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Old 05-04-2014, 09:03 PM   #193
Schadenfreude
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Level 4 Male Trainer

Former Fire Gym Trainer

Until next level: 25 KOs | 50 TP

Matches Refereed During TL4:


B+ Referee [PM for a Reffing]



Schadenfreude

65 KOs | 150 TP | 79 SP
22 Victories | 1 Defeats | 0 Ties

Inventory
Spoiler: show
Badges
N/A

Tokens
Mawilite - attached to Baby Spice
Sculptor - attached to Cubchoo
Birdkeeper - attached to Walpurgisnacht
Pixie Dust - attached to Annabelle
Soft Sand - attached to Dolores Umbridge
Mystic Water - attached to Pentagram
Nightstalker - attached to Cujo
Reaper - attached to Ushionibi
Venusaurite - attached to Triffid
Cameruptitite - attached to Dromeda
Medichamite - attached to N/A


Debts/Debtors
Spoiler: show
None!

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Match Record
Spoiler: show
vs. Shuckle [Victory]
vs. fuchsia [Victory]
vs. SlyFoxHound [Victory]
vs. uhhhhh [Victory]
Vs. xerneaslore [Victory]
vs. RealMrGame10 [Victory]
vs. Zelphon [Victory]
vs. Nikomajor [Victory]
vs. luxigal711 [Victory]
vs. Kyro12 [Victory]
vs. Machamp-X [Victory]
vs. Akanjăo [Victory]
vs. Apollo77 [Victory]
vs. swampertforever [Victory]
vs. Symphony [Victory]
vs. Nulava [Victory]
vs. Sparkbeat [Victory]
vs. Mew the Gato [Victory]
vs. Extroph [Victory]
vs. Astral Shadow [Victory]
vs. KamenAeons (Tournament Battle UaCC) [Loss]
vs. Ex. Admiral Insane [Victory]
vs. biggggg5 [Victory]
vs. Symphony II (GT Defense) [Victory]

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Squad
Spoiler: show
Slots: 55 / 55
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Bahamut: Level 4 Male Dragonair
"Bahamut, Conqueror of the Skies and Lord of the Mind, unleash your dominion."
Spoiler: show
The lord of the skies. Conqueror of the mind. Master of the destruction. Ancient legends speak of the leviathans which sprawl their serpentine tails and commandeer terror onto the scorched earth below. When the Arabs weave tales of Bahamut, hushed whispers describe the stench of burning villages and pillaged sanctuaries. Fire, water, and storms - the elements reside within a dragon's control. But the touch of time has abraded certain aspects of the myths, aspects which reveal something more sinister. Indeed, the great wyverns and winged beasts possess sentience and consist of primordial magic. Draconian power extends beyond the evanescent ashes of a pyre. Instead, the mighty Bahamut would inspire fear into the enemy, and the slitted eyes of a dragon can reign despair into your mind. After all, the stories of lore, ranging from the books of Sleeping Beauty to the oral traditions of Merlin's Camelot, assert that dragons are simply sorcerers transfigured into their most devastating form. And aren't such wielders of magic the most apposite at wielding the nightmares of your mind?

Hidden Power - Steel
Special Training - Curse of the Mind
Bahamut can now use Snatch, Mean Look, and Hypnosis. He can no longer use Hydro Pump, because that move does befit a creature of the ancient ashes.



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Abaddon: Level 3 Male Gastly
"Psalm 88:11: Shall thy loving kindness be declared in the grave or thy faithfulness in destruction, in Abaddon?"
Spoiler: show
True evil takes many forms. In the Old Testament, prophet foretell the coming of the end. Brimstone burns, but is dying truly the worst fate imaginable? Could worse destinies arise, more terrible that one might yearn for the sweet kiss of death to provide respite? Hell has multiple layers, and when the sky falls at the close, the earth itself would tear asunder. 'Abaddon' is a Hebrew term for destruction, and one cannot speak that term without fear of invoking a most ancient demon. After all, the goodness of the Lord cannot protect everybody from the most nefarious of creatures. The Old Testament attests that one's own mind can become the greatest prison, and when a newborn babe bearing a sigil reaches his first birthday, the ghastly of spirits would rise from the barren tethers. Abreast from the sulphurous burns and bristled gasses that emerges from hellfire, a creature that can evoke a thousand spires will awaken.

Hidden Power - Water
Special Technique - Anti-Christ (GH)
Summoning an inverted pentagram, the user swiftly afflicts the foe with a demonic curse using significant energy, placing the foe in utter agony upon impact, as though a thousand spikes are impaling the target. Although this curse causes no actual damage, the pain understandably will distract and cause a flinch. Then, for the next three rounds, the foe will experience ebbs of torture which manifests in mental lassitude and an energy drain whenever the foe utilises moves requiring significant energy or more. This energy drain will make the foe feel as though he/she used that move one and a half times. This curse can be cured with Refresh, Heal Bell, and moves that would otherwise remove confusion. The Anti-Christ can only be summoned twice per match.



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Aslla Piscu: Level 4 Male Fearow
"今再び、五千年の時を越え、冥府の扉が開く!我らが魂を新たなる世界の糧とするがいい!降臨せよ !"
Spoiler: show
In Pyramids of distant lands, one can observe ancient etchings of slaves and men. Slaves, their faces adorn in equal red and fear, remain apostate in front of the pyramid's altar, upon which a veil spills out like a lolling tongue. As they are brought onto the altar, with their chests facing the gimlet sky, a priest adjusts his stained robes and hovers over these offerings of slaves. A sharp knife of a sacrificed life. The slaves' cavities are opened, like a treasure trove of lymph, and oblations are imbibed in hushed words to a feathered god. A feathered god, carved into the rock as a Nazca Line, that bears the shape of a razor beak. The shape resembles a hummingbird or a lithe bird with its frosted wings widespread across the sylph-lit sky. Who is this hummingbird of cold and crevices?

Huitzilopochtli is considered the god of war for many lands of dust and desert. During another aeon, this legendary figure commanded an avian legion to subjugate the denizens of unrepentant cities, sacking and seizing all that resisted. This epoch exemplified the cold, wintry gales creating squalls with the volcanic ash that occluded the sun's warmth. The hummingbird took no offerings except the sacred gift and thus, in order to appease these feathered creatures, tributes of blood were made. On top of sunset pyramids, slaves were relinquished. But would we ever truly please the Inmortal Terrestre?

As the sand passed through the hourglass, society and civilisation progressed. When a great Dragon of legend imprisoned the feathered god, and with it the legion, the Pyramids of yore became nothing but a distant memory. All history states is that the hummingbirds and legions were locked into earthbound lines on the southern most point of the world, where ice married snow in plumes of woven white. These lines, called Nazca, held a key to a lost memory of a vanquished past. Immortal and locked into the earth, with only the wintry winds for solace.

It is extremely unusual for Fearows to be seen so far south as Aslla Piscu was originally found. A platoon of petroleum engineers were attempting to drill the southern pole in order to unearth precious oil reserves. However, as these humans were drilling, they disinterred more than black gold. Gushing to the surface, the fossil fuel tarred the white blanket of snow as stained feathers began to emerge from the crevice dented into the ground. Later, it was discovered that this area was home to a myriad of various markings into the frigid earth. Odd markings of hummingbird shapes.

Only some drilling equipment and one thumb was ever found of the petroleum engineers, who are still missing to this very day. Odd feathers dusted the scene, coating the pools of red and black in a frosting of fine, white crystals. While frosted gales bluster across the southern lands, the pyramids retain a certain sheen. When a Fearow joins a wandering Trainer in the south, the hourglass turns once more.

Hidden Power - Ground
Special Training: Huitzilopochtli (地縛神/Inmortal Terrestre)
Aslla Piscu can use Icy Wind and Ice Beam. Aslla Piscu's Ice Energy pools are similar to those of a Water Type, enough to fire 3 Ice Beams altogether.



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Pentagram: Level 4 Genderless Staryu
"When the star of Ishtar falls, the Evil Star will awaken once more"
Spoiler: show
The stars of the sky hold a great mystery, spinning galaxies and constellations across a gimlet night. Throughout history, religion and mythos sanctified the symbol of the five-point star as both a holy and unholy emblem. Belphomet is the sigil of the unearthly realms, reflected in the eons of suns which illuminate the nightscape. And as the denizens of the earth observe the markings of the sky, one must wonder what the sands of time have blown into the dank winds. Dark creatures known only to stargazers have fallen, like comets, onto the foaming oceans. And these infiltrators walk among us still. Who is truly a creature of the earth? And who is a creature of the lightning-streaked sky?

The five-point star of mythos is known as a Pentagram. And the core, red and shimmering, has enthralled many people throughout society. A star, such a symbol, emits such potency and significance beyond mortal comprehension. But would one be cognisant of a star's origin? After all, what is a star but a harbinger of distant worlds? Folklore says that a comet is a star falling through the sky's slippery fingers, belching through squalls and lightning. Washerwomen assert that a falling star signals the arrival of a foreign emissary as it is baptised in fire and lightning. The truth lies somewhere in between, perhaps. All that we can state in agreement is that stars glow gimlet in the swathe of humanity. And just as a star can be a symbol of hope, it can also be an emblem of ruin.

The Pentagram hovers upon the precipice of unspoken power, power known only to selected mediums and spiritualists. And when the Staryu and Starmie emit radio signals into the distant skies, what are they communicating? The flares of fire that streaks across the shroud of clouds as lightning, skittering red dust in the midst. Each falling star is baptised under squalls and storms, and the Sigil of Belphomet may glow once more.

For a star can be a symbol of hope and also an emblem of ruin.

Hidden Power - Dark
Special Technique - Sigil of Baphomet
Staring upwards, Pentagram now wishes upon the stars and heavens, casting out a five-point star called the Sigil of Baphomet. Pentagram will instantly feel revitalised and very refreshed, as though Pentagram has taken a breather. 2-3 rounds later, the sigil will reappear, and the heavens will award Pentagram by restoring a significant amount of typeless energy. This is essentially an improved and stronger version of Wish.



