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Old 05-03-2017, 12:30 AM   #96
Miror
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Given all the legend challenges going on and more and more of the different picks coming to the forefront, we found a few more Legendary SCs that needed some more love. And so, for your potential whims, here they are!

Spoiler: show
Uxie (Psychic): Uxie naturally levitates nimbly and quickly, able to maneuver in the air with ease. As the spirit of knowledge, Uxie will have a permanent boost of Cosmic Power, raising defense and special defense. However like other boosting moves, attempts to further boost its defenses will be reduced. Uxie's eyes never open, and as such uses its psychic powers in order to see the world around it. This allows Uxie to see through any illusions as well as not be affected by moves like Flash or Confuse Ray. Uxie is able to use Amnesia as an offensive technique, using it on a target to cause it to temporarily become stunned as its mind is forcibly cleared. Uxie's red gems boost its Psychic abilities, granting it much greater proficiency with non-damaging Psychic moves as well as a slightly higher offensive power with Psychic attacks.

Mesprit (Psychic): Mesprit naturally levitates nimbly and quickly, able to maneuver in the air with ease. As the spirit of emotion, it is not affected by any mind altering attacks, and will remain calm in any situation. When using its own versions of these attacks, they are more effective than normal. Mesprit emanates a caling aura, and any Pokémon that comes within five feet of them will experience a significant drop in their offensive stats. Mesprit is a mischievous Pokémon, using its cuteness and playfulness to distract the foe and strike. Any attacks involving deception or distraction will be more successful. Mesprit's red gems boost its Psychic abilities, granting it much greater proficiency with non-damaging Psychic moves as well as a slightly higher offensive power with Psychic attacks.

Azelf (Psychic): Azelf naturally levitates nimbly and quickly, able to maneuver in the air with ease. Due to being the spirit of willpower, Azelf will endure for one round after it should have been KO'd. Due to its determination, it is unaffected by fear or intimidation tactics. Azelf is a powerful being, with its offensive boosting moves' potency being increased. Azelf is able to manifest its powerful will through its offensive Psychic techniques, with the attacks having stronger knockback than normal. Azelf's red gems boost its Psychic abilities, granting it much greater proficiency with non-damaging Psychic moves as well as a slightly higher offensive power with Psychic attacks.

Manaphy (Water): Manaphy is the spirit of the sea. It can maneuver in the water as well as the best of fliers and levitators can in air, able to propel itself in any direction quickly and with ease. When on land, it levitates a few inches above the ground and is decently agile. It can restore health from clean water or rain once per battle using a move, restoring up to 1/4th of its maximum health. Manaphy is born with a wondrous power that lets it bond with any kind of Pokémon, making moves like Charm and Confide much more effective. Heart Swap, as its signature move, uses far less energy than normal. Manaphy is more adept at using its Acid Armor technique to hide in water than other Pokémon.

Cobalion (Steel/Fighting): The leader of the Swords of Justice, Cobalion is a powerful and imposing fighter. Its steely demeanor makes it impossible to scare or intimidate and it remains calm in any situation, making it resistant to mind altering attacks and leaving smaller or more timid Pokémon feeling uncomfortable in its presence. Cobalion's Roar attack commands the attention of its foe, no matter the size or state of mind, leaving any opponent caught off guard by the sound. Its skin, despite being soft to the touch, is strangely hard, granting it a slight resistance against physical moves. Its Sacred Sword technique is 20% more powerful than average.

Terrakion (Rock/Fighting): The strongest and sturdiest of the Swords of Justice, Terrakion is a powerful force of legends. While somewhat vulnerable to rage-inducing moves, it gets double the boost from them. Terrakion has agility that belies it size, allowing it to change direction with ease, even when charging. Its charging moves are 20% more effective than normal, and it is able to break through protective barriers. Terrakion is fairly resistant to physical strikes, and only powerful physical attacks will deal noticeable damage to it. Its Sacred Sword technique is 20% more powerful than average.

Virizion (Grass/Fighting): The most elegant and graceful member of the Swords of Justice, Virizion is an agile and swift fighter. Virizion's movements allow it to be somewhat more evasive then normal when attacking, and its delicate but sure-footedness afford it a strong resistance to both the damage and buffetting effects of wind-based attacks. This also makes Virizion extremely difficult to knock over or move around against its will. Its horns can extend much like Gallade's arms to be used in slashing or cutting attacks. Said attacks get a 20% boost to their power, including Sacred Sword.

The new SCs will be put into the SC errata following this post.
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