Thread: Squad Summaries
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Old 07-28-2014, 09:11 PM   #43
Miror
Marsh Badge
 
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Join Date: Sep 2013
Posts: 1,703
Level 4 Male Trainer

[Miror]
"Any fool can criticize, condemn and complain and most fools do." -Benjamin Franklin

89 KOs | 255 TP | 2 SP
33 Victories | 17 Defeats | 5 Draws
S Grade Referee
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Match Record
Spoiler: show
Current Matches:
vs KamenAeons (Gym)

Past Matches:
vs Clay95 (DQ Loss)
vs Apollo77 (Loss)
vs MMS (Win)
vs xDIRCIOx (Win)
vs ROFLMAO (Loss)
vs Sparkbeat (Loss)
vs Trot Away (Win)
vs Sparkbeat (Loss)
vs DarkLucarioADV (Win)
vs Ger (Draw)
vs Cloneblazer12 (Win)
vs Mercutio (Loss)
vs Extroph (Win)
vs Connor (Loss)
vs Astral Shadow (Win)
vs kusari (Win)
vs Sparkbeat (Loss)
vs Machamp-X (Loss)
vs rotomotorz (Win)
vs The Last Jedi (Win)
vs ROFLMAO (Win)
vs MMS (Loss)
vs DaveTheFishGuy (Loss)
vs edwardel (DQ Win)
vs Charminions (Loss)
vs Aeon™ (Canceled)
vs Ger (Win)
vs Connor (Loss)
vs Sneasel12 (Loss)
vs Slash (Win)
vs Lost (UaCC) (Win)
vs MMS (Draw)
vs Apollo77 (Win)
vs SilverChiko (DQ Win)
vs Crys (Canceled)
vs Zelphon (Win)
vs captainmisato (GT Match) (Canceled)
vs Ironthunder1604 (Win)
vs FlashFusion (UaCC) (DQ Win)
vs Kingothestone (Draw)
vs redpanda15 (Win)
vs KamenAeons (UaCC) (Win)
vs MMS (Loss)
vs Crys (Win)
vs Slash (Win)
vs RealMrGame10 (GT Match) (Canceled)
vs redpanda15 (UaCC) (DQ Win)
vs T-Bolt (GT Match) (Win)
vs rotomotorz (Win)
vs SilverChiko (Win)
vs Mercutio (Draw)
vs Apollo77 (Gym Match) (Forfeit Win)
vs Zelphon (DQ Win)
vs TheKnightsFury (Loss)
vs Connor (Canceled)
vs Sneaze (Draw)
vs biggggg5 (Canceled)
vs kingothestone (Win)
vs MMS (Loss)
vs DaveTheFishGuy (Win)
vs DarkLucarioADV (Win)

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Items
Spoiler: show

Petrified Badge: Attached to Inoi (Cradily)
Spoiler: show
Attachable Badge
The Petrified Badge is presented to those who escape the Sealed Chamber with their lives. The wood that is now stone that the symbol is crafted of represents the unyielding will of those who obtain it.
Badge Effect: Breaking Barriers
The bearer of this badge becomes emboldened with an astonishing power, finding that types that resist their primary type are now hit neutrally by attacks of said primary type. This does not alter immunities (i.e.: Electric attacks do not deal neutral damage when used on Ground types, etc.), and will never cause moves to become super effective.

Monolith Badge: Attached to Tother (Rhyperior)
Spoiler: show
Attachable Badge
The Monolith Badge is awarded to those who best the very stones beneath their feet and the leader of the Rock Gym, Haymez. The badge is composed of diamond, cut in such a way as to catch light and appear to glow. This round cut mineral imbues the wearer with tremendous resistance, enabling them to face their biggest weakness without fear.
Badge Effect: Rock Solid
When attached to a Pokemon this badge hardens their resistance, enabling them to face their greatest weaknesses with solid determination. Any double weaknesses naturally held by the bearer will be reduced to single weaknesses while this badge is attached. This does not affect weaknesses unnaturally obtained through sigs or other effects, only those given by the bearer's natural typing.

Banettite: Attached to Tythonia (Banette)
Cameruptite: Attached to Abraham (Camerupt)
Glalitite: Attached to Titan (Glalie)
Nightstalker's Token: Attached to Clan Ru (Tyranitar)
Spoiler: show
The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.

Bugcatcher's Token: Attached to Bumble (Crustle)
Spoiler: show
The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.

Jeweler's Token: Attached to
Spoiler: show
Jeweler's Token (10 SP) - The Jeweler's Token sparkles with the mineral wealth of the earth, filled with determined energy and the rock's resolve. It can be attached to a Rock Pokémon and greatly enhances their natural abilities. They will become incredibly sure-footed, making them extremely hard to move against their own will, and while Pokémon will still be able to escape their weight or grip, it will be harder to move the holder off them. Rocks summoned or created by the holder will be much sturdier than normal, harder to break, and more likely to smash through screens or other attacks.

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Squad
Spoiler: show
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Thal



[Level 5 Male Blaziken]
[Biography] - Thal joined my squad when I first started as a trainer, when I found it as a Torchic while it was running through a field near my house. Thal takes everything seriously (even eating breakfast), but loosens up a little during battle, as it seems to enjoy itself more than usual. We traveled long and far together, and ended up one day in the Lavender Town's Pokemon Tower. Set distinctly on edge by the atmosphere, we continued cautiously through the eerie building. Without warning, a cackle issued through the sanctuary, and Thal was suddenly dragged away by ghostly hands. I wandered the confines of the building for hours, searching for any clue of what may've happened or where he would've gone. After Silph Scoping my way past the final ghost blocking the way to the top of the tower, I ascended the final staircase to find Thal bound to a headstone by ethereal chains. Trying to remove them worked to no avail, as my hands and tools simply passed through them, but to Thal, they had become physical. The shackles also seemed to be imbuing him with a mysterious energy, as the flames burning constantly around his wrists occasionally flashed from their standard orange to a shade of lavender. Channeling this newfound energy, his eyes became coated in that purplish film, and with a roar the flames covered his whole body, snapping the chains like twigs. After this strange encounter, we worked on helping him control the power he had gained, and eventually managed to consolidate both his ability to feel ethereal things as solid as well as the spectral flames into a new move.
[Hidden Power: Electric]

Quote:
Signature Move:

Special Attack - Kick of Omens (GH)
Thal's eyes flash lavender as his leg becomes coated in ghostly blue-purple flames, and as he kicks at his opponent, these flames transfer over and assault his foe, dealing significant damage for equivalent energy. This hits Ghosts for the same damage regardless of their state. Thal has enough energy to use this twice per match.
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Voord



[Level 5 Male Kricketune]
[Biography] - Voord came into my squad almost entirely by accident, as I was running down a path following a Shinx when I was startled by a sudden ZEZEZEZEZE WHOOOOOOOOP from the left of the path, and threw my Pokeball at it in fright. Voord is extremely playful, to the point of sneaking up behind people and using it's cry to scare the living daylights out of them. Through training recently with an Exploud and with the rest of my squad, Voord was able to achieve something fantastic. Constant vigilance led to Voord's vocal chords developing beyond the bounds of any normal Kricketune, allowing it to do moves it was unable to before. Even further training with specific members of my squad, toughness training with Shakri the Swinub, agility training with Jedondan the Magnemite, and endurance training with Thal the Combusken led to some familiarity that Voord had not had before.
[Hidden Power: Water]

Quote:
Signature Move:

Special Attack - Whoop Shockwave
Voord now has access to the move Boomburst. Using extreme energy, Voord can also choose to lace the Boomburst with either Fire, Ice, or Electric energy, having just enough energy to use one of the three per match. In favor of this more powerful sound attack, Voord lost the ability to use Uproar, Snore, Sleep Talk, Growl, and Echoed Voice. Other detrimental factors: it's a Kricketune.
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Zarbi



[Level 5 Female Xatu]
[Biography] - Although somewhat reclusive and shy before evolution, Zarbi has become a fiery wielder of Psychic powers. This is mostly due to her point of origin, hailing from the forests once war-torn in South America. Having ancestry from the Aztecs, she worships the god Huitzilopochtli, deity of both sun and war. Due to fervent and devout religiosity, Zarbi has learned to channel the power of her god into augmenting her Psychic abilities, allowing for her to develop it into certain solid constructs.
[Hidden Power: Water]

Quote:
Signature Move:

Special Attack - Huitzilopochtli's Vigor (PS)
Spreading her wings wide and cawing towards the Sun, Zarbi channels divine Psychic energy to construct two Maquahitls held suspended in the air. A Maquahitl is similar to a sword, being a close contact weapon around 4' long and 4" wide, its edges having sharp obsidian embedded inside. Zarbi swings these at her opponent using her mind, and deal heavy damage. The Maquahitls dissipate upon impact, and have a 10% chance each of making the opponent flinch from the impact. This attack uses heavy energy.
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Menoptra

