Thread: Squad Summaries
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Old 01-07-2018, 02:59 AM   #27
hen da man
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Join Date: Oct 2010
Location: Victoria, Australia GMT+10
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HEN DA MAN'S SQUAD


Name: hen da man
TL: 1
AP: 20/20
KO's: 0

Wins- 0
Draws- 0
Losses- 0

Current Matches-
Spoiler: show
hen da man vs. Rangeet - Reffed by Jerichi - 3v3, Rock Arena


Finished Matches-
Spoiler: show
None


My Squad-
Spoiler: show
Benny: Male Beedrill - (AP: 1+2)
Item: Beedrilite - Allows Beedrill to mega evolve into Mega Beedrill.
Hidden Power: Ice
/
Beedrill (Bug/Poison): Beedrill are more effective in numbers and, when battling alongside another Bug-typed Pokémon, gain a boost in confidence that raises their attack. Their Poison Sting and Twineedle attacks have an increased chance to poison, also dealing slightly more damage than usual. In addition, when they fall below 1/3 health, they become empowered, their STAB attacks dealing 10% extra damage. Beedrill are intimidating Pokémon, particularly in numbers. Multiple Beedrill, Combee and Vespiquen on the same side share a hive mind, meaning that one cannot be surprised unless they all are and one cannot be affected mentally unless they all are. Their attacks also become more coordinated, making it harder for the foe to dodge combination attacks. In its Mega Forme, Beedrill becomes a fierce and extremely fast attacker. Its needle and spear-based attacks are 10% more effective. It is also an extremely fast flier.

No Signature Move

Moves


Precious: Female Dratini - (AP: 2)
Item: Starf Berry (Psychic, Solid) - A legendary berry, said to be abandoned at the world’s edge due to its power. When the user has less than ⅓ of their health remaining, they will eat this berry and receive a sharp boost to attack, defense, special attack, special defense or speed.
Hidden Power: Fighting

Dratini (Dragon): Dratini can move equally well in the water and on the ground, but they prefer water, as they cannot fly like their higher evolutions. They have decent vision in low light environments.

No Signature Move

Moves


Russ: Male Elekid - (AP: 1)
Item: Eviolite - A mysterious stone that seems to hold the power of evolution itself. It grants the holder a persistent one stage boost to defense and special defense as long as it is held. The holder must be a Pokémon that is capable of evolving further in order to receive the effects.
Hidden Power: Grass

Elekid (Electric): Elekid are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are easier to anger than most Pokémon. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.

No Signature Move

Moves


Helga: Female Snubbull - (AP: 2)
Item: Oran Berry (Poison, Good) - A nice, well-rounded berry with a refreshing flavor that will slightly refresh a Pokémon who eats it. When the holder drops below half health, they will eat it and restore good health and energy.
Hidden Power: Psychic

Snubbull (Fairy): Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.

No Signature Move

Moves


Alejandro: Male Hawlucha - (AP: 3)
Item: Black Belt - This Token increases the power of Fighting type moves by 10%. It causes the move Fling to deal Fighting type damage if it is thrown.
Hidden Power: Ground

Hawlucha (Flying/Fighting): Though not extremely fast or proficient fliers, Hawlucha are extremely adept at aerial movement. Although they can maintain some level of flight, they prefer jumping and gliding, and can move extremely fast when launching from the ground. When executing physical moves, they can also more easily maneuver to evade counter-attacks or position themselves in an optimal place.

No Signature Move

Moves


Buck: Male Cubone - (AP: 2)
Item: Ground Gem - A crystal that is as firm as the earth itself. It boosts the first Ground move used by the holder by two stages, stacking with other boosts. It is consumed afterwards.
Hidden Power: Grass

Cubone (Ground): A Cubone's face is covered by a skull, which it will not remove willingly. Cubone may not use its respective bone attacks if it is not holding its bone, but to compensate attacks using their bone will deal x1.1 damage due to the hardness of the weapon. Its Skull Bash attack takes slightly less energy than normal to use. Cubone can see in the dark.

No Signature Move

Moves


Olive: Female Sentret - (AP: 1)
Item: Silk Scarf - This Token increases the power of Normal type moves by 10%. It causes the move Fling to deal Normal type damage if it is thrown.
Hidden Power: Fairy

Sentret (Normal): Sentret, when not moving, will stand on their tails if possible, which gives them a better view of their surroundings. This also reduces the damage they take from Earthquake and similar moves, as well as reducing the damage they take from electric attacks a bit (as the electricity goes through their tail to the ground). They are also excellent at digging, able to burrow faster than most Pokémon. Their hearing is more sensitive than normal at the expense of being more vulnerable to sound-based status moves and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team.

No Signature Move

Moves


Esteban: Male Koffing (AP: 1)
Item: Black Sludge - A pile of sludge that Poison Pokémon love. It will deal light damage to any Pokémon that holds it, unless they are poison type, in which case it will heal light energy per round.
Hidden Power: Water

Koffing (Poison): Koffing levitate by default. They are made of poison. Thus, they thrive in environments where such poisons abound. They are healed by toxic chemicals instead of harmed, and poison attacks heal them instead of harm them. Koffing use their internal gases to move and float about: however, they cannot go under water, instead it will float at the top. Koffing have a 5% chance of Exploding when KO'ed. They can see in the dark.

No Signature Move

Moves


Jock: Male Cranidos - (AP: 3)
Item: Leftovers - Some mysterious, half-eaten food that seems to never run out. At the end of each round, the user will eat a small amount, restoring light energy.
Hidden Power: Grass

Cranidos (Rock): Cranidos' extremely hard and somewhat pointed skull gives them a 1.1x boost in head-based attacks. However, Cranidos are neither fast nor agile. Being fossils, their Ancient Power attack will boost slightly more often.

No Signature Move

Moves


Gylfi: Male Squirtle - (AP: 1)
Item: Mystic Water - This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
Hidden Power: Ground

Squirtle (Water): Squirtle are the most agile of their family on land and decent swimmers, but are not as fast as other Pokémon. They are vulnerable if knocked on their backs and have a hard time getting up, though attacks that strike their back suffer from a slight drop in power. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.

No Signature Move

Moves


Bjorn: Male Growlithe - (AP: 1)
Item: Sitrus Berry (Psychic, Good) - A smooth tasting berry that makes the eater feel good. When the holder falls below half health, they will eat this berry and restore significant health.
Hidden Power: Grass

Growlithe (Fire): Growlithe are extremely loyal and brave. They are more likely to follow orders of their trainers, even if they consider such orders questionable. They are also more resistant to fear-inducing effects. As dogs they are quite good diggers and deal 1.1x damage with their biting attacks. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Their Roar attack is slightly more effective than normal.

No Signature Move

Moves

Last edited by hen da man; 01-10-2018 at 09:08 PM.
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