfortunate enough to take the blasts. It didn't kill him, but the electricity absolutely wrecked his magnetic field for months. One he recovered however, we found something miraculous had happened, as if he'd been given a gift for his work.

Signature Training: Overcharge
Rather than the electricity inhibiting his body killing him, or inhibiting his natural way of life, Barometer found out that he actually use Thunderbolt. It doesn't have the paralysis chance however.



Mantle: Level 5 Male Steelix
Spoiler: show

Hidden Power: Grass
Bio: Mantle and his family lived deep underground, and I do mean deeply underground. In fact, when I found him he was not used to the reduced pressure and was in fact ill with pain and confusion when he reached the surface. However, it wasn't until I started to use him that I realized how much his family's life within the deepest, darkest parts of the earth's crust had truly shaped him, or at least how he lived his life.

Signature Ability: Pressurized (Rock/Ground)
Mantle lived deep underground, so deep that the pressure toughened his body, made him stronger, and his ability to use his Rock and Ground attacks to their highest potential, due to how his environment forced him to be able to shift the earth in high amounts of pressure. As a result, Mantle's ability to shift the earth is quite legendary, as he can summon rocks from all terrain within reason. Due to his life underground, it's appeared that he retains virtually the same amount of Rock energy reserves that he owned as an Onix. The problem is that he can't use Fire or Electric, or Poison moves, having never been exposed to them as a young Onix.



Lucario: Level 5 Male
Spoiler: show

Hidden Power: Dragon
Bio: Lucario was, from a young age very into fighting to train to be the very best fighter that he could be, rather using his complex speed and flexibility to confuse foes. However, this changed when he evolved. While he was stronger physically, he started to loathe his harder, tougher body, not finding it flexible enough to meet his needs on the battlefield. As a result, he started taking more and more classes to reduce these needs, all of his efforts motivated by his constant dealings with Earthquakes and other ground moves. Eventually he got it, he managed to overcome his challenges, and while he reached the motivation, or the body speed and flexibility that he always wanted, we all found that he'd indirectly given up something else, some of the incredible mental power that he had also owned throughout his life. He still lives, happily, but a regret remains in his mind, causing his mental strength to be somewhat weaker than most Lucario's...

Signature Ability: Trading the Mind for the Matter (Steel)
Lucario now takes neutral damage to Ground energy. However, his Aura abilities are not quite as powerful as other Lucario's, and as a result, he has a harder time locating other Pokémon with his aura abilities. And his ability to dodge attacks with his eyes closed is also reduced by 50% of its normal efficiency. He also takes 2x weakness to Psychic attacks as a result.


Skarmory: Level 2 Female
Spoiler: show

Hidden Power: Ground

Bio: Skarmory worked and worked towards being able to combat foes of all shapes and sizes, but found that electricity was far worse to her than it needed to be for her to always win. As a result, she trained and trained, and eventually found a way to fight this weakness, as she quickly managed to create energy that helped her electrical problem, if only for a small amount.

Signature Attack: Lightning Rod (Steel)
Skarmory uses a significant bit of energy to fire a rod of energy that wherever it hits it will remain in the battle until it is destroyed. What happens is that while this rod is on the field, it absorbs a certain amount of electric energy, diverting it away from its owner before the full attack would normally land, so if a Thunderbolt is launched at Skarmory, the rod would take some of the energy before it hits Skarmory. This energy doesn't last forever, as after the rod absorbs enough electric energy (a significant amount), it will shatter, bursting into pieces and returning the damage to the Pokémon guilty of the attack. The move only reduces the strength of the electrical damage by a Mild amount at a time, affected by distance, the strength of the electric move in question, and so forth. Should the electricity not be strong enough, the attack will be fully absorbed. Electricity from Skarmory's allies are not absorbed by the Lightning Rod. Because of this, Skarmory can't use Brave Bird. Also, she only can use this twice in a battle, and never against the same foe.



