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Old 09-02-2015, 10:20 AM   #2042
Join Date: May 2009
Posts: 14,729
I think the idea that they should always be perfect dodges is flawed. Sometimes, they should be perfect dodges, such as a Sandslash using Dig to evade an Ice Beam from a paralysed Snorlax, but generally Rock Climb should not be a perfect dodge any more than Skull Bash should be a perfect Iron Defense.

But I think a better way to do it is to make them energy inefficient. Also the relevant type should have the ability to perform a STAB version if desired but others should get only Normal.
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