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Old 05-04-2016, 08:58 PM   #3
Aposteriori
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Join Date: Jul 2014
Posts: 3,540
It was never opened

The current full SC, highlighting any problem areas

Klink (Steel): Klink are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. The Klink line is familiar with the Electric-type. Because of the electrical energies that bind them together, they are effected by Magnetic Flux. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.

Klang (Steel): Klang's multiple gears are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. The Klink line is familiar with the Electric-type. Because of the electrical energies that bind them together, they are effected by Magnetic Flux. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.

Klinklang (Steel): Klinklang's multiple gears are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. The Klink line is familiar with the Electric-type. Because of the electrical energies that bind them together, they are effected by Magnetic Flux. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.

The issues with the SC (in bullet points or short paragraphs, if applicable)
No problem per say.

The proposed changes or additions (please do not rewrite the SC yourself)
They have limited versatility even a gen later. They have 3 offensive offtypes which are electric, rock smash, and bug.

Could we give them infinity electric offtype a la Florges/Grass?


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The current full SC, highlighting any problem areas

Vanillish (Ice): Vanillish can move quickly over the ground in short distances through slight levitation and bursts of mist, though they are not as agile as Vanillite and have a low flight ceiling. The Vanillite line, being made primarily of Ice, can easily manipulate ice and water, able to produce mists and fogs with great ease and summon up water or ice based attacks faster than others. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is used. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

Vanillite (Ice): Vanillite move by 'skating' over the ground, propelling themselves with bursts of mist, able to move fairly quickly but unable to change their direction easily. The Vanillite line, being made primarily of Ice, can easily manipulate ice and water, able to produce mists and fogs with great ease and summon up water or ice based attacks faster than others. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is used. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

The issues with the SC (in bullet points or short paragraphs, if applicable)
I advocated for Vanilluxe to get full levitation but I forgot about the pre evos

The proposed changes or additions (please do not rewrite the SC yourself)
Full levitation please, the mechanic is much more clear and easy to maneuver around.
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