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Old 04-18-2017, 04:34 PM   #1
Raves
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Bedlam Ridge (Free For All Zone)

BEDLAM RIDGE
The Temporary City Zone

Goldenridge City was founded over two hundred years ago as a result of the discovery of gold and other valuable minerals nearby. Over time the prosperous mountainside grew and developed, run by the Goldenridge Council, a quintet of like-minded individuals who sought to expand and grow the city with the riches within the open quarry mine. All was well and good, and the city seemed poised to become a central hub of trade within the region.

Alas, all good things come to an end, and the talons of Mammon would touch the hearts of the council. Debates on the use of the wealth soon led to infighting, and inevitably the scuffle led to three of the five laying in a pool of their own life oil. The surviving two fled to their own wards in Goldenridge, and the vacuum of power was never filled. Without the council to direct the laws of the land, the city descended into anarchy and riot.

The citizens who never fled found themselves trapped in the midst of a great turf war between two main factions: The Shells, outcasts of a sector of Team Rocket who reneged on the criminal group to strike out on their own, headed by Marquis Rigel von Argentus, one of the two surviving council members who bloodied his hands on his fellow peers. The Ribs, common thugs who revelled in the sudden turmoil and turned to hooliganism and looting, building their own fortunes off of others, commanded by a female known only as Piper.

The Goldenridge Marshals are the struggling police force trying to bring both the Shells and Ribs down, and restore order to the city under the orders of Lieutenant Kyle Vicefeder, who made the grisly discovery of the fall of the council. Elsewhere, the local population struggle with life under the chaos, be it theft from the Ribs, extortion and conscription from the Shells or trouble from other menial crooks seeking profit and fun in the decaying city now known only as Bedlam Ridge.

Will you be the one to join the fight against the gangs, or will the temptation of culture sway you to try and contribute to the conquest of the city by the Shells or Ribs? Or perhaps you may simply want to try and find fortune wherever it may be, one thing is for certain: You'll be in for the ride of your life, here in Bedlam Ridge.

Areas:

Marshal's Headquarters (Marshals): Situated in the relatively stable north, the headquarters of the police force is a large compound with tight security, home to the Goldenridge Marshals in their fight to restore the name of Goldenridge to bedlam. The force has recently started a campaign against the Shells and Ribs, seeking to push them out of the city once and for all, and are willing to accept mercenary support from trainers willing to help out in the fight. The reinforced location seems to be more attractive to pokemon who enjoy a sense of justice and honour. Reply in Silver.

Crystal Grove (Neutral): The upper-class section of the city has escaped most of the havoc that has plagued the others, due to its relative proximity to the Marshal's headquarters to the north-east. However, the southern end has seen some raids by the Shells, and the nobles have been troubled by their increased activity, and would be willing to allow those they deem worthy to help put an end to the rabble. The grove's natural plantlife and suburban gardens seem to attract forest pokemon more often than other sections. Reply in Magenta.

Crimson Sanctum (Shells): The once tranquil and revered Chalice Sanctum was conquered by the Shells when chaos erupted, and the cathedral sector is now under their iron grip. Located to the south-west, the expansive building complex is now a stronghold of the group, who seek to swoop into the vacuum of power and place their leader as undisputed Grand Duke of Goldenridge, at any cost. Their ruthless nature and determination means trouble for those who would cross them, but for those who wish to make something out of their deeds would be rewarded well. The link to the old Rockets means that some of the more dubious pokemon hang around the sanctum. Reply in Scarlet.

Bedlam Quarry (Neutral): Hotly contested by both the Marshals and the Ribs, the Goldenridge Quarry is the source of the gold and minerals that gave life to the town, and as such is highly valued as a source of funding for all groups. Found in the north-east, the open-cast mine goes deep into the mountainside, and there are still riches to be found as long as one is careful given the turmoil within. The miners have since fled, with only the foolhardiest and toughest remaining to maintain the machinery and extract minerals. The mountainous terrain is a haven to pokemon who enjoy the rocky locale, and there have been sightings of greedy pokemon too. Reply in Beige.

The Ribcage Mall (Ribs): To the south-east, the once-gloroius shopping district has all but collapsed into a hoodlum's haven of cracked windows, spray paint and the very home of the rebellious Ribs. Many of the stores have been long ransacked and looted, and the very air around the location is one of unease, with each corner potentially hiding a thug ready to leap out and rob you in broad daylight. The Ribs care not for domination and running the city, but rather see it as their playground and wish to expand into other locations, at the behest of their boss. Those who wish to try the life of a street gangster would do well to check the area out as they are always welcoming to new members, though crossing them will leave you in a sticky situation. Despite the state of the place, many urban pokemon have made the mall their home, enjoying the organised medley of craziness. Reply in Cyan.

Shanty Heights (Neutral): As with any city, upper and lower class are divided, and to the unfortunates of the Shiny Heights sector to the south, the Shells and Ribs have made the location their battleground. Stuck between a rock and a hard place, the people of the christened Shanty Heights struggle through life, trapped on all sides with their lives and livelihoods at stake, whether it be from the ruthless Shells or the rascally Ribs. What they do possess is companionship, and a yearning to flee the city as refugees, and will be willing to give whatever it takes to ensure their freedom from the bedlam. The pokemon who call Shanty Heights home are those who possess what the people do not: Freedom of movement and little worry for the battles around them. Reply in Violet.

The Bastion of Vacuous Dreams (Neutral): The centrepiece of the city located fittingly in the middle, the Bastion of Dreams was the main government building, stretching into the skies, and where the Goldenridge Council met their bloody end. The enormous structure yet stands, but no side dares to contest for the obvious vantage for fear of what lies within. Legends state that the building was constructed above and around a shrine to a creature of unknown origin said to sway the minds of those who happened upon it. As a result, it is largely abandoned, and many of the valuable documents within are up for grabs, though rumours have it that the final survivor of the council resides within, watching the world crumble around her, with an enigmatic force keeping her safe. Even the deities know not what pokemon are brave enough to reside within, but one thing is certain: those who have ventured in...have never emerged again. Reply in Dark Green.

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Zone Rules/Guidelines:

1: Bedlam City is first and foremost a free-for-all thematic zone, which is to say that anyone can participate and anyone can update. In the interest of fairness, however, each updator is given a soft limit of TWO adventurers to administrate (This rule for the time being is on hold to allow other adventures to begin moving, if the current updaters feel they can take on more). This is not a hard limit, and if there is a dearth of updators to adventurers, then you may take on more.

2: Due to the volatile situation within Bedlam City, the league has stipulated any pokemon found within native to the Alola Region are to be granted Capture Protection status, prohibiting trainers from obtaining any pokemon from generation 7. Alolan pokemon may still be encountered, so heed caution. This stipulation will be lifted once we as a community have developed FB to the point where gen 7 is formaly introduced. Think of this as a picture of a delicious cake. Gen 7's been introduced, so gen 7 pokemon may be caught in the zone.

3: For those updaters there who wish to discuss the direction and scope of the zone, contact me, but take into consideration that the adventurer's path is ultimately in YOUR hands. Given the potential of story development across the city, finished adventures may lead to changes within the zone that may affect other adventures, but the zone, above all else, is for the enjoyment of the public. Anything that may encroach on a partial Henderson on the Henderson Scale of Plot Derailment is perfectly acceptable, as long as that partial Henderson doesn't grow into a full Henderson.

4: With regards to the above rules, do as you wish and have fun.

Last edited by Raves; 05-10-2017 at 07:53 PM.
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