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Old 07-29-2016, 12:16 PM   #50
GX Prodigy
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Join Date: Oct 2014
Posts: 484

Trainer Name: GX

Trainer Level: 1

Record: Don't Forget
Wins: 3
Losses: 9
Ties: 0

Matches(In Progress)
Serebii Slot #1:
Serebii Slot #2: Omegagoldfish v GX
UPN Slot #1: RMG v GX
UPN Slot #2: GX v Trot
Gym Slot: TKF (GL) v GX
Tournament Slot: RMG v GX


Spoiler: show

Trance: Level 1 Male Drowzee

Species Characteristics: Drowzee focus on sleep-related attacks. Their Hypnosis, Dream Eater, and Nightmare attacks are more powerful than normal and will take effect more quickly.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokemon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.

Biography: N/A

No Sig

Hidden Power: Ghost

Item: N/A

Proculco: Level 1 Male Blitzle

Species Characteristics: Blitzle are brimming with electrical energy, often releasing small amounts through their mane, causing it to flash brightly. Their mane can be illuminated for a longer period of time, allowing them to illuminate an area much like an Ampharos. Blitzle, though quite fast, are not nearly as fast as their evolution, but somewhat more agile. When using Agility, they leave a trail of sparks, which do light Electric damage to anything that walks over or stands on them. Any attack they execute with their hooves is 1.1x as powerful.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.

Biography: Proculco's herd was a herd that prioritized power and speed. Rank and mating rights were determined by who could charge and trample their opponents. Even if two pokemon were the same weight, their boughts would last until one of them tired and his legs have out. Then he would get trampled over and lose. Because of this, Proculco trained and trained in the art of charging and trampling; however, because he was not the best at it, he traveled to look for pokemon that were, Rhyhorn.
While Proculco was on his journey, he stopped for a water break as he was tired from months of looking for a Rhyhorn herd. As he lowered himself and began drinking water, he instantly lost his balance and the ground shook and trembled with the force of 100 Earthquakes. Proculco somehow managed to upright himself and looked for the source. He would then see a Rhyhorn herd passing by and raced his way to the herd. He continued running with them and looked at the way they were running and noted that because they were low to the ground and that their heads were first, they did more damage when charging and were able to damage opponents slightly better than other pokemon. He would later talk to the Chief of the herd and ask for training. The Chief would eventually agree and train him in the way of charging. He would later leave the herd and return to his own with the power to charge.
Later on in his life, while Preculco was the Chief of his herd, he left on a journey to become a hunter. A hunter that specialized in Hit and Run tactics. Due to his spectacular speed and ramming ability, Proculco would overwhelm all pokemon on his hitlist with strong attacks and then darting away. This combo was done in a quick fashion that all one saw was the sparks Preculco left behind.

Signature Training: The Power to Charge!
Whenever Proculco uses a charging or ramming move, he lowers his head and body; thus, he accelerates faster. Because of this, these types of moves do 1.2x and require 10% more energy; however, due to his journey, Preculco's hoofs got battered and he lost his SC hoove damage. To add on to this, charging and ramming moves tire out Proculco more. As a result of his body being accustomed to charging recklessly, he can no longer use, Signal Beam Magnet Rise, Bounce, Double Team and Screech. In addition to this, Proculco's special attacks are 10% weaker.

Hidden Power: Ice

Item: N/A

Snipe: Level 1 Male Riolu

Species Characteristics: Riolu have an underdeveloped ability to sense aura. This gives them a vague idea of the opponent's whereabouts, making them more likely to hit a foe when unable to see it. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.

Biography: Despite his typing, Snipe like fighting from afar. He views it as smarter and cooler. However, Snipe did not have any moves to really take advantage to his likings. Because of this, he traveled a long way to find a pokemon that was well versed in special attacks. He would later find a Nidoking and Nidoqueen training their son in the art of special attacking. Once he saw this, Snipe told the parents about his feelings toward special attacking and they nodded in agreement in everything he said. Once he asked them to teach him, they immediately agreed to it. It took years for him under the training of Nidoking and Nidoqueen along with sparring with their son for him to finally master three moves; however, this did not come without a price.

Special Training: Sniping's My Game
Snipe is now able to use Flamethrower, Ice Beam, and Thunderbolt and has enough offtype energy to use each twice. Due to training with poison types, which resist fighting type moves, Snipe lever learned Close Combat, Focus Punch, and Sky Uppercut.

