Thread: Squad Summaries
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Old 07-02-2014, 12:37 AM   #42
Eliteknight
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Join Date: Jun 2014
Posts: 2,218
Jellicent

Eliteknight
Trainer Level: V
Ref Grade: C+
Former Grass Gym Trainer
W/D/L: 2/0/0
Trainer Record:
W: 36 D: 1 L: 39
KOs: 91 TP: 202 SP: 11 {4sp to Emi/4 to Connor should they return}
Until TL 6: KO's: 49 TP: 98 SP: 19 Badges Earned: 1 Gym Matches Reffed: 1
Required: KO's: 140 TP: 300 SP Earned: 30 Badges Earned: 1 Gym Matches Reffed: 1
Squad Slots: 65/66 ; 4/4 Uplevels used
Sigged: 62/65

Battle Slots
Serebii Slot #1: Trot V EK (3v3) [3v3] - Crys
Serebii Slot #2: Eliteknight V Sneaze (4v4) [4v4] {Poison Scenario} - TKF
UPN Slot #1: EK V Alto (3v3) [3v3] - Iron
UPN Slot #2 -
Exhibition Slot:EK V Snorby (4v4) [4v4] - Preserved Turn Order Test - Connor
Gym Trainer Defence slot: -
Gym Challenge Slot: Machamp-X V Eliteknight (4v4) [4v4] {Togekiss+X+X+X V Empoleon+X+X+X}- Sav
Purchased Gym Slot: #1 on Crys' Queue [4v4]
Tournament Slot: Empty
Legend Slot: TL 4 Legend Challenge (17.5SP) - Regice #5 On Queue
TL 4 Legend Challenge (17.5SP) - Tornadus/Suicune #13 On Queue
TL 4 Legend Challenge (25 SP) #18 On Queue

On Ice
Eliteknight V Fairfax (4v4) [4v4] (GT Match) [UPN]
Slash V Eliteknight (4v4) [4v4] [UPN]

Reffing Slots:
C+ Grade 11/16
Slot 01. Chiko V Zelphy (3v3) [3v3] {48} ~6SP
Slot 02. Zelphy V Dirk (3v3) [3v3] {48} ~6SP
Slot 03. TKF V Snorby (3v3) [3v3] {48} ~12SP
Slot 04. -
--- Allows Exhibition Slot ---
Slot 05. Talksick V Alto (3v3) [3v3] {48} ~6SP
---Personal Limit--- [If all matches move at a fast speed]
Slot 06. Deebs V Mane (3v3) [3v3] {48} ~6SP
Slot 07. Kawaiiconcept V Kyuu-Tales (6v6) [6v6] {48} ~ 12SP
Slot 08. Alto V Emi (3v3) [3v3] {48} ~6SP
Slot 09. -
Slot 10. Brave Saix V ZeroZoner (3v3) [3v3] {weekly}
Slot 11. Zerozoner V Lucario188 (3v3) [3v3] {48} ~6SP
Slot 12. Zelphon Vs Crys (3v3) [3v3] {48} ~12SP
Slot 13. Emi V Champ (4v4) [4v4] {48} ~8SP
--- C Grade Maximum ---
Slot 14. -
Slot 15. -
Slot 16. -
--- C Grade Maximum ---

Iceboxed Reffings:
Icebox 1: Chalis V Roto (6v6) [6v6] {48} ~15SP

Gym Trainer Queue
Queue 1: -
Queue 2: -
Queue 3: -

Other
SP Bank + GT Squad
Icebox

In Depth Squad
Spoiler: show

Level 6

Alarak: Genderless Dark Metagross
Species Characteristics: Metagross (Steel/Psychic): Large and bulky, Metagross now prefer to walk than to levitate. They can levitate but are slower than their pevious forms, with a lower flight ceiling. They are inorganic. Metagross are extremely intelligent and are more difficult to confuse or trick than normal. In its Mega Forme, Metagross's body doubles in its size and weight yet again, incorporating 4 new arms. In this Forme, it constantly levitates, though it is able to ground itself if desired. It can levitate with a good deal of speed, roughly at the same speed as Metang. Its claw or arm based attacks are x1.2 more effective.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokemon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Biography: Alarak is the first ascendant of the Tal’darim. As first Ascendant he is able to learn more about how to manipulate his surroundings. And through that he was able to absorb dark energy into himself allowing him to become far more powerful!
Signature Trait: Alarak has learned how to use Stone edge and Dazzling Gleam, with enough energy to use each twice per battle. However he forgot to use psyshock, telekinetic psychic, pursuit, Zen Headbutt, Brick Break, grass knot, brick break, rock tomb he also can no longer use cubic versions of reflect or light screen
Hidden Power: Fire

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Tywin Lannister: Male Nidoking
Species Characteristics: Nidoking (Poison/Ground): Of the Nido monarchy, Nidoking have the higher offensive power and any attacks they use with the tail or horn are 1.2x as powerful. Nidoking have sensitive hearing, at the expense of being more vulnerable to sound based status attacks.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Biography: Tywin Lannister is the head of the Lannister family. He is obsessed with his legacy and has been since he was a child. His father was a disgrace to the family and he did everything he could to ensure his family wouldn’t fall. He effectively became the head of the house before he was passed the mantel as a result he has adopted some of the aspects he would have as a Nidoking.
Signature: A Lion Doesn’t Concern Himself with the Opinions of Sheep [Poison/Ground]
Tywin is now Poison/Ground with all the associated weaknesses and resistances. He has learned Earth Power and Earthquake. He has lost the ability to use thunder, blizzard, water gun, water pulse, body slam and double edge. As a Nidoking this is doesn’t have any affect.

Hidden Power: Grass

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Doran Martell: Male Ludicolo
Species Characteristics: Ludicolo (Water/Grass): Though able to swim and stay underwater for a fair amount of time, Ludicolo are not the best swimmers and prefer to stay near the surface of the water. They benefit from rain much more than other Grass Pokémon and fight more enthusiastically in the rain. Dancing-related moves used by Ludicolo are slightly more potent, and a Rain Dance performed by Ludicolo will last one round longer..
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
Biography: Doran is the king of Dorne, to his foes he appears to be a very passive leader. However he is incredibly cunning and is the Grass that hides the Viper. He however has had to take up arms against his foes and learned some new powerful techniques.
Signature: The King of Dorne [Various]
Doran can now use earthquake and stone edge having enough energy to use each twice per battle. He however can no longer use water gun, bullet seed, rain dance, water pulse, double team, brick break, blizzard and razor leaf

Hidden Power: Psychic

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Level 5

Varys: Male Galvantula
Species Characteristics: Galvantula (Bug/Electric): Galvantula are excellent climbers and can scale sheer surfaces. Much like Ariados, they are able to travel using their String Shot, which is slightly charged with electrical energy and can do slight electrical damage on contact, and will be more effective than usual.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Biography: Varys is the spy master of King’s Landing he is a master manipulator. Having mastered the art of manipulating his terrain around him Varys strives to never be afraid of his enemies and as a result has mastered the art of using the ground around him as his weapon. In an effort to serve the realm in many ways.
Signature Trait: Power is a Trick [Ground]
Varys is now familiar with the ground type having learnt Earth Power, Spikes and Bulldoze. However due to his newfound familiarity he lost access to rain dance, electro ball, charge beam, x scissor, thief, wild charge, sleep talk, magnet rise, signal beam and leech life

Hidden Power: Ice

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Cersei Lannister: Female Shiny Venomoth
Species Characteristics: Venomoth (Bug/Poison): Venomoth are capable of flying and, despite their lack of the Flying-type, are quite agile. Their spore based attacks are slightly more effective than normal. Venomoth have a sort of radar vision, which allows them to see almost completely around themselves. This will also allow them an uncanny ability to determine the location of their opponent, regardless of how well hidden they are. This keen eyesight also improves their accuracy with attacks slightly.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Cersei is the queen regent, and she will do anything to protect herself and her children as a result she has mastered the art of protecting those she cares about.
Item: Bug Catchers Token
Special Technique: Everything I do, I do for family [poison]
Using significant energy, the user creates a large, thin, translucent square wall of energy 18" in front of it. It is large enough to protect them from attacks and will not exceed the height and width of the user. It is capable of withstanding a major amount of damage from all attacks. The wall will stay with the user until it is destroyed, but can be moved out of the user's way temporarily in order to attack. If the user is switched out before the shield vanishes, the replacement Pokémon will gain the benefits.

Hidden power: Rock

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Vader: Male Chrome Bisharp
Species Characteristics: Bisharp (Dark/Ghost): Bisharp's bodies have multiple sharp steel blades on them, which it can use for attack or defense. Pokémon directly attacking Bisharp risk lacerations and 25% recoil damage. Their bladed arms grant them a x1.2 boost to slashing moves, and their precise edge has a chance to leave a vulnerable spot on the stricken area.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Biography: Vader is the dark lord of the Sith, known for being capable of choking the life out of his foes. He however met his end on the death star above the forest moon of Endor. His good half remerged to become His former self once more however the evil within him lingered, the shadow took form instead of being vanquished by the life his shadow form took hold of a Bisharp, the Bisharp lost his steel typing due to the nature of the dark side instead joining the darkness within Bisharp changing his type away from steel to ghost. His power became incredibly strong due to the ghost type.
Special Technique: The Ghost in the Machine [Dark/Ghost]
Vader has now become a Dark/Ghost pokemon with all the normal weaknesses and resistances. However he retains a weakness to fire, and gains a weakness to the ghost type. He is unable to access the ghost states enjoyed by other ghosts including the invisible state. Through his transformation he learned Shadow Ball, Hex, and confuse ray. He retains familiarity with the steel type however they no longer can cut through energy based attacks. He loses access to iron defence, pursuit, snatch, poison jab, swagger, Magnet rise, mean look and embargo

Hidden Power: Ground

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Brian Johnston: Male Honchkrow
Species Characteristics: Honchkrow (Dark/Flying): Honchkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Honchkrow have influence over Murkrow. If a Honchkrow is fighting a Murkrow, the Murkrow will be more reluctant to damage it. Honchkrow are quiet fliers and can easily evade detection, though they are slower and less agile than Murkrow. However, they are also outstandingly confident, and this will only empower them further, granting them a boost similar to Work Up whenever they KO an opposing Pokemon.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Biography: Brian is the lead singer of AC/DC his vocals known throughout the world since his appointment in 1980 with the release of Back in Black. Singing songs that bring fear into all of his foes whom cross him. The thunder of guns tearing apart his foes that dare oppose him. As a result he has mastered the art of causing more pain to his foes.
Signature Trait: Thunderstruck! [Dark]
By using considerable energy Brian sends a bolt of black lightning at his foe dealing considerable damage. Should his foe be afflicted with any status ailment this move will deal heavy damage. Repeated uses of this move increase the energy capping at heavy energy used. Brian no longer can use Perish song, Sky attack or Sunny day