Mawile: Level 2 Female
Spoiler: show

Hold Item: Mawilite
Hidden Power: Flying
Bio: Mawile was also a Pokémon of mine who wished to work in human professions that were different than the usual bit, namely she was an assistant to a physical therapist. She learned a lot from her training, not only in how to heal others, but how muscles, joints and other vital parts of the human and Pokémon body were able to work and function. When she decided to join me, it was then that she learned how to use her knowledge of the body to damage her foes in battle, as well as how she would contain unruly patients. However, ever since finding her fairy typing, she's decided to use the light show to subdue foes, instead of the drugs.

Signature Attack: Sparkles (Fairy)
Mawile can now use Dazzling Gleam and Moonblast, as she uses the light and energy a way to subdue her patients when she is not battling, in a way that doesn't cause debilitating addictions to painkillers.


Nosepass: Level 2 Male
Spoiler: show

Hidden Power: Grass
No Sig



Traffic Cone: Level 2 Female Pineco
Spoiler: show

Hidden Power: Water

Bio: Traffic Cone, or TC has developed herself into a successful Pokémon, and was used by police forces to help apprehend fleeing criminals, when it was found that Growlithe, Arcanine and other police animals weren't quite as adept at stopping fleeing vehicles as they were at capturing them. As a result, before she joined me, TC had trained herself in the ways of disabling machinery and the ability of criminals to flee.

Signature Ability: Reinforced
Due to many years of stopping criminals from fleeing the cops, TC has found that her best method is through her Spikes ability. Through many trials, popped tires, boats, shoes, you name it, her ability to lay down preventive spikes became legendary in their strength, skill and effectiveness. All of her "Spike" moves (Spikes, Stealth Rock, and Toxic Spikes) take more force from attacks to be knocked away. Due to her training, these moves also are faster in how quickly they react, even being quick enough to hit ghosts and other Pokémon who may be able to avoid the attack, these moves all take 1.25x more energy to perform. This effect only lasts for two turns after TC is removed from the battle through knockout or switch, but while she is on the field, all stealth rock/spike based moves performed by her allies will obtain the speed boost to their effectiveness.



Aegislash Level 3 Male
Spoiler: show

This Aegislash is a prize for ranking first, second, or third in the Spring 2015 Grand Melee. It does not count toward squad limits.
Special Attack: Spite Sword (Ghost)
Aegislash has been trained to learn Spite Sword, an attack which works like Slash, but deals Solid ghost damage. In addition to this, the attack also leaves a sort of curse on the opponent. Spite Sword will also remove a Good amount of type energy of the last move the enemy used. The damage dealt and energy removed are both effected by weaknesses and resistances.


Aron: Level 1 Male
Spoiler: show

Hidden Power: Default
No Sig


Pawniard: Level 1 Female
Spoiler: show

Hidden Power: Default
No Sig


Non-Steels

Hothead: Level 5 male Magmortar
Spoiler: show

Hidden Power: Ice

Bio: Hothead was curious, even as a Magby with the mysteries of the psychic type. At the same time, he didn't know his father, but he had heard from his mother that he had been a Psychic type. Eventually, once he grew older, he trekked across the globe to try and find his missing father. He eventually did, and after a terrible argument, which ended when Hothead threw his father out of a window. Either way, his father, the sly Mr.Mime that he was, through a combination of fear, pride and a bit of frustration, taught his son some of the tricks that he'd learned using his psychic abilities. I suppose Magmortar learned how his mother met the guy, but I'm not sure, he just showed me what happened when he got back. All I knew is that he could pick me up with Psychic, and that's not supposed to happen normally.

Signature Training: Psychicness is cool. (Psychic); Hothead is familiar with the Psychic type. He has learned Calm Mind and Future Sight but become unable to use Focus Punch, Submission or Cross Chop.