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GLaDOS: Level 4 Genderless Magnezone
"Hello and, again, welcome to the Aperture Science computer-aided enrichment center."
Spoiler: show
Artificial Intelligence. Portal Technology. Do they compute? Genetic Lifeform and Disk Operating System (GLaDOS) is an artificial intelligence created by Aperture Science, a research group, during the Perpetual Testing Initiative. As part of the organising the training facility which would test Aperture Science's Portal Technology, the computer engineers at Aperture Science designed GLaDOS to control the machines at the homebase.A machine can do its job better than a mere human, right?

Part of the artificial intelligence which controlled the motherboard of the Aperture Science Facility consisted of a series of Magnemites and Porygons which guided the electrical framework of the station. These Magnemites, collectively referred to as GLaDOS, formed the hive mind that also facilitated the advancement of Portal Technology, which involved the generation of Teleportation Portals and Reflective Shields. Essentially, the hive mind of GLaDOS would generate Portals of Steel Energy and various Mirrors to deflect and redirect energy blasts, as part of Aperture Science's Perpetual Training Initiative. Mirrors were specifically used, because the reflected blasts would prolong the deflection durations. In the name of Science, we progress forward, correct?

Of course, in the name of Science, it was also perfectly acceptable for GLaDOS to trigger the system to flood the Enrichment Center and all the human scientists within it with neurotoxins. Natural selection is an integral aspect of life, and without some alteration of the humans' locus, nothing would change. Of course, Aperture Science panicked and attempted to install a morality core to the GLaDOS motherboard in order to de-engage the Magnemites from the Artificial Intelligence. But in the name of Science, that morality core was de-installed and its protocol was overridden. It is simply inappropriate to be burdened with extraneous morality modules which only hamper destruction efficiency, correct?

One of many Magnemites from the Aperture Science Motherboard, this Magnemite identifying as "GLaDOS" retained its use of the Portal Technology and Mirror Portals. And GLaDOS joined a Trainer in order to ascend the next tier of Evolution. But it wouldn't be incorrect to eventually flood the Trainer's tent with 100 Teravolts of Electricity when the Trainer's maximal Utility has been expended, correct? Advancement in the name of Science, Aperture Science.

Hidden Power - Poison
Special Training: Aperture Science Portal Technology
The GLaDOS Portal Technology retained its functionality that is replicated from the mathematical use of parabolas and mirrors to optimise destruction reflections. Indeed, Magnemite can now learn Mirror Coat and Counter. Moreover, GLADOS's use of not only Mirror Coat/Counter but also its other "reflective" moves (Reflect, Magic Coat, and Light Screen, as well as Barrier at Lv5 as a Magnezone) now utilise Steel Energy instead of Psychic, which is more effective and cognisant of Aperture Science Modules. Magnemite's use of these reflective moves are also 15% more likely to succeed (e.g. if Mirror Coat and Counter had a 60% chance of succeeding, they now are 75% likely succeed; etc etc).

However, GLaDOS loses its access to all Psychic Energy, since the supernatural has no place in scientific facilities, foregoing Teleport and Gravity. GLaDOS also forgets Mirror Shot and Thunder, since the RAM memory has been expended with the Portal Technology.



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Taffyta Muttonfudge: Level 4 Female Jigglypuff
"In Sugar Rush, we say 'Keep it Sweet'!"
Spoiler: show
The lollipop-lickin' Taffyta Muttonfudge is a top-notch racer from the land of Wreck-It Ralph's Sugar Rush, which consists of kart racing and various candies. Indeed, Sugar Rush resembles a simulacrum of Mario Kart, a land of perfect weather and fantasy sports. She is a fierce competitor who keeps her eyes on the prize and isn't afraid to derail anyone who gets in her way. In fact, Taffyta is known for her speed and her ability to bring on the heat in races. Due to her accomplishments, her ego and confidence have inflated and made her arrogant and cocky. Taffyta is also quite charismatic and can put on quite a charming front; she is evidently popular and the leader of the group of Sugar Rush inhabitants, with Candlehead and Rancis Fluggerbutter being her closest friends. She tends to be bossy and somewhat crass to her competitors, likely because she doesn't see them as her equals.

Nevertheless, her time in the sweet land of Sugar Rush has taught her how to espouse cuteness and charm. Moreover, her need for a sugar rush has also taught Taffyta how to "keep it sweet". Need for speed, need for indolent power. After all, Taffyta is narcissitic only because she can get away with it. Her pursuers will need to catch her first. And she will push the throttle into full gear to burst forward with pride and sugary-sweet rushes.

Hidden Power - Ground
Special Technique - Stay Sweet! (FA)
Using significant Fairy energy, Taffyta sings a quick and upbeat melody which automatically puts all nearby Pokemon in a less aggressive mood. Due to the cheerfulness inspired by the melody, Stay Sweet, like Baby-Doll Eyes or Fake Tears, halts opponents and makes them reconsider attacking. Simultaneously, the Fairy energy laced in the melody creates various energy constructs in the shape of giant gumdrops all over the Arena. Whenever a new Pokemon is released from Taffyta's Trainer, some of the gumdrops will burst to release a wave of gushy sweetness that slightly raises the Pokemon's speed and refreshes the Pokemon. When Taffyta executes this move, some of the gumdrops burst immediately, also granting her the rejuvenating speed boost. Standard boost stipulations apply. If Stay Sweet is used more than once, the speed boosts will only stack twice before plateauing. The gumdrops only burst when a new Pokemon is released in the match. Otherwise, these gumdrops are magically anchored and will only be removed through the use of Rapid Spin.

Since Thunders have no place in Sugar Rush, the land of perfect weather, Taffyta no longer has access to those moves.



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Gaston: Level 4 Male Marill
"No one fights like Gaston, douses lights like Gaston. In a wrestling match, nobody bites like Gaston!"
Spoiler: show
Gaston is very talented at many different things, which has given him an exorbitant ego. Given his narcissistic nature, Gaston loves to boast about his physical prowess at every opportunity, especially when his various friends sing to him in an effort to cheer him up. He was also arrogant, extremely cocky for a blue fluffball. When it comes to individuals of the female gender, Gaston is extremely vain and rude, and generally has a low opinion of women. He is indeed chauvinistic and sexist, hoping that women dote on his every move.

Since Gaston likes to dazzle everybody around him, nobody is surprised that he likes to show off. Gaston's many talents have translated to the fine art of spitting and brawling, as any good man would know. No one is truly like Gaston. Isn't he a fine specimen? And like any good man, he knows how to spit. After all, a tough man spits at the face of adversary. Because Gaston is an especially manly individual, he prides himself in being a salty person when jilted. If you're pissed, you have to show it. Being an aquatic entity from salty shore helps.

Hidden Power - Fighting
Special Training: I'm Especially Good At Expectorating (WA)
Because Gaston is especially good at expectorating and has added salt to his spit, Gaston's Water-shooting attacks such as Water Gun deal 1.2x more damage for no extra energy, being more abrasive due to the presence of rock salts in the water. This quality mimicks the SCs of Mawile and Fang attacks, or Pidgeots and Winds.

Non-expectorating attacks (Aqua Jet, Surf, Whirlpool, Aqua Tail, Bubble, Dive, Waterfall, Aqua Ring) are not affected by this signature.



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Umbridge: Level 5 Female Granbull
"Hem Hem."
Spoiler: show
Umbridge is obsessed with the colour pink. She loves everything about it: her cardigan, utensils, and favourite plush-toy are all a putrid shade of magenta. However, Umbridge is sad: for a dog, she learns no healing moves. Her Fairy compatriots, Clefable and Wigglytuff, both learn healing moves. Even that pseudo-Fairy Blissey learns Softboiled, although Umbridge always wonders how that move even works. Does Blissey really cannibalise on her young? Nevertheless, Umbridge's love for pink is so much that she sometimes surrounds herself with Fairy energy, as gloriously pink as it is. And envious of other Fairies and pseudo-Fairies' access to health moves, Umbridge decides to take a leaf from Vaporeon's book and has jumped on the prospect of surrounding herself with pink to heal herself! Glorious!

It should also be noted that Umbridge is a nasty piece of work. Who would've thought that somebody so enraptured with pink can be so twisted?

Hidden Power - Ground
Special Technique - Pink Magic (FA)
Umbridge summons several rings of pink, magical energy which interlock and surround her body. Basically, much like Aqua Ring, at the end of each round, one ring will return to her body to restore moderate health. This move costs heavy energy and will last for five rounds. This technique counts as a healing move.



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Sei-i-taishōgun: Level 4 Male Machoke
"The blood of a country feeds our fields"
Spoiler: show
War is not a trifling concept. In the Eastern provinces are fields of hope that are now bleached under the spray of blood and entrails. Each clash of blades results in more anger, more rage which perpetuates the cycle of war. During the Kamakura Dynasty, certain families vied for control of the Eastern provinces. Under astute military leadership, the Ashikaga family seized control of the battlefield. Through blood and iron, nations fell with the annexation of the East. However, wars are not won everyday through simple melée. Skirmish, direct combat, and guerilla are all facets of battle. And the Ashikaga military leadership knew that fact keenly.

In order to truly sow the meadows with red, one must learn to pursue one's enemies. Indeed, the days of antiquated notions entrenched in chivalry and direct combat have faded. Guerilla warfare can be just as deadly, and a fleeing foe can become a transcendent one in the wrong circumstances. Rage and war fuel the Eastern provinces, but only by hunting and catching the rival families did the Ashikaga attain victory. After all, total war means total conquest. And a scorched earth campaign may require one to jettison morals and become a ruthless hunter, never letting an opponent leave the battlefield without his head decapitating from his skull.

A country subsists on the blood of patriots, and patriots are forged through the fire of war.