[Level 5 Male Remoraid]
[Biography] - Menoptra became part of my squad after Voord (my Kricketune) almost became part of its lunch (Menoptra isn't very good at judging size differences). Although Menoptra doesn't do too well on land, he is an extremely fast swimmer and is very competitive about it, often racing other Water types to show off. It was during one of these periods when he accidentally swam through some electrified water, causing some interesting changes. The volts coursed through his body, but instead of just shocking him, it triggered accelerated growth as well as caused him to gain a new typing. His control over it at first was very limited, often leading to electrical outbursts through his mouth, but through training with Jedondan (my Magnemite), through a lot of practice and hard work (although he became more prone to goofing off), he was able to keep it under control. Then he had to adapt to the physical changes. Having the larger fins was at first quite the hindrance to Menoptra, but after seeing a school of Sharpedo and following after their swimming pattern, he got the hang of it as well. In fact, it allowed him to be more stable both as he floated and as he swam, making his attacks lees likely to go off target. Overall, despite all the changes that occurred, Menoptra was able to adapt and become better than he was before. Once he evolved, the electricity in him became a little less prominent, but some of the changes remained.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Training: Zaptastic
After evolution, some physical changes did remain, the red eyes being the same, but the regular yellow suction cups on Menoptra have become electric blue. The additional typing of Electric was lost over evolution, but now contact with the Octillery will now cause 25% recoil in Electric damage as he's still supercharged with electricity. He also remains familiar with the Electric type, and retains the moves Thunderbolt, Zap Cannon, and Volt Switch, while still losing the moves Bounce, Double-Edge, Flail, Thief, Facade, Return, Frustration, Confide, Rest, Sleep Talk, Snore, Recover, Sunny Day, Psychic, Captivate, Endure, Hydro Pump, Blizzard, and Focus Energy.
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Karfelon


[Level 5 Male Kecleon]
[Biography] - I tripped over Karfelon (literally) in Fortree City, and quickly added him to my squad. Karfelon is easily the biggest prankster I have ever encountered, and as part of that Karfelon is almost constantly camouflaged. He is also very adept at using his tongue to surprise opponents, or to wrap them up.
[Hidden Power: Psychic]

Quote:
Signature Move:

Special Attack - Sticky Saliva (NO)
Waving his long tongue wildly about using good energy, Karfelon creates a shower of saliva that rains down on the opponent, essentially immobilizing them in a manner similar to Sticky Web and dealing moderate damage. The saliva fades after two rounds, bogging the opponent down immensely during its first round, and less so during the second, and it can also be cleared similarly to Sticky Web. Karfelon can use this twice per match.
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Cryon



[Level 5 Female Toxicroak]
[Biography] - Cryon initially lived on the outskirts of Gotham City, unknown to the rest of the DC Universe because otherwise there'd probably be a comic about the crossover. Living deep in the sewers, Cryon would occasionally find trinkets and stuff that fell down from the city above, or got washed in from the surrounding area. Following the events retold by the popular game Arkham Asylum, a box containing strange vials and needles full of chemicals washed into reach. Cryon investigated, and discovered that his find was the supervillain Scarecrow's fear toxin, and being curious, Cryon decided to try to replicate it naturally. She discovered that while able to produce it, she was only able to use it in a gaseous form, unless she contained it within something more solid. Calling on her ninjutsu background, she found the perfect vessel in which to contain the toxin and weaponize it as she liked.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Attack - Scarecrow's Shuriken (PO)
Using heavy Poison energy, Cryon releases an array of shuriken-like energy constructs, that immediately plunge into the ground. The shurikens deal no damage, but release a transluscent green gas that will effect all Pokemon on the field except for Cryon and her allies, with grounded Pokemon and any others in the range of the gas experiencing hallucinations. While they hallucinate, affected Pokemon will come under a state of Infestation-like agitation as well as fear, which both last as long as the Pokemon remains within the gas. Flying and Levitating Pokemon are not affected automatically, but will suffer from the effects if they come near to the ground. Scarecrow's Shuriken can be cleared similarly to Toxic Spikes.
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Jedondan



[Level 5 Genderless Magnezone]
[Biography] - Being a interesting combination of assorted magnets and other pieces of metal, Jedondan always was experimenting around with trying to create steel constructs of its own. Its first attempt was to create magnets, similar to the ones that are a major part of its physiology. However, although it succeeded in making a piece of steel that looked exactly like a magnet, the construct didn't have any magnetic properties, as it was simply just a hunk of metal. Discouraged by this setback, Jedondan lashed out in frustration with electricity in its workshop, sending some of the parts lying around flying into the walls. Some of those objects happened to be screws, smaller than the ones in his body but screws nonetheless. Seeing these impaled into the workshop's wooden walls, Jedondan had a new inspiration, and accomplished making screw-like constructs. Using its natural magnetism, it also discovered that it could launch these constructs at high speed away from it in any direction, and that it retained control over them due to its magnetic field.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Attack - Screw Shot (ST)
Jedondan creates many large, steel screws (about 6 inches long and 2 inches wide at the head to help with the mental image) which have extremely sharp points. These screws launch in whatever direction Jedondan chooses (regardless of which way it's facing), moving doggedly towards the target, dealing up to heavy damage for equivalent energy. They also function in a way similar to Psybeam in that Jedondan has control over their course.
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Manussan



[Level 5 Female Lombre]
[Biography] - Being a pond dwelling creature, Manussan often hid among the lilypads in her surrounding area for protection. However, she did not blend in too well as many of these pads had flowers, and she obviously did not. One day though, as a swarm of Combee passed through, she was accidentally pollinated by one particularly nearsighted Combee, and although no effects were immediately present, over time a flower began to bloom on top of her pad on her head. This bright pink lily also emitted a very strong odor, which was only noticed by those who approached her.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Training - Nymphaea
Manussan now has a bright pink lily on the top of her lilypad-like head. This flower emits a pungent smell that causes a feeling similar to hay fever, with Pokemon within five feet developing strong headaches and losing concentration due to the side effects, with the effects worsening the nearer the Pokemon is. This can make it harder for an opponent to execute moves requiring concentration and could cause them to use more energy.
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Tythonia



[Level 5 Female Banette]
[Biography] - Tythonia originated from the discarded voodoo doll of a woman named Marie Laveau, a Voodoo Queen of New Orleans in the 1800s. Having been a voodoo doll, originally utilized for healings and good purposes, Tythonia has turned that around with the malevolent hatred she feels for her former owner. This hatred runs so deep that when combined with the powers that were already imbibed in her, she can unzip her mouth with no fear of ceasing existence. She discovered this technique when she attempted to use it to consume her former owner, thinking it an even trade for having been rejected. However, the energy leaving Tythonia did not remove her from this plane of reality, but instead was expelled rapidly out with little to no control, causing irrational fear to come over all those nearby. Over the centuries, Tythonia gained mastery over the energy and has harnessed it to the point that it can be used for several purposes.
[Hidden Power: Fighting]

Quote:
Signature Move:

Special Technique - The Voodooisante's Zipper (GH)
Tythonia unzips her mouth, unleashing the horrors of the malicious energy within. An incredible amount of the power of the undead rushes into her opponent(s), sending them hurtling backwards similarly to Psychic as it deals major damage for equivalent energy. The blast has a 10% chance of dropping the opponent's Special Defense. This can be used twice per match.
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Hoix



[Level 6 Male Hydreigon]
[Biography] - Hoix and his pack are among the several of his kind still with direct roots to their early forefather, the Hydra originally conquered by Heracles. After its defeat, the remaining head had scuttled off to a cave, no longer able to regenerate and driven blind by its wounds. It managed to produce offspring, which grew up in the cave it had retreated to, steadily becoming more and more like the species we know today. However, despite a general loss of its healing factor of sorts, some members of the genus still find themselves able to call upon the power, albeit with different effects than those of thousands of years ago.
[Hidden Power: Steel]

Quote:
Signature Move:

Special Attack - Lernaean Ancestry (DK)
Locking the aim of all of his mouths onto his opponent, Hoix sends beams of dark energy pouring towards them. Due to his relation to Hydras, the attack becomes more powerful the more damage Hoix takes, but will cost high energy no matter what the power has scaled to. While in his first third of health, the attack deals good damage with a 50% chance to paralyze the foe. Once into his second third, the beams do significant damage, but only have a 20% chance of causing paralysis. In his final third, Hoix can do severe damage with the blast, but it has no secondary effect. Hoix can use this twice per match.
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Shakri



