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Old 09-21-2015, 11:40 PM   #35
Slash
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Yeah, getting rid of Triple Kick's scaling damage is getting rid of pretty much its only unique attribute.

If we were going to make any change to it, maybe add in that if you use it to its fullest extent of three kicks, it causes a bit of strain on the legs and/or is notably a bit more exhausting, the same kind of direction we went with the Fire Blast-like moves. Give it a consequence that doesn't outweigh its use to keep it in form and balanced. It's a cool move and let's not take that away.

Overall suggestion: keep the power it has add a clause that it causes some strain if used to its full three-kick combo, it reduces the user's mobility a bit for a short while, and/or a clause that makes it notably slightly more exhausting to use. If we do both, probably keep each effect slightly milder than if only one or the other.
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