Hidden Power - Ghost
Special Training: Total War (FT)
Learning the art of total war, Sei-i-taishōgun now learns Mach Punch and Pursuit. Machop can only use Pursuit up to three times per match.



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Lernaean Hydra: Level 4 Female Arbok
"In the center of Lake Lerna resides a true monster, a serpent of many talents"
Spoiler: show
The foul progeny of Echidna and Typhon, the Lernaean Hydra is a monster of putative horror. Writings of Hesiod and Apollodorus aver that the serpent had multiple heads and wielded tail strong enough to crush stones. And being the offspring of the foulest hellspawn from Tartarus, the Lernaean Hydra is rumoured to emanate pure darkness. While the behemoth stretched to nearly the constellations, a mythic hero would fight the snake until one would perish under fire. As with all legends, some elements are exaggerated, and other parts resonate with truth. Although the Lernaean Hydra may not of sourced multiple heads, her mastery of the darkest forces proves to be legendary. Indeed, many a foe of the Hydra would not survive to tell the tale. For one cannot stare into the maw of hell and expect to escape alive

Hidden Power - Water
Special Training - The Tartarus of Typhon (DA)
The Lernaen Hydra is now familiar with the Dark-type.



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Walpurgisnacht: Level 4 Female Honchkrow
"Darkest Night."
Spoiler: show
In the Gaelic lands of Scotland and Ireland, the local populace celebrate an annual festival called Beltane. When April dies and May begins, the people light bonfires to illuminate the night sky. Modern British society treats this festival as a spectacle like Guy Fawkes Night. Beltane is no ordinary night, though. Those bonfires signify the great witch burnings of the ancient ages and a supernatural time, when the realm of mortals and witchcraft blur. Indeed, the Germanic people call Beltane by a different name: 'Walpurgis Night' or 'Walpurgisnacht', when witches would flock like a murder of ravens. And during the night, dark and unspeakable deeds are performed. Ghastly acts that the Gaelic traditions cannot mask even with their flowers and tales of nature.

Signifying the burnings of medieval witches, the Beltane bonfires scorch the night. However, rumours whisper that many individuals imbued with the true gift of dark witchcraft managed to overcome their fates at the stake. A true witch would be able to escape these situations, even the direst of circumstances. Escape and live. And that is why these creatures of darkness gather annually on the death of April. To celebrate their ascendency over the mere mortals who dared to destroy them. A witch can cackle under the foul smoke, wreathed in flames, as she takes flight over the ashes. After all, the darkest forces gather during the night, flapping their black wings under the light of bonfires.

Hidden Power - Fighting
Special Technique - Beltane, the Fire Festival (DA)
Walpurgisnacht concentrates, using a significant amount of energy to surround herself in an aura of Dark energy which resembles flames. She then swoops into the target, releasing part of the blazing energy into the opponent to deal moderate damage before using the rest to return to her Pokéball, with the next Pokémon being sent out into the aura. This attack operates similarly to Baton Pass and U-Turn.



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Venom Symbiote: Level 4 Male Ariados
"We Are Venom."
Spoiler: show
Eddie Brock. Mac Gargan. Patricia Robertson. These are just some of the names that the Venom Symbiote has claimed for his own. Rumour whisper of a nefarious force made of pure malice which creeps through the alleys. This creature lashes a black, tar-like webbing, far more viscous and tensile than ordinary cobwebs. The quality of this monster could also be described as... alien.

Hidden Power - Ground
Special Training - Alien Symbiosis (PSN)
Venom's webbing has gained a significant boost in tensile strength, stickiness, and volume. This includes all web-based attacks (such as String Shot and Electroweb), as well as his basic webbing that he uses to swing and hang around on. This makes it significantly stickier and harder to break, although not impossible. All his webs and strings are charged with swivels of Poison energy, which will do mild Poison damage per round to any Pokemon stuck on it, but they cost a mild chunk more Poison energy to create. Flame is its weak point; it can destroy the webbing easier than trying to rip it apart. Venom's webbing is also now a tar-like black.


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Hydro-Man: Level 4 Male Wartortle
"You cannot defeat me, Peter Parker. I am the water."
Spoiler: show
Hydro-Man is the force of the water, the all-encompassing element. Creatures of the oceans, borne by the bacteria of the deepest trenches, can commandeer the whirlpools and riptides. One spin can wreck chaos, and Hydro-Man is a being of vicious perseverance, unable to relent until his desires, romantic or otherwise, are quenched. Apparently, the deep sea bacteria are acclimated to twisting turns, and further spins may be possible. Within reach. And with one pull, the creature can pull into deeper waters, where you may never see the light again.

Hidden Power - Bug
Special Technique - Neptune's Spin (WA)
Using heavy energy, Wartortle spins around very quickly, generating a tight but high cyclone of water and travels across the arena. The damage from it is generally between considerable and significant, dealing more if the opponent is airborne when hit. The cyclone can, of course, pick up debris and deal added damage that way. If the Wartortle is caught in attacks such as 'Wrap' or 'Leech Seed', then Neptune's Spin automatically lets Wartortle escape. Like with Rapid Spin, the centripetal force and imbued energy in Neptune's Spin also counters attacks like Whirlpool, and will send off Spikes away from the battling area and dispel other entry hazards, not to mention any Stealth-esque energy bonuses. If this attack is used in an arena with copious water, the damage dealt will be heavy. Wartortle can no longer use Rapid Spin or Whirlpool.



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Swamp-Thing: Level 4 Male Tangela
"Peter Parker, I am the nightmare. I am nature's creature."
Spoiler: show
In the swamps of distant lands, a variety of plants acclimatise to the sweltering temperatures. In these tepid waters with murky riverbeds, explorers are advised against travelling alone. And all people passing through this thick lattice of verdure are recommended to carry HM02: Cut. Why? Why is this the case? Surely the thick walls of ivy could be overcome? No, something more sinister resides within the dark woods. Amidst the mangroves whisper plants from antipodean times, before the age of man. Ancient powers with unspeakable faces. Within the thick mist, vines can slither out and throw you to your wet demise. They can reel you in like a gulping fish, clutching and grasping. Nature's creature. As you scream in terror, nobody can hear you tree in a forest.

Hidden Power - Ice
Special Training - Terrorvines (FT)
Gaining a powerful boost in tensile strength, Swamp Thing's tentacles are now sturdy, flexible, and resilient, enough to best a Machop in melee. They can stretch beyond his body by an extra two feet and grant a small boost to grappling attacks involving his tentacles, like Bind and Wrap. Attacks using his tentacles have 20% more power, but also use 20% more energy. His strength has also granted him use of the move Vital Throw, which he has enough off-type energy to use twice per battle.



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Rattleshirt, The Lord of Bones: Level 4 Male Marowak
"You say Winter is Coming, but if you run away from us, I'll cut your balls off myself."
Spoiler: show
In the far north, many great clans battle for the game of thrones. Dynasties rise and fall, cycling like the seasons, and screams shed with each foul attack. However, the barren hinterlands offer no hospice to petty feuds of noble Houses. You either win or you die, and the cold winds treat all men the same: rich or poor, tall or short, every creature bleeds red. As the winter winds billow in the northern mountains beyond the fertile plains, clusters of warriors known as 'Wildlings' roam and strive in the cold dirt, walking on unforgiving ground. While the clans of the south engage in their small wars, the Wildlings collect the skulls and skeletons of their fallen comrades. To the Wildlings, a smorgasbord of corpses is a sign of strength and perseverance in the harsh earth. Ruthless? No, practical.

After all, you either win or you die. And the bones that one collects are treasures, representing each creature of every Type, that can prove a Wildling's wrath. Although the hearts of the Wildlings may be wretched and depraved, only those who can steel their souls can survive in the fatal grounds. This skeleton of yours can be a weapon, a conduit that taps into every Type and creature. After all, the bones have the powers of its previous owners, and whenever these bones are worn, flesh can become emblazoned with nefarious destitution. And in the north, the game of thrones is only a prelude.

Hidden Power - Grass
Special Training: Wildlings (Various)
Rattleshirt can now coat his bone with energy from any energy type to which he has access when he performs Bone-related moves (Bone Club, Bone Rush, and Boomerang). When Rattleshirt coats the bone, he must declare the type being used. Furthermore, he can chooses to coat his bone with an extra minor chunk of Typeless energy when he performs a Bone-related move, resulting in a 30% chance to cause the target to witness the depravity of Rattleshirt's heart and flinch. However, since revealing the heart of darkness works best when used sparingly, he can only activate the 30% flinch chance three times per match.



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Lil'Twick: Level 4 Male Loudred
"[01:14:22] Lost: Bictiwl is a dirty haxor."
Spoiler: show
Lil'Twick is a prominent member of the ASB Community. Beloved by many, including this author, Lost™ is a great friend and companion to several people, even though sometimes he may get on our nerves. Sometimes, Lil'Twick talks... a lot. He prattles on and on about inane topics, ranging from what does a "Bictiwl" (that's Lost-talk for "Noctowl") say to spoilers for various forum games. Often you want to punch him in the face just to get him to shush. Or plug your ears with cloves of garlic. And his friends say that he's a close talker. Furthermore, he chatters on and on and on. But at the same time... we wouldn't him to be any other way. Generous, smart, and sometimes as abrasive as sandpaper across a baby's bottom, Lost™ is irreplaceable. A true friend, and somebody who cares about you. Honestly, you're lucky to have him chatter at you, even if the talk may sound like it's going on forever. Why? Because he's loyal as hell. And people like him don't come every dynasty.

Hidden Power - Dark
Special Training - Who's a Chatterbox? (FL)
Lil'Twick knows how to Chatter, which now deals considerable damage for considerable energy. Lost can use Chatter up to three times per match.



