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Old 03-12-2016, 05:31 AM   #1997
Aposteriori
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Join Date: Jul 2014
Posts: 3,540
Quote:
Originally Posted by Mercutio View Post
Suggestion: if a Pokémon is prevented from switching out (conventionally or using an attack) with the use of Block or similar the round should end shortly after the interrupt.

Or you get this match: http://forums.upnetwork.net/showpost...6&postcount=55

Basically we shouldn't have situations where people are giving two different sets of extensive orders a round depending on what Pokémon they're using.

Maybe the round shouldn't end instantly because this disincentivises the use of Block, to an extent. There should probably be time for the person interrupting to then exploit the interrupt. Maybe? Maybe it should end immedately after the interrupt (we may need to make Block longer lasting in this case.

We justneed to dial down on this situation cropping up. A switch should be a switch.
Some sigs allow for a "baton pass"-esque whilst applying a weak fairy lock of three rounds.

Block should be more compensated to last at minimum 2 to 3 rounds, with the possible said end of the round as Kush suggested.
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