Hidden Power: Ground

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Myles Kennedy: Male Sableye
Species Characteristics: Sableye (Dark/Ghost): While Sableye are usually solid, they can go invisible for a short amount of time, though the glint of their eyes remains visible to a keen eye. Sableye can also go ethereal for a few seconds to lessen damage from physical attacks. They cannot levitate at all but are excellent climbers, possessing dexterous limbs and a strong grip. Due to Ghost not providing immunity, they are considered weak to the Fighting type. Due to their keen eyesight, Sableye's accuracy cannot be lowered. In its Mega Form, Sableye dons a giant red ruby, using it to block attacks. The gem is rather large and heavy, and can be used to defend against attacks. Using a move, it use it to absorb energy from an attack, but due to its connection to the gem, it still takes 50% damage. It also has reflective properties, reflecting light from light-based attacks.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Biography: Myles has been training his whole life in order to impress others. Due to the lack of Nuke stabs has fought hard in order to master the art of the Nuke stab.
Signature: Blackbird [Ghost/Dark]
Myles uses major energy to create a Black bird which flies at the foe striking for major damage. Blackbird can be used as either a dark or a ghost move. Myles can no longer use Night shade, shadow claw, water pulse, ominous wind or focus punch

Hidden Power: Poison

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Aegon Targaryen: Male Dragonair
Species Characteristics: Dragonair (Dragon): Dragonair can levitate and have a higher flight ceiling than most Pokémon. They are more agile than they are fast. They can also move in the same way as Dratini and are excellent swimmers. Sunny Day or Rain Dance will last one round longer than normal if used by a Dragonair. They have decent vision in low light environments.
[Dragon]: Dragon-types tend to be strong swimmers and fliers, though they are not always as agile as other Pokémon. They fight more enthusiastically in warm climates but are less enthusiastic in colder ones. They radiate warmth from their core, and are slightly more resistant to chilling effects than other Pokemon. They are naturally very powerful Pokemon and their Dragon type attacks will have a stronger knockback than normal, but will deal no extra damage because of this.
Biography: Aegon is one of the most famous conquerors in Westeros, having defeated armies with his dragons fire! However although he is an incredibly powerful warrior, Aegon understands that he must retreat from battle sometimes
Signature Move: Dragons Fire! [Dragon]
The user concentrates, using a significant amount of dragon energy to surround itself in an intense dragons flame. The user then charges into the target, releasing part of the energy into the opponent to deal moderate damage before using the rest to return to its pokeball, with the next Pokémon being sent out into the aura. When the new Pokémon is sent out, it gains the exact physical and psychological mindset of Aegon. While things such as poison and physical injuries are NOT carried over, attacks like Curse (Normal version), Agility and mental conditions such as Confusion and Berserk will be passed. Aegon may use this technique twice per battle. In learning this he has forgotten how to use fire blast, blizzard and thunder.

Hidden Power: Fire

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Beric Dondarrion: Male Electivire
Species Characteristics: Electivire (Electric): Electivire are able to use their tails to channel Electric attacks. Direct contact with the foe using its tails will give a slight boost in the chance of paralysis for the attack and will make paralysis in the contact area far more likely. If hit by an Electric attack, Electivire will experience a surge of power and gain a slight boost to its speed for about a round. Electivire are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are easier to anger than most Pokémon. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Biography: Beric is the leader of the brotherhood without Banners. He is a formidable warrior capable of being revived following being killed in battle. The red god which he follows with devotion giving him gifts in order to increase his strength. Once such gift was the great sword of ice he is capable of crafting using energy!
Signature: The Red God’s Gift! [Ice]
Using Significant Ice energy Beric summons a sword of ice energy, approximately 5 feet long in length, and slashes at his foe for significant ice type damage. Berics foe will feel chilled akin to icy wind after being struck with the Red God’s Gift. Beric has enough energy to use “The Red God’s Gift” Twice per battle. He can no longer use Shock wave or Wild Charge. Following the attack the sword vanishes.

Hidden Power: Ground

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Sparky: Male Shiny Manectric
Species Characteristics: Manectric (Electric): Manectric are filled with electricity and physical attacks used against them have a 10% chance of dealing slight paralysis to the user. In situations where an electric attack not originating from Manectric are used, there is a 10% chance it will be redirected to them if they are within 10 feet of the attack. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. In its Mega Forme, its fear-inducing attacks are more effective on any Pokémon that would reasonably be afraid of it. With electrical energy constantly coursing through its body, Manectric is now extremely fast, its speed rivaling that of Electrode. Its body is constantly in a state of Charge, giving it a boost to the speed and power of its electrical attacks.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Biography: Sparky always loved swimming in the local ponds. Over the years he became more and more obsessed with the water. To the point where he learned to use the water for combat.
Item: Manectite
Signature Trait: Water Dog [Water]
Sparky has become familiar with the water type. In doing so he has learned Aqua jet, Scald and Water gun In doing so he has forgotten how to use, Overheat, electro ball, double edge, body slam, wild charge, charge, sleep talk and double team,thunder wave, flame burst, shock wave, thunder.

Hidden Power: Ground

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Myrcella Baratheon: Female Clefairy
Species Characteristics: Clefairy (Fairy): Clefairy are less shy than Clefable but are still unnerved by large crowds of people and are easy to intimidate. Clefairy can jump high and far and can levitate, though not with much speed or agility. They can see in the dark.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Biography: Myrcella was shipped away by her uncle Tyrion at a very young age to Dorne, the southern most of the seven kingdoms. While within Dorne she became engaged to Trystane Martell son of the Prince of Dorne. Within Dorne children born out of wedlock are called Sand due to copious amounts of sand in and around Dorne. As a result Myrcella became quite familiar with using the ground around her in order to entertain herself as well as impress her betrothed
Signature Trait: The Lion surrounded by Vipers [Ground]
Myrcella is now familiar with the ground type, she gains access to earthquake, bulldoze and spikes. She however she never learned: Gravity, heal bell, Metronome, focus punch, Ice punch, nightmare, snore, sleep talk, water pulse, Take down, Submission, Dream eater, Fling, flash, drain punch, healing wish.

Hidden Power: Ground

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Gregor Clegane "The Mountain That Rides": Male Hariyama
Species Characteristics: Hariyama (Fighting): Hariyama are slow and lack agility but are sturdy and difficult to knock over. Hariyama have large, powerful hands and any attacks performed by use of their hands (Arm Thrust, Knock Off, possibly Rock Slide) do 1.2x more damage. This does not apply to fist attacks, such as Mega Punch or Dynamic Punch. Thanks to the thick layer of fat in their skin, Hariyama take 20% less damage from Ice and Fire-type attacks and are resistant to extreme temperatures. They can see in the dark.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Biography: Gregor is an incredibly cruel individual. As a child his brother played with one of Gregor’s toys and as a result he shoved his brother’s face into the fire. Upon losing a jousting match he killed his horse and then attempted to kill the knight whom defeated him. Needless to say he doesn’t have much kindness in his heart. He has mastered the art of thrusts and will continue to attack his enemies with burning anger towards them.
Item: Champion's Token
Signature: Ser Gregor Needs No Sword. [Fighting]
Gregor strikes his foe with two thrusting motions, each strike deals Moderate damage for Decent energy. Each thrust has a 10% chance to increase Gregor attack slightly. Gregor can no longer use focus punch, fake out, wake up slap, rock slide, foresight, close combat or super power. He also will take slightly more damage from sound based moves.

Hidden Power: Ghost

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Fuhrer: Male Lucario
Species Characteristics: Lucario (Fighting/Steel): Lucario are very sensitive the aura of Pokémon. Using a move, Lucario can close their eyes and sense the location of a Pokémon. This can be sustained indefinitely as long as Lucario's eyes are closed. In its Mega Forme, their aura-based capabilities become extremely potent, giving it full aura-vision, allowing it to see and track a foe anywhere and in any state, seeing through illusions or invisibility. This does not require a move to activate. They also become a much more adept physical fighter, able to attack with more speed and combo attacks more successfully.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Biography: Fuhrer spent far too much time around Chlorine, as such he has become permanently blinded.
Item: Black Belt
Signature: My Eyes! [XX]
Fuhrer is permanently blinded activating his species characteristics providing him with Aura vision at all times. He is also immune to moves based on sight due to being blind. However he now takes 1.1x damage from sound based moves and supersonic is more effective on him.

Hidden Power: Dark

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Tassadar: Male Medicham
Species Characteristcs: Medicham (Fighting/Psychic): Medicham meditates constantly and therefore have a very sharp mind. This makes them resistant to mind-altering statuses. Their Meditate and Calm Mind are slightly more effective and their default stance causes them to hover a foot above the ground when using these moves. Medicham can see in the dark. In its Mega Forme, its focus reaches such a level that it is entirely immune to mind altering effects, including but not limited to confusion, sleep and fear. Its mentally-boosting techniques also double in their potency.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokemon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Biography: Tassadar is a High Templar whom sought the reunite the divided tribes of Medicham. He embraced both sides of the psychic and fighting spectrum.
Item: Medichamite
Signature: Tassadar is now able to utilize Flash Cannon and Dark Pulse. He has the type energy to utilize both moves 2 times per battle
Hidden Power: Steel

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Rudolf Schenker: Male Camerupt
Species Characteristics: Camerupt (Fire/Ground): Camerupt tend to be only slightly-less apathetic than their Numel bretheren, although their higher intelligence gives them a better ability to follow orders. However, they become extremely angry when struck in the face. A Camerupt struck in the face by an opponent will focus almost exclusively on that target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of Camerupts's revenge. Until its target has fallen Camerupt will be extremely emotional and responsive but more vulnerable to confusion. Camerupt will also be winded for a few moments after its berserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Camerupt has been trained not to enter in to the enraged state in this way. In its Mega Forme, Camerupt becomes an active volcano, constantly issuing lava. Its lava-based attacks are x1.2 stronger. Because of the intense heat radiated by Mega Camperupt, Water based attacks deal only half damage as they evaporate before they can affect it. They do not take extra Water damage for having an 'exposed flame'.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Biography: Rudolf is the founder of the German Glam Metal band the Scorpions he co-wrote nearly all of the scorpiongs greatest hits. Always adapting to the current environment. Songs such as Blackout, Rock you like a hurricane, wind of change, still loving you, the zoo and make it real. He however is negatively affected by the rain. He had a dream and he intended on making it real that he wouldn’t be harmed by rain. He made his dream real.
Item: Cameruptite
Signature Trait: Make it Real [Grass]
Rudolf is now familiar with the grass type having learnt synthesis, energy ball and Spore. Rudolf never learned how to use sandstorm, sleep talk, dig, magnitude, ember, flamethrower, eruption, overheat, fissure, double-edge and scary face

Hidden Power: Electric

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Sansa: Female Ninetales
Species Characteristics: Ninetales (Fire): As foxes, Ninetales are more inclined to combat by deception, their deception based attacks being significantly more potent. Their Confuse Ray is more effective and their Double Team produces one additional copy. They have sensitive hearing, at the expense of greater vulnerability to sound based status attacks. Owing to their physical beauty, attacks like Attract are more effective than normal.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Biography: Sansa Stark is one of the last surviving children of Eddard and Catelyn stark. Having survived through many difficult situations she slowly has mastered playing the game of thrones taking advantage of her foes weaknesses subtly. Following her escape from the Bolton’s she has taken a new form she is far more knowledgable of her enemies and far more effective at exploiting them
Signature: The Ice Queen [Ice]
Sansa has become familliar with the Ice Type having learnt Ice beam and Icy wind as well as aquiring 2 Hyper beams of ice offtype. She has forgotten Solar beam, Fire Blast, Flamethrower, Overheat and Fire Spin.

