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Old 12-28-2017, 09:19 AM   #52
Ex-Admiral Insane
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(The room is filled with a fog or haze or mist of some kind. “Maudlin, did you pass wind?” *Dead Rattata says nothing*)

~Please reply in Slategray~

The Park

Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: 3/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
Goddamn that rock. Myrtle’s focus drifted back to the stone she found in the backpack. There was some sort of strange allure there that she couldn’t quite figure out. She rummaged through your backpack once more, moving labocoats(?) and Chespin dolls aside to try and find it. She looked over her shoulder at the battle once more. Hedwig was easily proving to be a tougher opponent for the Malamar than Salazar, even if the constant shifting of type-matchups meant the ghost and squid had a constant and instantaneous battle advantage.

"OK, Hedwig, we gotta change our approach," you yelled. "Ominous Wind, let's go!”

Hedwig gave a confirming screech before swirling dark winds in her wings which she released ina spendorous fashion that erupted in ripples outwards, her body at the centre of the storm. The ghost child quickly stretched out his hands again and inverted the colours and type-matchups once more. The Malamar’s dark aura increased harshly as it did, seemingly signifying that it’s strength was growing as well for some reason. The new type-matchup had little effect this time, just as you had anticipated it to. The Winds blew and struck the Malamar with an Ominous energy, striking one if its typing for super-effective and the other lesser, adding up to a neutral hit which you could more than easily count on. The Malamar struggled a bit back by the strong blows your Crobat could deliver but sneered back eagerly. It charged up with energy once more, and you realize then the reason the type-matchups changed was to aid his own attack. The Malamar forcefully plummets into Hedwig’s body with a Superpower, squishing her between his gargantuan body and the cracked walls. The dark aura flashed in streaks as it amplified to indicate the Malamar’s continuously increasing strength.

Meanwhile, Myrtle found the Dusty Grey Stone in your backpack and ogled it viciously. She felt a strange presence inside that was calling out to her, beckoning to be released. The stone started glowing in her hands lightly, growing hotter in her hands as it did. She wanted to call Keith’s attention to it.

“Then use your Shadow Blast, and follow up with Venoshock!"

Another dark swirl of energy coalesced in the Crobat’s wings, this time of a darker energy than before. Hedwig’s eyes could even be said to have turned a shade darker as she blew a pressurized ball of air towards the Malamar, dark Shadows swimming across its surface which exploded in a Blast of howling winds and razor-sharp gusts. The attack was a supper-effective hit, regardless of the current type-matchups - and even lucked out on landing a critical hit - but the Malamar was not out of it yet and gave a monstrous cackle after returning his focus to the Crobat. It charged up another attack, Superpowered energy shaping its aura once more. It charged with near-explosive strength towards Hedwig, trapping her in his path as his tentacles wrapped around her body and slammed her hand against the ground, before trampling her with his sizable weight. A mall scare came over you as it dawned on you that Hedwig could no longer effectively move. Despite her increased powers, strength and level, even she succumbed to the ghost child and his Malamar’s tricks.


Hedwig the Lv.100 Crobat
0% KO’d

A small glimmer of hope came when the giant squid vomited more purple goo from its stomach, Toxic’s second installment having taken effect with a more potent poison, though it was still not enough to knock it out.


Lv.50 "Mega" Malamar & Lv.??? Ghost
48.5% & 100%
+1.5 Atk?

Myrtle called for your attention as well. The stone in her hand was now burning fiercely in her hands, a strong light coming off of it as sounds of cracking stone could be heard. The Dusty Grey Stone split in two along a cracked seam, revealing the stone’s inner sanctum to be of a beautiful and rare crystal. A single shard dropped loose and bounced with a slow ringing rhythm against the floor. Myrtle’s focus was now nearly completely on the strange crystal, and a gut feeling told you of its power.

What do you do?


Fortune Teller’s Tent
Meetan: ~ last update


The Ghost Train
Fishyfool: ~ last update


Lil’twick:
Your plan had failed and the grey hand was looming closer with its grasp. You quickly called forth your Litwick. "Wisp! Use Haze now!"

