View Single Post
Old 05-29-2016, 08:49 AM   #15
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Klink (Steel): Klink are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. Their constant movement generates and maintains an electric field, which allows them to be affected by Magnetic Flux and also gives them unlimited Electric energy. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.

Klang (Steel): Klang's multiple gears are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. Their constant movement generates and maintains an electric field, which allows them to be affected by Magnetic Flux and also gives them unlimited Electric energy. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.

Klinklang (Steel): Klinklang's multiple gears are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. Their constant movement generates and maintains an electric field, which allows them to be affected by Magnetic Flux and also gives them unlimited Electric energy. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.

Vanillish (Ice): Vanillish move primarily through levitation, able to use bursts of mist to propel themselves. As such, they are relatively agile though not particularly fast. The Vanillite line, being made primarily of Ice, can easily manipulate ice and water, able to produce mists and fogs with great ease and summon up water or ice based attacks faster than others. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is used. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

Vanillite (Ice): Vanillite move by 'skating' over the ground and levitation, propelling themselves with bursts of mist, able to move fairly quickly and with decent agility. The Vanillite line, being made primarily of Ice, can easily manipulate ice and water, able to produce mists and fogs with great ease and summon up water or ice based attacks faster than others. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is used. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

Binacle (Rock/Water): A single Binacle actually consists of two organisms bound to a rock. Although they appear sessile and bound to their rock, they are able to move by crawl on their two heads using their stretchy necks or hop short distances. They can also detach their bodies from the rock to perform attacks, but cannot be forceably removed and generally refuse to travel more than a few meters from it. Since they are both separate organisms, each head is able to act independently to perform two moves simultaneously, but they will both be affected equally by mentally-affecting attacks. They are fairly resistant to Water-type moves despite their Rock-type and take slightly less damage from them. They can see in the dark.

Bronzong (Steel/Psychic): Bronzong may levitate a short distance above the ground, though they move rather slowly, and are inorganic. Bronzong are a bit more resistant to heat than other Steel-types. Due to being a literal bell, Bronzong's sound moves are slightly more effective, resonate more clearly, and suffer from less diminishing returns.

Smeargle (Normal): Smeargle may use the move Sketch to permanently learn new moves. The number of slots Smeargle has is dependent on the owner's trainer level. Smeargle will start with ten moves that it can Sketch. For each level over 1 that a Smeargle's trainer has, it can learn an additional four moves, up to a maximum of 30 total Sketched moves (other moves which Smeargle can learn naturally do not count towards this limit). Moves which Smeargle has learned must be noted in the Miscellaneous Squad Submissions thread and recorded in the Pokémon’s biography. Moves can also be deleted freely using Miscellaneous Squad Submissions. Smeargle may not Sketch the same move more than once without deleting it first and cannot Sketch signature moves or moves learned via signatures. The amount of off-type energy that Smeargle receives is proportional to the types of moves that it copies. Since Smeargle is generally not a natural user of these moves, it cannot use them with familiarity and they may be slightly less effective than normal (though they will deal equivalent damage and use the normal amount of energy, generally). Smeargle may also may use their tails to paint their surroundings or their foes. This counts as a move and can serve a variety of purposes, from marking gathering points to writing taunts that will enrage the opponent. Smeargle have sensitive hearing, at the expense of being more vulnerable to sound based status attacks. They fight more enthusiastically in urban environments.

(DT Pointed out that the math was bad so Smeargle gets 4 per level)

Last edited by Jerichi; 06-05-2016 at 06:05 PM.
Jerichi is offline   Reply With Quote