Hidden Power: Water

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Ronnie James Dio: Male Torkoal
Species Characteristics: Torkoal (Fire/Water): A Torkoal's shell is tough and attacks which strike there will do reduced damage. Torkoal can retreat in to their shell using a move, protecting their body from harm. However, they are vulnerable if knocked on their backs. Smokescreens and similar moves produced by Torkoal are much more potent then normal. Torkoal are familiar with the Rock-type.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
Biography: Ronnie and Water Bowser are two peas in a pod; the two turtles began training with each other with their respective types. Ronnie trained extensively in the water type while he mentored Water Bowser in the Fire type. The two began to alter their shape slightly in order to adapt to their new ability’s. Ronnie became adapted to cooler environments. However with this adaptation he has gained control of the water type. He has now mastered the water type and will use it against his foes in order to gain the upper hand.
Signature: Ronnie’s Adaptation [FIRE/WATER]
Ronnie is now a Fire/Water type with all associated weaknesses and resistances. He gained access to surf, octazooka and Scald. He is no longer adversely affected by water based environments. However he no longer can use Overheat and will not fight enthusiastically in dry conditions. He also can no longer use Fissure, mimic, ember, Sunny day, curse, shell smash, rock slide, double-edge, inferno or flame wheel

Hidden Power: Ice

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Loki: Male Haunter
Species Characteristics: Haunter (Ghost/Poison): Haunter, while more solid than its pre-evolution and able to solidify, are composed primarily of gas, and prefers Ethereal over Solid. They may also go Invisible if required. Haunter's hands can move independently of it and can move with agility and decent speed. They are able to pass through solid objects even when Haunter is Solid, with somewhat more freedom to pass through objects than Haunter itself, allowing them to pass through thicker walls or other objects. Haunter's Lick attack has a 50% chance to paralyze, instead of the usual 30%. Haunter levitate by default.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Loki is the adopted son of Odin, an ice giant whom was raised as if he was an asguardian. He is a master manipulator and is capable of dealing large amounts of damage to his foes. He is quite keen on ensuring he has an advantage over his foes.
Item: Reaper's Cloth
Signature: Fury of the Frost Giants [Ghost]
The user fires a slightly erratic beam (more like a lightning bolt) of ghost energy that deals Major damage for Major Energy; Loki cannot use Ominous wind, curse or thunder

Hidden Power: Fire

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Ilyn Payne: Male Cacturne
Species Characteristics: Cacturne (Grass/Fire): Cacturne are covered in spikes. Therefore, those who attack them with physical attacks will take roughly 25% recoil damage (unless they are particularly hard bodied) and their Needle Arm attack is more effective than normal. Being native to the desert where Sandstorms are frequent, Cacturne are immune to the effects of the attack and can see through them easily. They fight more enthusiastically in sandy or dusty areas. They are capable of standing very still, making them difficult to detect if the opponent does not have good night vision. Their Ingrain attack heals more health than usual, their draining attacks are more effective than normal and they gain greater benefit from both sun and rain than other Grass-types.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Biography: Ser Ilyn Payne is the executioner for the Kings of the Seven Kingdoms of Westeros. He is known for being incredibly silent mainly due to having his tongue cut out by the Mad King Aerys. However due to his loyalty to the crown Ilyn continued to serve. However during the battle of the Blackwater he stayed back to eliminate the Queen should the city be taken. Missing out on the action disappointing him. Following the battle Ilyn started to become obsessed with the wildfire that he went down to the pyromancers guild. However he fell one day while holding a jar of wildfire. Ilyn became engulfed in flames the fire enveloped his body as he evolved the flames merged with his system making him even more fearsome for his enemies to face.
Item: Charcoal
Signature: The King’s Justice [Grass/Fire]
Ser Ilyn Payne is now a Grass/Fire type, with all associated weaknesses and resistances. He retains familiarity with the Dark type as a Cacturne. He gains access to Will-O-Wisp, heat wave and Flamethrower. Ilyn never learned Payback, spiky shield, rest, sleep talk, snore, belch, giga impact, revenge, disable or seed bomb.

Hidden Power: Ice

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Howland Reed: Male Decidueye
Species Characteristics: Decidueye (Grass/Ghost): As owls, the Rowlet line are the quietest fliers amongst Pokémon, almost inaudible as they fly. Dartrix can see in the dark, but fight with equal enthusiasm at all times of day. They can rotate their heads 180 degrees around, allowing them to see in all directions. They use their leaf-like feathers like arrows, which they issue from their wings. It has a great deal of control over these feathers, and can bend them to take arching trajectories, which increases their accuracy with leaf-based moves, and they are able to fire contact Grass moves as projectiles in this manner. Their bodies are almost entirely solid as Ghost Pokemon, though they can achieve the ethereal state for a few seconds, and they can be poisoned. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/3 health
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Biography: Howland Reed, is the father of Meera and Jojan Reed, he faught at the tower of Joy alongside Eddard stark to rescue Lyanna Stark from Prince Raegar.
Signature: Only he knows what happened there [Rock]
Howland Reed can now use stone edge and has the energy to use it twice per battle.

Hidden Power: Dark

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Bootstrap Bill Turner: Dhelmise
Species Characteristics: Dhelmise (Ghost/Grass): Dhelmise are actually possessed seaweed, but their intrinsic connection to the anchor they hold means they will still suffer damage normally should the anchor be stricken. They are familiar with the Steel type, and all their Steel type moves will deal slightly more damage. Dhelmise are almost entirely solid, but can go ethereal for short periods of time. They cannot be poisoned.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
Biography: Bootstrap is the father of Will Turner a pirate, he is a crew member of Davy Jones ship the flying Dutchman. As a result he has acquired some nasty techniques.
Signature: The Dutchmans crew [Various]
Bootstrap has learnt how to use Toxic Spikes, Hex, Confuse ray, and Leech Seed. He has forgotten how to use Rain dance, Sludge wave, Brutal swing, grass knot, double team and slam.

Hidden Power: Ice

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Blood Raven: Male Large Gourgeist
Species Characteristics: Gourgeist (Grass/Ghost): Gourgeist come in four sizes, Small, Average, Large and Super. The Small size has somewhat less HP than average but is much faster than the larger sizes, where the Super size has a good deal more HP than average, but is very slow. Gourgeist have the ability to create searchlights from their eyes. While not as powerful as a Flash attack, they light up the arena without blinding opponents or allies, and doing so takes almost no energy to maintain. It is considered one move for a them to light searchlights. They are solid by default, but can become ethereal for a short time to evade attacks. As jack-o-lantern Pokémon, they are familiar with Fire-typed moves.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Biography: Varys is the master of whisperers for the small council of kings landing. He has numerous poisons at his disposal. He intends on defeating his enemies to pave way for the realm to have peace again.
Signature: Totally Not Zap Cannon [Rock]
Varys gathers a signifigant amount of rock energy before sending it upon his foe in an orb of energy. The orb flies quite quickly at the foe. Upon contact with the foe the orb explodes dealing Solid damage and heavily paralysing the foe. Varys no longer benefits from the grass types boosts in rain. He also forgot how to use Destiny Bond, fire blast, bullet seed, trick room, flame charge. Varys has enough energy to use this attack twice per battle

Hidden Power: Fairy

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Olena Tyrell: Female Roserade
Species Characteristics: Roserade (Grass/Poison): As a rose plant, Roserade emanates a soothing scent constantly that acts much the same way as Sweet Scent. Their effects are more potent in close quarters, but quickly lose strength. Inorganic Pokémon and members of the Budew line are unaffected but Pokémon with sensitive smell will be more heavily affected. Roserade's special attacks deal slightly more damage than normal for no additional energy. Their petal-based attacks are significantly more forceful, able to break through resistance with greater ease, but will deal no extra damage.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Olena is the Queen of thorns and the Matriarch of the Tyrell Family. She is well known throughout westeros as a quick witted old woman, as a result she has mastered the art of using her thorns to her advantage in combat
Signature: Thorn Barrage [rock]
Olena uses Signifigant rock energy to fire a barrage of greenish-white spikes from its bod, which rapidly converge on the target for considerable damage. This attack will occasionally leave the area hit by Thorn Barrage will become raw or weakened, allowing future physical strikes on that area to do increased damage. Olena has enough rock energy to use this attack twice per battle. She no longer will benefit in the rain due to her SC. She has lost the usage of Sunny day, rain dance, Bullet seed and growth.

Hidden Power: Rock

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Savage: Male Dark Venusaur
Species Characteristics: Venusaur (Grass/Poison): Venusaur are the fastest of their line but are not particularly agile. They have eight vines, which means they can hit and grab multiple things at once and that attacks made using their vines are slightly more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme it gains a thick layer of cellulose in their skin similar to Hariyama's fat. Due to this it takes 30% less damage from Ice and Fire type attacks.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Savage is one of the first pokemon I even encountered. He has always had a massive love for the sun whilst hating the rain. He fights much more enthusiastically in the sun. He however uses more energy in the sun than he does outside of it.
Special Training: Solar Power [Grass]
When Savage fights under sunny conditions he gains a boost akin to work up. While he has this boost he loses an additional light energy at the end of each round. However when he fights in rainy conditions Savage finds himself suffering from inverted effects of work up. He no longer will gain any benefits from his grass SC in rain. He also has forgotten how to use energy ball and sleep powder.

Hidden Power: Rock

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Colossus: Genderless Golurk
Species Characteristics: Golurk (Ground/Ghost): Golurk are inorganic. Though slow and robotic, they are quite heavy and bulky for their size, allowing them to deal slightly more damage from physical attacks. Despite being very large and extremely heavy, Golurk have the astounding and mysterious ability to fly at high speeds through the air, though this can burn energy very swiftly. They are more or less permanently solid and cannot change into the other states for extended periods, though they can become ethereal for a few seconds to lessen damage from attacks. Their invisible state is not true invisibility, but they can use Ghost energy to make themselves less visible for a short period of time for light energy. They cannot be poisoned.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Biography: Colossus is a member of the X-Men, his entire body made of solid steel. As a result his body takes physical attacks much better than he would normally.
Signature: Colossus [Steel]
Colossus takes physical attacks as well as a golem. Taking 80% damage from physical attacks. Colossus’ can no longer shift into the ethereal state that his fellow ghosts have access to due to the solid body he has become accustomed to.

