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Old 04-15-2016, 01:41 AM   #73
Sneaze
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Doublepost to bring this back on topic as discussion seems to have finished about the actual proposed changes and to give Jeri a hard post to look at for his opinions.

Here is everything that has been agreed on:

Quote:
Cracking down on DQs and changing a decade old system:

- DQ timer may now be set from 1 day to 1 week (not everybody is available every weekday)
- After the DQ timer runs out, the trainer will be bumped via VM by either the ref or the other trainer (people forget sometimes!)
- After the bump, if the DQ timer runs out again, the DQ may be enforced with no chance of repeal (no more silly "I posted before the ref officiated the DQ" ancient rule)
- GLs may set DQ times which apply only to their challenger (see next point as to why)
- Gym Leaders, E4 members, both the challenging trainer and the MLC in Legend matches, and all parties in either Tournaments or Contests will have set a set 10 day DQ, after which they will be immediately DQ'd, with the bump occuring after the 7 day mark (people should be doing what they're supposed to if they expect to run as a major part of the game)
- TA posts will freeze all the aforementioned DQ timers if there is an exact timeframe (duh)

Fast refs we love you! Changes to the current fast reffing bonuses!

- +.25 SP per 'mon for reffing each round within a week (hey this is the same as before!)
- An ADDITIONAL +.25 SP per 'mon for reffing each round within 96 hours, for a total of +.5 SP per 'mon (we appreciating those of you who are fast but not SONICTHEHEDGEGHOGFAST)
- Old +1 SP per 'mon bonus for reffing within 48 hours is being scrapped! Instead, reffing each round within 48 hours removes all the other fast reffing bonuses and gives you a flat 2x bonus to ALL SP EARNED. That's the base 'mon SP, doubles SP, Gym SP, and even special event SP bonuses, all DOUBLED. (NO SERIOUSLY WE LOVE YOU FAST REFS)
- Just as before, TA posts will freeze your reffing timers if you give an exact timeframe (duh)

Ending matches early - a review

- Fix the inconsistency and set it to 1 SP for cancellation (everyone has been going by this and it's the initial ruling anyway)
- Clarification that a DQ Free Round does not mean every attack is going to be full power (S_M touched on this in his post, and it should be noted that exhaustion still very much plays a part in Free Rounds - no more free KOs that you're not actually earning)
- Stipulation of Cancellation SP. The last ref gets the SP, not the one posting the cancellation. If the match needed cancelled due to an inactive ref, the battlers should be following the rules requesting an LO to cancel the match (sorry guys but free 1 SP for posting is ridiculous and opposed to the responsible culture we are attempting to create)
- Clarification of points given in a cancellation Draw when the amount of current KOs is uneven. The ref is given SP relative to the higher number of KOs, while the battlers are given TP and KOs relative to the lower number (it is ultimately the battler's choice to call a draw, and they should be taking the hit on points, no more screwing the ref out of well earned SP)
- Further clarification of called draws with Gyms. Note that the Gym Leader confers with the LOs as to whether the badge is given (it's been this way for a while now, and just needs formally stated)
- Changes to points given for a forfeit. Upon the call of a forfeit, the match still ends instantly, but instead ending with the current KO count for the winner + an additional KO for if the forfeiting trainer was on their last 'mon, we shift to the current KO count for the winner + an additional KO for each 'mon the forfeiting trainer had that was at or below one third of their total health or energy (this was kinda more what I was going with when I proposed the change to how forfeiting worked way back when, and it really is just a better way overall to handle our heavy switching meta - no more screwing the winning trainer and the ref just because the forfeiting trainer switched a lot)
- Implementation of the aforementioned long TA match freezing rule. If a trainer has to go on TA for an extended period of time, the TAing trainer and their opponent may agree to put the match on ice. Once the TAing trainer returns and both they and their opponent have a match slot available, the match is to immediately resume with whatever ref they find. The number of frozen matches any TAing trainer may have cannot exceed the number of match slots they have available of that type, but may go beyond this number for a trainer not on TA if they just have a run of bad luck on battle opponents, with only the matches they have actively going at the time of TA counting towards their own cap if they end up doing the same (this is something we've kinda done in the past and really just needs to happen - overall I don't see it happening too frequently and most matches can end early as detailed above, but this is good to have for those matches between vets that really want to go at it, for those who just really need a match against a notable, etc.)
- Clarification on cancellation SP. No SP given if the match didn't even go a single round (seriously guys I've seen people collect on zero round matches and you should be ashamed of yourselves)
If Jeri's okay with all of this I'll write a compiled post of all changes implemented in tandem with the rules that are actually staying as is so that we have a single uniform place to look on these rulings. I also have an SP calculator pre-made that can be put on the site this weekend as people have fervently requested.
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