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Old 09-28-2017, 11:19 AM   #25
Ex-Admiral Insane
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(Quick Reply, because, puzzle.)

~Please reply in Slategray~

The Park
Funhouse
Missingo Master:
You assess your situation of the doors’ clues, alongside the girl’s blundering reveal of where she was. “Dar-, dar-, dar-,” you contemplate the wordage. She was about to say something else first. “Darumaka?” But none of the doors portrayed a Darumaka it would seem. Meowth is only agitated further by this fact but you try to relax him, reasoning that there must have been some sort of inverse logic hidden within the clues. You go over the Pokémon one by one; Lapras and Feraligatr, two Water types which might have a connection with squids, had nothing else about them that would strengthen this conviction. You forego these choices for now and move on to the others such as Marowak, when Fang indicates the door with a picture of himself.

You mull over the numbers momentarily and figure out that Carnivine’s inverse number, so to speak, would have come up as the index for Darumaka. And the ghost did indeed reveal something along the lines of Dar-. Reasonably, one would expect that such a clever solution may indeed have been the key to all of this (if only your updater really could make something that clever).

First things first, your reunion with Meowth. Quite a few Pokémon have exhibited a reluctance to being confined in a Pokéball, and Meowth was exactly one of them. However, in a situation such as this, he would be willing to forego his uneasiness if it meant using a cheap shortcut to bring you two together. You hold out Meowth’s Pokéball, a rare occasion for you, and recall the Pokémon to safety. It was unsure if the ball’s light was affected by the shifty gravity of the room, and the beam of light did indeed move slower through the air than usual, but the red shimmer remained nevertheless straight and on target. Within seconds Meowth’s body was covered in a red veil and disappeared into the Pokéball’s shine, and finally the confines of the Pokéball itself. Success!

Next would come the door itself. The white door with the Carnivine phantasm on it opened easily on touch. Within, you saw a screwy staircase that went down, or at least it seemed to go down. Once through, you realise it was moving up, where it toiled around itself and recoiled back, past the door and into the wall behind, parallel to the door. The door behind you shut with a jingle, and a soft green light pervaded the room. An image on the door revealed itself like the ones before, baring a resemblance to a Leafeon. The door, if you would try, was locked.

“You can’t go back through a door if you just came out,” the girl’s voice explained with a giggle.

The staircase, as screwy as its hairpin structure was, didn’t knock you off when traversed. Instead, you found that each tread by your feet, clung to the disorderly steps. Gazing through the green-illuminated room, you see the same polyhedron sphere floating in the centre of the room. The wall to your left exhibited the familiar sight of the Ekans’ head. All the Carnivine door had managed to do, it seemed, was move you to a different plane.

Looking around, you had three doors to choose from. Well, two technically, as the door you had just come through, marked by a Leafeon, was locked. One other door floated ever so slightly off the the centre of the floor, while the last hung above you upside-down. Another staircase in the form of a loop could theoretically take you there, assuming the gravity would shift once more as you moved. Their icons were a Slurpuff and a Weezing.
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