[Level 5 Male Mamoswine]
[Biography] - Living in the tundra laden wilderness near Snowpoint City, Shakri became well accustomed to having to tear up the earth to try to get to his favorite food, roots. With the ground being quite frozen 99% of the year, digging through it was no easy task. Year after year of ripping through this hard earth with his tusks eventually led to the point where Shakri's tusks had become not only very hard, but had also been sharpened by the ice cold dirt. Having become honed to a fine edge, Shakri also learned to use his incredibly resilient and dangerous tusks in protecting his herd and himself. Now that he's away from his chilly home, the only use Shakri has found for his tusks is go digging for delicious berries in the much softer soil. Oh, and he uses them for combat too.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Diamond Tusks (IC)
Shakri charges the opponent with a speed unbefitting of his size, knocking into them in an attempt to bowl them over and tearing at them viciously with his tusks, causing major damage for equivalent energy.
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Cresspallion



[Level 5 Female Swalot]
[Biography] - Cresspallion was a resident of the Great Marsh in Pastoria City, soaking gently in the mire when I found her. She is surprisingly energetic for such a lax looking Pokemon, and has a feisty temper at some times. As we were traveling, we returned to her home deep in the swampland. She leaped into the familiar pool of sludge, and relaxed there for a while. When she emerged, it turned out she had osmosized the acidic bog water, although no one realized it at the time. Later, when she was training, a punch from a wild Machop revealed the true potential of what had occurred.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Attack - Engulf (PO)
Opening her cavernous mouth wide, Cresspallion traps her foe briefly in her mouth/body, coating them in acid and dealing heavy damage for high energy before spitting them back out again. The acid has a 30% chance of burning the opponent. This can have similar effects to Acid and Acid Spray. Cresspallion can use this up to twice per match.
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Navarino



[Level 5 Male Bastiodon]
[Biography] - Navarino is a steadfast and strong willed Pokemon by nature, and he is very resilient. Being of royal lineage among his own kind, he was destined for greatness. However, tragedy struck in the form of extinction, leading his fossil to remain buried for millions of years before it was discovered. When revival technology came into existence, the traveler who had found his bones brought him in for resurrection, and Navarino breathed once more. He was released back into the wild in an unfamiliar land, his ancestral grounds having been entirely reshaped in his absence. Finding a well manicured lawn and hedges pleased him however, being on Route 6 near Parfum Palace. He made acquaintance with a fellow Steel-type, a member of the Honedge line, and the two became fast friends. Learning of his origins, the Honedge informed the now-monarch of a technique known as King's Shield, only learned by their fully evolved form of Aegislash. Navarino sniffed in derision that a king could not defend himself these days, and set about learning the technique. Unable to teach it to himself, he focused his efforts into his natural protection, being his face plate. This effort eventually succeeded, and his large shield became imbued with a protective aura, leading him onward to greater heights as the illustrious leader of his clan.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Shield Bash
Navarino gains the moves Head Charge, Head Smash, and King's Shield, and does not suffer recoil from the former two due to the sheer hardness of his shield face. However, due to the focus on his face, he loses access to the moves Protect, Wide Guard, Rock Slide, Outrage, Avalanche, and Giga Impact.
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Morlox



[Level 5 Male Shiny Cacturne]
[Biography] - While strolling through the park one day in the very merry month of May, I was taken by surprise by a pair of rogueish eyes and realized how absurdly spooky the small cactus Pokemon was. He'd watched The Wizard of Oz far too many times and decided that, upon evolution, he would try to best emulate his favorite character, the Scarecrow. After months of standing in cornfields working on being as creepy as possible, Morlox finally unlocked his potential, evolved, and became a truly frightening thing to behold. Well, at least for those winged beasts who fly after his crops.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Unbridled Cackle (DK)
Simply oozing with darkness, Morlox unleashes a terrifying cackle using solid energy, physically paralyzing any foes who hear it. This paralyzing fear of sorts cannot be cleared by Agility, but like standard paralysis can be cleared by damage. Morlox can use this twice per match.
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Slyther



[Level 5 Male Arbok]
[Biography] - Long ago, the god Thor went out to sea with the giant Hymir, prepared to fish for large creatures. After catching several whales, Thor makes the decision to go further out into the ocean, despite the giant's warnings. When out in that further part of the sea, Thor once again encountered his fated enemy, Jörmungandr. Covered in blood and poison, the giant serpent let out a ferocious hiss, and as Thor prepared to smash the snake into oblivion, Hymir cut the line and Jörmungandr vanished into the depths. Predicted to once again appear at Ragnarok, fated to both die and kill Thor in the process as it fills the sky with poison after emerging from the ocean, Jörmungandr's time was not yet at hand, and so the large serpent began to hibernate at the bottom of the sea. Over millenia, Jörmungandr was forgotten, but his poison exuded from his body and would occasionally make it to the surface. And here is where our story begins. Slyther was still in his egg when one of these bouts of poison reached the surface of the nearby ocean. Due to the nest being on the shoreline, at one point when a particularly large wave struck the beach, the egg was splashed with said infected water. This particular brand of poison seeped into the egg, affecting Slyther even before the time of his birth. As he hatched, his colony was surprised to see that his coloration was different from the rest of them, being a bright blue with different eye spots. However, Slyther appeared to function just like a normal Ekans, and so his family was unconcerned. A couple years passed and still nothing was noticed, but there were instances of when the younglings played in the ocean, that Slyther was able to go deeper and last longer underwater than any of his brethren, but still no one had any second thoughts about it, including Slyther. The time for the awakening came when a herd of Camerupt came down to the beach from the highlands for an unknown reason, and the Arbok colony found themselves unable to properly defend themselves properly against the assault. They did their best with the attacks they had at their disposal, but eventually a spurt of fire rained down on the Ekans nest. Slyther looked quizzically at his brothers and sisters as they seemed in a bit of pain, whereas he was relatively unperturbed. The realization dawned on him that he for whatever reason was a Water-type and apparently always had been, and he dove into the water. The Camerupts were attracted by the motion, and Slyther was able to send a Surf wave washing over them, causing them to howl and retreat back to where they came from. Evolving from the experience, Slyther soon became the elder of his colony and a protector from the fiery perils of the nearby Fire and Ground types, but I eventually obtained him as the colony was traveling to safer lands. He honed his Water type training with my Remoraid Menoptra, and soon became more accustomed to the powers he had at his disposal.
[Hidden Power: Ground]

Quote:
Signature Move:

Signature Move: Special Training - Water Snek
Slyther is now a Poison/Water-type with all the weaknesses and resistances associated with said typing, and his coloration has changed from the typical purple to a lighter blue, and his eye spots to a chartreuse with purple outline. Being more accustomed to water than your typical Arbok, he has gained the moves Brine, Scald, Surf, and Water Pulse as well as the ability to function in water just like a normal Water-type. As he focused more on the watery part of his development than the land portion, he loses the enhanced digging part of his SC, as well as his ability to use Dig at all. He also lose the moves Fissure, Rock Tomb, Hyper Beam, Giga Impact, Curse, Stockpile, Spit Up, and Swallow.
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Dulcian



[Level 5 Male Steelix]
[Biography] - Dulcian joined my squad when I found a large boulder blocking my path in a cave, and then discovered that it was actually Dulcian snoozing across the trail. Dulcian was the alpha male in the group of Onix in that cave, and thus has a lot of pride. He is also very powerful, making him a formidable foe. In fact, his aforementioned pride made him quite unwilling to be part of my squad at first, considering the what he believes to be the undignified manner that I captured him. Being defeated was one thing, but losing to the derp of a Pokemon named Lotad was just embarrassing. Dulcian eventually overcame this barrier and mellowed out a little, but still had an extreme distrust of Water-types. Throughout our travels, we wandered throughout the different regions, overcoming the many challenges that arose. After an arduous journey past the fog covered peaks of Mt. Pyre in Hoenn, we eventually reached the beaches off of Lilycove City. While many of my squad members enjoyed splashing in the surf, Dulcian looked on forlornly, knowing the excruciating effects that simple of an action would have on him. Flashbacks of being struck repeatedly in the face by Bubbles from Manussan (my Lotad) still haunted his memories. But Dulcian, ever motivated to improve, decided to begin to attempt to overcome his phobia of the ocean. He began to experiment what would bring less agony when coming in contact with the water. At first, he tried just acclimatizing himself with Water, figuring that if he sat in and around it long enough, it would eventually stop causing pain. After several times of dragging his limp form to the Pokemon Center, Dulcian decided that this was likely not the best approach. Through several more...unique attempts and continued evaluation, Dulcian came to the conclusion that if he integrated more sand and silt into his massive form, he felt far less discomfort around water. After a long process of amalgamation, the dull hues of Dulcian's rocky carapace became beige-like, his body still just as durable and rigid but made of a distinctly different material. A puff of sediment granules erupts into the air as a triumphant roar rolls over the seashore, with the victorious behemoth basking in its new-found abilities. Upon evolving into Steelix, he discovered that he was no longer a pure Ground type as his sandy carapace had been encased in steel, leaving his orifices seeping a limitless supply of sand, even sitting passively the sand would eject from his system. He became accustomed to this over a small period and managed to control the outpouring of silt.
[Hidden Power: Ice]