Hidden Power: Dark

Item: N/A

Lacero: Level 1 Male Sneasel

Species Characteristics: Sneasel can retract or extend its claws at will. When moving and trying to be stealthy, a Sneasel will retract its claws. When attacking or moving on slippery surfaces, they will be extended. Attacks made using its claws deal 1.1x more damage than usual. Sneasel are adept at hiding itself and can move completely silently. They are also very agile and adept climbers.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Ice]: Ice-type Pokémon are highly resistant to cold and fight more enthusiastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. If their STAB attacks have a secondary effect, they are slightly more likely to have their effects triggered. Their Ice type moves are significantly colder than those used by any other Pokemon, giving them a much greater ability to numb and slow the foe. In addition, any areas frozen by an Ice type will become sore even after the ice has been knocked loose, creating a painful area like Crush Claw does. Their chilled bodies allow them to create ice more readily than other Pokemon, significantly speeding up their Ice type attacks. Ice-types are generally sure footed and difficult to knock over, moving with ease across slippery surfaces and through strong winds and storms.

Biography: Lacero is a prideful, confident pokemon. Lacero never gave up in a fight. He's a cocky brat who thinks that he can do anything, anytime, anywhere. He never doubts himself and will never ask for help...or so he thought.
One day, he was out group of Sneasel in the forest. While in the forest, they spotted a gang of rebel Machops. The Machops spotted them aswell and started advancing. Lacero saw his friends trembling and falling to the ground wanting to run away and got pissed. He decided that he was not going to let any pokemon--legendary or common--push his friends around. He went up to the Machops and tried his best to scare them by bluffing with his normal cocky attitude. The Machops all smiled and started punching their hands. Lacero told his friends to run away and he decided to fight the Machops. He was destroyed and utterly beaten. He never gave in and the Machop continuously kicked him and punched him with all they had. He was losing consciousness fast and he eventually blacked out.
He awoke to see the machop huddled together in front of him. He tried moving and the gang saw that he was awake. He knew that his torture was going to continue and began to cry. That's when the Machop started to laugh and a Malamar came and scared the gang off. Lacero cried his eyes out and started pounding at the ground knowing how weak he was. The Malamar found him pitiful and was about to leave. Lacero begged for its training and the Malamar agreed. The Malamar taught it everything it knew about defending against fighting-types.

Special Resistance: Self-Defense
Lacero's training with Malamar dropped its fighting weakness down by one stage; thus, he is only 2x weak to fighting. Since he focused so much on defense, he is now no longer resistant to ice type moves because it's a defensive type and he was not trained on fighting defensive power.

Hidden Power: Fire

Item: N/A

Elite: Level 1 Male Starly

Species Characteristics: Starly are more effective in numbers. When battling alongside another Flying Pokémon, they gain a boost in confidence that gives them a boost in attack. They have exceptional eyesight and enhanced accuracy which is very difficult to lower.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.

Biography: Starly are known for their exceptional eyesight and enhanced accuracy; however, Elite stands apart from the rest. His parents wanted Elite to be the best in the clan. They wanted their son to be the shining star of the clan. They forced him to undergo training that would force his eyesight to improve. They never fed him. He had to go and fight wild pokemon and beat them for their food. They never showed loved to him. They isolated him from them and forced him to become a cold-blooded fighter that showed no remorse for his opponents. They never complimented or appplauded of him. They forced him to believe that winning was a way of life--not something to be congratulated-- and that losing was never an option. These circumstances would make Elite interact with plenty of pokemon. His eyes began to change in way that were unknown to him. He wasn't forced to take notice until he was cornered.
One night, Elite was out hunting for his own food as usual and found an Ursaring with some Oran Berries. This was a common occurence for him, and he began to fight the Ursaring. This Ursaring was unlike the other Ursaring he had faced before and he quickly found himself backed against a wall. He realized that he needed to give it his all, or he would die. He began expending more energy than usual and then he saw a blue point on the Ursaring. He used Aerial Ace to dodge and strike there and the Ursaring roared in pain. He would consistenly miss the mark but when he hit the point, there was an obvious difference in pain. He would continue aiming for that point, and he eventually defeated the Ursaring. He knew his eyes were different. He knew his eyes were strong. He knew that he was powerful.