*Level 5's*

DusclopsLevel 5 male Dusclops
Spoiler: show

Hidden Power: Fighting


Bio: Dusknoir was a strange one, he enjoyed haunting the old Pokémon tower in Kanto with his friends, and as a result, he was not pleased at all when the Radio Tower was to be built, and the earlier building razed, he along with the other ghosts fought to protect their home. However, they were not successful, and as a result, he and the rest of the ghosts were driven away. A few months later, he was determined to win the tower back, and he attempts this by destroying the Radio Tower's transmitter. This does not end well, and as a result, he was critically injured, most notably his ears were injured by the radio frequency. As a result, once he recovered, he was never the same, he could not hear as well as he used to, and as a result, he was not regarded as well as he once was. However, he discovered that when he was angry enough, his voice became pure energy, nothing intelligible to any ears, but a powerful wave that was even strong enough to topple trees. I did not know that he had this power when I met and captured him, but it has suddenly become apparent on how helpful this would become.

Signature Move: Ghostly Wail (Ghost)

Dusknoir learned a powerful wail, which he's learned in exchange for his Curse and Ominous Wind attacks. How this works is relatively simple, he blasts a loud noise from his mouth, which acts similarly to Ominous Wind, with equivalent damage and energy consumption. However, the difference is that this being sound, rather than energy filled winds, it is much more difficult to blow away or disrupt, and it can disrupt moves that are unstable or require charging, such as Shadow Ball, Zap Cannon or other charging attacks.

Vert: Level 6 Male Ludicolo
Spoiler: show

Hidden Power: Ground

Bio:
Vert, or the Artist formerly known as Loco lived a difficult life. Not only was he perceived as being strange by other Pokémon, given his father being not known, he also dealt with the struggle of being considered a curse by the people who lived around him. Regardless he lived as best he could, but it wasn't until his mother died and he was left alone, driven away by the other Pokémon and humans, only able to grab a red rose that his mother wore on her head, until the day she died. It happened that he traveled by sea, to a new place where all was well. The problem began as the humans first discovered him, and believing him to be the cause of a plague, attempted to wipe him out.

It wasn't but for the grace and kindness of an ancient Relicanth, he would have died from the abuse. Regardless he harbored a deep mistrust for most Pokémon in general, and lived with the Relicanth deep under the waves. It was for years that he lived in this place, never really seeing the rain or sun as he learned how to fight, live and defend himself using the rocks in the area. As it was, when he grew up, he left the place to explore the world around him, but suffered from a bit of blindness upon reaching the surface, not being careful as he returned to the surface. This furthered his problems, and it wasn't until he found his eyesight again that we met. Terrified and angry, Vert attacked Metang and Cyndaquil viciously, laying Cyndaquil low with some powerful rock moves, before Metang managed to stop him. When he collapsed from the fatigue, it seemed as if a spell had broken over him, or something that we never noticed. As it was he agreed to travel with us once he regained his sight and health, and fought valiantly, winning many battles and eventually evolving into a Ludicolo.

It wasn't until he evolved that I noticed the flower. It seemed to always be attached to him, never wilting, never breaking or being damaged, as if he was holding onto a memory of some sort. Not knowing his history, I never really knew, other than he always tried to hide the flower, even to his own risk in battle. But other than seeing the flower for that one time, it never was a concern, until one day. Loco had battled a strong foe, an Absol or something, and while the battle raged, he was hit by a strong blast of energy, that I saw the flower for the second, and final time, as Loco crashed into the dirt, the flower flew off of his hat, and onto the ground. Loco saw the flower, and raced to try and save it. The Absol took a chance, and fired an attack, which crashed into the flower and in front of Loco, creating a large explosion. Everything had gone silent, and the battle had ended soon after, Loco's rage clouding his vision and causing him to ignore the entire battle, until he was knocked out. Loco actually didn't speak for quite some time afterwards, only staring at the one petal that he'd saved in his frantic rage for quite some time. Eventually he got over his depression, but I noticed that some attacks seemed less effective, and it wasn't until I saw him openly crying as he fired a Water Pulse, it wasn't until the energy sent the Beedrill he was battling to the ground that I realized that this was something new that had been unlocked, and that it wasn't water that was in that orb of energy. As of now, I don't really know if he still has that one petal or not, but I believe that he still does, as I can see it in his mannerisms and actions, he feels released, or peaceful even, though he still doesn't say much.

