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Old 05-06-2016, 09:48 PM   #9
Snorby
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Join Date: Nov 2011
Posts: 2,702
Okay, here's a shitload of suggestions for you. Not going to pretend all of these are perfect or even good, I just scrolled through the list of held items on Bulbapedia and spitballed ideas that seemed worth looking at a second time.

Spoiler: show
Gems- Increases the power of a [Gem]-Type move used by the holder by x1.25 once per battle. The Trainer may pick what move is boosted.

Choice Band- Increases the power of the holder's physical moves by x1.25. The holder may not use any special attacks.

Choice Specs- Increases the power of the holder's special moves by x1.25. The holder may not use any physical attacks.

Damp Rock- Makes Rain Dance last an additional 2 turns when held. Rain Dance is more difficult to cancel out through the use of other Weather Moves, and cancels other Weather Moves more easily. Rain Dance's effects will be more potent.

Heat Rock- Makes Sunny Day last an additional 2 turns when held. Sunny Day is more difficult to cancel out through the use of other Weather Moves, and cancels other Weather Moves more easily. Sunny Day's effects will be more potent.

Icy Rock- Makes Hail last an additional 2 turns when held. Hail is more difficult to cancel out through the use of other Weather Moves, and cancels other Weather Moves more easily. Hail's effects will be more potent and the hail will not damage the user regardless of type.

Smooth Rock- Makes Sandstorm last an additional 2 turns when held. Sandstorm is more difficult to cancel out through the use of other Weather Moves. Sandstorm's effects will be more potent and the hail will not damage the user regardless of type.

Mental Herb- Will free the holder from a mental status once per battle.

Power Herb- Once per battle, the holder may use a typically exhausting move, such as Thunder, Superpower, or Hyper Beam, and not feel anymore drained than they would after using a less exhausting attack of equivalent energy cost.

White Herb- Once per battle, the holder will be freed from a stat drop they have suffered.

Big Root- Ingrain, Aqua Ring, and any Draining Move used by the holder will heal slightly more health/energy and be more resistant to diminishing returns.

Leftovers- Heals a minor amount of health every round the holder is on the battlefield.

Shell Bell- Heals a light amount of health every round the holder successfully uses 2 or more damage-dealing attacks.

Black Sludge- Heals a Poison-type by a light amount of health every round if held. Hurts other Pokemon by the same amount.

Expert Belt- The holder's Super Effective attacks deal x1.2 damage, but neutral attacks deal x0.9 damage.

Life Orb- The holder's attacks deal x1.1 damage, but drain a minor amount of health from the user.

Muscle Band- Boosts the physical attacks of the holder by x1.1.

Wise Glasses- Boosts the special attacks of the holder by x1.1.

Metronome- The holder's attacks will deal x1.2 damage every second consecutive turn they are used.

Weakness Policy- The holder's offensive stats are boosted sharply when hit by a super effective attack, once per battle. These boosts fade the way most stat boosts do.

Wide Lens- The holder's ranged attacks have a slight homing effect, akin to that of magical leaf.

Zoom Lens- The holder is able to see through Double Team and Substitute.

BrightPowder- The holder is slightly more agile than normal.

Eject Button- Allows the holder to switch out as if they had used the move Baton Pass once per battle.

Float Stone- Makes the holder lighter. Pokemon that can fly or levitate have their flight ceilings raised somewhat, while grounded Pokemon get a boost in speed akin to a Long-Term Agility.

Rock Helmet- The opponent will take 10% recoil whenever they use a move that makes contact with the holder.

Safety Goggles- The holder will become more resistant to powder attacks and will be immune to attempts to irritate their eyes, be it through an attack like Acid Spray or a passive effect such as Sandstorm.

Shed Shell- The attacks Mean Look and Block will fail once per battle when used on the holder.


Didn't list SP values for them because you surely have a better idea of how they'd fit into the economy than I do.
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