Thread: Exhaustion
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Old 06-04-2016, 04:12 PM   #47
Join Date: May 2009
Posts: 14,729
Health and energy is one thing where, annoyingly, the animé is 100% meaningless as a reference guide. Totally pointless to even think about it comparing them. It's all controlled by plot necessity - Pikachu OHKOing a Rhydon springs to mind.

As above, this is about the need to create a balanced game. We need multiple playstyles to be feasible - it should be possible for me to stall out my opponent to a degree, just as it should be possible to kill a Pokémon in five or six rounds if I really push it and do a good job.

But I should be tired at the end of it.
Mercutio is offline   Reply With Quote