Quote:
Signature Move:

Special Resistance - The Beachcomber's Nightmare
Due to his prior state of being purely made of sand, Dulcian is now able to produce a limitless supply of sand from within his body. When in battle, sand will pour out of the cracks in each segment of his long body, creating an unstoppably powerful sandstorm to form in a whirling column around him, covering everything within ten feet of his serpentine form. The storm increases in strength the closer one comes to Dulcian, causing higher damage than a typical sandstorm and rebutting most attempts to attack him physically by smaller or medium sized Pokemon. The weather in the arena can be changed despite this, but the sandstorm around Dulcian will remain despite any variations. This uses light energy per round, and as per standard sandstorm rules, Rock, Ground, and Steel types do not take damage but remain affected by the gusts.
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Wiirn



[Level 5 Female Clefairy]
[Biography] - Growing up in Mt. Moon, and being a member of the Cleffa line, Wiirn has always had a special connection to celestial bodies. Although the moon is more of what she's been driven to for a lot of her life, Wiirn discovered at an early age that she had power over asteroids and similar objects. Traveling the world over and visiting similar locations to her home led to a natural prowess as she further harnessed control over summoning such things. And as such, she eventually managed to use the skill to her advantage, leading to an advantage in battle that she hadn't had previously.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Attack - Meteors Fall (GD/FA)
Waggling her finger, Wiirn summons a large shower of meteors, which rain down and deal heavy damage for high energy, with a 10% chance of leaving the opponent passive, similar to Meganium's SC. Since it uses half Ground and Fairy energy, its type-effectiveness is slightly different, dealing super effective hits to Electric, Rock, Fighting, Dragon and Dark types, while being resisted by Grass and Bug types. This attack can be used up to twice in a match.
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Kraal



[Level 6 Male Exploud]
[Biography] - Kraal was a Loudred who enjoyed watching his trainers play too many games. One of whom got hooked on the Elder Scrolls series, and eventually came to the fifth in the lineup, Skyrim. Seeing the protagonist wield sound with such proficiency made Kraal curious as to why his species, renowned for their sound moves, did not gain boosts to them in any fashion, outside of being able to make them spread a little further? Angry at the injustice of it all, Kraal began to train and train hard as he worked to be what he should've been long ago: a powerhouse in terms of sound moves. Following intensive exercises with his own kind, Voord the Kricketune, a Pyroar, and a Noivern, he eventually attained the peak of his potential for sound based assaults, although this focus began to leave him a bit more deficient in other forms of combat.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Training - Fus Ro Dah
Kraal's sound moves are much more powerful, with his non-damaging ones' effects being more potent, and his damaging sound moves dealing 1.2x the damage with energy use increasing in the same manner as an SC boost. However, due to his focus on improving his sound quality, he has lost access to the moves Fire Punch, Thunder Punch, Ice Punch, and Giga Impact, and due to the focus on sheer power, he can no longer be ordered to make his damaging sound attacks widespread.
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Titan



[Level 5 Male Glalie]
[Biography] - Titan was one of the Pokemon I raised from an egg, and has been training with me all of his relatively peaceful existence. In the first Grand Melee we were able to enter, I decided that the optimal choice would be Titan, and I was certainly not wrong. Securing a solid fourth place, Titan looked back upon things that could've gone better, what encounters might've gone more in his favor if he had had certain moves, or types of moves. This drove him to train, and pretty soon he had acquired two different fang moves, typical of many Glalie to pursue. But he wanted to go further, to not be standard and pick up Poison Fang unnecessarily, to figure out a more efficient way of dealing with opponents. And so after tutelage under several species of Pokemon, he had mastered a new type that he had previously no ability to use: Fighting.
[Hidden Power: Fairy]

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Signature Move:

Special Attack - Aura Fang (FT)
After charging his teeth with Fighting energy, Titan bites the target. In addition to dealing solid damage, the bite may also make the target drowzy or cause the target to flinch. Titan has also gained access to Thunder Fang and Fire Fang. He gains the standard offtype pools for each of the new offtypes. Titan loses access to Avalanche and Natural Gift as a result.
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Kaio



[Level 5 Male Hariyama]
[Biography] - Kaio was one day watching an episode of Dragon Ball Z with his trainer, and as Android 19 began sucking the energy from Goku, Kaio wondered whether he could do similarly. Not being mechanical was the first barrier, but he figured that since he could preform Drain Punch, he could find something that can sap energy from his opponent as well. He soon found his answer in Grass types, and discovered how to use a variation of Giga Drain, while still emulating the source material for the original idea.
[Hidden Power: Ghost]

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Signature Move:

Special Attack - Drain Life 19 (FT)
Gripping his foe with both of his large hands, Kaio begins to drain a heavy amount of energy from the target in the space of a few seconds, with Kaio gaining a 75% share of the energy. This move costs no energy and it deals no damage, but its effectiveness is based upon weakness and resistance. This move counts as a 'draining move' and contributes towards diminishing returns. When the user uses a draining move, the next draining move it uses will be 10% less effective for the same energy cost.
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Solomon



[Level 5 Male Grumpig]
[Biography] - Solomon was wise, hence his relation to his namesake. And being a wise Grumpig, he became confused one day as to why he was labeled as the "Manipulate Pokemon" and slated in many articles as having total control over his foe with Psychic powers. Disgruntled at other Psychic types' much better ability to influence the things around them, he decided to become the best at it. Through much study and practice, Solomon quickly learned the techniques that he needed to better maneuver his surroundings, and then he set out to perfect them; to be able to use them at a higher level than any other of his type, or his kind. Within a couple months, Solomon had achieved what he'd set out to do, and he was once again content.
[Hidden Power: Dark]

Quote:
Signature Move:

Special Training - Bigger, Blacker Pearls
Due to his increased ability to manipulate the things around him, Solomon has gained access to the moves Hypnosis, Teleport, and Kinesis. His Hypnosis, Kinesis, and Telekinesis techniques cost less energy to use than normal. However, he loses access to Substitute and Focus Punch as a result.
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Eridgian



[Level 5 Male Tropius]
[Biography] - Eridgian is from a bygone age, being from the era when the volcanoes had been erupting and the Ice Age had just begun. Having been used to a more tropical climate, it having been very temperate, he was not used to change. And change had to come quickly for the winged sauropod. Being a type that was extremely weak to ice of any sort, the cold weather fronts moving in were absolute torture. Shivering and slowing down, he found a cave in which he could shield himself from the extreme temperatures. Safe for the moment, his little dinosaur brain began to assess the situation. He saw that all the Pokemon wandering around outside had a layer of blubber to shield themselves from the climate, walking through the freezing gusts without even a tremor. Pondering on that, he decided to get that sort of protection himself. It was then he realized he didn't really have his food supply of choice any longer either, all the leafy trees being struck barren by the weather. The pondering began again. It took him a while, but he finally remembered that he had food hanging from his neck that grows back no matter the circumstance, so he began to chow down and wait. Several months passed of this constant state of munching before he was finally able to emerge from his proverbial cocoon, now have the layer of fat necessary to weather the weather. Spreading his giant wings wide, he attempted to take to the sky, but was buffeted by the cold wind and was forced to land. Determined to fly, Eridgian did exercises to strengthen his wings beyond their already powerful state, and in the process gained the ability that many other Flying types have to form hurricane-force winds. This new found power in his wings not only helped him to fly, but to not worry about his wings tiring out under any circumstance. Eridgian later would go on many snow-filled adventures, which culminated in a wayward Celebi taking pity on him and deciding to take the Tropius to a warmer, more accommodating time period, whisking him to the current era. Now a part of my squad, these properties now aid him in friendly competitions against his friends, and he is finally at peace with his situation.
[Hidden Power: Ground]

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Signature Move:

Special Training - Fat Flier
Eridgian has a thick layer of fat, halving damage from Fire and Ice attacks and making him resistant to extremely cold temperatures, but is hit neutrally by Grass and Water attacks, and super effectively by Electric. He can no longer eat the fruit around his neck due to being sick of it after only eating it for months on end, though other Pokemon may still pick and eat it as per Tropius' SC.
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Conga



[Level 5 Male Aipom]
[Biography] - Conga was a happy Aipom, living peacefully in his forest home, doing what Aipom do best: swing from trees and have a good time. He lived a happy life, filled with happy Aipom friends and food for everybody. And then, it was time. Evolution season had arrived, and all the little Aipom were learning the move Double Hit and becoming two tailed Ambipoms. Conga was unlike the other Aipom, however. He did not want to evolve. When he learned the technique and his body began to flash, he channeled the energy from the evolution in a different way. Instead of evolving and having his tail split in two, his tail simply absorbed the energy and grew to be massive. Conga also found he could move this tail as easily as he could his previous one, and enjoyed this newfound freedom of having a giant hand of a tail right up until he joined my squad. There is no freedom here.
[Hidden Power: Fairy]