Special Training: All Seeing Eye
Elite subconsciously puts energy into his eyes and can now see the weakspots of pokemon. Due to the his natural and enahnced accuracy, he has a 25% chance of hitting that weakspot and deal 10% more damage and any defensive boosts will be disregarded. Because of the energy he puts in his eyes, he loses light energy at the end of every round.

Hidden Power: Ground

Item: N/A

Metus: Level 1 Male Totodile

Species Characteristics: Totodile are the slowest of the Totodile family, but the most agile. As alligator Pokémon, their biting attacks are 1.1x more powerful. However, their jaw muscles are meant for clamping down, not opening up, so most Pokémon can easily keep them shut with their own hands. In wet arenas, the air holes on their snouts allow them to stay almost completely submerged while being able to see above the surface. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.

Biography:Metus wants to be the strongest water-type pokemon in the world. He knows that he's weak to two types, Electric and Grass. He believed that he could become stronger by strengthening his jaws as they were already stronger than most pokemon. He practiced putting electric energy into jaws to try and paralyze his opponents and even tried using fire energy in an attempt to burn his opponents; however, he would always fail because the process just drained him too much. He decided that he would try to limit his weaknesses instead.
He tried to be like grass pokemon as they resisted electric types, but he hated them. They were too peaceful and serene for him. Metus was a pokemon that instilled fear into others and he could not stand trying to control his inner-beast and become graceful like the grass-types. He decided to take a complete 180 degree turn and hang out with some fire-types and learn some tricks in defeating the grass-types. He had a lot of fun releasing all of his water and inner-beast; however, the fire-types could not keep him in check and booted him out.
He was depressed and alone looking at the sky. Then out of nowhere, a beam of condensed dragon energy was shot down from the sky and tried running away, but was eventually caught. He found himself distorted and was in some kind of space. He cringed in pain and cried out for help. Then he was frozen and so was everything around him. He saw a figure advancing toward him and he only felt dread, sorrow, fear, and despair.
Palkia then appeared. It wasn't mad but instead remorseful. Palkia believed that no one was in the area when he shot the Spatial Rend, and expressed great remorse. Metus was extremely humbles by the legendary pokemon standing before him and apologized himself for being in the area. He told Palkia that it didn't need to apologize. The Palkia was amazed at the gratitude and asked Metus what he wanted. Metus explained his troubles and Palkia smiled. He tapped Metus on his head and transferred some of its energy into him.

Special Training: Type Change (Water/Dragon)
Metus has the extra type Dragon added to it due to reasons specified above with all of the regular characteristics, strengths, weaknesses, and resistances. He has learned the moves Dragon Rage and Dragon Rush. He is only .5x resistant to water and no longer resistant to steel. He is also still 2x weak to grass. Due to his change in type, his body forgot how to perform Thrash, Superpower, and Hydro Pump. The yellow patterns are now dark blue while the spikes are now an extremely dark red. All other colors remain the same

Hidden Power: Fire

Item: N/A

Impetus: Level 2 Male Cranidos (Uplevel)

Species Characteristics: Cranidos' extremely hard and somewhat pointed skull gives them a 1.1x boost in head-based attacks. However, Cranidos are neither fast nor agile. Being fossils, their Ancient Power attack will boost slightly more often.
[Rock]:Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate them.

Biography: Impetus always loved to smash heads with the other boys of his clan. Clasing heads was a battle of dominance and those who lost were labeled as weak. Impetus chose his opponents wisely; thus, he never lost. Knowing that he wasn't the strongest in the clan, Impetus never tooted his own horn but was very cocky and confident. Although he was content with being labeled as one of the strongest in the clan, he refused to stop training as he wanted to be the best of the best. He set off from the clan and into the wilderness to become the best of his species.
On his journey, he had to fend for himself. He had to kill for meat and stalk for berries. His pointed skull gave him an advantage over some predators and made catching prey an easier task; however, he still lacked power. He needed a move that would make his head feared. He was already aware of the move, Head Smash, as his parents used it all the time in the clan to fight off predators, but it was too slow and not very protective. He tried making his own special move.
Impetus started focusing rock-energy all around his body to increase his power, speed, and agility for a short amount of time. Then once completed he automatically rams himself at full speed into the opponent or object. Impetus tried this idea and failed most of the time. Half-way through, he would always run out of energy. He decided that he had to make it an all-or-nothing type of move. He started epending massive energy, so much that the energy surrounded him completely and pushed back plants, debris, and other loose objects. He then rammed into an object and gave catastrophic damage to it. He would later work on polishing this move and eventually perfected it.