Hidden Power: Flying

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Rosie: Female Blissey
Species Characteristics: Blissey (Normal): Blissey are resistant to special attacks and will take less damage from them. However, they are weak to physical attacks, and take more damage from them than normal. Their physical attack stat is also slightly weaker than normal. They are excellent healers and healing moves used to benefit other Pokémon will cost them a good bit less energy than normal. They emanate a calming aura, being less vulnerable to anger-based attacks and calming all Pokémon on the field.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Biography: Rosie is an incredibly overweight woman, after having a one night stand with Bon Scott she had the honour of having a song written about her. She steals the show, She ain't exactly pretty, Ain't exactly small, Fourt'two thirt'ninefiftysix,You could say she's got it all! Ain't no fairy story, Ain't no skin and bones, But you give it all you got, Weighin' in at nineteen stone, You're a whole lotta woman. A whole lotta woman. A WHOLE LOTTA ROSIE!
Signature Trait: WHOLE LOTTA WOMAN! WHOLE LOTTA WOMAN! WHOLE LOTTA ROSIE!!! [XX]
Due to her large amounts of fat upon Rosie she can now take physical attacks just as well as she takes special attacks, despite her Species Characteristic. In addition, thanks to the added muscle from all the protein she's gotten, her physical attacks now do just as much damage as her special ones, despite her SC's inhibitions. She never learned Aromatherapy, Psychic, Incinerate, Charge Beam, Power-up Punch, Seismic Toss, Submission, Rock Smash, Focus Punch, Skull Bash, Round, Shock Wave, rage, Curse, and Ice Punch

Hidden Power: Psychic

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Klaus Meine: Male Pidgeot
Species Characteristics: Pidgeot (Normal/Flying): Pidgeot are some of the fastest common flying Pokémon and have amazing speed and agility in the air, out flying most Pokémon. Any wind attack used by a Pidgeot is 1.2x more powerful. They also uses less energy when carrying other Pokémon and can lift 1.5x the weight that most bird Pokémon can. In its Mega Forme, its wings grow even more powerful, able to conjure wind attacks in nearly an instant. Its wind attacks are extremely fast to produce, requiring barely a second to produce something even as powerful as a Hurricane. This power also allows it to reach high speeds in very little time. It also has extremely keen aim, making its moves very difficult to dodge.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Biography: Klaus is the lead singer of the scorpions, his voicing brining timeless rock classics such as Rock you like a hurricaine, blackout, no one like you, still loving you and wind of change into the world. The latter being a peace anthem which was created following the first concert in Russia. He has mastered the winds of change being able to use them as attacks
Signature: The Winds of Change [xx]
Klaus has learned Icy Wind and Leaf Tornado. He has enough off type for 3 uses of icy wind and 2 of leaf tornado. Klaus never learned: Swagger, reflect, Brave bird or double-edge.

Hidden Power: Ground

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Dr. X: Genderless Porygon-Z
Species Characteristics: Porygon-Z (Normal): Porygon-Z are created entirely of programming code. Due to data corruption, they have slightly higher offences than other Pokémon at the cost of lower defences. Porygon-Z are also capable of separating their heads and moving independently of their body (including full 360-degree rotation without having to turn), but the head cannot go beyond or be forced more than half a foot away from its body.They levitate by default, their sleek design and advanced technology making them faster and more agile most levitating Pokémon. They are inorganic and fight most enthusiastically in man made environments. They are familiar with the Electric type.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Biography: Dr.X is the leader of the revolutionary group within the album Operation: Mindcrime. He is a master of manipulation being able to manipulate his surroundings. His goal to eliminate all in his path by any means necessary.
Signature Trait: Anarchy-X
Dr. X has learned how to use Twister, and stealth rock. However Dr. X no longer knows how to use trick, giga impact, thunder and rain dance.

Hidden Power: Fighting

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Jimmy Page: Male Zangoose
Species Characteristics: Zangoose (Normal): Zangoose have a traditional feud with Seviper and go into a rage whenever on a battlefield at the same time as a Seviper. Zangoose will then only follow orders to attack Seviper and will ignore any other orders. If not given any orders involving Seviper, they will automatically attack it using random physical attacks. Because of this rivalry, they are highly resistant to being poisoned and take slightly less damage from poison moves. They also deal 1.2x damage with claw based attacks.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Biography: Jimmy Page is the lead guitarist of the pioneers of heavy metal, Led Zeppelin. Page is a fantastic guitarist being incredibly experimental throughout numerous songs such as Dazed and Confused and No Quarter. His guitar solos are legendary crafting one of the most powerful and intricate solos in the case of Stairway to Heaven. Showing no mercy by unleashing masterful riffs and melodies. However he becomes so involved in his solos they can stretch on allowing for many alterations
Signature: No Quarter
When Jimmy Page’s opponent is below the midpoint he deals an additional 5% damage. When his foe drops into the final third he deals 10% damage. Jimmy becomes slightly more susceptible to mind altering techniques while his foe is below the midpoint. When his foe is in the final third Jimmy Page becomes under the effect of Taunt.

Hidden Power: Psychic

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Anaconda: Female Giant Arbok
Species Characteristics: Arbok (Poison): Arbok are fairly intimidating Pokémon and their fear-inducing attacks are more effective, as are their poisons. They can see in the dark and are good swimmers that can hold their breath longer than most Pokémon. They are also fairly effective burrowers, digging at a greater speed than the average non-Ground-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Anaconda was born in a small swamp near a nuclear power plant. One day the power plant had a leak and the chemicals seeped into the swamp. Anaconda was trapped within the cesspool and as a result underwent mutations.
Item: Poison Barb
Signature Trait: Anaconda's Rage [Poison]
Anaconda has increased 1.3x in size and 1.75x in weight, due to this his fear based attacks are more effective on opposing Pokémon. Due to his Size, Anaconda no longer benefits from his SC about the use of Dig. He also lost the ability to use the following moves: Attract, Captivate, return, frustration, sunny day, rain dance, haze, snore, rock slide, take down, crunch, bite, spit up, and coil.

Hidden Power: Ground

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Tyrion Lannister: Male Drapion
Species Characteristics: Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Biography: Tyrion, formerly known as the Imp prior to evolving Tyrion was constantly belittled by his family although he soon stopped caring about what his family thought. Upon evolution Tyrion became more of a badass than before becoming an incredibly powerful Draphion. In order to defend his city against an assault Tyrion became involved with the Alchemist’s Guild. Tyrion continued experimenting with the guild until he became able to defend against one of nature’s greatest dangers.
Item: Nightstalker's Token
Signature: The Rains of Castamere [Poison]
The user does an ancient dance, calling to the sky to make acid rain fall from the sky and using moderate energy. Much like Hail, clouds will form over the course of a round and begin to drop rain upon the battlefield. When the clouds move in, the first round or so is just drizzle, which is then followed with a constant rain. Poison Pokémon will be more at ease in these conditions and Poison attacks will deal 10% more damage, whilst Ground and Steel Pokémon will feel uncomfortable and Ground attacks will deal 10% less damage. Solarbeam takes twice the usual time to charge up and the effects of 'Moonlight', 'Morning Sun' and 'synthesis' are reduced to at least half of their original effectiveness. If the arena is in an especially arid place, the attack might take several rounds to start or not even work at all, it's up to the referee's discretion. Unless extended or cancelled, the rainstorm will last for 5 rounds, gradually fading out as it began. Subsequent uses of The Rains of Castamere can be used to extend or restart a rainstorm, but use of another weather move such as Sunny Day will cancel the rainstorm over the course of a round.

Hidden Power: Grass

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Qyburn: Male Grimer
Species Characteristics: Grimer (Poison): Grimer are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Grimer can see in the dark. They are also very flexible, and can fit through gaps that most Pokémon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 80% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Qyburn has spent his life wondering why does he have a move ocean no containing sucker punch and water gun. His ocean has expanded with the tide, but decreased in another area.
Signature: MOVE OCEAN EXPANSION!
Qyburn can now use sucker punch and water gun having enough energy for 2 uses of each. Grimer has lost the usage of sludge wave, body slam, fire punch, fire blast, confide, haze, shadow punch and taunt..

Hidden Power: Ground

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Ramsay Bolton: Male Alolan Grimer
Species Characteristics: Muk [Alola] (Poison/Dark): Alolan Muk were imported to Alola to act as a method of disposing of unwanted trash. As a consequence, Alolan Muk have absorbed some of the chemicals from the trash they have consumed. Attacks using their hands or biting have a 20% chance of poisoning due to the highly toxic nature of their "teeth" and "claws". Muk are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Muk can see in the dark. Muk also leave poison in their path, poisoning the ground and leaving a substance that can cause minor poisoning to Pokémon if they come in contact with it. They are also very flexible, and can fit through gaps that most Pokémon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 80% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Biography: Ramsay is an incredibly cruel creature, he takes pleasure on enacting the most painful tortures upon those whom fall victim to him, he has mastered the art of manipulation and has even made a signature technique to hinder and harm his foe at the same time.
Signature: This isn't happening to you for a reason. Well, one reason. I enjoy it [Poison]
Using considerable energy Ramsay sends a steam of acid at his foe, this acid deals considerable damage and has a 25% chance of chemically burning the foe in the afflicted area. These burns are chemical burns and will deal mild damage per turn to the foe. The chemical burn can be removed by being hit with a water type move of considerable strength or higher as well as being under the effects of rain dance for a round. Ramsay cannot use rain dance for fear of removing his foes burns. Nor can he use belch or knock off. This attack is ordered as: Muriatic Meltdown.

Hidden Power: Ice

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The Waif: Female Skuntank
Species Characteristics: Skuntank (Poison/Dark): Skuntank smell absolutely horrible. Any Pokémon within five feet of them have a 20% chance of flinching and Pokémon within three feet will experience blurred vision and a slight reduction in attack and special attack. Inorganic Pokémon and members of the Stunky line are unaffected but Pokémon with sensitive smell will be more heavily affected. They have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Biography: The Waif is a member of the faceless men, assassins whom can be paid to kill high profile targets. She has an extreme hatred for Arya stark. She even creates a contract to kill the young girl. She has created a way to emit gas from her very being in order to help her against foes.
Item: Blackglasses
Signature: The Faceless Woman
When The Waif is released into battle she begins emitting a noxious gas. This will take two rounds to reach it's pinnacle, but after this point, The Waif will become completely surrounded by a layer of poisonous smog. Any Pokemon coming in contact with this for a period of time (roughly half a round) will become poisoned, unless they are inorganic. The gas is not terribly thick, so at close range Pokemon will have no problem locating The Waif, but at extended distances his location within the smog may become obscured. The Waif may no longer use Toxic Spikes, smog, smoke screen, poison gas, belch, fire blast and takes 20% extra damage from all Rock attacks.