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Signature Move:

Special Training - One Hell of a Drug
Conga's hand-like tail is now enormous, the hand portion of it weighing around 200 pounds and being about 5 feet in diameter. The tail attached to said hand extends about the same distance (5 feet) from Conga's body, and he is able to whip it around with ease. He is able to wield this tail with the same dexterity as the smaller tail, and attacks preformed with it do 1.2x damage. This didn't come without repercussions however, as Conga will never be able to evolve. He also lost the ability to use Thunder, Solar Beam, Shadow Ball, Swift, Counter, and Quick Guard in favor of a more offensive, close range battling style.
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Alucard



[Level 5 Genderless Shedinja]
[Biography] - Named for the obvious Dracula as well as the exceptionally overpowered Alucard from Hellsing Ultimate, this Shedinja is, shall we say, less passive than the rest of his species. In many of its official entries in the recording device known as the Pokedex, the Shedinja species is "said" to be able to steal the spirits of those who look into the hollow of its back, but clearly this is just a rumor as pretty much all you do as a trainer who owns a Shedinja is stare into its back. Or is it? Alucard originated from a strange cult, who when he evolved into a Ninjask from a Nincada, also kept the extra Pokeball as standard for anyone wishing to obtain a Shedinja, as the shedded skin gains sentience somehow, possessed in a certain way to give it life. These cultists decided that the best way to bring this particular undead bug to the world of the living was to offer its currently living counterpart as a sacrifice. Yes, ASB deaths do happen every once in a while despite what the LOs like to believe. Bathed in the buggy blood of he who discarded him, and now also possessed by the vengeful spirit of said Ninjask, Alucard became different from other Shedinja. He became that creature that those entries whisper about, that are written off as legend or myth. Although not able to steal the spirits of others (his own spirit is enough for him, thank you), he is well able to leech other things from those who oppose him.
[Hidden Power: Rock]

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Signature Move:

Special Attack - Lifehunt Scythe (GH)
Eyes glowing red as he enters a blood frenzy, Alucard creates a giant scythe-like construct of major Ghost energy, followed by swinging it with great force and speed towards the foe, dealing major damage. Alucard regains an amount of health equal to half of the damage dealt. This move counts as a 'draining move' and contributes towards diminishing returns. When the user uses a draining move, the next draining move it uses will be 10% less effective for the same energy cost. The scythe construct disappears upon use.
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Irwin



[Level 5 Male Mantine]
[Biography] - Despite his name clearly indicating that he is similar to the manta ray in our world, Irwin was born with a genetic mutation that made him more similar to the stingrays that we see. Have a nearly footlong barb at the end of his tail(?), Irwin was proud of this feature. Discovering his crippling weakness to electric attacks pretty early on, using a combination of the move he already knew (that being Mud Sport), as well as the barb which he learned could function in the way he wanted it to, and after much practice with a Rhydon, the Mantine achieved what he sought out to do with his strange deformity combined with other strange tactics.
[Hidden Power: Ground]

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Signature Move:

Signature Move: Special Training - Flap Flap
Irwin can now fly as deftly as any other Flying-type and has gained the moves Gust and Whirlwind. However, due to focusing on the sky, he has lost the moves Whirlpool, Dive, and Waterfall.
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Hexxus



[Level 5 Female Sliggoo]
[Biography] - Hexxus, due to being a Sliggoo, very much enjoys the water. She loves her swampy environments to live in, she loves being around water, but recently discovered that for whatever reason, she can't really actually swim in water. And so, like anyone who cannot swim, she learned. Being a type of mollusk, she also learned how to breathe using her mantle cavity, making her capable of going deep underwater and doing anything she wished while in the water. While trying out several techniques she knows to practice how they would work in deep sea combat, she at one point tried out the move Acid Armor, discovering to her surprise that her soft, goopy body would essentially dissolve into the water and vanish, leaving nary a trace. Using these new tricks to her advantage, Hexxus is bound for greater things as she progresses in the ocean.
[Hidden Power: Fire]

Quote:
Signature Move:

Special Training - It's Better Down Where it's Wetter
Hexxus can now swim underwater as proficiently as any Water type, and can remain there indefinitely. Her Acid Armor technique allows her to vanish into the water like a Water type as well, pretty much as efficiently as a Vaporeon. She also has gained access to the moves Surf, Bubble Beam, and Water Pulse. She, however, loses out on the physical resistance her kind usually has.
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Nucif



[Level 5 Male Exeggutor]
[Biography] - Nucif loved his Barrage-esque moves, firing off those bombs all day long in battle. But he discovered he had little to deal with the things that hurt him most, and that made the majority of his heads angry enough to do something about it. Knowing that Ancient Power was his best attack currently for what he was seeking to do, he decided to make a move similar to that as well as do what he enjoyed: blow things up. On his tropical island in the sun, he took inspiration from the palm trees nearby, the ones with the brown, rock-like coconuts, and he went from there with his plotting and planning.
[Hidden Power: Ghost]

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Signature Move:

Special Attack - A Concussion of Coconuts (RK)
Nucif creates 8-10 coconut-shaped constructs of Rock energy that he fires at his opponent. They burst upon contact with the target, and deal heavy damage for high energy. The explosions are similar to that of Dynamic Punch, and they have a 30% chance to cause confusion. This attack pulls its power from Special Attack but is considered a physical attack due to its somewhat solid nature and assault of the target's body. Nucif has the Rock offtype to use this twice per battle.
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Epworth



[Level 5 Genderless Electrode]
[Biography] - Epworth, upon discovering that it has the ability to use Sucker Punch, made the resolution that it should be able to use its round body to "punch" in other ways as well. Through vigorous training and regimens with a Hitmonchan and several other punching Pokemon, it was able to learn a variety of punching moves. However, during this fine-tuning process, Epworth became much more stable than others of its species, leading to Epworth's explosive properties no longer being as integral of a part of his psyche.
[Hidden Power: Fairy]

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Signature Move:

Special Training - Punching Ball
Epworth gains access to the moves Fire Punch, Ice Punch, Dynamic Punch, Shadow Punch, and Power-Up Punch, with enough energy in each type that Epworth didn't have previously to use each punch twice (with the exception of Dynamic and Power-Up Punch, where they share their pool of two Dynamic Punches worth of energy). To punch, he simply rams into his opponent with his spherical body which functions similarly to a fist, and he can only use a punch once per turn. However, he loses access to the moves Hyper Beam, Giga Impact, Wild Charge, and Gyro Ball.
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Hidan



[Level 5 Male Kabutops]
[Biography] - Hidan's posterity are deeply rooted in samurai culture, with the Kabutops being the inspiration for the bushido. This Kabutops in particular was one who long practiced slashing techniques, and the trees in the surrounding area still bear the marks of his formidable blows. Passing away millions of years before the main formations of many cultures, his legacy was passed on only through myths and legends. When time arrived at the point where fossils were able to be revived, Hidan was one of the first thanks to his bones being on prominent display in a museum in his distant homeland. Brought back from the past, Hidan struggled to acclimatize at first, but quickly regained his composure and strength. Practicing for around four months, Hidan returns to initial strength and moved beyond it, showing off his now obscure techniques to other Kabutops.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Training - Live and Let Die
Hidan has learned the moves Razor Shell, Leaf Blade, and Sacred Sword. In exchange, he loses access to Hyper Beam, Mega Kick, and Aqua Tail.
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Baymax



[Level 5 Genderless Golurk]
[Biography] - Centuries old, Baymax was added to my squad after finding it buried deep in the sands of the Desert Resort. Despite its insurmountable age, Baymax flickered back to life upon contact, eyes and orifices glowing with the strange yellow energy all too familiar to its species. Being an automaton of significant power and adaptability, Baymax had learned over the many years of its lifespan different techniques that it could employ. One of these came from cohabitation with another Ghost type, a Haunter. Seeking to imitate its companion in certain mannerisms, Baymax found a method wherewith he could channel its more ghostly side into creating phantasm fists, being able to operate and use them with robotic precision. These constructs, being a form of distant touch, made life much easier for the slow moving robot as the hands could do the movement for it. Obviously, this convenience extended to its combat abilities as well, allowing for Baymax to preform hand-to-hand combat from a distance.
[Hidden Power: Flying]

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Signature Move:

