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Old 05-08-2016, 08:11 AM   #22
Join Date: Jul 2014
Posts: 3,540
Boosts and Drops - Moves that raise or lower statistics in the ASB function somewhat differently from the games. Most moves raise or lower attack or defense one or more "stages"; each stage corresponds to a roughly 10% increase or decrease in the power of moves or the resistance to attacks. Multiple uses of boosting moves that affect the same stat will cause the boost to be considerably less when over two stages, rising at most to 25%. Boosts will fade over time, taking roughly 3 rounds for a stat to fall or rise from one stage to normal. This means that higher-level stat gains or drops will take longer to fade than lower-level modifications. Non-standard boost/drop moves like Belly Drum or Memento, which drastically change a stat, may not be affected by these rules in the same way. Boost in offensive stats cause increased use in general energy (5% per every 10% increase) but not Type energy, nor do they contribute to short-term exhaustion. Boosts in defensive stats cause a drop in overall speed and movement ability for their duration, but preserve reaction time. Alterations in speed change not only overall movement speed, but also affect reaction time, making it more or less difficult for the affected Pokémon to evade attacks or react to their environment.

Bulk Up (FT) -- The user toughens up, using good energy, focusing energy on boosting the power of physical attacks, and they are able to take physical punishment slightly better. The increases are less than Curse, but there is not a significant loss of speed.

Geomancy (FA) - Using significant energy, the user taps into the essence of nature itself, pulling pure energy into its body in a ring of colorful lights. This sharply raises its Special Attack, Special Defense and Speed at the beginning of the next round.

Acupressure (NO) -- The user jabs itself in a sensitive spot with an appendage, using good energy while unlocking one of the following stats, causing (at random) either Speed, Defense, Special Defense, Special Attack or Attack to rise significantly.

Belly Drum (NO) -- Using mild initial energy, the user slams its fists into its belly, mentally psyching itself up for battle. The user reaches a sort of battle frenzy, totally ignoring all defense in favor of crushing the opponent with highly-buffed attacks. This is the strongest attack buff in the game, but the user cannot even attempt to dodge or reduce damage from enemy attacks. Also, the user will consume energy at a more rapid pace due to the frenzy, and is more likely to miss with its physical blows

Slightly ~ 10%
Sharply ~ 20%
Significantly ~ ???
Highly ~ 25% (Max buff obtainable via the above definition)

So what is the ballpark range for significantly?
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