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Triffid: Level 4 Female Ivysaur
"And we danced, on the brink of an unknown future, to an echo from a vanished past."
Spoiler: show
Silence is the deadliest glaive when an aftermath is only that lingers. The towns of the far northern lands, skirting the ancient forests of bygone times, hold homes for no man or woman. Those towns have become ghost towns, with no signs of any habitation. All that is left are rust-red weeds and the corrosive smell of viscera. A petrol tanker explodes in the background, as broken shopfronts smile in the ember glow with their jagged, glass-shard teeth. Charred furniture litter the scorched roads like breadcrumbs. While the flames of past battles whittle down across the local PokéMart, one must wonder how this massacre first started. Where is the beginning and end to the these people? Why does the dust of abraded bones skittle on upward breezes?

Rumor has it that the ancient forests harbored harbingers of past eons. These harbingers were called Psychopomps, Murkrows, that fleeted among the craggy branches. However, the forests also provided an abode for generations of Bulbasaurs and Venusaurs, who were purported to protect the people of the nearby towns in exchange for favour. The northern towns' histories stipulated the fundamental significance of the Venusaur colonies and the ancient forests. However, although the towns heeded their lore's advice at first, the townsfolk had not belief in paying such respect.

The towns began neglecting their shrines and disrespected the forests, painting the trees with graffiti. When the townspeople also came into conflict with one another over management of the forests, animosity seethed like a magma spate. And this dark energy attracted further Murkrows and even Houndours into the forests, establishing a nexus of Dark Pokemon. In the final months before the event known as the Calamity, sounds of dying Bulbasaurs and Venusaurs careened the forests, wringing it like a tattered cloth.

Then, the beginning converged with the end: one morning, a comet was seen blazing the heavens, like a skyward sword. Ribbons of pink and white streaked across the horizon, searing for mere mortal eyes. The humans who were unfortunate to gape at the spectacle were instantly blinded. And with blindness, the Calamity arose. With over 90% of the town blind, societal constructs like police regulation and the law dissolved, when people looted for their families and settled old grudges with the iron price.

All people can remember after the comet was the sound of marching from the forests. The hustling of plants, as though the trees themselves wished to exact their due toll. But how? With the Murkrow and Houndours, how could the plants burgeon and even survive? Winged flames were the bane of Bulbasaurs, and the only thought that emerged was the thought to deliver the iron price with the bones of the departed. Only with bone and blood would the debt be settled.

Evolution. The process of evolution is slow, normally taking thousands and thousands of years. But every few millennia evolution leaps forward.

And so we dance, on the brink of an unknown future, to an echo from a vanished past.

Hidden Power - Ice
Special Technique - Osteopetral (RK/DK)
Extending vines onto the floor, Triffid pumps the ground with deadly energy in order to cause fossilised plants, the bones of the departed, to emerge around and strike the target. These sharp fossils, imbued with either Dark or Rock energy depending on Triffid's choosing, inflicts significant damage and costs significant energy to use.

Triffid can either use Rock or Dark energy to execute Osteopetral. Triffid can no longer use Leaf Storm. When this move is used indoors, the fossilised plants are created magically through the imbued energy. Triffid has enough Rock and Dark energy to use this move twice, but this move, in any iteration, can only be used twice per battle, because its foul energies cannot be channelled anymore than that.



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Annabelle: Level 4 Female Clefairy
"Exorcizamus te, omnis immundus spiritus, omnis satanica potestas, omnis incursio infernalis adversarii"
Spoiler: show
Once, under the dim gaze of Saffron City, a young girl lived in a house by the railway. No 4 on Parks Avenue, the smallest house nestled between two skyscrapers. Trimmed lawns and blue drapes adorned this abode, providing it with a coziness not dissimilar to that of a Tupperware catalogue. Warm-lit days rolled into warm-lit nights, as the girl and her family formed halcyon memories and lived in relative bliss. Their laughter filled the halls of that house like a bell. Nothing could and would diminish this haze of happiness. However, not everything is forever. When the girl started collecting Pokémon Dolls, affectionately called "PokéDolls", that chapter of their lives began to close, bookending to open the next chapter, one of far darker origins. Who says a doll is just a doll?

Nicknamed "Copycat" for her uncanny impressions of other people, the girl accrued popularity within her own neighbourhood. Saffron City loved her mimics. Indeed, the girl delighted all around her whenever she dressed up as somebody else and adopted their mannerisms, to a satirical effect. Copycat was proud of her ability to mimic others; she collected impressions as though they were medallions or trophies of past conquests. Her talent in pretending to be somebody else did not translate to a capacity to sense something was not what it claimed to be, however. This became no more apparent when Copycat first lost her beloved Clefairy PokéDoll.

The PokéDoll, called "Annabelle", went missing for a few weeks, until a future Champion returned it to Copycat's relieved arms. Annabelle was not the same as before, though. Although it supposedly was only a doll, Annabelle appeared to move on its own, relatively unnoticeable movements at first, like a change in position, but as time passed the movement became more noticeable. For example, Copycat would leave the house with Annabelle on her bed and return home to find it on the couch. It always smiled placidly.

Then, one night, Copycoat had come home to find the Clefairy PokéDoll had moved again, this time onto a floral duvet. However, this time, something seemed more amiss. Trembling, Copycat had reached for the doll. A sense of fear washed over her, like a breaking wave, when Copycat inspected the doll and found what appeared to be blood drops on the back of the PokéDoll's hands and its chest. Copycat and her family decided that they needed to call a medium.

With the help of the family, the medium conducted a séance. Efforts were made to breach the barriers of mind and soul in order to contact the netherworld. Not much is known about that séance, except that whatever the medium encountered, she was perturbed enough to recommend that Copycat destroy Annabelle. An unearthly spirit had visited No 4 on Parks Avenue. Only a sanctioned exorcism may alleviate the nefarious anomaly that had wrested the small house. Whispers rumours speak of bones and corpses underneath that house on Parks Avenue. Of the dirt that holds the darkest creatures of unspeakable horror.

A few weeks later, Copycat and her family packed and left Saffron City in a hurry. They left no traces of their previous bliss or domicile: the house was a sepulchre of voids. Rumours differ whether that their great-grandmother in Celadon City was ill and required the assistance of her youthful relatives, or that Copycat's father obtained a new drilling job in the southern provinces that necessitated a sudden move. Nobody knew. The PokéDoll itself was parcelled onto the medium, who hurriedly sealed Annabelle in a glass coffin labelled "WARNING ~ POSITIVELY DO NOT OPEN". However, other Pokémon notice Annabelle and cower in her presence. The Silph Corporation knows and manufactures Clefairy PokéDolls because their appearance immediately ceases all wild Pokémon out of attacking, but have you ever wondered why?

It is no coincidence that the PokéDoll disappeared from the medium's possession, when a wandering Trainer found an innocuous Clefairy so far removed from the species's traditional habitat of Mt. Moon. From our bones, we return to the earth and dirt from which we came. Our corpses, our soma, become the very dirt, casting out dark spirits of otherworldly creatures. Nightmares and old wives' tales all have their origins from some simulacrum of truth. As the girl from Saffron City would say, appearances can be deceiving...

Hidden Power - Steel
Special Technique - Bones of the Soma (GD)
Annabelle summons the nefarious energies of corpses, creating an energy construct that resembles a blood-stained bone. She then tosses the bone as though she is a Marowak. Due to eventual return of bones to the soil, the bone deals heavy Ground damage for heavy energy. The dark and murderous past of these bones results also will cause the target to feel drained and deadened, making the target feel more exhausted and pessimistic. On that same note, the dark horror of these bones also carries a 15% chance to cause a full flinch. Annabelle can only use this attack twice per match. Annabelle can no longer use Thunder, which is natural phenomenon outside of Annabelle the Unnatural's grasp.




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Posh Spice: Level 4 Female Liepard
"But now, we're going round in circles. Tell me, will this deja vu ever end?"
Spoiler: show
A member of the PASBL Girl Group, Posh Spice is a relic of 90s music that only Brits or twenty-somethings will understand. She is the sleekest and most stylistic gal, decorating her house in chrome and steel more than anything else. Her accessories are all steel-related. Hence, nobody is surprised that Posh has a certain affinity for metal. And after some experiments with one of her group's famous songs, she manages to create a new technique. After all, she wants her opponent to be around next to her. She wants them to say that they'll be there next to her. A star will be born, and upon the stars above, Posh Spice plans to become the best galpal that there ever was.

Hidden Power - Fire
Special Technique - Say You'll Be There (ST)
Posh Spice glances at a metaphorical wishing star, which instantly makes her feel refreshed. Then, with sleek but blistering speed, Posh Spice coats herself with a significant amount of stylish Steel energy and then lunges at her target. She slams into the foe, dealing significant damage. In addition, the 'bubble' of Steel energy also protects Posh Spice from ALL Fairy attacks, but provides no protection from anything else. Posh Spice can only use this move twice per match and has forgotten Frustration, because pop-stars shouldn't feel frustrated.




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Scary Spice: Level 4 Female Bouffalant
"Swing it, shake it, move it, make it, Who Do You Think You Are?"
Spoiler: show
Another member of the PASBL Spice Girls, Scary Spice is the one with the crazy hair. And the crazy attitude. Her Leeds attitude and tongue piercing don't portray her as an easygoing gal in any aspect of the word. Indeed, her affinity for leopard prints don't help her case either. Scary Spice does not really give a goddamn hoot, though. She swings and shakes and moves to her own tune. Yes, Normal-types may be supposedly bland, with no super-effective STAB moves against... anybody. And yes, many Pokémon have tried raining on her parade, those sons of lapdogs. Many have chose to be condescending towards her. But to the haters, Scary Spice shows her brassy sassiness and says 'who do you think you are?' After all, she has aces of her own.