Special Attack - Phantasm Fists (GH)
Using considerable Ghost energy, Baymax creates two ghostly hands, similar to a Haunter's, that float around the Golurk until called upon. When using any move that would require use of Baymax's hands/fists, it has the option to use one of the spectral hands instead of his regular ones. Each hand can preform two successful attacks before dissipating. The attacks used by the hands are preformed with the same amount of and type of energy as usual with an increase of light typeless energy, and also do the same damage, but the hands move much more quickly than Baymax typically can. This attack can be used twice per match.
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Abraham



[Level 5 Male Camerupt]
[Biography] - Found on the infamous Jagged Pass, Abraham loves the grassy plains just below his beloved home on the slope of Mt. Chimney. He is much more at peace than others of his species, and just adores anything grass related. Loves to eat it, loves to roll in it, loves to embrace it, you get the picture. Thanks to all this association with grass, Abraham became better acquainted with it, and through emulation of his own home, he found a way to channel his love of all things fauna into a beautiful attack that exemplifies his pure adoration of dat grass.
[Hidden Power: Fairy]

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Signature Move:

Special Attack - Grassy Plume (GR)
Functioning similarly to Lava Plume, Abraham spews forth a high amount of Grass energy, which deals heavy damage upon impact. It also has a substantial chance of making the opponent drowzy. This attack can be used up to twice in a match. Abraham cannot enter his berserker state.
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Pancake



[Level 5 Female Stunfisk]
[Biography] - While searching the Cave of Wonders aka Cibbir's arena, I searched for some remnants of the artifacts long lost since the Aladdin dynasty. While rummaging around in the sand, I found myself staring into two large, derpy eyes peering out from under the silt. A Stunfisk, a long ways from home, suddenly erupted from the sand, floating upwards as she attempted to flee in a "I must go, my people need me" sort of moment. I managed to catch her, but I did notice however that she managed to attain heights unusual for her species. Releasing her from the confines of her Pokeball, I watched in awe as she cruised easily several feet above my head. Wondering how this could've come about, I remembered where we were, and posited that she had attempted to imitate and learn from the magic carpets once held in the vast cave, allowing her to use her electromagnetivity to reach greater heights as she floats derpily above.
[Hidden Power: Fire]

Quote:
Signature Move:

Special Training - I Can Show You the World
Pancake now has a flight ceiling of 15 feet for her levitation. She is also able to move a bit faster through the air than others of her species. Pancake can no longer use the moves Magnet Rise, Eerie Impulse, Fissure, and Flail.
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PPMD



[Level 5 Male Marowak]
[Biography] - Hailing from a tribe of warlike Cubone and Marowak, PPMD is no stranger to battle. Unlike most Cubone, PPMD is hard willed and ruthless, giving no quarter and sparing no time for emotion as he moves forward, a cold, calculating machine built to fight. Over his lifetime, PPMD has learned how to accentuate the powers of the already formidable bone weapon he carries, allowing him to inflict brutal pain as he cuts down his foes. He has tested out several constructs to attach to his bone club, and found which one is the most efficient in terms of destructive power, using it to great effect.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Attack - Bone Flail (GD)
Using severe energy, PPMD creates constructs that attach to his bone, making it resemble a medieval flail, with three rusty-looking spiked balls attached by chains. He swings this forward with great strength, dealing major damage to his opponent, who have a 20% chance to be poisoned from the corrosion. These constructs fade after the attack, returning the bone to normal.
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Manny



[Level 5 Male Golem]
[Biography] - In the early days of his rather long life as an igneous creature, Manny lived on a mountain. This precipice is what is known as Mt. Mortar, which housed many Fighting type Pokemon as well as trained Karate experts within. He felt constantly ashamed of his stubby little arms, and wished to become more like those he would watch day in and day out. One day, the leader of a tribe of Machop and Machoke passed by, it obviously being a Machamp. Manny pleaded with the other four-armed creature, begging it to take him into its tutelage. The Machamp agreed, and the training commenced. Punching boulders, lifting boulders, forsaking the ways of his past and moving on; that was his life now. Manny wrestled with others of the Fighting type clan, and although he was easily overwhelmed in the beginning, over many moons the Graveler began to be strengthened. He began to hold his own against first the Machop, then even the Machoke. And then, the day finally came. Cheers and thumps echoed through the mountain as he faced his long time mentor, neither showing the other the slightest bit of mercy. And in this match, something miraculous happened. Manny forsook his old life entirely, shedding his Ground typing for that of his compatriots, and a new surge to Fight swelled within his rocky frame. Although the match ended with both competitors worn and Machamp the likely victor, Manny was confident in his newfound abilities, and ready to show them to the world.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Training - Cena's Fury (RK/FT)
Manny is now Rock/Fighting type, with all the weaknesses and resistances associated with that typing although he retains a neutrality to Dark, and he has gained the moves Force Palm, Sky Uppercut, and Drain Punch. His Ground offtype returns to the standard for a Rock type. He is more adept with and has more strength in his arms compared to other Golems, with the strength being equivalent to that of the Machop line. Due to his mountaintop training, however, Manny has lost access to the Ground-moves Mud-Slap, Mud Sport, Fissure, and Dig as well as Self-Destruct, Mega Kick, and Wide Guard.
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Vin



[Level 5 Genderless Lunatone]
[Biography] - Residing happily in the coastal town of Canalave for most of its existence, Vin the Lunatone was quite content with its lot in life. Years of watching its sister moon during frivolous nighttime excursions led Vin to become curious about the tidal flows near where it lived, as their motions always intrigued it. Following and tracking the patterns and learning about the moon's affect on the waters, Vin learned how to simulate gravitational pulls using its psychic powers, doing similar motions with telekinesis. Being able to manipulate water worked to Vin's advantage as well while working with ice, and the Lunatone soon became more proficient at relying upon its boosted Ice type energy pools with more moves to play around with. Vin's increased control over the different states of water allowed it to do particular things with certain moves that weren't regularly able to be preformed.
[Hidden Power: Fighting]

Quote:
Signature Move:

Special Training - Ebbs and Flows
Vin has gained access to Freeze-Dry and Powder Snow, the former able to be preformed as if used by an Ice type.
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Groucho



[Level 5 Male Probopass]
[Biography] - Groucho is a Probopass with a rather strange past. He was floating unhappily along a street in Hollywood back in 1977, mourning the death of the king himself a few days earlier (for those of you people who are unaware, 'twas Elvis), in a nearby hospital, Julius Marx passed away in a nearby hospital. Also for you young people not aware, this is/was Groucho Marx, you uncultured swine. Because this is the Pokemon world, we will assume for a moment that he became a ghost after death, and that his spirit was magnetically attracted to the nearest thing that was very much like him, this being at the time this Probopass. We will also assume he was magnetically attracted because of, you know, magnets. Regardless, the essence of Groucho Marx fell upon the Probopass, now designated as Groucho himself. Assuming some of the personalities of Groucho, Groucho became very much a wiseguy and slapstick sort of Pokemon, despite not really being able to speak. He did look the part though, so that was something at the very least. He also noticed he had three companions, very similarly to what he had in reality when his brothers were still around and preforming, and so he affectionately named them Chico, Harpo, and Zeppo (after all of the important siblings in his life). But this was not enough for Groucho, and so he poured out his heart and soul into making these mini-noses something special, something more akin to those he had lost. And eventually, he found a way to at least make them do something beyond being thrown about by his magnetism. He found that by sacrificing some of his own vitality, that the noses would gain vitality of their own, becoming more like him. With their limited sentience that they had gained, he taught them how to protect him, since that was about all they could do at this point. After much practice and toil, Groucho finally had developed a way for his "brothers" to "preform" with him once again, and Groucho was content and departed from his temporary vassal into the great beyond. The Probopass, now left in control once more, shrugged to himself as he carried on with his life, but he always retained the technique he had attained while under the tutelage of his namesake.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Duck Soup (ST)
When under attack, Groucho can swing one of his mini-noses to intercept an attack coming at him, absorbing its energy completely for equivalent energy and deal 25% recoil to the aggressor. The mini-nose then falls inert to the ground, unable to be used for any other purpose in the match. This can be used three times per match, once for each mini-nose.
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Floyd



[Level 5 Genderless Carbink]
[Biography] - Floyd, by sheer reason of being a Carbink, found itself deep in Reflection Cave. Glittering with diamonds, the Carbink always wondered why it had virtually nothing to take advantage of its light move boosting species characteristic. Floyd decided then and there that someday, someday he would get out of that cave and move to a far away, magical place where the sun is always shining and the air smells of warm root beer. And so he did. He left his cave home and burst into the bright areas of the world, traveling far and wide to learn techniques that he could actually use to his advantage. From the thickest jungles, to the coldest tundra, and then to the most automated of factories, Floyd absorbed information and processed it in his tiny Carbink brain. It is said that his movepool grew three sizes that day as he learned. And then came the mastery. Floyd practiced against the side of the cave more times than you can shake a stick at, ensuring that his newfound moves, and even some of his older ones, would be as effective as possible. Finally the day came. Floyd had graduated from his self paced training, and although still a Carbink, was now a hopefully better Carbink.
[Hidden Power: Fire]