Signature Ability: A Red Petal

Loco, through the training given to him by the old Relicanth willed himself to learn Stone Edge, and the energy to use it 2 times a battle. The issue was that because of his time spent in the dark caverns, he lost the ability to use Focus Punch, Giga Impact and Blizzard.

Wave: Level 5 male Blastoise
Spoiler: show

Hidden Power: Grass

Bio: Wave was cool and never was afraid of anything. The one thing he hated however was fucking Lanturns and their bullshit in the water. As a result he trained and trained, and he ate a lot of dirt. Thinking that it would help or something. To be honest it didn't do much, other than he managed to be able to use more ground energy than normal. So his training helped him to be able to smash electric Pokémon with better appeal, or something- not sure but he can crush things now.

Signature Ability: Mudbathing

Pretty much, Wave has eaten a lot of mud and dirt, but the fact was that he trained and trained until he managed to get a solid amount of ground energy, more than that of his own species. As a result, he was able to learn Mud Bomb, and double his natural Ground energy reserves. The issue was that within this training, he's forgotten and/or is unable to use Zap Cannon, or Giga Impact.


Pollen: Level 5 male Butterfree
Spoiler: show

Hidden Power: Water

Bio: Pollen had the significant trouble of being allergic to flowers. Given that he's a bug Pokémon that has the job of pollinating said flowers to help them and the world grow, this made life difficult, and he made life for the other Pokémon that lived around him very difficult, on account of his constant sneezing since that released potent pollens that made life difficult as at any time, a Pokémon working next to him would randomly be paralyzed, poisoned or put to sleep at any time without warning. This resulted in Pollen not being particularly popular with his other friends. One day however, we met while I was on a safari, and his sneezes seemed to confound my Pokémon at nearly every turn, at least until he was overpowered and eventually captured. Pollen eagerly accepted his new fate, well except for a particular Volbeat who in Pollen's eyes was a jerk joining us as well, but his life turned for the better once he was introduced to the benefits of Pokémon-adapted allergy medicine that allowed him to control the sneezes and use them for good.

Signature Move: Sneeze (Bug): Pollen sneezes on his target, the resulting gust of wind having a 10 yard range. The move does Significant Bug typed damage for the equivalent energy. Embedded within the gust are various spores and pollens. These spores and pollens are of various plants and fungi, and as such Sneeze has a chance of inflicting either Sleep, Poison or Paralysis to the target, with a 20% chance of any of these affects harming the opposing Pokémon. Inorganic Pokémon are immune to this attack's secondary effects, as is anything that does not have the ability to smell or breathe openly.


Hulk: Male Level 5 Furret
Spoiler: show

Hidden Power: Ground

Bio: Hulk was a very enthusiastic workout freak, he spent all of his time in the gym, and ingested tons of substances to maintain his sweet bod. At the same time, it wasn't entirely fun and games, for while he gained amazing muscles and toned abs, his constant steroid use, even after he stopped using the drugs, caused his balls to shrink to microscopic levels.

Signature Ability: Sweet Bod.
Hulk is much larger than other Furret, being twice the size and weight of a normal Furret, with a slight boost to all physical moves, so that they deal 1.25x the damage for the same amount of energy. The downfall is that his agility and speed is half of that of a normal Furret, the drugs in his system has caused his mental faculties do decline, meaning that he's less able to comprehend orders, and is more susceptible to deceptive attacks, and he can't use Thunder or Blizzard, and he never runs away from a fight training session, so he's forgotten Baton Pass and U-Turn as well.


Frost: Level 5 female Froslass
Spoiler: show

Hidden Power: Ground


Bio: Frost was a strange Froslass, and while she was a ghost, she had many confidence problems, always being shy and unwilling to try new things. Her friends though, realized that she needed help, and quickly pointed her towards some websites, or just Ancestry.com. Frost however, when she looked at these places found that instead of her family, she discovered the family of the being that she used to be before she died. Following the lifeline of this individual, she was surprised to find that some of these past ancestors had been rather honorable and powerful warriors, who were widely revered in their homelands. Hoping that they could teach her how to be more confident, she traveled throughout the lands, hoping that they could teach her what she needed. At the same time, while the spirits weren't that well trained in psychology, they were able to convince her that she had gained new strength, by teaching her something to combat her greatest problem to her confidence. The Fighting spirit from those spirits rippled through her, and as a result, she managed to improve herself and managed to gain some new life-skills as well.