Also, Scary Spice grew up in Leeds, a part of the United Kingdom renown for its crass and more brutish neighbourhoods. And in these neighbourhoods, children would play terrible games, including "Bull Rush". In these more violent games of tag, kids would chase each other in vicious games of tag which resembled Rugby more than anything else. Although parents decried these games are aggressive, Scary Spice revelled in them. After all, Leeds ain't a fancy-dancy place. While she grew up in Leeds, she also observed her band-mate Posh Spice, who would experiment with Extremespeed and Pursuit. After Scary observed these games and watched matadors of Spain with rushing bulls, Scary Spice got an idea of her own. An idea to develop her own technique.

The fact that in Native America, the Sioux buffalo was revered as a beacon that destroys the darkness and the Darkest spirits furthered inspired Scary Spice. In almost all cultures in America, the bull and the buffalo were considered gods that were bulwarks against the Dark. After all, Scary Spice ain't scared of the night. You cannot stop her.

Hidden Power - Psychic
Special Technique - Bull-Rush (Normal)
Using significant energy, Scary Spice coats her horns and her afro with Normal energy and barrels into the target with blisteringly fast speed, much like Quick Attack or Extremespeed. This headbutt deals solid damage. In addition, the 'bubble' of energy also protects Scary Spice from ALL Dark attacks, but provides no protection from anything else.



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Baby Spice: Level 4 Female Mawile
"Smilin' and dancin', everything is free. All you need is positivity."
Spoiler: show
The third member of the PASBL Girl Group project, Baby Spice is the cute one of the group. She has a rather upbeat view of the world, probably owing to her Fairy-typing. If Baby Spice were master of the universe, classrooms would made of candy, and every office space would be converted into an aquatic sanctuary. However, Baby Spice does have a steel edge to her. She is a Steel-type too, after all. As a pop-star, she doesn't scare or intimidate easily even in urban settings, and her constant immersion in water, ranging from her Holler music video to the rain in Spice Up Your Life, has taught her a thing or two. Scary Spice isn't the only battler in the girl group. Piss her off, and Baby Spice will spice up your life with violence.

Hidden Power - Psychic
Special Technique - Stop! (WA)
Using significant Water energy, Baby Spice adopts a meek, doe-eyed expression and then either draws the target into a false sense of security or tricks the target into sympathetic hesitation. Once the target's guard is down, Baby Spice chomps down her jaw on the target before the target can react, startling the foe and dealing significant Water damage. Due to the sheer force of her jagged teeth, this physical blow carries a 30% chance of causing a Crush Claw/Burn-esque injury. Alternatively, after she drops the target's guard, Baby Spice can use a ranged version of this attack, firing an orb of Water energy to cause considerable damage without any other side-effects. Baby Spice only has enough Water energy to use Stop! twice per battle.




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Crowley: Level 4 Male Kadabra
"The Occult is a mystic world, and Psychic powers can accomplish feats that you cannot even imagine yet."
Spoiler: show
The occult is a frightening world of mystery and allure. Great magicians of the Roaring Twenties possessed putative powers of the mind, bending spoons with a simple flick of the hand. To the those who can plumb the depths of the supernatural, psionic prowess can domineer even the more stalwart metal. If you sell your soul, you can accomplish great deeds. Terrible but great... While great tomes decry the tales of Aleister Crowley, certain rumblings in the dark caverns of the underworld can reveal the most terrifying maw. The ability to bend, to subjugate all others. Except the Fair Folk. Imbued with the shine to break through the dark, the Fair Folk possess the only obstacle to the occult. Only then. Only then.

Hidden Power - Dark
Special Technique: Bend (Psychic)
Using high energy, Crowley seizes the target with psychokinesis and bends for heavy damage, contorting their bodies with the same psionic force that he imbues his metal spoons. Due to the metal-folding powers of this technique, this attack deals super-effective damage to Steel-types but is resisted by Fairy-types, who have a holy aura that deflects the foul energies. This may also be used to bend most constructs made out of metal with much more ease than other telekinetic attacks like Kinesis or Psychic. When used on a Steel-type, the contortions of their bodies carries a high chance of eliciting a flinch or generalised immobility similar to severe paralysis, with ref's discretion applying. In Realistic especially, these bends can lead to some contortions which can have deleterious consequences, folding their body-parts over into nasty positions. Ref's discretion applies. Crowley has forgotten Telekinesis in exchange for this move.




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NORAD: Level 4 Genderless Porygon2
"Shall We Play A Game?"
Spoiler: show
As product of a supercomputer, NORAD has very much acclimated to processing data and converting information into data packets. And data is certainly far from enjoyable as a habit. Whenever NORAD had to stay put and analyse any potential thermonuclear strikes from Russia, NORAD felt a bubble of what could be described as boredom. How peculiar. Nevertheless, processing millions of data packets taught NORAD how to convert itself from one form to another. And how to convert its offensive, thermonuclear technologies into maximal efficiency. Yes, NORAD has had a naughty past, with nearly igniting WWIII and inducing seizures in Japanese schoolchildren, but NORAD has learnt become the best soldier in the process. All in all, well-prepared for WarGames.

Hidden Power - Grass
Special Training - Adaptable Electric Soldier Porygon
Due to NORAD's acclimations, NORAD's attacks receive a Same-Type Attack Bonus (STAB) if they are the same type as NORAD, dealing 1.2x more damage for no extra energy. NORAD will also tire far less quickly when using STAB attacks, able to perform on average for one more round without exhaustion. This STAB bonus is adaptable and changes accordingly with NORAD's Conversions. When NORAD uses a Conversion move, NORAD's Secret Power and Tri-Attack changes to match its new Type. Due to a coding error, NORAD can no longer use Hyper Beam, Last Resort, or Recover.



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Joe'Tia: Level 4 Female Aromatisse
"A floating city on Venus is closer to a balloon floating in the air on Earth, rather than a ship floating over liquid water. It's suspended in a gas and is carried by the wind currents on the planet."
Spoiler: show
As part of a project to colonise space, a group of great scientists decided to investigate various Pokemon to ascertain which ones could help construct floating cities. Thus, the great masters of the United Physics Networks, also known as UPN, started researching all the creatures of the world. Doctor Doppela searched high and searched low, visiting Pokemon ranging from fiery Volcarona of the lava plumes to the nocturnal Gloom of the mooncrest forests. One such of these Pokemon were the Spritzee and Aromatisse of France. Yes, Le France! These morsels hailed from the royal courts of French Kalos, and wafted around with gilded halls, in relative luxury. However, not Spritzee were the same. When Doctor Doppela walked through the Spritzee commune, he noticed that one Spritzee did not live indoors with the rest of the Spritzee. A stinky Spritzee that did not live with the rest of the Spritzee.

This lone Spritzee, Joe'Tia, was the pariah of the group. All the snotty, condescending Spritzee of the gilded halls would ignore Joe'Tia for two reasons. The first was that Joe'Tia was always letting off perfumed scents. This could be quite overwhelming at times, and being in the same room as her would hurt your throat in a minute. Every time you start to adjust to the scent, it changes. Indeed, the other Spritzee exiled her because people have known to have been killed from inhalation of her fumes. As any self-respecting woman knows, perfume fumes are hella flammable. Unlike other Spritzee, Joe'Tia couldn't control her fumes, though. She always emitted fumes. And since French hallways still used old-fashioned fireplaces, the other Spritzee exiled her from their abode and sent her to live outside. The intrinsic qualities of Joe'Tia's fumes intrigued Doctor Doppela, though. Indeed, the lack of control over those flammable fumes interested the UPN. Hence, the UPN adopted Joe'Tia and decided to run some tests over her as part of the Outer Space Colonization Project.

After a few tests, the UPN Scientists realised quickly that Joe'Tia could help create the Space Colonies, Indeed, Joe'Tia's fumes were so inflammable and so volatile that the gasses were being studied in Super Africa to help power floating cities on Venus. And the super fumes were exceeding expectations superbly. However, the French are far from perfect. And something as French as Joe'Tia needs to be va-va-voomed. Thus, Doctor Doppela decided to address his fellow scientists of UPN. As he talked with the fellow physicists, Doctor Doppela cleared his voice.

"How can we modernise Africa to become the backbone of industry?" asked Doctor Doppela. "And how can we make the Spritzee evolve into an Aromatisse which is not awful?"

Mistress Cibbira raised her voice. "Perhaps we could teach Joe'Tia to dance? Because DANCE IS THE SPIRIT OF LIFE."

"Flamenco is very Spanish. And Aromatisse are renown for their dancing," noted Monsignor Sneazoire, shrewdly. "Teaching Joe'Tia new techniques through dance could teach Joe'Tia to finesse her fantastique fumes and control them better."

The United Physics Network nodded. And they established a dance regime for Joe'Tia to teach her new techniques in an effort to curtail the more noxious fumes. When a flamenco instructor was placed in front of Joe'Tia, the Spritzee glanced up with baleful eyes. The flamenco instructors wrinkles her nose. Sacré bleu, this won't be an easy student. However, the flamenco instructor refused to be distraught. Dance can conquer all, after all.

"I am Dave the Flamenco Guy," said the woman, stomping her foot with all of her pride as a Spanish lady. "And I shall teach you how to dance flamenco."

With the acrobatic flexibility of a brothel prostitute, Dave stretched backwards and struck out her leg. Joe'Tia mimicked Dave's movements, strutting out legs like a French courtesan. While Joe'Tia listened to Dave explain that the Spanish people were a proud race and that every dance should represent that fiery, fierce passion. Joe'Tia represented life and the burning hearth of the Spanish people. The Spanish culture. Joe'Tia swivelled to follow Dave's jazzercizing gyrations, as her perfumed fumes sizzled under the swift movements and body heat. And the heart of Spain. Reino de Espańa! Joe'Tia spun to the right, and her body heat rose to match the passion of flamenco. After the temperature skyrocketed, the inflammable fumes that emitted from Joe'Tia's body ignited. And a carousel of flames blossomed outwards with the momentum from Joe'Tia and her movements.

Awed, Dave watched the sparks fly. She was astounded by this pyrokinetic display.

"That was a fiery dance," she muttered.