Special Attack: Smash Charge (Rock)
Impetus roars and expends an extreme amount of energy, so much that brown rock energy surrounds him completely which makes him faster and more agile to perform the move but not for the round. Then Impetus charges extremely quickly at the opponent or object and crashes straight into them. The smash creates a loud medium-scale explosion on contact, sending the opponent flying a couple of meters which has a 60% to cause severe confusion. Softer pokemon will only take major damage as their bodies somewhat cushion the blow, and they will only be blown away a few meters. Due to the sheer recklessness of this move, there is a 25% chance of Impetus suffering from mild confusion from the aftermath of this

Hidden Power: Flying

Item: N/A

Caster: Level 2 Female Misdreavus (Uplevel)

Species Characteristics: Misdreavus will usually stay in the ethereal state but can switch to solid or invisible if required. Misdreavus levitate by default but have a lower flight ceiling than most levitating Pokémon and are not particularly fast. They can be poisoned.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves

Biography: N/A

No Sig

Hidden Power: Fighting

Item: N/A

Iugis: Level 1 Male Drilbur

Species Characteristics: Drilbur dig like a drill using their long, pointed, shovel-like claws. They can dig quickly and easily through almost any type of ground even through some hard, typically impenetrable surfaces like concrete, though this will be more difficult and take more energy. Their tunnels are also sturdy, and, if desired, can be made so they do not collapse after being dug. Their claw based attacks deal 1.1x damage.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.

Biography: Iugis is a hitman that specializes in hit and run tactics. He cleverly attacks and digs a series of intricate tunnels to escape. However, he always has trouble eliminating Water and other Ground-types. He would eventually train and come up with a way to deal with them.

Signature Attack: Forest Claw (GR)
Iugis channels grass type energy into his claw and jabs it into his foe. This move does significant damage for significant energy and can only be used twice.

Hidden Power: Grass

Item: N/A

Muta: Level 1 Female Maractus

Species Characteristics: Maractus have bodies filled with loose seeds and sand, causing them to make noises similar to maracas when it moves. This makes it hard to hide or move silently, but can be used as a move similarly to the rattle of a rattlesnake to intimidate or spook unsuspecting foes. Because they live in the desert, they are immune to the effects of Sandstorms and can see reasonably well in them. They fight more enthusiastically in sandy or dusty areas. Their Ingrain attack heals more health than usual, their draining attacks are more effective than normal and they gain greater benefit from both sun and rain than other Grass-types. They are covered in spikes, so those who attack them with physical attacks will take roughly 25% recoil damage (unless they are particularly hard bodied) and their Needle Arm attack is more effective than normal.
[Grass]:Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.

Biography: Muta was born with a rare mutation that on the inside caused the cells in her body were very reactive to the sun and heat and caused her immense pain. Because of this, she was sheltered in whatever caves they could find in the desert she called home. One day, however, she was tired of weakness to the sun she loved and looked to somehow get rid of this pain by forcing her body to adapt to the heat. One day, when the other Maractus were at a festival, she left her cave and stood in middle of the desert taking in as much heat and sunlight as she could. This resulted in unfathomable pain and she would pass out unconscious.
The following afternoon, she didn't feel any different and found her way back to the cave. Upon return, no one recognized her and she was confused as to why. She would eventually make her way home to be almost deserted until her parents heard her voice and saw her eyes. They immediately realized it was their daughter and told the Head Maractus. The Head Maractus, however, was not surprised in the least, saying that this happens once every three centuries and that Arceus blessed this young Maractus and that she was predestined to do great things and to specialize in the art of energy draining. Her parents were ecstatic and encouraged their daughter to become the best energy drainer she could be with her new abilities. Muta would later on perfect and master her new abilities by hunting down other pokemon and draining them dry of them energy.

Type Change: (Grass/Fire)
Muta's body for the most part looks exactly the same except for the unique color change of the thorns and flower petals. The thorns are now a deep, fiery red while the flower petals are a burning, orange color. She has gained the Fire typing and has all the associated weakness and resistances (She is weak to Rock, Flying, and Poison and resistant to Electric, Fairy, Steel and Grass[double resisted]). She has learned the moves Fire Punch and Flamethrower. Muta is no longer resistant to Electric and due to the unnatural phenomenon that took place within her, she is weak to fairy (2x).