Hidden Power: Grass

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Jaime Lannister: Male Toxicroak
Species Characteristics: Toxicroak (Poison/Fighting): Toxicroak have sacs in their mouths that store toxins. Being frogs, their powerful legs allow them to move quicker than most Pokemon in shorts bursts. Utilizing these stored poisons, Poison attacks from the mouth take slightly less energy. The claws on its hands secrete poison, and attacks using hands have an additional 10% chance of poisoning. In addition, they are constantly covered in poisonous fluid, and prolonged contact can leave the foe poisoned.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings
Biography: Jaime is the eldest son of Tywin, as such he was trained to take on the role as Patriarch of the family. He became a formidable warrior. When confronted by Eddard Stark about why his armour had no scratches he commented that he chose his opponents wisely using various means to outplay his foe. As such his massive weakness to the psychic type has made him very wary of foes he began to train with sell swords in order to master the art of protecting one’s self from the psychic energies.
Special Training: I choose my foes wisely [Poison/Fighting]
Jaime’s Poison Jab and Brick break now are capable of cutting through energy based techniques much like steel type moves. Neither of these moves have any other secondary effects due to this new effect. Jaime cannot use Helping Hand, Attract, Captivate, Payback or Focus punch

Hidden Power: Dark

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The Nights King: Male Seviper
Species Characteristics: Seviper (Poison/Ice): Seviper goes into a rage whenever on a battlefield at the same time as Zangoose, will only follow orders to attack Zangoose, and will ignore any other orders. If not given any orders involving Zangoose, they will automatically attack using random physical attacks. Because of this rivalry, they take slightly less damage from slashing attacks. They also deal 1.2x damage with tail based attacks.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Ice]: Ice-type Pokémon are highly resistant to cold and fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. If their STAB attacks have a secondary effect, they are slightly more likely to have their effects triggered. Their Ice type moves are significantly colder than those used by any other Pokémon, giving them a much greater ability to numb and slow the foe. In addition, any areas frozen by an Ice type will become sore even after the ice has been knocked loose, creating a painful area like Crush Claw does. Their chilled bodies allow them to create ice more readily than other Pokémon, significantly speeding up their Ice type attacks. Ice-types are generally sure footed and difficult to knock over, moving with ease across slippery surfaces and through strong winds and storms.
Biography: The Nights King is the leader of the white walkers, he is a cold blooded killer, capable or reanimating corpses his body is so cold it is chilling.
Signature: The Nights King [Ice]
The Nights king is a Poison/Ice type with all associated weaknesses and resistances. He has learned how to use Freeze dry, ice beam, and Ice punch (ordered as Ice Tail ; this move does not benifit from Sevipers Tail boost SC). His body has become cold and has a chance to induce a chill on pokemon coming into contact with him. He no longer takes less damage from slashing moves. He has forgotten how to use crunch, knock off, flamethrower, sunny day, rain dance, sludge wave, Rock smash and double-edge.

Hidden Power: Ground

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Jaqen H'ghar: Male Weezing
Species Characteristics: Weezing (Poison): Weezing levitate by default. They are made of poison. Thus, they thrive in environments where such poisons are abound. They are healed by toxic chemicals instead of harmed, and poison attacks heal them instead of harm them. Weezing use their internal gases to move and float about: however, they cannot go under water, instead it will float at the top. Weezing have a 5% chance of Exploding when KO'ed. They can see in the dark.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Jaqen is one of the head Priests of the faceless men. Having trained Arya Stark to become part of the order. He is a skilled poisoner and a master of the skills required by the assassins within the faceless men. He has mastered the art of being a shadow on the wall much like a ghost
Signature: A Gift For the many-faced god [Ghost]
Jaqen is now familiar with the ghost type having learnt Hex, Confuse ray and Shadow Sneak. Jaqen however has never learned thunder, shock wave, fire blast, sludge, sludge wave, destiny bond, psybeam or belch

Hidden Power: Ice

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Stannis Baratheon: Male Armaldo
Species Characteristics: Armaldo (Rock/Bug): Armaldo are adequate swimmers, though not as maneuverable as Anorith. They have no problem with watery environments. As a deep sea Pokémon, they can hold their breath for a long time, about as long as the average Water-type. Though still weak to Water attacks, they are somewhat less vulnerable than other Rock-types and take somewhat less damage. Their claw based moves deal 1.2x damage. They are familiar with the Water-type. Being fossils, their Ancient Power attack will boost slightly more often.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
Biography: Stannis is the elder brother to King Robert of House Baratheon the first of his name Usurper of Aerys II. Stannis is a brutal man whom will stop at nothing to enforce the law. Cutting of the fingers of the man whom saved him because he was a smuggler which is illegal within Westeros. He has burnt his followers alive for believing in the light of the seven instead of the red god rhllor. His ferocity only increased in battle granting him new powers
Signature: Stannis has learned how to use Drain Punch and Dynamic Punch. He is capable of using both as a slashing attack. He is also now familiar with the fighting type. However he no longer takes reduced damage from water attacks, his ancient power no longer boosts more often than other pokemon. He has forgotten how to use Superpower, rock slide, double team, hyper beam, double-edge, rapid spin, bug bite and iron tail
Hidden Power: Ground

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Duff McKagen: Male Cradily
Species Characteristics: Cradily (Rock/Grass): Cradily can stick to the ground to absorb nutrients. Lifting or trying to move this Pokémon will count as it having double weight. Cradily's Ingrain is more effective than normal. While they are capable of movement when not rooted down, they are quite slow, as they must hop around to get around. As a sea lily, their natural habitat is the ocean, allowing them to stay underwater indefinitely. They also take slightly less damage from Water-type attacks. They are capable of seeing in the dark. Being fossils, their Ancient Power attack will boost slightly more often.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
Biography: Duff is the bassist of Guns N Roses, dubbed the most dangerous band in the world, their substance abuse resulted in the band members leaving the band as well as them not showing up for shows.
Item: Harvester's Token
Signature: Civil War [Vairious]
Duff has learned how to use Wil-O-Wisp Toxic Spikes, and Hex. However he has forgotten how to use substitute, rock slide, wring out, rest, Solar beam, round, sludge bomb and recover. His ancient power no longer boosts more often than normal. He has enough fire energy for 3 uses of Wil-O-Wisp.

Hidden Power: Flying

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Catelyn Stark: Female Mawile
Species Characteristics: Mawile (Steel/Fairy): Mawile's metal jaws are very strong and exceptionally difficult to force open. Attacks involved with them are 1.2x stronger then normal. Their techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective. Mawile can see in the dark. In its Mega Forme, Mawile gains a second jaw. The two jaws can be controlled independently of one another, allowing for a great deal of physical manipulation. Mawile's deceptive attacks are also extremely potent in this form, gaining a 15% boost in damage and are likely to trick the foe, even if they've been deceived before.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Biography: Mawile Lived in a cave on the island on dewford, one day team magma arrived bringing their fire type pokemon attacking all of the mawile in fear of them mega evolving. Mawile in her rage released a burst of energy into the ground. The resulting energy caused the cave to colapse
Item: Mawilite
Signature: Earthshaker [Ground]
Mawile can now use earthquake twice per battle

Hidden Power: Water

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Water Bowser: Male Blastoise
Species Characteristic: Blastoise (Water/Fire): The largest of their evolutionary line, Blastoise are the least agile of the three. However, they are much tougher. Their shell is harder and heavier, and they are the fastest of the line in the water and on land. They are vulnerable if knocked on their backs and have a hard time getting up, though Blastoise are harder to knock down and attacks that strike their back suffer from a slight drop in power. Their Water Gun, Hydro Pump and Hydro Cannon attacks are slightly more powerful than those of other Pokémon and are launched from their cannons. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme Blastoise's back cannons fuse into one giant cannon and it gains wrist cannons. Blastoise is capable of firing from all three cannons, and when ordered to do so, will gain a 20% boost to any attacks fired from its cannons. It is also capable of using only the central cannon or its wrist cannons at the standard damage level but for the standard energy level. Firing from its main cannon will allow the attack to travel faster and farther, but firing them from its wrist cannons will allow Blastoise to aim more precisely or split its attack to hit multiple targets. While any attack that can be reasonably fired from a Pokémon's mouth may be fired from either Blastoise's back or wrist cannons, only Water and Pulse (Aura Sphere, Dragon Pulse, Dark Pulse, Water Pulse) moves can be fired from all three cannons at once to gain the power boost.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Biography: Ronnie and Water Bowser are two peas in a pod; the two turtles began training with each other with their respective types. Water Bowser trained extensively in the fire type while he mentored Ronnie in the Water type. The two began to alter their shape slightly in order to adapt to their new ability’s. Water bowser became more adapted to hot enviroments gaining skills members of his Species would never be capable of learning.
Signature Trait: Bowser’s Wrath [Water/Fire]
Water Bowser is now a Water/Fire type with all associated weaknesses and resistances; whilst no longer resisting Bug. He gains Lava Plume, Fire Punch and Flamethrower. However he loses access to water gun, water pulse, ice punch, blizzard, focus punch, Brick break, Façade, Waterfall, rapid spin, brine, magic!surf, submisson and swagger. Through his mutation he gains some spikes on his back as a Blastoise (aesthetics only).

Hidden Power: Ice

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Aeron Greyjoy: Male Cloyster
Species Characteristics: Cloyster (Water/Steel): Cloyster lack legs, so their movement on land consists of hopping a few feet at a time. While swimming, Cloyster open and close their shell to move through the water. They fight more enthusiastically when submerged and in a sizeable body of water. A Cloyster's shell is hard, reducing the damage from all attacks. The most vulnerable spot of a Cloyster is its face, where it will take a little more damage than usual. They can see in the dark. Their Icicle Spear, Spike Cannon and Rock Blast attacks are slightly more powerful than usual, creating a greater number of projectiles and firing them with greater precision and accuracy.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokémon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Biography: Aeron is a priest of the drowned god. He has an iron will in order to follow his god commands. He has altered his make up in order to be capable of serving his master. He has shed his icy heritage in order to become truly made of iron.
Signature: The Drowned God Has Rebirthed You [Water/Steel]
Aeron is now Water/Steel with all the associated weaknesses and resistances. However he remains weak to grass and takes Neutral damage from fairy, dragon, xx and poison (and the status) moves. He has learned Flash Cannon, metal sound and can now use spike cannon as a steel typed attack. His steel moves cannot cut through energy based attacks. As a Cloyster he retains ice familiarity. He has lost the usage of Blizzard, Water Pulse, double team, surf, icicle crash and bubblebeam

Hidden Power: Flying

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Axl Rose: Male Empoleon
Species Characteristics: Empoleon (Water/Steel): Empoleon are very proud Pokémon and will not be discouraged easily. If their attack fails, they will become more energetic and have a 10% chance of getting a slight boost to both attack and special attack. They have a fine layer of down that allows them to swim in cold water comfortably and endure freezing temperatures and have sharp edges to their wings granting a slight boost to slashing attacks. They are also familiar with the Flying type. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison
Biography: Axl is the lead singer of the most dangerous band in the world Guns and Roses, following their debut album Appetite for destruction he began working on his masterpiece the twin albums Use your Illusion I and II. Upon release the album sales exploded ever since the release Axl has wanted to utilize the dual release in the sense of battling. Soon after he evolved into an Empoleon he discovered the ability to use a new technique known as blade strike.
Signature: Legacy of an Illusion – Blade strike [Water/Steel]
Axl channels energy into his fins, coating them with either steel or water energy. Axl then rushes forwards at his foe striking him with the fin in a slashing motion twice. Each slash deals moderate damage for moderate energy. Axl pauses slightly in between the slashes in order to time out protective moves. Each slash has a 20% chance to increase Axl’s attack slightly. Due to the dual strike style of the attack Axl is able to change targets if the new target is close. This move can be used as either steel or water type. Axl never learned how to use double hit, hydro cannon, whirlpool, confide and snore.