Quote:
Signature Move:

Special Training - I See the Light
Floyd has gained access to Solar Beam, Aurora Beam, Signal Beam, and Mirror Shot, all said moves considered light-based moves. He has the offtype energy to use the move of each newly-granted type twice. His boost to light moves will also enhance the intensity of dazzling effects (such as from Flash, Mirror Shot, and Dazzling Gleam), and increase the sturdiness of Reflect and Light Screen by 1.2x. In return, Floyd loses access to the moves Gravity, Guard Swap, Stealth Rock, Swagger, Explosion, Sunny Day, Sandstorm, and Hail. It's also a Carbink.
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Bumble



[Level 5 Female Crustle]
[Biography] - Bumble originally belonged to another trainer, who released it callously as they were traveling through the Johto region, giving the Dwebble a deep seated distrust of humans for a long time. Left to fend for herself in the Ilex Forest, she was right between the Bug-focused Azalea Town and the incredibly industrialized Goldenrod City. Living in an area chock full of Spinarak, Weedle, Caterpie, and other users of webbing based attacks, Bumble sought to do so herself. Having none of her own spinnerets or anything similar, the Dwebble sought out a similar material that she could use. Her answer came from the urban area to the north, where she stumbled upon a resource previously unknown to the hermit crab: cement. Wet cement served her purposes beautifully, as she was not only able to use it for locomotion, but also for a different version of Sticky Web, a technique taught to her by the high amounts of Spinarak and Ariados. Storing ample amounts in her shell, as well as learning to create her own, Bumble was now ready to take on the world in a rather goopy way.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Technique - Cement Web (RK)
Using good energy, the user spits a series of sticky webs around the foe's team crafted out of wet cement, sticking to their limbs and slowing them. Movement on these webs by non Rock-type Pokémon will be noticeably slowed. They are able to be removed only by traditional entry hazard removing moves such as Rapid Spin and Defog. Bumble also gains access to the move String Shot, which functions no differently from its counterpart outside of the aesthetic change of using wet cement instead of webbing and that it is strong enough to allow Bumble to swing around with ease. However, she loses access to Rock Polish, Shell Smash and Hyper Beam.
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RatBat



[Level 5 Male Empoleon]
[Biography] - This Empoleon is a prize for ranking first, second, or third in the Spring 2015 Grand Melee. It does not count toward squad limits.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Attack - Emperor's Judgment (Water/Steel)
Three times per battle, RatBat is capable of using Judgment. It will be able to choose Water or Steel type for this move. However the attack will be much more limited in use than the normal Judgment. The area of effect will be rather small, and there will be no godly arena effects. The energy shards will not alter or damage the arena, it will only be able to damage Pokemon.
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Kuphus



[Level 5 Male Accelgor]
[Biography] - SPEED. NEED FOR SPEED. MUST HAVE SPEED. WILL HAVE SPEEEEEEEED. SPEED. ALL THE SPEED. STEAL THEIR SPEED. SUPER SPEEEEEEEED. SPEED. BOOST THAT SPEED. DROP THEIR SPEED. FASTEST SPEEEEEEEED. Clearly this mantra has inspired Kuphus to need to be the speediest thing ever. Accumulating as many moves to boost his movement speed as well as moves to cause his opponents to fail to keep up, this Accelgor will run around at the speed of sound. Or rush, since he doesn't have legs. I dunno. Kuphus also decided that his movepool was lacking, well, most anything, and went into hyperdrive attempting to boost that as well whilst finding new ways to become speedy and make others less speedy. His desire to be the fastest thing since sliced bread led him to also perfect his movement around, leaving him better able to utilize his natural speed (as well as unnatural speed) to run circles around his opponents. So cmon, show him your moves, since he's going to show you his new ones.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Attack - Special Training - Need for Speed
Kuphus has now learned Quiver Dance, Sticky Web, Spider Web, String Shot, Icy Wind, and Bulldoze due to his love of altering his and others' speed. In addition, Kuphus does not consume extra energy when attacking or moving while Quiver Dance is in effect due to his mastery over speed based techniques. Icy Wind and Bulldoze can be used up to three times per match. Kuphus, in focusing so much on his speed, has lost the ability to use Rest, Giga Impact, Hyper Beam, Curse, and Body Slam. Accelgor doesn't have much, ok ;~;
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Clan Ru



[Level 5 Male Tyranitar]
[Biography] - Clan Ru is of the lineage of Ivezho, the much more experienced Tyranitar belonging to DaveTheFishGuy and which had an awful lot of experience in his Dark Gym. In the horrifying arena that the gym was situated in as well as his cavern home, Clan Ru learned to embrace the darkness within himself, becoming more and more like his relative over time, until eventually he mastered the ability to shield himself with his power from the assaults of those who would seek to hurt him most. Evolving quickly, the Tyranitar went deep into the subterranean complex of his past and met with his own ancestor deep in the cavern's bowels in order to ensure the training had done him well and was correct in its practice, and the patriarchal bipedal beast nodded its approval upon seeing the barrier, letting the younger and fresher Clan Ru emerge from the pervading gloom to send this world of sunlight further into despair.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Training - Distressing Darkness
Clan Ru constantly exudes an aura of fear and intimidation at all times, which breaks the fighting spirit of any would-be attackers, subsquently reducing his weakness to Fighting energy from 3x to 2x. However, due to his embrace of the darkness, he has lost his resistance to Dark itself as well as Ghost type attacks. He also loses Hyper Beam, Thunder, Blizzard and Fire Blast.
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Tother



[Level 5 Male Rhyperior]
[Biography] - Abandoning his Solid Rock ideals because they were too overpowered for him, Tother went into a deep regression and began to do some soul searching up in the mountains he called home. While there, he encountered an Argentinian Golem who was looking mighty fine, and so he decided to make his advances. However, The Golem repulsed him with a blast of rock energy, sending him tumbling down the mountain head over heel. Once he had reached the bottom, he began to contemplate what had hit him as he had never seen that move before. Becoming determined to create something patterned after the attack, Tother trained for months with his mind, trying his best to be able to manipulate rocks without actually having to touch them. It was at this point that he realized he already had the skill (Rock Slide, Stone Edge, you get the picture). He wasn't too bright but let's give him some credit. Anyhow, after discovering this he instead began to work on how to use the rocks defensively, which he should've been doing in the first place but oh well, an towards the end of that year he finally achieved what he was aiming to do. New attack in hand, he charged up the mountain to go and face off against the Golem, but arrived quite a few months too late for that. But hey, he learned something cool at least!
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Castle Wall (RK)
Tother surrounds himself with an aura of Rock type energy and thrusts it forwards at great speed, shielding him from up to one attack in the same way as Safeguard and knocking back foes and loose objects like a Psychic wave. The after effects of the aura leave him with a 20% boost to both offensive stats. Standard boost stipulations apply. Castle Wall deals no direct damage and uses heavy energy. It can be used twice per battle.
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Cephalo



[Level 5 Male Rampardos]
[Biography] - Cephalo lived ages upon ages ago on the windy highlands atop a mesa-like structure somewhere in the prehistoric Unova region. Being quite accustomed the gusty conditions, Cephalo became quite content with his peaceful (albeit blustery) home. Then, one day, the djinni Tornadus made his rounds through the area, and accentuated the winds there. Many of the Pokemon who lived atop the plateau fled for cover, but Cephalo merely stood in the gale, enjoying the patch of grass he happened to be grazing on. Tornadus was astounded at the fortitude of the Rampardos and its complete acceptance of its storm-like powers, and so, being a legendary, the Tornadus blessed Cephalo with a special technique, allowing him to harness the powers of the winds through his head, leaving him with this newfound ability. Cephalo was unable to make use of this for long as the apocalyptic event sent him into the world of being a fossil, but once revived millenia later, the Rampardos was able to shine in his element, with an interesting move that set him apart from any of the rest of his revived race.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Attack - Headbutt of Storms (FL)
Gathering high Flying energy, Cephalo lowers his head and rams into the opponent and deals heavy damage, scooping them upwards as he does so. The impact then releases small tornadoes which send the opponent flying backwards through the air, pushing them away significantly and having a 30% chance to confuse them. This can be used twice per match.
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Stropo