Signature Ability: Confidence

Due to the training and newfound information she gained from the spirits, and her difficult journey, Frost learned Focus Blast, and has the energy to use it twice a battle.


Pure: Level 5 male Medicham
Spoiler: show

Hidden Power: Rock

Signature Training: I was the chosen one! (Psychic);

Pure now takes 150% damage from Ghost typed moves rather than 200%. He cannot use Poison Jab or Guard Swap,


DaveTheOctoGuy (Level 5 male Remoraid); Goes by the name of Dave.
Spoiler: show

Hidden Power: Dark
No Sig

Marowak: Level 5 male Marowak
Spoiler: show

Hidden Power: Electric

Signature Move: Mudbone (Ground):

Marowak sends some ground energy into the ground, and uses it to form a shape similar to the bone he holds in his hand. He throws it, similarly to a Bonemerang. Instead of returning to Marowak, upon impact the Mudbone turns into actual mud, just like a Water Pulse turns into Water, and splatters. This blinds the target if it hits them in the face Furthermore, the mud hardens quickly, potentially slowing the target down somewhat. The move does damage and uses energy equal to a Bonemerang.


Spindry: Wash-Rotom (Genderless) Lv.5
Spoiler: show

Hidden Power: Fighting
Bio:
Spindry was a relatively happy Rotom, but he always enjoyed doing laundry. One day he absorbed my washing machine, and while he controls it, he still does laundry- this has caused him to learn some new ways to control the water energy he was given, as the strength of his powerful Hydro Pump was always good when the house needed a power washing, it was quite useless for more delicate things... like underwear, or socks, or even bed sheets, so after a lot of work, we managed to find him some new training and new water tricks to go by.

Signature Ability: Multi-Functions Activate (Water)

Spindry has, from his attempts to do the laundry learned Water Gun, Water Pulse and Scald, in order to wash clothes to the best of his ability. At the same time, he also learned Ice Beam. Unfortunately, sans for the energy needed for Scald, he can't use fire attacks, He's forgotten how to Volt Switch, Rest and Pain Split.


Claydol: Level 5 genderless Claydol
Spoiler: show

Hidden Power: Fighting

Sig Ability: Mudballs (Ground):

Claydol loved to juggle, but seeing as it had to use Psychic powers, it got bored. It also got bored of needing the ground to use ground attacks. So what does it do? It learns Mud Bomb for kicks. Claydol can now use Mud Bomb and Mud Shot because it just should be able to.


Grimer Level 5 male Grimer
Spoiler: show

Hidden Power: Grass
Sigless


Hariyama: Level 5 male Hariyama
Spoiler: show

Hidden Power: Dark

Bio: Hariyama was a powerful battler, friend and imply huge mass of muscle. That's not to say that he was stupid by any means, he graduated from a human college, with the help of other Pokémon and people, and through his studies he realized that he needed to develop means to fight other Pokémon that were able to stay out of his reach. Through these teachings, he researched the Mantis Shrimp. Realizing that he had something similar in the large size of their hands/claws for the rest of his body, he practiced and trained to develop a new move, that while it was not quite as devastating to use as the Mantis Shrimp's equivalent, it still was quite powerful.

Signature Move: Clap (Fighting)

Hariyama slams his hands together at a tremendous speed to send a blast of fighting energy towards his opponent. While the energy itself deals considerable damage for equivalent energy, the force of the energy will disrupt any other actions, including flight or fast movement, as the energy is supersonic in speed, and solid enough to cause Pokémon to trip, or knock them out of the air if the energy is focused on wings or legs. This move can only be used twice a battle, and Hariyama cannot use Fake Out or Cross Chop.