Hidden Power: Psychic

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Amy Lee: Female Milotic
Species Characteristics: Milotic (Water): Milotic are considered astoundingly beautiful and Attract and similar attacks are much more effective than normal. As an attack once per battle, they can calm down an opponent with a calming aura. Doing so can get rid of any mental boosting moves the opponent might have (excepting Calm Mind). Milotic are good swimmers and can move around effectively on land. They can also levitate but are not particularly fast or agile. They can see in the dark.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Biography: Amy Lee is the Lead singer of Evanescence, her vocals soar through into some of modern rocks greatest songs. Heading a band once told they wouldn’t make it. Her Voice lead the bands success throughout their short tenure.
Signature: Lithium [Fairy]
Amy Lee is now a Water/Fairy Typed pokemon, she has learned how to use Dazzling Gleam, sweet kiss and Draining Kiss. She also gains a weakness to the steel type. She forgot how to use, Blizzard, brine, aqua ring, dragon pulse, Dragon breath, Water pulse , hyper beam and double team

Hidden Power: Ground

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Steve Clark: Male Poliwrath
Species Characteristics: Poliwrath (Water/Fighting): Poliwrath are the best and fastest swimmers of all the Poliwag family, but are just as adept on land as they are in the water. They secrete a sort of slime when out of the water, which makes them more slippery and harder to grab. Their bellies are transparent, showing what is actually a spiral of their internal organs. These organs move hypnotically, and can be used to perform sleep-inducing Hypnosis without the use of Psychic energy. This also makes sleep-inducing Hypnosis slightly more effective.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Biography: Steve was the original Lead Guitarist of Def Leppard. Prior to his death he recorded the lead guitar on White Lightning a song which went on to be a song dedicated to him as tribute for his skills and service to the band. As a Pokémon Steve mastered the art of White Lightning!
Item: Mystic Water
Signature: White Lightning [Bug]
Using Solid Bug energy Steve sends off a beam of Bug energy which appears similar to a bolt of lightning. This move deals solid damage and is considered super effective against electric types. Steve has enough energy to use white lightning 2 times per match. However he never learned Belly drum, focus punch, scald, brick break, rock smash. He also cannot use Magic!Surf.

Hidden Power: Ground

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The Blackfish: Genderless Black Starmie
Species Characteristics: Starmie (Water/Psychic): Starmie do not have eyes and thus cannot be affected by moves such as Confuse Ray or Flash. However, they use their psychic senses and an excellent sense of touch to detect opponents with ease. Starmie can levitate. A Starmie's core is its most vulnerable point and they will take a bit more damage if attacked there with physical moves. As starfish, they easily recover from serious injuries and will never have to stay in a Pokémon centre for longer than one battle, unless they are placed there because their core has been damaged.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Biography: The Blackfish is the Uncle of Catelyn Stark he is a famous war general. He is known for recapturing his home of Riverrun from the Freys of the crossing following the infamous red wedding. His appearance is very different from normal staryu, his appendages are pitch black, the ring around his orb is a dark blackish Purple and his orb is a dark blue like a shiny starmies legs. The Blackfish over the many years of has mastered the art bending ground energy to his will.
Signature Trait: The Blackfish’s resilience [Ground]
The Blackfish uses significant ground energy to fire an arrow from his Core dealing significant damage to his foe. The Blackfish has forgotten how to use whirlpool, water gun, flash, blizzard, thunder, hail, rain dance, rollout, gravity, magic coat, dive, gyro ball, aqua ring and Harden. The Blackfish has enough energy to use this move twice per match

Hidden Power: Fire

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Bon Scott: Male Swampert
Species Characteristics: Swampert (Water/Ground): Being a wet and slimy Pokémon, attacks involving grabs or holds are difficult to execute and prevents them from being affected by Electric attacks when wet. They may also use their fins to detect things happening in the arena, allowing a better idea of where foes are even when disguised. Their mud based attacks are more effective than normal. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme, Swampert has turned into a very powerful, muscular brawler. Its increased upper body strength allows fro more powerful grapples and punches, increasing the power of melee moves by x1.2. They have also become extremely powerful swimmers, able to outspeed and outmaneuver the average bipedal swimmer in the water.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Biography: Bon is the former lead singer of AC/DC. He is sings on legendary songs such as Whole Lotta Rosie, Highway to Hell, T.N.T., and Dirty Deeds Done Dirt Cheap. His former life of crime made him the perfect frontman for the dangerous rock and roll group. His screaming vocals provide great emotion into many a song he has sung. But none are more menacing than the Dirty Deeds Done Dirty Cheap, A song which he has perfected and turned into an attack for him to use.
Item: Swampertite
Signature Trait: Dirty Deeds Done Dirty Cheap. [XX]
Bon Scott has learned how to use Sludge bomb, Sucker Punch and U-Turn he has the energy to use each twice per battle. Bon never learned Whirlpool, hydro cannon, ice ball, wide guard, yawn, ancient power, ice punch, scald, focus punch, focus blast or rock smash

Hidden Power: Flying

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Euron Greyjoy "Crow's Eye": Male Tentacruel
Species Characteristics: Tentacruel (Water/Poison): Tentacruel have ten tentacles. While they are good swimmers, they can move on land. They do this by slithering across the ground on a mess of tentacles and can use some of their others for other actions simultaneously. If a Pokémon makes contact with Tentacruel's tentacles for more than five seconds they have a 10% chance of being poisoned. They can see in the dark. They fight more enthusiastically when submerged and in a sizeable body of water.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Euron is a master pirate; his crew is incredibly loyal none will share his secrets… That may be because he cuts out their tongue and that none of them are able to read or write. He is an incredibly cruel individual. In an effort to inflict more pain upon his foes he has mastered several different types of moves.
Signature: Euron’s Gifts are Poison
Euron has learned to use Earthquake and Octazooka

Hidden Power: Electric

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Victarion Greyjoy: Male Toxapex
Species Characteristics: Toxapex (Water/Poison): Toxapex are slow moving Pokemon, preferring to walk along the bottom of the water rather than actively swim. They are able to swim, but are not very proficient, and will easily be overpowered by currents. Toxapex have particularly powerful toxins stored within their body, which allow their Poison type attacks to deal an extra 20% damage to Pokemon suffering from the Poison status. They are also rather sturdy, taking 10% less damage from physical blows.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages
Biography: Victarion Greyjoy is the captain of the iron fleet serving his brother Balon prior to his death and now his brother Euron Crow’s eye he however doesn’t agree with his brother’s ascension to the seastone throne and as a result he has made a signature move that takes advantage over his foe.
Signature: Krill Cannon [water]
Victarion sends a jet of water at his foe dealing solid damage for solid energy however within the water there is a large population of small bacteria which allow this attack to deal super effective damage against psychic pokemon. Victarion cannot use this attack two turns in a row due to requiring a round to allow for bacteria buildup.

Hidden Power: Ground

Level 4

Mellisandre: Female Salazzle
Species Characteristics: Salazzle (Poison/Fire): Salazzle releases poisonous gasses from the tip of its tail, as well as its Fire attacks. The gasses it releases have a sweet smell, and are also quite enticing in spite of their toxicity, which will make Pokémon caught in their gaseous moves less likely to react poorly to the attack. Salazzle also can release a strange pheromone when using Attract that is strangely effective on all Pokémon and will Attract them in spite of their physical differences. As their poisons have matured on evolution, they are able to poison Pokemon of the Steel and Poison typing, irrespective of the mechanism.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Biography: Melisandre is a fire priestess from Ashai, she is well known for her beauty and is incredibly powerful. She serves as an advisor for Stannis Baratheon prior to his untimely demise at the hands of Brienne of Tarth.
Signature: Type Chart Change:
Melisandre is now takes Neutral Damage from Ground moves , she now takes super effective damage from bug and no longer resists poison moves (still immune to status), ice and fire.

Hidden Power: Grass

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[B]Jorah Mormont: Male Alolan Golem/b]
Species Characteristics: Golem [Alola] (Rock/Electric): Alolan Golem have developed an intense magnetic field, which will slightly slow all Steel type Pokemon in the arena. The most drastically changed of the Geodude line, Alolan Golem have grown a large, electric construct on their back. Electric attacks fired from this protrusion will have an additional 10% chance to induce paralysis. Golem have extremely hard shells and take only 80% damage from physical attacks. However, they are weighted down by their girth, and are the slowest of all the Geodude family. Due to the awkward shape of their body, they are no longer as adept at using Rollout, though can still perform the move adequately.. Their Defense Curl attack will give them much more protection than most Pokémon. In addition, when performing XX or NO moves, they may choose to cloak them in an aura of Electric energy, causing them to become Electric typed.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Biography: Jorah is a knight sworn to Queen Dany, he has been afflicted with the scarring disease of greyscale causing him to become a stone man.
Signature: Find the Cure
Jorah is now only 2x weak to Ground typed moves but takes 2x damage from steel and ice typed moves.

Hidden Power: Flying

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Ser Robert Strong: Male Rhydon
Species Characteristics: Rhyhorn Rhydon (Rock/Fighting): Rhydon are extremely heat-resistant and can survive in hot liquids (such as lava) for extended periods of time. Any ramming attacks they use are more effective, as they will be able to hit the Pokémon and keep running, adding a little "trampling" damage. They are not great at changing direction or slowing down once up to speed. Electric attacks which are deliberately targeted at its horn have a 5% chance of dealing neutral damage. Any electric attack used in the presence of a Rhydon is 100% accurate, but regardless of where it's aimed, will go toward Rhydon. They can see in the dark.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Biography: Ser Robert is the reincarnated form of Ser Gregor Clegane following his death via poisoning from Oberyn Martell, he has returned more evil than ever and with a new type change to boot!
Item: Jewler's Token
Signature: #ZombieMountain [Rock/Fighting]
Ser Robert Strong is now a Rock/Fighting typed pokemon and has learned how to use Dynamic Punch. He retains familiarity with the ground type but has lost the usage of all ground moves aside from: Earthquake.. He also has lost the usage of rock slide, Blizzard, Thunder, fire blast and Super power.

Hidden Power: Grass

Level 3

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Level 2

Ritchie Blackmore: Male Pineco
Species Characteristics: Pineco (Bug): Pineco's movement consists of mostly rolling and thus all their body contact attacks (like Tackle and Take Down) are simple variations of Rollout. Pineco can bind themselves to trees as a move, using the tree bark to add additional armor to their shells, which will increase defense, at the expense of making them more vulnerable to fire attacks. Adding bark happens automatically (though it can be ordered not to), provided Pineco has enough time to strip it and add it without being disrupted. When all usable bark is stripped, Pineco will detach from a tree (they may be ordered to detach earlier, if needed).
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
Biography: Ritchie a founder of Deep Purple and of Rainbow. His classic riffs will be known throughout history one such riff is the opening to the legendary Smoke on the Water.
Signature: Stargazer [XX]
Ritchie has become significantly faster and more agile than other members of his species, being capable to make sharp turns with little difficulty. This does not affect his reaction time in any way. Ritchie has forgotten Secret Power, Strenght and as a Forretress Magnet rise

Hidden Power: Water

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Angus Young: Male Snubbul
Species Characteristics: Snubbull (Fairy): Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Biography: Angus is known for his extensive guitar solos as well as AC/DC's pyrotechnics. However he is quite memorising on the guitar.
Signature: For Those About to Rock
Angus can now use Flying!Twister and Psychic Wave having enough offtype to use each twice per battle. He no longer can use Overheat, Sunny day, rain dance, thunder or fire blast.