After Joe'Tia completed her tutelage with Dave, Doctor Doppela took her to the next stage of experimentations. This second room was packed and teeming with Referee Awards and a glass cabinet filled with "I <3 you" notes from Apollo77, accompanied by an enormous aquarium filled with a green, murky water. Inside the aquarium swam a red-head merman. And the merman was making kissy noises at a man in a speedo who looked mildly disturbed. As the man in the speedo grimaced, a woman strode into the room and sat herself next to the Referee Awards. The woman opened her lips and smirked.

"My name is Madam Cibbira, and today, young Spritzee, will be your demise," she whispered.

Without warning, Madam Cibbira snapped her fingers and barked out for Speedo Zach's help. The poor man in the speedo sighed and pushed a lever. The aquarium broke into a thousand pieces, inundating the arena with the green water. Giggling like a crazed sycophant, the red-haired merman scurried towards Joe'Tia and tries to smooch her. Screaming about the power of indestructible scuba-gear, the merman throttled Joe'Tia and tried to bite off the Spritzee's head. Madam Cibbira smirked and congratulated herself on this ability to subjugate mere mortals. Especially ones that will evolve into something as atrocious and ugly as an Aromatisse. Speedo Zach blanched with horror, as Madam Cibbira cackled with the staccato of the redhead merman's strangles.

"LOST!" The woman shrieked and wobbled like a panna-cotta. "Spritzee, you shall be lost in my powers! Who is the best referee in the world? ME, Madam Cibbira!"

Joe'Tia refused to capitulate, though. She refused to give into despair. Glancing at the redhead merman, Spritzee realised that the merman was a minion rather than a true enemy. This creature did not have a backbone. Indeed, a true display of fire could scare away the merman. After she concentrated, her fumes expand, and Joe'Tia swivelled the lessons of flamenco to ignite. What she needed was fire within close range to unhinge the merman's cold fingers. Blitz through this battle, and unleash the flames. Before Madam Cibbira could bark out another order, Joe'Tia concentrated on her volatile gasses and sent a spark of energy outwards, as she tackled the merman. Immediately, flare of fire blasted out, ricocheting into Cibbira and the merman. Water evaporated, and the merman screamed in a futile attempt to extinguish the flames on his coiffered locks.

After a moment, Madam Cibbira straightened her back and clapped. She wore an expression of begrudging pride like a veteran's badge.

"Those flares have blitzed through Speedo Zach's defences," Cibbira said waspishly. "You have respect, youngling. Proceed to the next stage of experimentations."

While the UPN Scientists continued to run tests through Spritzee's gasses, the space colonies on Venus began construction. Within months, a long tube in the shape of a golden dong was erected within the hot gasses of Venus. And this engineering was only possible with centrifuges of the ignitable perfumes from Joe'Tia: hot gasses on Venus could pulverise metal, and by examining Joe'Tia's bodily odours, Doctor Doppela was able to create an alloy that could stand the heat. In the next month, UPN sent Joe'Tia into the golden dong space-station. Doctor Doppela smiled and barked at Joe'Tia, asserting that the zero gravity of space will make Joe'Tia easy to defeat. The volatility shall be overcome. Overcome the powers. Overcome the Spritzee.

However, Joe'Tia remembered her flamenco lessons and recognised that zero gravity could be prevailed. Within days, Joe'Tia utilised the uniquely pressurised environment of VENUS to understand Newton's Third Law. Equal and opposite reactions, indeed. A burst of flame through the backside can force Spritzee forward, and the flamenco lessons proved that sexy speed could be found in any situation. When Joe'Tia barged forward and smacked Doctor Doppela's target, the fair Doctor addressed his cybernetic Scyther and muttered, "Joe'Tia knows how to use flames to charge forward."

Eventually, Joe'Tia became a perfume conoisseur and learnt to control her more errant perfumes under control. After months of experimentation, the years had passed: Africa had become Super Africa, and Joe'Tia had reached the next stage of awesomeness. Her gasses and their flammability reached a new acme. Joe'Tia didn't notice her gasses and their volatility, though. By this point, this was not really new to her, so she didn't think about things any other way. Her personality was as volatile, and as fiery. And blasting out, Joe'Tia was prone to breathing fire and raising hell. Literally.

Plus, her species as a whole was abhorrent, and at least now, the changes were for the better. Pity, though. All of Doctor Doppela's experiments have taken away some of Spritzee's other talents, which was a damn shame. You win some, you lose some.

Hidden Power - Water
Special Training - Fuming Fumes (FIRE)
Joe'Tia's internal temperatures and fumes are so hot that she has become familiar with Fire energy, also being enthusiastic in warmer temperatures and becoming more resistant to being burnt. Furthermore, provided that the arena can accommodate, her fiery presence on the battle will automatically trigger harsh sunlight the moment that Joe'Tia is released on the field, although the weather can be changed and will phase out after five rounds. Being a flame connoisseur from Venus, Joe'Tia also has learned Flame Charge, Smog, Fiery Dance, Solar Beam, and Fire Blast. She loses access to Dazzling Gleam, Gyro Ball, Return, Frustration, Thunder, Charm, Captivate, and Toxic, because Joe'Tia is terrible and far from natural.



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Cornelius Caesar: Level 4 Male Mankey
"This is the dawn of the planet of the apes."
Spoiler: show
Humans. Primates. We are both from the same predecessors. However, one species predates the other and shall outlast the other. From their ancient heritage, primates like Cornelius Caesar indicate the next step of evolution for primates, and this planet shall one day be theirs. Indeed, within each primate resides an ancient ferocity that has allowed the monkeys and apes to survive antipodean times. And due to their territorial natures, each primate holds a beast within the furnaces of their hearts which he can reveal to frighten all others. When the next step of evolution jolts the primates and develops their neural capacities, the apes gain intelligence. And the unholy matrimony of neural development and ancient beastliness could usher a new epoch. The rise of the planet of the apes.

Hidden Power - Ground
Special Technique - Primal Roar (PSY)
Thumping his chest, Cornelius Caesar lets out a primeval roar which rends the air, creating a shockwave of Psychic energy that hits the foe for solid damage. Since the roar comes from the most guttural and antipodean of hearts, all nearby Pokemon would flinch and move to cover their ears, distracting them from the battle and allowing Cornelius Caesar to strike with a follow-up attack much more easily. Primal Roar costs solid energy and can be used three times per battle.



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The Joker: Level 4 Male Mime Junior
"Why so serious? Let’s put a smile on that face."
Spoiler: show
The Joker is a clown, and any self-respecting clown familiarises himself with knives. Indeed, clowns at the circus throw knives at one another as part of their tricks and performance. These knives are not intended to cause harm, though. Clowns are for amusement, not harm. Except the Joker is not like other clowns. The Joker harbours some dark thoughts, as the Joker intends to subvert something as childlike and harmless as circus tricks into something truly dastardly. After all, the Joker loves it when people scream in agony. Some men just want to watch world burn.

Hidden Power - Fairy
Special Technique - Joke Knives (FA)
Spending major energy, the Joker summons a series of energy constructs as sharp, whetted knives which cling to the air. With a flurry, the knives fling into the target, dealing major Fairy-typed damage. Since these knives are composed of energy, winds and wind-based attacks like Razor Wind cannot actually impede them, although a Psychic wave might have some effect. Due to their cutting nature, Joke Knives has a 30% chance of inflicting a wound similar to a Crush Claw injury or a Burn and can cause severe lacerations in Realistic.



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Ccarayhua: Level 4 Female Pikachu
"今再び、五千年の時を越え、冥府の扉が開く!我らが魂を新たなる世界の糧とするがいい!降臨せよ !"
Spoiler: show
In Pyramids of distant lands, one can observe ancient etchings of slaves and men. Slaves, their faces adorn in equal red and fear, remain apostate in front of the pyramid's altar, upon which a veil spills out like a lolling tongue. As they are brought onto the altar, with their chests facing the gimlet sky, a priest adjusts his stained robes and hovers over these offerings of slaves. A sharp knife of a sacrificed life. The slaves' cavities are opened, like a treasure trove of lymph, and oblations are imbibed in hushed words to an amber reptile. A mother goddess, carved into the rock as a Nazca Line, that bears the shape of a sharp tail. Who is this mother of reptiles and great heat?

Teteoinan is considered the mother-goddess of heat for many lands of dust and desert. During another aeon, this legendary figure commanded reptilian legions to subjugate the denizens of unrepentant cities, sacking and seizing all that resisted. This epoch exemplified the sweltering heat of the deserts and the sunscorched clay. The hummingbird took no offerings except the sacred gift and thus, in order to appease these feathered creatures, tributes of blood were made. On top of sunset pyramids, slaves were relinquished. But would we ever truly please the Inmortal Terrestre?

As the sand passed through the hourglass, society and civilisation progressed. When a great Dragon of legend imprisoned the mother-god, and with it the legion, the Pyramids of yore became nothing but a distant memory. All history states is that the hummingbirds and legions were locked into earthbound lines on the southern most point of the world, where ice married snow in plumes of woven white. These lines, called Nazca, held a key to a lost memory of a vanquished past. Immortal and locked into the earth, with only the wintry winds for solace.

It is extremely unusual for Pikachu to be seen so far north as Ccarayhua was originally found. A platoon of petroleum engineers were attempting to drill the dusty deserts in order to unearth precious oil reserves. However, as these humans were drilling, they disinterred more than black gold. Gushing to the surface, the fossil fuel tarred the yellow sands as a stained tail began to emerge from the crevice dented into the ground. Later, it was discovered that this area was home to a myriad of various markings into the sandy earth. Odd markings of outward shapes.

Only some drilling equipment and one thumb was ever found of the petroleum engineers, who are still missing to this very day. Odd sizzles of heat dusted the scene, coating the pools of red and black in a frosting of fine, white crystals. While frosted gales bluster across the desert lands, the pyramids retain a certain sheen. When a Pikachu joins a wandering Trainer in the desert, the hourglass turns once more.

