Thread: Member Arenas
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Old 01-06-2016, 04:57 PM   #2
Chiko
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Join Date: Sep 2013
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>Should post this here
>Will do so

Arena - Mount Panorama:
Spoiler: show
Mount Panorama (Advanced/Outside): Welcome, one and all, to the premier racetrack of Australia known as Mount Panorama. Built on top of a mountain, this circuit has quite a complex layout of twists and turns. Fortunately for the referee, you get to ref each section potentially as the Pokemon get teleported to a RNG-selected section of the track (excluding Pitlane) every 5 rounds starting from the Main Straight, those sections are as follow (after a bit of rules and such):
Standard Time and Weather Setting: Noon and clear weather
Optional Rules: (Night/Dusk/Dawn) and (Stormy/Rain/Fog)


Note: Unless the asphalt is broken (Which would take a heavy Fighting move, a DC-EQ or a heavy Steel move to do so) or the Pokemon are both on a patch of grass, Non-DC EQ, Bulldoze and non-Magic!Variant rock moves will be unusable throughout the whole track due to the asphalt that the Pokemon stand on. Pokemon will be teleported to the next track section as the round ends before you're due to start on the next section. Natural Gift is Ground-typed throughout the whole arena and Nature Power becomes Thunderbolt due to the cars who usually race here being lightning quick.

Main Straight:
Spoiler: show
Where the main show, the Bathurst 1000, finishes and ends. This is your typical main straight with pitlane to the left as the Pokemon face west just like the racers do. Of course, this is also where the majority of spectators for this glorious battle are positioned and boy, are they noisy. The flag waving, shouting, cursing and fun crowd are so noisy that Fairy types feel frightened, Psychic types struggle to think and sound-based moves get drowned out making them effectively useless at range. The ground the Pokemon will be standing on is asphalt although there is little grass on the right (So little that it merely becomes an aesthetic thing). It is roughly 400M long and is as wide as three V8 Supercars. The barricade on the crowd's side is indestructible, however, it is destructible on the pit-side but it takes at most 1.5 HBs of damage to destroy and make pitlane able to be entered. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.


Hell Corner:
Spoiler: show
As you get further away from the noisy crowd your Pokemon feel a bit more at ease with the effects of the spectators only being half as potent as they are on Main Straight. There is much more grass here making it possible to actually use Eqs and the likes if both Pokemon are on the same bit of grass, with the grass being at least 5M near the pitlane exit and at the tirewall (which is indestructible) of Hell Corner. As you turn left, you enter our next section, that being Forest Straight. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat. You find the exit of pitlane here, however, it is blocked off.


Forest Straight:
Spoiler: show
You now near the mountain but you still aren't there, Pokemon can see part of the massive "Mount Panorama" sign etched into the mountain and this boosts their enthusiasm as they prepare to take on the perilous mountain ahead as well as being further away from the crowd making their effect only being a quarter as painful to bare with. The grass to the left is as long as Forest Straight (which is approximately 1200M) and at least 10M wide, whereas the grass to the right is the same length but only about 2M wide. The barricades on both sides are indestructible. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.


Griffins Bend:
Spoiler: show
Congratulations on making it to the start of the mountain! Here at this hill turned right-hand corner with yet again indestructible barricades on each side, the crowd is minimal therefore making them have no effect on the battling but you aren't out of the woods yet as the trees surrounding you on both side make moves using sunlight have twice the charge time due to the shadows of the trees blocking the sun quite a bit. Due to this being a right-hand hill, there is a elevation difference on the right which brings Pokemon up in elevation causing them to have a better view and aim of their opponent if their opponent is on the left, the opposite is also true with Pokemon on the left having a hindered aim and view of their opponent. The Pokemon now cannot see the Mount Panorama sign and therefore have their boost taken away. The trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales.


The Cutting:
Spoiler: show
The Cutting, a place where one of the most controversial moves made in sport happened which cost Marcos Ambrose the championship due to Greg Murphy, this is how some view what happened and I, Chiko, am one of those people. Enough about things which may have happened though, we have more important things to talk about! The trees still have their hatred towards sun-based moves and elevation is still a thing although the Pokemon on the left has the elevation advantage this time. Like always, the barricades on both sides are indestructible although the trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. Pokemon start to face east a little bit.


Quarry Corner-Start of Skyline:
Spoiler: show
Contrary to the name, there is no quarry in sight however this is one of longest points of the track for the battlers and is full of twists. Once again, the trees are doing their job of saying no to the sun, however, there is now a sign near the start of this section which may be brought down, potentially onto other Pokemon, this takes a sturdy projectile attack to do so such as a Flash Cannon. The twists and bends give the Pokemon a somewhat sickening feeling and as such have their enthusiasm decreased. The trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. There are some grass patches here and there throughout this section, if a battler mentions a grass section they're right unless it causes a contradiction. Pokemon now start to face east more. The barricades are again, indestructible.


Skyline:
Spoiler: show
Welcome to the highest point of the track with it being 862M above sea level. Due to how far above sea level the Pokemon are, Water types gain a bit of homesickness and as such suffer a loss of enthusiasm where as Flying types gain an enthusiasm boost as well as wind-based attacks getting a 1.2x boost. There is a large patch of sand which can be used for Eqs and such to the right as the Pokemon now face east. The barricades are again, indestructible.


The Essess:
Spoiler: show
As you now zigzag down the mountain, elevation once more becomes a more noticeable difference with the Pokemon at the start of The Essess being higher up and having the advantage. The twisting and turning causes Pokemon to feel sick again and lose enthusiasm while battling. Indestructible barricades strike again.


The Dipper-Forrest's Elbow:
Spoiler: show
As you now dip and bob down towards a left-hander which will bring you to facing north, your Pokemon feel sick again and lose enthusiasm as well as the trees coming back to stop sun-based attacks. The trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. Like always, indestructible barricades on both sides.


Conrod Straight:
Spoiler: show
Now you face north with the wind behind you giving Pokemon a small speed boost as they feel ready to race to the finish line. This is the longest section of the track being roughly 2000M long and 2 V8 SuperCars wide. There is a large patch of sand at the end of Conrod Straight making Eqs and the like possible there. Like always, indestructible barricades on both sides.


The Chase-Murray's Corner:
Spoiler: show
At the start there is a small speed boost given to Pokemon due to them feeling like racing as well as sand behind and to the right of them. There are two pedestrian bridges overhead which may be brought, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. The start of pitlane is found towards the end of this section, however, it is blocked off. The crowd comes back into play with half their effect at the start and their full effect at the end of this section. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.


Pitlane (If You Can Enter It):
Spoiler: show
Just an ordinary pitlane with garages to the left if facing west, however, there are cars inside of these open garages which may be used in battling by throwing, hiding in/near, pushing Pokemon into them and exploding them. The minimum damage the cars can cause is Decent from Pokemon being hurled into their sturdy exterior, with the damage becoming Heavy if they're thrown and Extreme if exploded. The crowd have their full effect at the start and end of this section. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.
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