Hidden Power: Ground

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Clee: Male Magby
Species Characteristics: Magby (Fire): Because they gestate in magma, Magby can stay in lava/hot chemicals indefinitely. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions. They can also see in the dark. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Biography: Clee was trained by the great Claydols and Baltoys of Grand Melee III, they taught him that both types of screens can and will be broken by heat wave. But you had to believe in them enough so Clee learned at their "feet" and now he has mastered the art.
Signature: Cele sucks but Clee doesnt. [Fire]
Clee's heat wave can break through both light screen and reflect akin to brick break, however the damage will remain the same. He cannot use fire blast nor Overheat, he also has lost the usage of Secret Power, Cross Chop and Brick Break.

Hidden Power: Grass

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Dizzy Reed: Male Tympole
Species Characteristics: Tympole (Water): The ear like structures on Tympole's sides act as amplifiers, giving Tympole a boost to moves that involve sound or vibrations, including moves like Earthquake.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
Biography: Dizzy is the keyboardist of Guns N Roses, he joined for their twin albums and has stayed around ever since
Signature: Estranged
Dizzy has a permanent amnesia special defence boost while in battle, he starts with signifigant less energy than other foes and has forgotten water pulse and grass knot

Hidden Power: Flying

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Eddard Stark: Male Ralts
Species Characteristics: Ralts (Psychic/Fairy): Ralts's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. Teleporting also requires slightly less energy.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Biography: N/A
Signature: N/A
Hidden Power: N/A

Level 1

Shireen Baratheon: Female Cubone
Species Characteristics: Cubone (Ground): A Cubone's face is covered by a skull, which it will not remove willingly. Cubone may not use its respective bone attacks if it is not holding its bone, but to compensate attacks using their bone will deal x1.1 damage due to the hardness of the weapon. Its Skull Bash attack takes slightly less energy than normal to use. Cubone can see in the dark.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Biography: N/A
Signature: N/A
Hidden Power: Default

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Strong Belwas: Male Slakoth
Species Characteristics: Slakoth (Normal): Slakoth are quite lazy and unmotivated. They are unlikely to react to attacks unless directly ordered to do so. In a dire situation where it seems unlikely Slakoth can win, they might lose motivation and do what they want. When using Slack Off and Rest, they gain more energy than usual. They are also are excellent climbers.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Biography: N/A
Signature: N/A
Hidden Power: Default

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Robert Barratheon: Male Tauros
Species Characteristics: Tauros (Normal): Tauros are only know to appear in male varieties. Tauros are powerful chargers. Any tackling or ramming attacks do extra damage, as Tauros continues over the opponent, trampling them. Any attack a Tauros executes with its hooves is 1.2x as powerful. Tauros are easily angered and confused. Miltank and Tauros are speculated to have a common ancestor, so the Attracts of both species are considered to work as if both Miltank and Tauros were the same species of Pokémon.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Biography: N/A
Signature: N/A
Hidden Power: Default

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Khal Drogo: Type: Null
Species Characteristics: Type: Null (Normal): Type: Null is a strange, chimeric Pokémon seemingly created using the traits of multiple Pokémon. It wears a mysterious helmet around its head, which grants it a slight boost to defense and special defense. However, it is not particularly speedy or agile as a consequence.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Biography: N/A
Signature: N/A
Hidden Power: Default

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Thoros Of Myr: Male Abra
Species Characteristics: Abra (Psychic): Abra sleep most of their life. Therefore, they are more resistant (but not completely immune) to sleep-inducing attacks and are able to aim their attacks instinctively when using Sleep Talk. Abra can see in the dark. Teleporting also requires slightly less energy.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Biography: N/A
Signature: N/A
Hidden Power: Default

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Arthur Dayne: Male Larvitar
Species Characteristics: Larvitar (Rock/Ground): A trainer may order Larvitar to eat the soil as a move. Larvitar will eat a mouthful, increasing its health and energy a little. Poisonous soil will have the opposite effect, damaging Larvitar instead of healing it. Larvitar can see in the dark. Their bodies are full of sand, and they are able to use the sand to produce Sandstorms, instead of relying on the sand in the arena.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Biography: N/A
Signature: N/A
Hidden Power: Default

-----

Yara Greyjoy: Female Chinchou
Species Characteristics: Chinchou (Water/Electric): Chinchou are fish and thus are slow and nearly immobile on land, but are faster and more agile in the water. They fight more enthusiastically when submerged and in a sizeable body of water. Whenever a Chinchou uses an electric attack in the water, it creates a small amount of electricity around it, shocking anything in the water with it within 10 feet of it (damage is considered equal to half a Thunder Shock for the most powerful electric attacks. They may also use their antenna as a light source in the same way that the Mareep family does with their tails.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Biography: N/A
Signature: N/A
Hidden Power: Default

-----

Name: gender Species [@ Item]
Species Characteristics:
Biography:
Signature:
Hidden Power:


Items
Spoiler: show


Badges

Global

Quote:
Raiser's Badge (25 SP) - This is a passive badge which doubles the amount of levels gained by the user’s squad in the battle it is used.
Tokens:

Quote:
Champion's Token (10 SP) - This token negates the automatic evolution and level up bonuses enjoyed by Legendary Pokémon. So, a level one Dratini holding this token would not be at a disadvantage facing an Entei in an equi-level match.
Attached to:

Mega Stones

Quote:
Mawilite (TL1 Mega stone) - This item allows Mawile to Mega Evolve into Mega Mawile when held during battle.
Attached to: Catelyn Female Mawile

Quote:
Manectite (TL 3 Mega stone) - This item allows Menectric to Mega Evolve into Mega Manectric when held during battle.
Attached to: Sparky male Manectric

Quote:
Swampertite (10 SP) - This item allows Swampert to Mega Evolve into Mega Swampert when held during battle.
Attached to: Bon Scott Male Swampert

Quote:
Medichamite (10 SP) - This item allows Medicham to Mega Evolve into Mega Medicham when held during battle.
Attached to: Tassadar Male Medicham

Quote:
Cameruptite (20 SP) - This item allows Camerupt to Mega Evolve into Mega Camerupt when held during battle.
Attached to: Rudolf Schenker: Male Camerupt

Quote:
Venusaurite (20 SP) - This item allows Venusaur to Mega Evolve into Mega Venusaur when held during battle.
Attached to: Slash Male Sceptile

Holiday Tokens:

Quote:
Bugcatcher's Token (10 SP) : The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.
Attached to: Cersei shiny Female Venomoth

Quote:
Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Attached to: Tyrion Lannister: Male Drapion

Quote:
Reaper's Token (10 SP) - This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
Attached to: Loki: Male Haunter

Quote:
[color="deepskyblue"[Image] Jeweler's Token (10 SP) - The Jeweler's Token sparkles with the mineral wealth of the earth, filled with determined energy and the rock's resolve. It can be attached to a Rock Pokémon and greatly enhances their natural abilities. They will become incredibly sure-footed, making them extremely hard to move against their own will, and while Pokémon will still be able to escape their weight or grip, it will be harder to move the holder off them. Rocks summoned or created by the holder will be much sturdier than normal, harder to break, and more likely to smash through screens or other attacks.[/color]
Attached to: -

Quote:
[Image] Harvester's Token (10 SP) - The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
Attached to: -

Type Enhancing Tokens:

Quote:
Poison Barb (3 SP) - This Token increases the power of Poison type moves by 10%. It causes the move Fling to deal Poison type damage if it is thrown.
Attached to: Anaconda male Arbok

Quote:
BlackGlasses (3 SP) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.
Attached to: The Waif: Female Stunky

Quote:
Black Belt (3 SP) - This Token increases the power of Fighting type moves by 10%. It causes the move Fling to deal Fighting type damage if it is thrown.
Attached to: Riolu

Quote:
Dragon Fang (3 SP) - This Token increases the power of Dragon type moves by 10%. It causes the move Fling to deal Dragon type damage if it is thrown.
Attached to: -

Quote:
Soft Sand (3 SP) - This Token increases the power of Ground type moves by 10%. It causes the move Fling to deal Ground type damage if it is thrown.
Attached to: Angus Young The Gabite

Quote:
Charcoal (3 SP) - This Token increases the power of Fire type moves by 10%. It causes the move Fling to deal Fire type damage if it is thrown.
Attached to: Ilyn Payne: Male Cacturne

Quote:
Mystic Water (3 SP) - This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
Attached To: Poliwrath

Silvally Type Changing Items

Quote:
Dark Memory (Free with Purchase of Blackglasses) Changes Silvally's Type to Dark
Attached to: -

Quote:
Dragon Memory (Free with Purchase of Dragon Fang) Changes Silvally's Type to Dragon
Attached to: -

Quote:
Fighting Memory (Free with Purchase of Black Belt) Changes Silvally's Type to Fighting
Attached to: -

Quote:
Fire Memory (Free with Purchase of Charcoal) Changes Silvally's Type to Fire
Attached to: -

Quote:
Ground Memory (Free with Purchase of Soft Sand) Changes Silvally's Type to Ground
Attached to: -

Quote:
Poison Memory (Free with Purchase of Poison Barb) Changes Silvally's Type to Poison
Attached to: -

Quote:
Water Memory (Free with Purchase of Mystic Water) Changes Silvally's Type to Water
Attached to: -

Quote:
Fire Memory (Free with addition of Type: Null) Changes Silvally's Type to Flying
Attached to: -

Squad Slots
Start - +15 ( 2 Uplevels)
TL 2 - +3
Reached 50 TP - +1
TL 3 - + 3
Reached 100 TP - +1
6 pack of slots - +6
Reached 150 TP - +1
TL 4 - +3
6 Pack of Slots - +6
6 Pack of Slots - +6
Upgraded 1 Slot to an Uplevel Slot
6 Pack Of Slots - + 6
Gym Trainer Slots - + 3
Alolan Slots - + 2
6 Pack Of Slots - +6
TL 5 - + 3
200 TP - + 1

Total:
66 Slots
4 Uplevels


Completed Matches
Spoiler: show



2014
1. EmeraldGoblin vs. Eliteknight (L) (2TP)
2. Mean Mr. Snorlax vs Eliteknight (L) (3 TP)
3. Astral Shadow Vs. Eliteknight (W) (4KO's; 8 TP)
4. Eliteknight Vs. SilentReaper (W) (4KO's; 8TP)
5. Kyro12Vs Eliteknight (L) (2TP)
6. Eliteknight Vs Kitt2000 (W) (2KO's; 4TP)
7. Extroph Vs Eliteknight (L) (2TP)
8. Eliteknight Vs Nulava (W) (2KOs; 4 TP)
9. Saph~ Vs. Eliteknight (W) (4KO's; 8 TP)
10. Eliteknight Vs xDRICIOx (W) (3KO's; 6TP)
11. KingTorterraXIV Vs. Eliteknight (L) (3TP)
12. Trot Away Vs. Eliteknight (L) (3TP)
13. Sparkbeat Vs Eliteknight (L) (2TP)
14. Eliteknight Vs. SilentReaper (L) (3TP)
15. The Master Chief vs Eliteknight (W) (3KO's 6TP)
16. Apollo77 Vs Eliteknight (L) (6TP)
17. Crys Vs Eliteknight (L) (3TP)

