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Old 09-08-2018, 03:47 PM   #8
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Originally Posted by Heather View Post
Except to match or PKyo, regular has to use items that severely limit its survivability and staying power. Being choice locked kind of sucks as a water type, especially one with Thunder access, and Life Orb damage isn't fun in a format where it is far easier to accrue damage.
Not true.

0 SpA Choice Specs Kyogre Origin Pulse vs. 240 HP / 0 SpD Arceus in Rain: 324-382 (73.4 - 86.6%) -- guaranteed 2HKO
252+ SpA Kyogre-Primal Origin Pulse vs. 240 HP / 0 SpD Arceus in Heavy Rain: 324-382 (73.4 - 86.6%) -- guaranteed 2HKO

Primal Kyogre only has 256 EVs to work with now, while I have an additional 252 and the nature free to invest in both bulk and speed.

With uninvested Scarf, Kyogre can go faster than +252 Primal so the EV/nature spread is more flexible around whatever role you want Kyogre to play. I feel like this is really important because Origin Pulse hits both opponents in doubles.

With 200 EVs in Spe, 252+ SpA Scarf Kyogre is as fast as Ash-Greninja. Mega Charizard Y and most Groudon can't switch in: Mega Charizard Y is still 2HKO in the Sun even with the 25% damage reduction, while only max special bulk Groudon avoids the 3HKO.
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