Hidden Power: Ice

Item: N/A

Macero: Level 1 Male Anorith

Species Characteristics: Anorith are adept swimmers. Despite their weakness to water, they can swim without taking damage. As deep sea Pokémon, they can hold their breath for a long time, about as long as the average Water-type. Though still weak to Water attacks, they are somewhat less vulnerable than other Rock-types and take somewhat less damage. Their claw based moves deal 1.1x damage. They are familiar with the Water type. Being fossils, their Ancient Power attack will boost slightly more often.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out maneuver opponents when using unconventional movement.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.

Biography: Macero takes his hunts seriously. Everyone who he is hired to take down must go down quick, tenderized, and in pieces. He usually doesn't have trouble taking down those who he's hired to take care of, but he knows that he can never be too careful and looked to expand his arsenal of attacks.

Special Attack: Grass Stab (GR)
Coating his claw in grass energy for significant energy, Macero stabs his opponent for significant damage. Macero has enough offtype grass energy to use this move twice.
Hidden Power: Grass

Item: N/A

Obruo: Level 1 Male Axew

Species Characteristics: Axew's tusks are tough and sharp. Any attacks utilizing these tusks are granted a 1.1x boost in power.
[Dragon]: Dragon-types tend to be strong swimmers and fliers, though they are not always as agile as other Pokémon. They fight more enthusiastically in warm climates but are less enthusiastic in colder ones. They radiate warmth from their core, and are slightly more resistant to chilling effects than other Pokemon. They are naturally very powerful Pokemon and their Dragon type attacks will have a stronger knockback than normal, but will deal no extra damage because of this.

Biography: Obruo came out of his egg wanting to overwhelm everyone in his sight. This included his parents who quickly put him in his place; however, this did not stop his urge to fight and get stronger. He fought his old man countless times, but because they were literally the same species and his dad was more experienced, he could never win. Despite this, he never gave up. At one point in his life, when he became of age, he set off on a journey vowing to come back able to defeat his father and with a new trick. His parents agreed and smirking he left his family vowing to come back a strong hunter.
A few hours into his journey, he realized something critical. He did not have a clue about how to get stronger or how to gain a new
"trick" He just spouted nonsense and realized that he dug himself into a whole he could not get out of. Shaking his head in disbelief, he just sharpened what he was good at and trained for days. One day when he cut down a tree with his tusks, he saw a Heatmor single-handedly taking care of a Durant colony with a barrage of attacks. He was not only directing fire energy into his fists, but his tongue and tail as well. After the Heatmor enjoyed his meal, Obruo begged for the Heatmor to train. The wise old Heatmor saw the determination in his eyes and the potential in his abilities and agreed. The Heatmor trained the young axew and taught him everything he knew. After the training, Obruo left his teacher and went on to return home and finally defeat his father.

Signature Technique: Tusk (_____)
Thanks to the Heatmor's training, Obruo can now redirect energy into his tusks and perform moves that he would usually do with his arms such as Poison Jab, Brick Break and Night Slash. Due to the fact that this is not natural, moves performed this way are slightly less accurate and require a mild amount of more energy to perform.

Hidden Power: Steel

Item: N/A

Petr: Level 1 Male Snubbull

Species Characteristics: Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.

Biography: Despite his species, Petr is very gentle and purehearted. He has tons of compassion and doesn't like being over the top unless the need arises. Usually, he would be the peacemaker in his pack and create treaties and alliances with other packs. He was the perfect example of a diplomat and never really liked fighting. However, one day, a gang of Ekans and Arbok were threatening the pack and he had no choice but to fight.
A war broke out between the gang of snakes and pack of dogs. It was fought for many years and there were many casualties. He didn't participate in the war at first only barking out orders and attmepting to end the war by making negotiations with the gangleader, a larger than normal Arbok in both height and weight. However, the Arbok only wanted war. He yearned for nothing else than complete destruction of Petr's pack. Petr had no choice but to leave the pack--not to abandon the fight, but to come back with hope.
He wandered as far as his legs could take him and collapsed. He was tired of walking and every part of his body burned. He was sore and sweaty, but he got back up. He never gave up. The image of his brethren and members dying motivated him and pushed him to move forward. He couldn't--no he wouldn't let anymore die. He would eventually stumble into the some Seismitoad. He told them of the trouble his pack was in and the desperate need for help. He needed the power to stop the Arbok and Ekans. Upon hearing his story, the Seismitoad all agreed to teach him the moves of the earth. He learned several powerful mvoes and returned back to his pack. His pack was in shambles, there were less than a third of the pack remaining. The opposing gang was strong however having lost less than a third of members. Petr then went on to teach the remaining pack members the moves he had learned, the moves of the earth. With his teachings, the war continued for two years. That's the amount of time it took for the gang of Arbok and Ekans to be wiped out. That's the amount of time it took to fight without having another causualty. That's the amount of time it took for Petr tenacity to come through. His name is Petr because his tenacity is like a rock that cannot be moved, unwavering.