The Liwick puffed his cheeks and blew a vast and cold mist that immediately obscured the space between you. You tore off your mask and threw it towards the hand, then grabbed the Hex Maniac by the hand and sped off in the other direction. The grey hand lurched forward and took a hold of the discarded mask mid-air. Its fingers twitched as it sampled what it had taken, stopping dead in its tracks before the sight of it disappeared in the Haze while you distanced yourself. You explained your plan to your ally. Perhaps if he couldn’t foresee the location of the Watchers, he could still lead the way with his psychic vision, believing the channeling of his spirit may grant him vision on the field. The two of you threw yourselves past walls and ruins one by one as you inched deeper into the labyrinth to get away from your attacker, the Haze creeping up as it expanded amongst the corridors and tunnels.

Eventually, when the two of you believe you’ve gained enough distance, the Hex maniac stops to rest against a wall, allowing you to catch your breath as well. The Hex Maniac pants in between his breath, as he finally manages to try and talk again. “I… can’t,” he stopped to take in another lungful of air, “see what’s ahead. It’s not like…” he pants, “I have some sudden psychic vision of what’s to come.” It would seem this plan was going to fail as well. “But,” his mischievous grin returned, “…I do know the lay-out of this place somewhat, even if I can’t see the Watchers.” He clasps your hand and pulls his face uncomfortably close to yours again. “Come on, I know where we can go,” he pulls you further along. “I don’t think the Watchers use sight to track people, they’re more like sharks who can sense a presence, but the Haze. I can sense it obscuring the vision in this area, even if only slightly.” You were pulled around a corner where another grey hand loomed up ahead, inching closer ever so slowly. True to your command, Wisp expelled another blow of mist to veil your position. “This way,” the Hex maniac pulls you in a different direction.

The plan was working, if only slightly. The presence of the Watchers was growing as more and more seemed to crop up each time, but with Wisps’ Haze and your spiritual guide leading you, you wormed your way back and forth between the corroding walls and ruined temples, escaping their clutches by an inch of a hair each time. (Player is free to describe these details somewhat)

With your back against, a wall, the two of you had to stop for breath again. The Hex Maniac leaned his head around the bend to look up ahead and cursed under his breath. He whispered to you to use Haze again, and after doing so realized why. The spiritualist crept away from the corner back to you, and a dark looming figure floated past you gently. He placed a finger against his mouth to urge you to be quiet. The Watcher wasn’t more than a few feet away from you and good easily grab a hold of you if it wanted to. You were urged to back away slowly through the mist, when you were stopped once again. Up ahead in the other direction, another Watcher loomed as it neared you. You were trapped between the two it seemed. The Hex Maniac muttered a bit under his breath, then took you by the hand as he led you back the way you came from, in exactly the opposite direction you needed to go. You slowly snuck past for a while, then suddenly sped off around corners and bends, following your guide.

You came upon a church of some kind, a basilica more precise, ruined from top to bottom in a decaying fashion that looked like a feather’s touch might make it implode. You were urged to get inside as behind and to both your sides you saw multiple Watchers hovering gently above the ground and converging to your location. Inside the church, a tattered display of dust and light spilling on rotten wood and chipped cobblestone, the Hex Maniac led you to the basilica’s staircase that spiraled with a narrow corridor to the highest tower. The staits were as corroded as the rest of the land and you had to be careful about your steps to ensure you wouldn’t fall as loose pieces of stone crumbled away under your foot.

Once at the top, you find out why the Hex Maniac led you to this location. It was single-handedly one of the highest vantage points you could have of the area. There was a small balcony surrounding the top, granting you a bird’s eye-view of your surroundings in all directions. As far as you could tell, you were dead-centre in the labyrinth, having come half-way on your journey. The small troupe of Pokémon you saw before were close now than before, and not too far off in the direction you were heading; towards the citadels’ temple that supposedly held the key to your escape. But wherever you looked, you couldn’t see it yet. Below, you could easily make out passageways you could take, and the dense presence of the Watchers and their surveilling path, thickest at the borders of your basilica. Other churches, temples and synagogues sprouted from the ground in half-erect fashion, each carrying its own towers.

You had come halfway so far, and could use this break to plan the next leg of your journey. You have a view of the maze-like structure of the city, enough to remember one or two paths you could take to the other side, but not enough to be able to remember every passageway. There are also other buildings you can use to hide in or traverse towards somehow if you need. You also have a small sense of the paths the Watchers use in their surveillance, in case it helps. Enough to avoid most, but not all of them, and the many that surrounded your current building would not allow you to escape without being detected by at least one. Wisp can continue using Haze but he might run out of breath at one point, forcing you to come up with a second strategy in case it would be needed.

What's your plan?

The Hotel
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Last edited by Ex-Admiral Insane; 01-04-2018 at 10:25 AM.
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