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Old 06-19-2017, 05:30 PM   #41
Ironthunder
The Uncultured One
 
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Round 8: Insert title here, it's late.


And after a prolonged break, the battle recommences, with EK withdrawing the Grimer in favor of a spikier friend, Ilyn the typechanged Cacnea arriving on the battlefield.

Spoiler: show
Cacnea (Grass/Fire): Cacnea are covered in spikes. Therefore, those who attack them with physical attacks will take roughly 25% recoil damage (unless they are particularly hard bodied) and their Needle Arm attack is more effective than normal. Being native to the desert where Sandstorms are frequent, Cacnea are immune to the effects of the attack and can see through them easily. They fight more enthusiastically in sandy or dusty areas. They can see in the dark. They are capable of standing very still, making them difficult to detect if the opponent does not have good night vision. Their Ingrain attack heals more health than usual, their draining attacks are more effective than normal and they gain greater benefit from both sun and rain than other Grass-types.

[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.

[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.


Struggling against the paralysis, the Slowpoke attempts to unleash a wave of its Psychic energy, but the electrical lockup keeps it trapped within its own body, the Water type loosing a dejected moan as the insidious plant tendrils wrap around it, the Leech Seed taking hold over the stupid Psychic. Following up on this, the Cacnea lets out a hollow chuckle as it summons an orb of green power, the Energy Ball flying through the air and slamming into the Slowpoke, freeing it from paralysis, if not the sinister vines. Forcing its freshly-freed head through an opening, Dipshit opens its mouth and lets out the mother of all burps, an unholy Belch causing both trainers and the ref to recoil as the Poison bubble explodes into the Cacnea's face, sending it reeling from the blow and the stench! Alto, what the fuck do you feed that fucker?

Summary
Both sides took a rough beating this round, with Dipshit sliding into the second third while Ilyn approaches that same waypoint. Both are good for two, Dipshit is cured of paralysis, but he's trapped in the Leech Seed and is still badly poisoned, with under half its Poison left.
__________________
Spoiler: show
Squad summary here.
TL3, 129.5 TP, 37 KOs, 3 SP
C grade ref.

WF quest log here.

FB stuff here.
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