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Old 09-04-2015, 10:41 AM   #5
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Join Date: Aug 2013
Posts: 8,012
Agreeing with Kush. Keep the energy cost, make them affect the users side only, they last 5 rounds. They can be dispelled early only by entry hazard removing Rapid Spin and Defog, or by another Terrain move being put down over them.
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