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Old 09-04-2015, 04:17 PM   #21
Jerichi
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Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,533
Electric Terrain (EL) -- For decent energy the user sends a powerful electric charge into the ground, causing it to surge with electricity for five turns. The charge energizes any Pokémon in contact with the ground, preventing them from falling asleep and also makes Electric-type moves roughly two stages stronger. Nature Power will become Thunderbolt while this move is in effect, and Weather Ball will become Electric-typed when used by a grounded Pokémon.

Grassy Terrain (GR) -- For decent energy the user spreads invigorating Grass energy along the ground, causing grass and flowers to sprout in even the most rugged environments. This super invigorated grass will restore some (~light) energy to all Pokémon touching the ground for the next five rounds, until the energy fades. The energy also makes Grass-type moves two levels stronger. Nature Power will become Seed Bomb while this move is in effect, and Weather Ball will become Grass-typed when used by a grounded Pokémon.

Misty Terrain (FA) -- For decent energy the user spreads magical Fairy energy along the ground, causing a low pink mist to rise up. This strange mist protects any Pokémon making contact with ground from being afflicted by statuses for five rounds, as well as strengthening Fairy-type moves two levels and making Dragon-type moves slightly weaker. Nature Power will become Moonblast while this move is in effect, and Weather Ball will become Fairy-typed when used by a grounded Pokémon.

Rapid Spin (NO) -- The user spins round very quickly and charges at the target, dealing decent damage for decent energy. The spinning action may act to deflect attacks directed at the user, reducing damage slightly, and prevent foes from grappling or entrapping it with moves like Fire Spin or Leech Seed. Alternatively, using considerable energy, the user spins rapidly in one place and emanates an aura of energy that clears the user's side of all enemy entry hazards, such as Stealth Rock, and clears away other obstacles like Spikes and eliminates any active Terrains. If the user is caught in attacks such as Wrap or Leech Seed, it will escape if it can pull off the attack. This version of Rapid Spin deals no damage.

Okay, that should cover all the bases. I feel like weather interactions are too complicated to talk about here so we should probably just say that whichever is more recent trumps in the case of Weather Ball or find some other uncomplicated and obvious solution.
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