Special Training: The Power of the Earth!
Due to his desperate attitude and time with the Seismitoad, he is know familiar with the ground type. Because of his long journey, he never had time to learn the moves Close Combat, Thunder, and Double-Edge. Although he is familiar with the ground type, he rushed the Seismitoad in order to return quickly. As a result, he is not efficient with ground type moves as they cost 10% more type energy.

Hidden Power: Psychic

Item: N/A

Carnage: Level 1 Male Pawniard

Species Characteristics: Pawniard's bodies have multiple sharp steel blades on them, which they can use for attack or defense. Pokémon directly attacking Pawniard risk lacerations and 25% recoil damage. Their bladed arms grant them a x1.1 boost to slashing moves, and their precise edge has a chance to leave a vulnerable spot on the stricken area.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Steel]:Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.

Biography: Carnage is a strong battler, he excels at close combat battling and always wanted to be a hunter and close combat hunter from the day I met him. Because of this, I picked him up knowing that there was a special someone on my team that could make him improve on my team.
Once joining my team, I automatically introduced him to the team and set him up to train with Lacero, my Sneasel. Before Lacero looked to train Carnage, he assessed him. They both fought and Carnage put up quite the fight; however, he was knocked out easily by Lacero's experience and two Dynamic Punches. Lacero nodded clearly acknowledging his opponent and decided to train him in the art of self-defense. Suffering from a similar weakness in the past, a 4x weakness to Fighting, Lacero looked to relieve Carnage of the 4x weakness to fighting. This is because in Lacero's eyes, Carnage had too much potential to have a major weakness to fighting types. Lacero remembered his teachings from Malamar and taught them to Carnage. Because of Carnage's natural urge to fight however, he disregarded some critical information about dealing defense-orientated typings similar to Lacero.

Signature Training: Self-Defense
Carnage's training with Lacero resulted in Carnage's fighting weakness to drop one stage, from 4x to 2x. However, because he disregarded information about defensive typings, Carnage is no longer resistant to Ice and Rock-Type moves. To add on to this, Carnage viewed slaying Dragon-Types as his goal since they were so physically powerful and lost his resistance to Dragon-Type moves so that he could fight them on equal footing.

Hidden Power: Ground

Item: N/A

Firestorm: Level 1 Male Magby

Species Characteristics: Because they gestate in magma, Magby can stay in lava/hot chemicals indefinitely. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions. They can also see in the dark. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.

Biography: Firestorm loves to make destruction. Being born inside of a volcano, all he ever knew was destroying. Everything must be singed. Everything must be burned. Everything must be destroyed. That's his motto for battling and no matter what he aims to set the arena ablaze if possible. As time passed, the volcano that he called home became more and more inactive until it finally stopped erupting. The young Firestorm left his home only looking for destruction. He traveled far, wide, above, and below. He found nothing that satified him and eventually came to the conclusion that he needed to make a move that could cause damage while singing, burning, and destroying his opponent.
He remembered various moves that he saw on his journey. Moves such as Focus Blast, Flare Blitz and Fire Blast-all moves that had good extreme potential for destruction. However out of all the moves he saw, the move that reminded him the most of his home was Draco Meteor. It destroyed everything in its path and showed no mercy. Firestorm fell in love with the move and looked to emulate it the best he could.
He began to train. He wanted to make a move as similar to Draco Meteor as possible. The move required him to spit out energy into the sky. Firestorm spit out fire as much as he could and only had a flamethrower come out of his mouth. He felt like an idiot, and he felt helpless. He tried thinking about moves he had that looked similar in process to Draco Meteor. Out of all of his moves, Sunny Day was the closest as both required a ball of energy to be shot into the sky. To make his Sunny Day more like Draco Meteor, he started experimenting with different energy levels. Through trial and error, he finally found the right energy to make it rain fire. The testing area was burned to ash as the storm of fire wrecked everything in its path.

