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Old 09-04-2015, 12:18 PM   #10
Emi
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Quote:
Originally Posted by Jerichi View Post
Alright I think I'm going to do decent energy across the board but keep it arena-wide. When it comes down to it, even if your opponent gets some benefits, you still get a nice healthy boost to your STAB.

So the better question is now how do we want to make them clearable? I think they should all last 5 rounds but we should probably make them so you can get rid of them earlier.
Just noting the boost to STAB is 100% worthless with Grassy Terrain because unless you are fighting a 3x weak mon they heal the difference. Plus Grasses typically shouldn't go that offensive.

Rapid Spin, maybe Defog. I'd prefer just Rapid Spin since Defog is so much better distributed and does a lot as it is.
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