View Single Post
Old 05-07-2016, 06:36 AM   #14
Aposteriori
Banned
 
Join Date: Jul 2014
Posts: 3,540
Disclaimer: Take my comments as opinions, nothing more.

Spoiler: show
Gems- Increases the power of a [Gem]-Type move used by the holder by x1.25 once per battle. The Trainer may pick what move is boosted.

Aposteriori: So long as it does not stack with SC or sig boost.

Choice Band- Increases the power of the holder's physical moves by x1.25. The holder may not use any special attacks.

Aposteriori: Bad idea. Imagine this compound on top of Gallade.

Choice Specs- Increases the power of the holder's special moves by x1.25. The holder may not use any physical attacks.

Aposteriori: Bad idea. Imagine this compound on top of Normals.

Damp Rock- Makes Rain Dance last an additional 2 turns when held. Rain Dance is more difficult to cancel out through the use of other Weather Moves, and cancels other Weather Moves more easily. Rain Dance's effects will be more potent.


Aposteriori: Maybe even allow rain to start turn of?

Heat Rock- Makes Sunny Day last an additional 2 turns when held. Sunny Day is more difficult to cancel out through the use of other Weather Moves, and cancels other Weather Moves more easily. Sunny Day's effects will be more potent.

Aposteriori: Maybe even allow sun to start turn of?

Icy Rock- Makes Hail last an additional 2 turns when held. Hail is more difficult to cancel out through the use of other Weather Moves, and cancels other Weather Moves more easily. Hail's effects will be more potent and the hail will not damage the user regardless of type.

Aposteriori: Maybe even allow hail to start turn of?

Smooth Rock- Makes Sandstorm last an additional 2 turns when held. Sandstorm is more difficult to cancel out through the use of other Weather Moves. Sandstorm's effects will be more potent and the hail will not damage the user regardless of type.

Aposteriori: The last part is superfluous if you also have safety goggles down below. Maybe allow the user to generate sand from its body by magic means is a better use of this token, but that will only last 5 turns. Tar/Slash/Hippo obtain the 7 turn variation

Mental Herb- Will free the holder from a mental status once per battle.

Aposteriori: Not bad, but that will make Sneaze have to restructure his battle strategy

Power Herb- Once per battle, the holder may use a typically exhausting move, such as Thunder, Superpower, or Hyper Beam, and not feel anymore drained than they would after using a less exhausting attack of equivalent energy cost.

Aposteriorii: This almost feels like a badge. Maybe not as exhaustive, but still tired to an extent.

White Herb- Once per battle, the holder will be freed from a stat drop they have suffered.

Aposteriori: Not bad.

Big Root- Ingrain, Aqua Ring, and any Draining Move used by the holder will heal slightly more health/energy and be more resistant to diminishing returns.

Aposteriori: Could become broken. Aqua Ring heals heavy health, If it heals more it would feel like too much imo. Maybe allow the first two uses to not suffer diminishing returns.

Leftovers- Heals a minor amount of health every round the holder is on the battlefield.

Aposteriori: Cap the heal from significant~extreme?

Shell Bell- Heals a light amount of health every round the holder successfully uses 2 or more damage-dealing attacks.

Aposteriori: Cap the heal from significant~extreme?

Black Sludge- Heals a Poison-type by a light amount of health every round if held. Hurts other Pokemon by the same amount.

Aposteriori: Cap the heal/damage from significant~extreme?

Expert Belt- The holder's Super Effective attacks deal x1.2 damage, but neutral attacks deal x0.9 damage.

Aposteriori: Devalues type tokens, too easily stacked with SC boosts, and/or sig boosts.

Life Orb- The holder's attacks deal x1.1 damage, but drain a minor amount of health from the user.

Aposteriori: Devalues type tokens, too easily stacked with SC boosts, and/or sig boosts.

Muscle Band- Boosts the physical attacks of the holder by x1.1.

Aposteriori: Devalues type tokens, too easily stacked with SC boosts, and/or sig boosts.

Wise Glasses- Boosts the special attacks of the holder by x1.1.

Aposteriori: Devalues type tokens, too easily stacked with SC boosts, and/or sig boosts.

Metronome- The holder's attacks will deal x1.2 damage every second consecutive turn they are used.

Aposteriori: Instead of damage, how about increasing secondary effects by 5% with each consecutive use and cap it at ~20%?

Weakness Policy- The holder's offensive stats are boosted sharply when hit by a super effective attack, once per battle. These boosts fade the way most stat boosts do.

Aposteriori: Devalues type tokens, too easily stacked with SC boosts, and some sig boosts.

Aposteriori: Instead, make it gain a boost in enthusiasm/negate hampering effects of a SE effective move. Think of a dragon being blasted in the eyes by dazzling gleam and not feeling blinded, instead feeling agitated enough to fight with more will power.

Wide Lens- The holder's ranged attacks have a slight homing effect, akin to that of magical leaf.

Aposteriori: Accuracy is too subjective for ASB, this will cause problems and create entitlement that the attack should strike more than anything else.

Aposteriori: Instead, wide spread moves are more potent by not losing power if they are spread out.

Zoom Lens- The holder is able to see through Double Team and Substitute.

Aposteriori: That sounds like Lucario's mega SC.

BrightPowder- The holder is slightly more agile than normal.

Aposteriori: Makes ref's discretion

Eject Button- Allows the holder to switch out as if they had used the move Baton Pass once per battle.

Aposteriori: No, this is a badge already.

Float Stone- Makes the holder lighter. Pokemon that can fly or levitate have their flight ceilings raised somewhat, while grounded Pokemon get a boost in speed akin to a Long-Term Agility.

Aposteriori: Sounds like a sig. Feels like a sig. It's a sig.

Rock Helmet- The opponent will take 10% recoil whenever they use a move that makes contact with the holder.

Aposteriori: abstain

Safety Goggles- The holder will become more resistant to powder attacks and will be immune to attempts to irritate their eyes, be it through an attack like Acid Spray or a passive effect such as Sandstorm.

Aposteriori: I like this

Shed Shell- The attacks Mean Look and Block will fail once per battle when used on the holder.

Aposteriori: 4 slot syndrome does not exist within asb. Cure mean look via refresh or heal bell
Aposteriori is offline   Reply With Quote