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Old 04-06-2017, 05:35 PM   #6
Ironthunder
The Uncultured One
 
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Join Date: Nov 2014
Location: Getting train rekt
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Round 1: And here we go...

The sun is pleasant across the clearing atop Mt Moon, as the referee strides forth from the caverns to the open crater. Awaiting his arrival are the other trainers. On one side, the standing Water GL, Austo, although he seems to have brought a drier squad this time. And upon the other side of the field, the infamous Zelphon, Fairy GT. Upon a motion from the referee, both trainers unleash the contents of their balls into the arena, revealing their choices: Tunga the Lickitung and Brandr the Ralts for Austo, while Zelphy opts for Jasmine the Joltik and Buttface the Snubbull, who growls angrily at the referee as he remembers him from a past battle where he was terrorised and bested, before returning his focus to the match at hand.

Spoiler: show
Lickitung (Normal): Lickitung have long tongues, which can extend out to eight feet to hit enemies. Any attack a Lickitung does with its tongue deals x1.1 damage, with a 10% chance of paralysis.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.

Ralts (Psychic/Fairy): Ralts's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. Teleporting also requires slightly less energy.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.


Snubbull (Fairy): Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.

Joltik (Bug/Electric): Joltik's extremely small size make them difficult to spot. This makes them somewhat weaker to physical attacks and makes their physical attacks somewhat less effective. Joltik, however, have the special capabilities of any other Pokémon and are extremely nimble climbers that can climb sheer surfaces, allowing for other forms of attack and evasion. Much like Ariados, they are able to travel using their String Shot, which is slightly charged with electrical energy and can do slight electrical damage on contact, and will be more effective than usual.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.


And with a wave from the referee, the battle commences, with Tunga staring off into space like the dipshit his species is known for being, the bout of Amnesia providing some form of mental buffer for the Normal type. Meanwhile his friend Brandr starts with some more tricksy plays, levitating the Joltik with his Psychic powers! The Joltik has other ideas though, and attempts to create a Substitute while in midair, with both the Joltik and its Substitute ending up struggling in the pool as a result of the maneouvre! In the meantime however, there's been no focus on the Snubbull, who breaks Tunga's absent-minded moment with a Low Kick that sends the hefty tongue monster crashing to the ground!

But that's not the end of the fuckfest: On the contrary, it's just beginning. Quickly rising to his feet once more, the Lickitung lashes out with its tongue, binding the Fairy and giving him a good ol' fashioned Wring Out, like he's a wet towel. Not sure on that, I think wet towels look better and they sure as hell smell better. Anyway, now the Ralts is turning to focus on him as well, unleashing a Synchronoise that tears through the minds of all battlers, the shock causing the Lickitung to release the Snubbull, despite Tunga not receiving all too much damage from the assault. This is all the chance the Snubbull needs, spinning on the spot to unleash a spoopy Shadow Ball at the Ralts, who squeals from the super-effective hit! Meanwhile, the Substitute still sits in the pool, unaware of what's going on around it, as the Joltik scrambles to escape a watery demise, forgetting about attacking as it just about manages to get out of the pool in time for the round to be called to a close, but this matchup is far from over...

Summary
Everyone took a hit, with Jasmine being barely into her first third compared to everyone else who is progressing swiftly through it. Buttface is at about half Ghost and has plenty of Fighting left, Jasmine's soggy and has a sub up, and Tunga's got a hefty SpDef boost for the foreseeable future. All are good for two.
__________________
Spoiler: show
Squad summary here.
TL3, 129.5 TP, 37 KOs, 3 SP
C grade ref.

WF quest log here.

FB stuff here.
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