Special Attack: Fire Tempest (Fire)
Using extreme energy, Firestorm shoots several projectiles of fire energy into the sky. The projectiles then come down in an erratic fashion. Some of the projectiles hit the opponent dealing a minimum of severe damage and a maximum of extreme damage while dealing massive on average and others scatter to destroy the field while also setting it ablaze if possible. Due to the intense heat of the projectiles, there is a 50% chance of the opposing pokemon getting burned. This move uses up his fire energy reserves and he is unable to use fire type moves for 2 rounds following the move. Due to the amount of time Firestorm used to perfect this move, he never learned Overheat, Cross Chop, and Will-O-Wisp.

Hidden Power: Ice

Item: N/A

Vesti: Level 1 Male Venonat

Species Characteristics: Venonat have a sort of radar vision, which allows them to see almost completely around themselves. This will also allow them an uncanny ability to determine the location of their opponent, regardless of how well hidden they are. This keen eyesight also improves their accuracy with attacks slightly.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly outmanoeuvre opponents when using unconventional movement.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.

Biography: Vesti knows that he has a plethora of status inducing moves at his disposal; however, being the perfectionist that he is, he wanted to be able to burn his targets. Being a hunter who specialized in chemical warfare, he wanted to make his targets suffer and worked had to develop a move that would do so.

Signature Attack: Flame Powder (FI)
Vesti releases a dense, red powder that contains microscopic bacteria that burn foes on contact. These bacteria eat away at the target's flesh/body material and burns the target, including inorganics. This move cost high energy and can only be used once.

Hidden Power: Rock

Item: N/A

Ferus: Level 1 Male Rockruff

Species Characteristics:Rockruff are very loyal Pokémon. They are more likely to follow orders of their trainers, even if they consider such orders questionable. They are also quite tenacious and hard to discourage, fighting with increased enthusiasm at night, particularly when the moon is visible. Their howling attacks are more effective than normal.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.

Biography: Ferus was born a wild, ferocious creature. Whatever he saw he attacked and was very easy to enrage. As he grew older and his attacks grew stronger, he became extremely dangerous and was wanted by many pokemon experts to be detained and mainly eliminated. He would eventually find this out and lived his life on the run; however, his anger and ferociousness only grew, and wherever he went, he left a trail of destruction.
As, Ferus became more and more dangerous, pokemon started to band together to discuss how to bring him down. They would eventually decide that he had to be immobilized from afar. They gathered as many haxer-type pokemon as they could and eventually ambushed Ferus with Thunder Waves, Spider Webs, and Will-O-Wisps. Ferus was completely immobilized-unable to move any part of his body fully. His anger became uncontrollable and the part of his brain that controlled survival kicked in. With just a little flick of his wrist, the Spider Webs were removed and as soon as the paralysis weakened in a certain part of his body, he destroyed all the pokemon in the vicinity.

Signature Training: Primal Survival
Whenever an opponent or opponents lower any of Ferus' stats, his physical attack stat raises by 15% (meaning attacks doing 15% more damage) for a few rounds, and standard boost stipulations apply. Due to his simple-mindedness and attacking potential, Ferus is extremely easy to anger, he refuses to use Defensive or Evasive moves if they do not add on to his attack, and his special attacks are 10% weaker. If Ferus' stats are lowered multiple times, the boost can never exceed 15%.

Hidden Power: Ice

Item: N/A

Current TP, KO, and SP
Spoiler: show
TP: 36

6/2/16 - 3 TP from this match
6/20/16 - 3 TP from this match
7/27/16- 1 TP from this match
9/12/16 - 2 TP from this match
9/29/16- 3 TP from this match
10/10/16 - 3 KO and 6 TP from this match
10/21/16- 2 KO and 2 TP from this match
11/06/16 - 4 TP from this match
12/31/16 - 3 SP from here
1/2/17 - 3 TP from this match
1/4/17 - 3 TP from this match
4/27/17 - 6 TP from this match

Shop Transactions

Spoiler: show


Last edited by GX Prodigy; 05-08-2017 at 07:09 PM.
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