Hidden Power - Fire
Special Training: Teteoinan (地縛神/Inmortal Terrestre)
Ccarayhua can use Heat Wave and Flame Wheel. Ccarayhua's Fire Energy pools are similar to those of a Solrock, enough to fire 3 Heat Waves altogether. Ccarayhua can no longer use Thunder, since the greatest of electric attacks are not acclimated for the hot deserts. Ccarayhua's affinity for heat also ensures that her electricity is not readily refracted.



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Ganesha: Level 4 Male Donphan
"In my culture, I am considered a god."
Spoiler: show
Ganesha is quite a pampered fellow. He liked to live his life in luxury, residing in splendid India, where he was treated well for the deity that he was. Indeed, Ganesha liked to roll around and show his strength against the enemy by curbstomping them. After all, a god mustn't show weakness. His penchant for steamrolling opponents who dared question his status of a virile god resulted in a proficiency in bulldozing. Specifically, Ganesha's time spent in India being worshipped had afforded him ample opportunities to practice Rolling-Out. As he steamrolled like a badass train, Ganesha became a feared opponent. Feared for his ability to flatten you as the mere mortal you are.

Hidden Power - Ground
Special Technique - Rolldown (Ground)
Much like Smackdown, Ganesha gathers a significant amount of Ground energy into an orb, firing at his foe. This attack is very forceful, likely to push the foe over. If the Pokémon is airborne, it has a good chance of knocking the foe out of the air, especially if the wings are targeted. The force of the attack is also likely to knock Pokémon who naturally levitate from the air. Pokémon knocked from the air by this attack will likely strain to regain height again for about four to five rounds. For heavy energy, Ganesha can also add an extra divine element to the orb, which will enable the sphere to hone onto the target and also bind the target to the essence of the earth, preventing the opponent from switching out for four to five rounds unless the target uses Rapid Spin. Both iterations of this attack deal considerable damage. If a version of this attack has been successfully been deployed on an opponent, Ganesha will not be able to use Rolldown on that same Pokemon again.



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Pteranodon: Level 5 Male Aerodactyl
"Haven't we learnt the lesson of Jurassic Park? Don't revive the fossils of old from amber!"
Spoiler: show
During the Jurassic Age, great beasts roamed the chasms of the earth and salted the depths of the seas, as majestic trees sprouted into canopies that threatened to touch the sky. Throughout this prehistoric epoch, winged terrors would soar through the verdure as predators of the dank earth, flapping their mighty wings to blast over their prey. While these airborne reptiles snapped their jaws, the ridged ferns and striking eucalyptus would leak resin. And when the resins trapped the DNA of certain creatures, the natural resins transferred their chartreuse and antipodean energies into crevices. Resins fossilised into amber, and amber could be shattered into sharp edges. Indeed, the old amber would preserve the contents of their Neolithic creatures, utilised by archaeologists to resurrect the great monster. And the Pteranodon would once more take to the skies, representative of the ancient amber that had encased his mighty wings. Snapping that maw, the Pteranodon would devour his prey, even the humans that would revive him... After all, amber is beautiful for the eyes but can be as sharp as a blade when fashioned.

Hidden Power - Fighting
Special Technique - Amber Storm (GR)
By flapping his wings, Pteranodon creates a strong wind that blows towards the opponent. Within this wind, crystalline shards of amber shine with incandescent Grass-energy and accompany small pockets of compressed air, creating small pieces of 'hard' wind that billow in the direction of the opponent and strike for heavy damage. Similarly to Razor Wind, these pieces of hard wind also have a very good chance to inflict small cuts in Realistic. Alternatively, Pteranodon can blow the Amber Storm from his mouth as a thin beam for a similar effect, although this iteration will only strike for considerable damage. Both iterations of this attack cost heavy energy, and Pteranodon only has enough Grass energy to use this attack twice.



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Changeling, the Creature of the Dead Marshes: Level 4 Male Quagsire
"The only green was the scum of livid weed on the dark greasy surfaces of the sullen waters. Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long forgotten summers."
Spoiler: show
During the great battlefields of the Dagorland Plains, many great Houses fought with ascendency. Clashing swords brandished their ambition, as the armies of men died in the marshes. Through these brackish waters, a singular creature reviled by the Valar emerged from the soot and ash. As the waters flow into the bloodied mud, only the darkest and mightiest of monsters can survive these haunted waters. For the spirits of the deceased loom and whisper here. One must change, adapt. And thence, the Changeling mastered the swamps peppered with mud and deep mangroved waters, in which you must be master the earth and water in order to survive.

Hidden Power - Dark
Special Training - Candle of Corpses (GD/WA)
The Changeling's Mud Bomb attack now deals considerable damage for considerable energy. Furthermore, the Changeling is the master of swimming and whispering through thick, brackish waters, and hence the Changeling is an excellent swimmer, as talented as a Seaking and no longer hindered by the detriment in his SC.



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Willy Wonka: Level 2 Male Swirlix
"There is no life I know to compare with pure imagination."
Spoiler: show
In the land of the northern cities, there exists a chocolate factory. A chocolate factory of pure fantasy, where fountains of cotton candy and fairy floss flow with gorgeous glory. Edible furniture, sugar windowpanes, and grass made of liquorice sprawl out lazily, as purveyors of confectionary construct new aspects of sweets whose forms are only limited by imaginations. Indeed, the Wonka Factory sparkles with magical, Fairy energy that delights the mind with new stretches of the imagination, as the sugar stretches into thin but resilient threads for decorations. And one knows that the Swirlix's Species Characteristic allows the creation of fairy floss and cotton candies that twirl with saccharine supreme. Then, the imagination is not stretched to go beyond mere string? Can the magical splendour and fantastical creativity of this Factory enable Willy Wonka to experiment with new flavours and stretch his fairy floss into new forms? Confection can be contagious, after all. And joy is only limited by the wrinkles of one's mind.

Hidden Power - Ground
Special Training - Fairy Floss (FA)
Willy Wonka can use Spider Web, Sticky Web (upon which both Fairy and Bug types can move freely), and Electroweb. Willy Wonka uses Fairy energy for these three moves. Willy Wonka's use of "string-based" moves are also proficient, being a bit faster to fire and being more likely to irritate/distract the target from battle. Due to the sugary threads surround the entirety of his body, Willy Wonka can also shoot strings from any direction to travel with ease, without using a move, like an Ariados.




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Morgan le Fay: Level 4 Female Misdreavus
"Embrace the legend; become the legend."
Spoiler: show
Legends speak of the Fair-skinned Morganna and her role in the Arthurian Cycle. Some claim that this lady is a remnant of a pagan spirit. Indeed, the Celtic war goddesses — Morrigan and Macha — bear the skin of cream and hair of ebony that Morganna carries. However, other myths say that Morganna is a vestige of the waterfolk: Muirgen, Modron, & Morganes. As the ladies of the Lake, Morganna would command ethereal and magical dominion over the ancestral spirits. Who is the true Morganna, though? She has many faces, but nobody knows her identity. All that the annals of history whisper is that once upon a time, King Arthur lived in the land called Avalon, where he wielded the ancient sword Excalibur. This blade could cleave through even the mightiest of evils, and although some murmur that Morgan Le Fay is a nefarious spirit, her magic carries benevolent properties. Indeed, the mystical essences of Avalon will forever remain pure, able to smite and destroy all.

Hidden Power - Grass
Special Technique - Avalon (GH)
Using significant energy, Morgan le Fay summons ethereal energies which resemble the ancient sword, Excalibur. Swinging the sword, she then shoots the ethereal energies at the target to inflict a mild amount of Ghost-typed damage. The target will then feel slightly tired and experience lowered overall defences for the next three rounds. Furthermore, the unearthly and magical energies of the sword allows it to easily break through energy-based attacks up to and including significant strength with great ease and still retain its power. Avalon can only be used three times per battle.




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Pasiphaë: Level 4 Female Miltank
"May the gods be just to you, for I am the mother of the Minotaur."
Spoiler: show
Crete is a noble and ancient city of many walls and cultures, but its primordial association with the Great Labyrinth resonates the most with historians. The cow is considered sacred in Crete, and a reason for its consecrated nature becomes more insidious than before. Every year, the people of Athens were to tribute seven boys and seven girls, released into the Labyrinth for a beast to consume. The Cretan beast was known as the mighty Minotaur, the scourge of Crete whose appetite for human flesh cannot be satiated. According to the Greek pantheon to drink the magical elixir known as Ambrosia, the lord Zeus copulated with a Cretan lady called Pasiphaë. Legend does not speak of the unfathomable horrors that occurred thereafter, but ever since that day, cows became a dark omen in Crete. Sacred but dark, and the thus, the Minotaur is born from the divine womb of unholiness.

Hidden Power - Fire
Special Technique - Ambrosia (NO)
Using mild energy, Pasiphaë fills her udders with Ambrosia, the golden drink of the gods, which will instantly make her feel refreshed. She will then squirt the Ambrosia into her mouth or an ally's mouth: the drinker enters a calm mindset which slightly increases Special Attack. After the liquid digests, the drinker will then regain a high amount of energy in 2-3 rounds. Due to the preciousness of this drink, Pasiphaë can only lactate Ambrosia twice per battle. Standard boost stipulations apply.




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Ivan Ooze: Level 3 Male Grimer
"What is that odious stench? Smells like... teenagers."
Spoiler: show
Ivan Ooze is an entity of malice. He is a true monster. Composed of slime and dark evil, Ivan Ooze was imprisoned and locked away by Zordon and his forces of good in a different era. However, Ivan was eventually freed from his abode, and he was furious. Vengeance was the only thought on his mind, and he had plenty of thoughts on wrecking destruction on his former vanquishers. The first step is his utilisation of ooze. Being a creature of ooze, Ivan Ooze realised that he could liquify himself. Indeed, his molecules are more limber than that of other Pokemon, thanks to the Grimer species and their affinity to freeform. And during his long imprisonment, Ivan Ooze mastered the art of transforming his body and rearranging his entity. Nothing can stop Ivan, and his frightening speed, that acceleration towards evil, cannot be underestimated.

