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Old 06-06-2016, 06:05 PM   #61
Join Date: Jul 2014
Posts: 3,540
Different topic, about something that seems to be out of place.

The current full description or rule (if applicable), highlighting any problem areas

Growth (NO) -- Using decent energy, the user draws energy from light in the arena or other ambient energy, boosting their special attack and attack, as well as making their moves charge slightly faster. In strong sunlight or similar circumstances, its potency is doubled.

The issues with the move (in bullet points or short paragraphs)
This is too much boom for very little energy.

The proposed changes
Since this attack is getting work up on crack, the energy usage should probably double under sun. It should not be boosting charge time, but if it does then it should likely tire out the user quicker to balance that out. It has proven to be broken in the past, and allowed Jeri to get a bit too much against Dave's Volbeat one year ago.
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