Norton: Level 5 genderless Porygon-Z
Spoiler: show

Hidden Power: Fighting
Signature Move: Virus Buster (Typeless)

Porygon Z uses significant energy to form particles of energy to surround the field. Whenever a Pokémon appears on the field, the energy will collide into them for Moderate damage, regardless of type or other factors. The particles are a destructible entry hazard.


Armaldo: Level 5 male Armaldo
Spoiler: show

Hidden Power: Bug

Bio: Armaldo came from a time where Pokémon had little else but their teeth and claws to fight. At the same time, he learned a great power, that while he could explain and teach his others of his group, he was never able to unlock himself. At the same time, when he died, was fossilized and revived, he found that his teachings had been spread throughout the land. While it wasn't that revolutionary as it had been a few hundred thousand years earlier, he was glad to see that long range battling had worked out. Turns out the stories were true, as I found that he had been the one, or in his area was the first time that bugs had started using energy or projectile attacks against their much larger foes. The report also noted that it was an Armaldo who'd given the idea.

Signature Training- I created bows and arrows for bugs.
Armaldo can now use Bug Buzz because he was the founder of the idea. His Hidden Power type is also Bug.


Pikachu: Level 5 Male Raichu
Spoiler: show

Hidden Power: Ice
No sig


Honchkrow: Level 5 Male Honchkrow
Spoiler: show

Hidden Power: Fighting
No Sig


Galvantula: Level 5 male Galvantula
Spoiler: show

Hidden Power: Water
No Sig


Master Chief: Level 5 male Typlosion
Spoiler: show

Hidden Power: Ice

Bio: Quilava is, well a bit tough. Respected among the team for being one of the enforcers, tough and reliable he has gotten me and the rest of our team out of a few jams. However, his training hasn't done anything for his speed, and after taking a "drenching" blow from a Bagon back when he was a Cyndaquil, he wants to make sure that he never could be touched... unless he wanted it to be. So implementing stolen technology from the year 2552, he managed to improve his body to meet this need, and to make sure he'd never need a shield again.

Signature Move: Firebomb (Fire)
This Typlosion simply wants to burn things and people, but using Flame Wheel wasn't powerful enough, he hated hurting himself with Flare Blitz, and he couldn't get his whole body into a Fire Fang or Punch. So he decided on a move to where he could use his bulk to his advantage, and was still able to burn things. In his Firebomb, Typlosion enflames himself, such as in a Flare Blitz or Flame Wheel, before he leaps into the air, body slamming his opponent. This attack has a 25% chance of burning the opponent and a 10% chance of Paralysis, just like Body Slam. Firebomb does damage and uses energy equal to a Body Slam. He forgets his actual Body Slam attack to learn this move.


RockMan: Level 5 male Magcargo
Spoiler: show

Hidden Power: Grass

Bio: Magcargo was a normal Slugma, except for one day he had a cruel trick played on him- he was forced to stay still far longer than he was designed to, and as a result, his body hardened to solid Magma. However, he managed to survive because he managed to keep his internal organs moving. However, due to this, he doesn't look like normal Magcargo, rather, his body is covered in hardened magma, similarly to the shell on his back. This helped him greatly in existing, as it helped him camouflage himself and to not hate water as much, but it came with a terrible price.

Signature Ability: 100% Dynomite baby!
Needless to say, due to his unfortunate accident, RockMan now has no exposed magma on his body. His entire body's covered by a material similar to his shell, which protects what remains of his magma from outside exposure. The problems are multiple, while he still can exist in his natural habitat of lava, his internal body needs all of the heat it can get to keep him alive, so his fire attack abilities are somewhat limited, namely he can't use Lava Plume, Inferno, Overheat, Heat Wave, Shell Smash, Defense Curl, Rollout, Harden, or Rock Smash, on account that his body needs the fire to continue its survival, and if his shell were to be broken there's a chance he could die. At the same point, it's near impossible to destroy the shell without an active attempt to do so, but he's also slightly slower than other Magcargo.