[Level 5 Male Magcargo]
[Biography] - Being of the Slugma line and at a significant natural disadvantage with most anything it encounters, Stropo was very pessimistic about his chances in life. He had nowhere to go where he wasn't ridiculed for his slowness, his common weaknesses, his lack of offtype, and so on. But one day, on the fiery side of a mountain, he discovered a mentor: a Delphox. She saw his potential and began to train him in the arts of pyrokinetics. Despite not having a wand to channel the energy through, Stropo was a quick study and eager to learn anything that could assist him in his ventures. Pretty soon despite not really being able to manipulate fire, he found a particular way to use lava to his own advantage, and soon became a reasonably formidable force in his local area.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Training - Take a Swim
When Stropo is sent into battle, he sacrifices major energy (not contributing to exhaustion as much as normal) to form a lava pool at ground/surface level, dimensions being 15' x 15', and 6' deep. This does not affect the arena around the pool (aka does not set anything on fire and the like), and remains suspended in whatever environment it is placed. Stropo is able to swim and navigate through the lava easily and quickly. Any move involving sending energy through the arena will be unable to pass into or through the pool, functioning similarly to how lava/water do normally. The heat emanating off of the lava also provides any Pokemon's moves used in the confines of the pool as well as within 10 feet of the pool with the effects of Sunny Day. However, Stropo cannot leave the confines of the pool while in battle, and when KO'd the arena returns to its original state. Stropo also loses access to the moves Nature Power, Self-Destruct, Explosion, Body Slam, Recover, Rock Smash, Fire Blast, and Shell Smash.
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Inoi



[Level 5 Female Cradily]
[Biography] - As an ancient sea-lily, Inoi lived primarily in the depths of the ocean, constantly buffeted by the fierce currents found at such levels. While able to anchor herself effectively to the bottom, she often found her prey out of reach and unable to be trapped long enough for her to catch them, leaving her malnourished. Fearing that she would perish in this desolate spot, she out of necessity developed a technique she had once seen before on land: Leech Seed. Now able to ensnare prey, Inoi went to live a happy life until the extinction event occurred, bringing her to where she is now.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Technique - Suck Them Dry
Inoi gains the moves Leech Seed and Vine Whip, with the former seeing an increase in effectiveness similar to her inherent Ingrain boost, with the vines also more difficult to break than normal. She has forgotten the moves Recover, Solar Beam, Synthesis, and Rock Polish.
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Autumn



[Level 4 Male Shiny Sudowoodo]
[Biography] - Autumn, in his regular practice of pretending to be a tree, would often find himself planted in loamy topsoil. When startled by predators, the Sudowoodo quickly learned how to use his surroundings to his advantage, and infused the ever present earth into a specially crafted attack.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Attack - Crusty Cage (RK)
Autumn punches the opponent hard with a fist infused with dirt, dealing moderate damage for solid energy. This dirt puffs out on impact and encases the opponent, causing them to be slowed and less agile for the next three rounds, similar to the speed drop associated with using Curse. This can be used twice per match.
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Argo



[Level 4 Female Omastar]
[Biography] - Being born into this world in the unfortunate position of being an Omastar, Argo felt the ever present danger associated with a more-than-lacking movepool and terrifyingly awful typing. This became especially apparent to the mollusk when she was washed ashore and left to the mercy of the land-dwelling creatures. In order to escape, she modified some of her existing techniques to be more usable when on land, allowing her to flee back to ocean where she was slightly safer. Since, y'know, Omastar is never truly safe.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Technique - Rock You Like a Hurricane
Argo can now use the moves Surf and Waterfall using Rock energy (i.e. Rock!Surf) to deal Rock-typed damage, and all stipulations regarding damage/energy for either move in their descriptions in regards to the presence of water in the arena are changed to refer to the presence of rock.
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Charles



[Level 5 Male Raticate]
[Biography] - TBA
[Hidden Power: Fairy]

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Pykrete



[Level 5 Male Avalugg]
[Biography] - TBA
[Hidden Power: Ground]

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Faxi



[Level 4 Female Rapidash]
[Biography] - TBA
[Hidden Power: Grass]

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Tap



[Level 5 Male Hypno]
[Biography] - Born in Canalave City, the nearby Newmoon Island consistently caused nightmarish havoc as the dark energy from the legendary neighbor often flowed unchecked into the port. Tap was no stranger to it, his kind being the original dream eaters, and with ones that foul, it took an acquired taste to appreciate the potency of the nightmares. Incredibly difficult to absorb, but also able to bestow great power. Tap took full advantage of this, fighting his way through the disgusting imagery and "taste" that each dream contained and absorbing the incredible influence of it. Pretty soon, darkness became infused with his being, but not seeking to fully take on the repercussions of it, Tap channeled the shadows into a construct, one that he could wield and use to bring the shades to his enemies: a pendulum.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Attack - Foucault's Shade [DK]
Tap creates a flat pendulum out of heavy Dark energy, about 8 feet in length, which he wields deftly as he charges his opponent, swinging the hardened energy at his foe for heavy damage. The pendulum has a 40% chance of putting the opponent to sleep upon impact. Tap has the energy to use this twice per match. As a Hypno, Tap's natural pendulum will exude similar energy, leading any Pokemon within 5 feet of Tap to become drowsy.
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Gael



[Level 5 Male Barbaracle]
[Biography] - The Furtive Pygmy, one of the original Lords who claimed power from the First Flame, received the Dark Soul and kept it secret. Biding his time through the Age of Fire, he split the soul among his descendants. Fast forward several thousand years to our time, where Slave Knight Gael sought the soul to allow for a new world to be created, and in order to obtain it devoured the pygmy lords, becoming the embodiment of all things dark. Now Gael, this time the Barbaracle, decided to pattern himself after his namesake and his fighting style, tapping into that power slightly in order to sate the gnawing within.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Blood of the Dark Soul (ST/FL)
Imbued with an otherworldly power, Gael creates a greatsword construct using heavy energy, approximately eight feet in length. Planting his feet firmly with the sword resting in his hands behind him, Gael sweeps the blade forward in an upward motion for a devastating strike, dealing significant damage and sending the opponent hurling backwards with a gust of wind. Since it is both Steel and Flying, its type-effectiveness is slightly different, dealing super effective hits to Bug, Fairy, Fighting, Grass, and Ice types, while being resisted by Electric, Fire, Steel, and Water types. Gael has sufficient offtype to use this move twice per battle, and loses access to the move Surf.
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Revolution



[Level 5 Male Kingler]
[Biography] - TBA
[Hidden Power: Ground]

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Gnawty



[Level 5 Female Bibarel]
[Biography] - TBA
[Hidden Power: Fairy]

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Zole



[Level 5 Male Cofagrigus]
[Biography] - TBA
[Hidden Power: Fighting]

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Cindy



[Level 4 Female Hitmonchan]
[Biography] - TBA
[Hidden Power: Dark]

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Seraph



[Level 4 Female Volcarona]
[Biography] - TBA
[Hidden Power: Ground]

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Peekskill



[Level 2 Genderless Minior (Indigo Core)]
[Biography] - Peekskill, named for the place it landed after hurtling down to earth, had its incredibly useful outer casing shatter upon impact, raising its offensive prowess but leaving it feeling very vulnerable. Distraught, the Minior began to glow with power as the pieces of its rocky casing began to quiver on the ground below, and with great speed flew back to the meteor, reforming into the appearance it was familiar with and rejuvenating Peekskill in the process. Finding this process to be relatively useful, the Minior worked it into its rather small repertoire. It needed something, man.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Shell Repair (RK)
Peekskill focuses on the shattered remains of its outer casing, gathering them back to itself at major energy cost. This restores an extreme amount of health and reverts it back to its defensive state, eliminating all offensive and speed boosts it has gained either through its SC or moves used for the time being. This move can only be used if Peekskill's shell has already been smashed, and it loses the ability to use the moves Self-Destruct, Explosion, Autotomize, and Rock Polish. This move counts as a Pokémon's one 'healing move' per match.
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Admiralty



[Level 2 Genderless Dhelmise]
[Biography] - TBA
[Hidden Power: Rock]

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Hugo



[Level 6 Genderless Regirock]
[Biography] - TBA
[Hidden Power:]

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Ceros



[Level 2 Male Aron]
[Biography] - TBA
[Hidden Power:]

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Mr. Vile



[Level 1 Male Totodile]
[Biography] - TBA
[Hidden Power:]

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Pala



[Level 1 Female Lickitung]
[Biography] - TBA
[Hidden Power:]

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Totally a Magcargo™



[Level 5 Male Wobbuffet]
[Biography] - This Wobbuffet is a prize for ranking first or second in the 2017 Spring Grand Melee. It does not count towards squad limits.
[Hidden Power: N/A]

Quote:
Signature Move:

Special Training: The Patient Pokemon
Having patiently watched the entire Grand Melee, Wobbuffet picked up all of the following moves from it: Dig, Extremespeed, Inferno, Explosion, Substitute, Double Team, Hydro Pump, Bonemerang, Solar Beam, Teleport, Teeter Dance, Eruption, Confide, Ice Beam, and Confuse Ray. Wobbuffet has standard levels of all new offtypes.
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Last edited by Miror; 08-23-2017 at 10:52 PM.
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