2015
18. T-Bolt Vs Eliteknight (L) (2TP)
19. Grand Melee III (1TP) - Koed Murderdot - Megazard Y
20. Ger9119 (C) Vs Eliteknight (A) (L) (3TP)
21. Lost vs Eliteknight (UPN) (L) (5TP)
22. xDIRCIOx (C) Vs. Eliteknight (A) (W) (4KO's; 8TP)
23. Fallen Vs Eliteknight (UPN) (L) (3TP)
24. Vs SilentReaper (L) (4TP)
25. Vs Lost (W) (2KO's; 4TP)
26. Vs. xDIRCIOx (UPN) (W) (2KO's; 4TP)
27. Vs Prince (W) (3KO's; 6TP)
28. Vs Lucario188 (L) (3TP - Doubles)
29. Vs Captisimo (L) (3TP)
30. Kots And Dave Vs. Eliteknight and Ger (UPN) (DQ W) (1KO; 2TP)
31. Vs. Kots (DQ W) (8TP)
32. Vs Zelphon (UPN) (W) (2KO's;4TP)
33. Vs Ex Admiral Insane (L) (3TP - Doubles)
34. KAYLAFOX Vs Eliteknight (L) (2TP)
35. Vs. MMS (UPN) (L) (4TP)
36. Vs Ger9119 SPPF (L) (3TP)
37. vs Extroph (W) (1 KO; 2TP)
38. Vs Slash (L) (4TP)
39. Vs TheKnightsFury (L) (2TP)
40. BigRaims vs EliteKnight (W) (1KO; 2TP)
41. Vs Ironthunder (SPPF) canceled (1 TP)

2016
42. Vs Sparkbeat (DQ W) (1KO ;2TP)
43. Vs SilentReaper (L) (6TP)
44. Liltwick Vs Eliteknight! (W) (1KO; 2TP)
45. Trot Away Vs Eliteknight (1KO ; 2TP)
46. Talksick Vs Eliteknight (L) (3TP)
47. Aj- Vs Eliteknight (W) (2KO's 4TP)
48. Eliteknight Vs Connor (L) (4TP)
49. Eliteknight Vs RMG (L) (3TP)
50. Eliteknight Vs Aposteriori (L) (3TP)
51. Trot Away Vs Eliteknight (W) (3KO's ; 6TP)
52. Eliteknight Vs Beautiful Savage (W) (4KO'S;8TP)
53. Eliteknight Vs Aposteriori (L) (4TP)
54. EK Vs Capt (DQ W) (1TP)
55. Beautiful Savage Vs Eliteknight (L) (2TP)
56. Ironthunder Vs Eliteknight (W) (3KO's ; 6TP)
57. Dirkac V Eliteknight (W) (2KO's 4TP)
58. Eliteknight Vs The KnightsFury (L) (2TP)
59. Trot Away V Eliteknight (L) (3TP)
60. Invisimons! Eliteknight V DarkLucarioADV (L) (3TP)
61. Azerwrath Vs Eliteknight (W) (3KO's ; 6TP)
62. EK V Exo (D) (1KO; 2TP)
63. Eliteknight V Celebii151 (L) (3TP)
64. Eliteknight V Dirkac (W) (2KO's ; 4TP)
65. TheKnightsFury V Eliteknight (L) (3TP)
66. Biggggg5 V Eliteknight (L) (3TP)
67. Eliteknight V GX Prodigy (L) (3TP)
68. Connor V Eliteknight (L) (3TP)
69. Ironthunder V Eliteknight (W) (2 KO's; 4TP)
70. Omegagoldfish V Eliteknight (W) (2 KO's; 4TP)
71. Solaire V Eliteknight (C)
72. The KnightsFury V Eliteknight (L) (6TP)
73. Eliteknight V Sneaze (C)
74. Eliteknight vs YoungGoose (W) (3 KO's ;6TP)
75. EK V Lit'wick (W) (3 Ko's; 6TP)

2017
76. EK V Iron (W) (3KO's; 6TP)
77. Kyuu Tales V Eliteknight (W) (4KO's; 8TP)
78. Eliteknight V Apollo (L) (2TP)
79. Goose V Eliteknight (DQ W) (1KO ; 2TP)
80. Eliteknight V Kawaii Concept (W) (6 KO's ;12TP)
81. EK V Dirkac (W) (4 KO's ; 16TP)
82. Slash Vs EK (W) (2 KO's ; 8TP)


Reffing History
Spoiler: show

1. Peptodismal Vs Lt-Bleu (1 SP)
2. Fallen Vs Kush (1SP)
3. Equal to Heaven Vs. Lost (1SP)
4. Equal to Heaven Vs. Volcer (1SP)
5. defiantdenial Vs. ShuckTsubo (2.5 SP - Weekly Reffings)
6. Trot Away Vs SilentReaper (3sp - Bonuses lost)
7. SilentReaper Vs Ex Admiral Insane (1SP)
8. Cryssy Vs Trot Away (3SP)
9. Mr Mach Vs Lt Bleu (2SP)
10. Myles Vs TKF (1SP)
11. Trot Vs Real Mr Game (4SP)
12. RealMrGamer10 vs Austoman (4SP)
13. Slash Vs Ironthunder (8SP)
14. Myles Vs Fallen (1SP)
15. Myles Vs TFK (4SP)
16. AJ vs RealMrGame10 (1SP)
17. Tylar vs RealMrGame10 (6SP)
18. Myles Vs RMG (3.5SP)
19. Kamen Vs Trot (5.5SP)
20. Fallen Super Saiyan vs Prince Umbreon (2.5SP)
21. Tylar Vs Justanotheruser (4SP)
22. Connor Vs Talksick (1SP)
23. SilentReaper Vs DarkLucarioADV (2SP)
24. Austoman vs FairFax (6SP)
25. Miror Vs Murder Doll (4SP)
26. Jack Spearow V Fairfax (1SP)
27. JustAnotherUser Vs RMG (6SP)
28. Chiko V Quil (2SP)
29. Aposteriori V IronThunder (5 SP)
30. Trot away V Extroph (2SP)
31. Trot Away V Austoman (4SP)
32. ShuckTsubo(C) Vs Lt Bleu(A) (2SP)
33. RealMrGame V Aposteriori (4SP)
34. Talksick V RMG (4SP)
35. The KnightsFury V GX Prodigy (9SP)
36. Talksick V Aposteriori (4SP)
37. Bakphoon™ V dirkac (6SP)
38. Dirkac V ZeroZoner (18SP) - Doubles
39. Dirkac V Talksick (6SP)
40. Snorby vs Extroph (12SP) - Tournament
41. Ironthunder V Dirkac (4SP)
42. Kingothestone Vs Zelphon (1SP)
43. Talksick V Trot Away (1SP)
44. The KnightsFury Vs Kotsy (4SP)
45. Trot Away V GX Prodigy (4SP)
46. Kyuu-Tales V Alto (6SP)
47. Midgeorge V Dirkac (1SP)
48. 20k V Fairfax (4SP)
49. GrJackass V Phoopes (2SP)
50. Resolute vs SwiftSoul (4SP)
51. Kyuu Tales vs Trot Away (6SP)
52. Emi V Deh (1SP)
53. Fairfax V Biggggg5 (1.5 SP)
54. Crys V Kayla (9SP) - Doubles
55. Midgeorge V Slash (6SP)
56. Talksick V Deh (4SP) - DQ Round Only
57. Extroph V Ger (2SP)
58. TrottingMinccino(c) vs Solaire_of_Astora(a) (2SP)
59. Iron V TKF (9SP)
60. Coolz V Talksick (4SP)
61. GX V Resolute (1SP)
62. Trot V Zelphon (1 SP)
63. YoungGoose vs dirkac (10SP)
64. Midgeorge V Kaylafox (8SP)
65. Talksick V Goose (16SP)
66. ShuckTsurbo V Dirkac (6SP)
67. GX V Talksick (13SP)
68. Slash V Dirkac (8SP)
69. GrJackass V RMG (1SP)
70. Trot V Omegagoldfish (10SP)
71 Kots V KawaiiConcept (6SP)
72. Kots V Crys (6SP)
73. Trot V Kyuu (2SP)
74. Connor V Kamen (4SP)
75. Kyuu Tales V Extroph (1SP)
75. The KnightsFury V Talksick (10SP)
76. Kots V TKF (4SP)
77. Fairfax V Iron (2SP)
78. Chiko V Dirkac (10SP)
79. Snorby V GX (12SP)
80. KawaiiConcept V Chiko (6SP)
81. Mew The Gato V Flashfusion (2 SP)
82. Karrio V Lit (1SP)
83. Slash V Big (6SP)
84. Omegagoldfish V Fairfax (4SP)
85. Spark V Trot (1SP)
86. TKF V Cellox (9SP)
87. Fairfax V Beautiful Savage (1 SP)


Sprites for Modified Pokemon:
Spoiler: show

Alarak
l

Savage
l

Vader
l

Ilyn Payne


Ronnie James Dio


The Blackfish
l



Tasks to be Done
Spoiler: show

Improve W/L ratio

Wishlist:
Mega Tokens:
Pidgeotite – TL4
Blastoisinite - TL 5
Venusaurite - TL 5
Garchompite - TL 5
Metagrossite - TL 6

Tokens:
1. Sharp Beak
2. Spell Tag


Holiday Tokens:
1. Harvester's Token
2. Birdkeeper's Token

Badges:
Workers Badge

Gym Badges
Pallet Badge - Jeri

Historic Badges:

Global:
Biohazard
Onslaught
Primary

Attachable:
Tidal
Cursed Mask
Terra Firma
Smelting
Monolith - 3x weaks -> 2x
Smoke
Shining
Abnormality - 3x Typless attacks
Legends:
TL4:
Suicune
Regice
Tornadus

TL5:
Latios



Misc:
Spoiler: show

HTML Code:
[IMG]http://pasbl.upnetwork.net/xy/###.png[/IMG] [B]Name: gender Species [@ Item][/B]
[B]Species Characteristics:[/B] [COLOR="DeepSkyBlue"][/COLOR]
[b]Biography:[/b] [COLOR="DeepSkyBlue"][/COLOR]
[b]Signature:[/b] [COLOR="DeepSkyBlue"][/COLOR]
[b]Hidden Power:[/b] [COLOR="DeepSkyBlue"][/COLOR]
HTML Code:
[quote][Image] [Name] (Cost) {Descrition}[/quote]
Attached to: [COLOR="deepskyblue"][/COLOR]
Credits:
Pawniward - American-Pi of serebii
Metagross+Venusaur line - Astral Shadow


Last edited by Eliteknight; 08-05-2017 at 03:37 PM.
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