Dormant: Level 5 male Camerupt
Spoiler: show

Hidden Power: Grass
No Sig


Infernape: Level 5 male Infernape
Spoiler: show

Hidden Power: Ice
No Sig


Spirit: Level 5 female Houndoom
Spoiler: show

Hidden Power: Grass


Bio: Sprit is a different Houndoom, who instead of following the night, she rather follows the daytime, or at least enjoys it a bit more. At the same time, it helps in some ways, or at least she doesn't like to be particularly unsporting. I guess it was her upbringing that caused this, seeing as she was raised in a marvelous forest by a family of Leafeon, which for what I can see, she was the only fire Pokémon within 50 miles of the place. She's mellowed out, and won't hurt a fly, though she's also doesn't mind water types as much as you would think. At the same time, so much exposure to sunlight and happy things has hindered her dark abilities some, as from a young age she was taught to be a proper lady, and ladies aren't supposed to be rude. While she's given up on what she considers, "backward chivalry" she still has some remnants of what she learned, notably some strange familiarity with grass abilities.

Signature training: Solidarity, Solar Power, what's the difference? (Grass):
Spirit is familiar with the Grass type and has learned how to use Energy Ball. She has forgotten how to use Overheat, Inferno, Heatwave, Snarl and Swagger


Level 4's

Magikarp: Level 4 Male Magikarp
Sigless

Raticate Level 4 Male Raticate
Spoiler: show

Hidden Power: Ground
No Sig


Level 3's


Ivysaur Level 3 Male Ivysaur
Spoiler: show

Hidden Power: Fire
Sigless


Level 2's

Drowzee: Level 2 Male Drowzee
Spoiler: show

Hidden Power: Dark
Sigless


Grovyle: Level 2 Male Grovyle
Spoiler: show

Hidden Power: Flying
Sigless


Volbeat: Level 2 Male Volbeat
Spoiler: show

Bio: Volbeat came from the same meadow as Pollen, but at the same time, this bug Pokémon grew to gradually hate the Butterfree, on account of many, many mishaps, from being so (eventually) minor as being subjected to one of Butterfree's sneezes, that would inevitably cause him to be harmed by the spores within, to more severe problems like stealing a few women from him, all of course these events were accidental in nature, but Volbeat was a vengeful Pokémon. At least until I captured him and Butterfree. That day, it was found that through my attempts to capture this Volbeat that he was incredibly powerful, or at least resistant to many poisons, toxins, and other chemical effects that were sprayed. There's only one guess as to how this occurred, and while Volbeat still openly dislikes Pollen, he has also noticed the benefits from the Butterfree's pains, and how they have made his life better, even if they caused him some pain and suffering.

Special Training- Rage of the Volbeat.

Due to Volbeat's poor luck, or possible design from Pollen, he's gained a resistance to the toxin that cause paralysis, poison and sleep. Due to the constant exposure to the toxins from Butterfree, and the other bugs and grass types in the home he once lived in he is far more resistant to attempts to incapacitate him. As a result to his constant exposure, Poison takes an extra round to impact him, and he can only be poisoned from actual poison attacks, any type of bodily paralysis is less effective, whether it's from electricity or a toxin because his muscles have trained themselves to be able to move even while paralyzed, as he was often forced to finish his work for the day. This does not mean he is immune to paralysis, but that he has the same resistance to all types of paralysis as would electric types to paralysis from electric attacks. Sleep moves take extra time and focus to put him to sleep, and he can still function normally when drowsy, but it will cost him more energy to use attacks.

All things are not fine and dandy because of these developments, as the constant ingestion of toxins have prevented him from ever learning Baton Pass, U-Turn, Tail Glow, Moonlight or Rest, and he's more susceptible to Freeze, Burns and Confusion status effects.

Hidden Power: Water


Dope: Level 2 Male Slowpoke
Spoiler: show

Hidden Power: Bug
No Sig
__________________
PASBL: Record: 61-55-8, 361.5 TP, 174 KO, 2.5 SP, Trainer Level 5
My ASB pokes

Last edited by Firewater; 12-10-2015 at 01:27 PM.
Firewater is offline