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Old 05-11-2016, 05:14 AM   #28
Join Date: Jul 2014
Posts: 3,540
The current full description or rule (if applicable), highlighting any problem areas

Substitute (NO) -- The user creates a copy of itself. Its trainer first specifies a power level between good and extreme (the default level is significant) and the user sacrifices that amount of health and 1.25x that amount of energy to form the copy. The copy will have the amount of health sacrificed to create it and will fade once this is depleted. Upon creating the copy, the user tricks opponents in to focusing on it and prevents them from deliberately targeting their true location under any circumstances. The user will move around to avoid attacks automatically, though indirect or arena wide damage such as Hail or Earthquake may still affect both the copy and the user. The copy is immune to all status conditions. Maintaining the copy costs no energy but sustained usage will cause the user to become fatigued at a faster rate than normal.

The issues with the move (in bullet points or short paragraphs)
It is missing something from the old one that is creating the same repeated question to pop up.

Spoiler: show

Old!Substitute (NO) -- The user creates a copy of itself, which takes the place of the user. This body double will suffer the brunt of any attacks an opponent makes until it falls apart, since Substitute also allows the user to mentally implant a misperception in all opponents that the Substitute is the actual pokémon it was built by. The opposing trainer cannot successfully order their pokémon to hit the real" pokémon because their pokémon has a mental block against realising that Substitute has been used. While the user of Substitute is not immune to harm, affected pokémon can only harm the user by sheer accident, since they cannot deliberately aim at it. However, nonintelligent sources of damage, such as arena damage and effects that cover the entire arena (no normal attack covers the whole arena) will hit both the user and the Substitute at full damage if the user and Sub are in the affected area. The substitute performs all of the attacks as a normal Pokémon would. The user will move around to avoid all attacks, not needing to be ordered separately. However, when the substitute is ordered to attack, the user must fully concentrate on the transfer of orders. If the user is asleep, the Substitute will also be asleep, thanks to that same mind link. When Substitute is ordered, an amount of health between an FC and QC Hyper Beam, is specified (if none is specified, the equivalent of an MC Hyper Beam is the standard). The user will then sacrifice that amount of health to create the Substitute along with x1.5 the energy of the amount of health sacrificed. This Substitute will have the amount of health sacrificed to create it, but will take energy directly from the user. Though the Sub will not reflect the energy exhaustion that a normal pokémon would, it will cause the user to become increasingly exhausted. Once the Substitute runs out of health or the user becomes too tired to maintain the mental link (extreme moves or multiple, high energy moves without rest will often cause this), the Substitute will fade.

The proposed changes

Edit: Sneaze just said in the Q/A that it is the user that attacks. Can we clarify who attacks?

Last edited by Aposteriori; 05-14-2016 at 11:57 AM.
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