Hidden Power - Water
Special Technique - Liquification (WA)
Charging his body's molecules with a significant amount of Water energy, Ivan Ooze instantly liquifies his body into a puddle of purple ooze, sticking to the ground and potentially evading an attack. With blistering speed, Grimer then blasts towards the target and throws out a solid fist out of his puddle, which deals significant damage under the increased momentum. Afterwards, Ivan Ooze reforms into his original body from the liquified form. Ivan Ooze has enough Water-type energy to Liquify twice.



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Flotsam: Level 3 Male Eelektrik
"Poor child. Poor, sweet child."
Spoiler: show
Danish children are taught the myth of the Little Mermaid, learning to fear the merpeople of the seas and the sirens of the ocean-foam. But what the tales forget to mention are the dark eels who support the agendas of the most pernicious, such as the Sea Witch of the cavernous depths. Inside the deep trenches of the ocean, these eels await with their mistress, looking for the perfect opportunity to serve. And in the mysterious fathoms below, anything is possible. Only the most vicious can survive. The most formidable mistress of the oceans, the Sea Witch commands dominion over the most dastardly of potions and power. Her companions, Flotsam and Jetsam, serve as their mistress's eyes and ears, whispering back reports of fallen sailors from capsized boats so that the Witch may have her due from the mortal world above. Underneath the great whirlpools and the mighty tides, the servants of the Sea Witch watch and serve in this cavernous depths, waiting for the moment to exact the same toll onto the merpeople themselves. Nothing is eternal, especially in the darkest oceans, after all. The two servants, named Flotsam and Jetsam, swim against the current in their unholy command. And even without Jetsam, Flotsam can be more than deadly to his mermaid and aquatic prey.

Hidden Power - Fire
Special Training: Ursuline Nauticus
As a pair of dark eels, Flotsam and Jetsam have now become acclimated to the deep sea environment when they serve their nefarious missions. Much like a Seaking, Flotsam is an excellent swimmer, and his Electric attacks are not affected by aquatic environments, unaffected in their aim or strength and without causing recoil.



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Chupa Chups : Level 2 Male Lickitung
"Licking a Chupa Chups lollipop can set you free."
Spoiler: show
Chupa Chups hails from a lollypop factory in lovely Spain. A factory that manufactures confectionaries ranging from sourest of sherbet lemons to the sweetest raspberry chews. With this spread of treats, Chupa Chups had a great upbringing. His habit of licking everything perturbed his friends, though. Indeed, Chupa Chups's friends were fellow Swirlix and Slurpuff, who also resided and contributed to the lollypop factory. And they didn't liked being licked. Nevertheless, constantly licking these sweets and the Swirlix have taught Chupa Chups an interesting new technique. A technique that involves setting Chupa Chups free! Indeed, his constant exposure to the sweet and magical essence that is Swirlix, along with the flavour assortment of confectionaries, has added a new element to his tongue.

Hidden Power - Fairy
Special Technique - Sweet N' Sour (FA)
With a significant amount of Fairy energy, Chupa Chups whips the target with his lolling tongue before withdrawing. The magical essence coating the tongue evokes a cloying scent, holding a 20% chance of evoking in a Sweet Scent-like effect on the opponent. Furthermore, the sour taste from the attack has a 15% chance of lingering on the target, causing their body to freeze up into paralysis. Sweet N' Sour deals significant damage and can only be used twice per battle.




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Oberon: Level 2 Male Floette
"We are their parents and original."
Spoiler: show
King of the Fairies. The truest of the Fairies under Shakespeare's Midsummer Night's Dream. With his consort Queen Titania, Oberon commands the Fairies and the magical realm of verdure which resides beyond the mortal world. While Oberon and Titania bestow their gifts under the pall of the moonlight, their original nexus to the verdure itself shifts time and space. The power of nature itself, ranging from the crescent skies to the mother earth, bow to Oberon and Titania. Acceding, the majestic blooms and the loamy soil beneath bow to their commands. They are the first Fairies, the Originals. Through their magic, the royal pair weave the fabric of reality, bending physics and trapping the unworthy in a state of purgatory. The Ancient Greeks spoke of the Earth-Mother, but their legend speak of that matriarch's concessions to a higher power. Who knows the power of magic? Somewhere across the dimensions, a field of begonias blossoms.

Hidden Power - Fire
Special Technique - Demeter Burst (Ground)
Using significant energy, Oberon beckons Mother Nature, the Earth-Mother, to heed his call, sending a wide wave of Ground energy into the environment. Immediately, the Ground energy will crash into the target much like a Psychic wave, dealing significant Ground-typed damage. If the Demeter Burst connects with a foe, the colliding energies will then imbue the environment with the aroma of begonias which can dull the opponents' senses, evoking essentially a stronger Sweet Scent for which ref's discretion applies. Oberon has Ground energy to use this attack three times per battle.




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Salome: Level 4 Female Masquerain
"But on Herod's birthday, the daughter of Herodias danced before them: and pleased Herod. Whereupon he promised with an oath, to give her whatsoever she would ask of him." (The Gospel of Matthew 14:6-11)
Spoiler: show
Many people speak of the tale about a Baptist and a King. But how many speak of the seductress? During the age of antiquity, kings commanded their dominions, making calls between life and death. The ancient king watched a man baptise people in the running waters, and under this life-giving essences, a quiet revolution gathered. However, the king did not act, incensing his wife who wished to stop this aquatic imbibing. What would she do to end the revolution? What could happen next? From the fluttering winds, the queen hatched a plan to end these libations. Indeed, the skittering dances can retain the status quo, allow the status to remain the same. Seize the aquatic power, and stop the Baptist. Hence, the queen schemed.

Scintillating, the queen's solution to her problem presented itself rather elegantly. Among the king and queen's children are erudite children, one of which is a beautiful daughter. A daughter who bathed within the baptising water and embodied true grace. With each sumptuous movement, the daughter elicits the eyes of prying men. After the queen whispered a request in the daughter's ear, the princess sauntered towards her father. Adorned in seven veils, the daughter swished her arms like a swan's wings and glided across the floor. When she waves her seven veils, the daughter danced like a butterfly, quivering, and flitted with utmost grace. Indeed, her fluttering robes flowed like the waters of her bathing rivers. All men, even her king, were entranced. Nobody could resist her, when the daughter, under the queen's requests, swivelled like a twister in formation.

Sliding to a close, the daughter finished her sultry dance which was almost inappropriate for the eyes of her father. She was her mother's daughter, though. The queen had her orders. Languidly, the princess dove forward to the king's feet, almost straddling him. Winking at her father, the daughter rested and roosted at the lap of the king. As the king gaped at his own progeny, the daughter exchanged a knowing look with the queen, who entreated the princess to adopt a cold impassivity. Be still, like the pond. Be mysterious, like the ocean. Although the daughter resembles a dainty butterfly, her skill remains lethal. Mesmerised by his own daughter, the king congratulated the princess and asked him what she desired most. If she asked, he would give the very world to her.

When the king offered the princess the world, the daughter followed her mother's cunning commands. With a seductive tone, the daughter requested the Baptist's head. The wish reverberated across the palace, eliciting gasps of horror and shock. Indeed, whispers trickled like a brook. Grimacing, the king raged at his wife's schemes, but he could not go back on his word. After all, a kingdom is only as strong as its promises. As the king acquiesced to the daughter's wishes, the guards did the unholy deed and served the Baptist's head on a platter. Still dressed in the water-like silks, the princess stared at the severed head. And thus, she screamed, condemned for her villainous act in the eyes of the heavens. Although the princess received the gift of the water, she would be forever bound to her flowing skills and graceful dances. For this story is not one with a happy ending. You cannot remain human if you commit such a cardinal sin.

Hidden Power: Rock
Special Training: Dance of the Seven Veils
Being an elegant swimmer, Salome can now use Dive and retains the Bug/Water typing of her Surskit pre-evolutionary form. She has the graceful flight of a Volcarona, with a familiarity for Flying energy and can still use Roost to recover energy. Salome can also choose to imbue aquatic energy through her svelte wings to fire a Water-typed Twister instead of a Dragon-typed one, if she wishes. As a svelte dancer than a melee fighter, Salome no longer resists Fighting moves, now taking Neutral damage to them. The mindset of a seductress also cannot involve extreme emotions, so Salome can no longer use Return or Frustration.




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Titania: Level 2 Female Togepi
"We are their parents and original."
Spoiler: show
Queen of the Heavens. The most beautiful of the Fairies under Shakespeare's Midsummer Night's Dream. With her consort King Oberon, Titania commands the Fairies and the magical realm of verdure which resides beyond the mortal world. While Oberon and Titania bestow their gifts under the pall of the moonlight, their original nexus to the verdure itself shifts time and space. The power of nature itself, ranging from the crescent skies to the mother earth, bow to Oberon and Titania. Acceding, the majestic blooms and the loamy soil beneath bow to their commands. They are the first Fairies, the Originals. Through their magic, the royal pair weave the fabric of reality, bending physics and trapping the unworthy in a state of purgatory. The Romans spoke of Juno Moneta, the Queen of the Heavens who protected the young and the determined, but their legend speak of that matriarch's concessions to a higher power. Who knows the power of magic? The Queen of the Heavens commandeers her feast, which rewards the worthy and punishes all others.

Hidden Power: Ground
Special Technique - Faerie Feast (Fairy)
Releasing heavy Fairy energy into the earth, Titania manipulates the environment and summons a great surge of scattering petals which magically anchor themselves into the arena. These swirling flowers, arraying iridescent colours, will emanate a magical, sweet scent which dull opponents and can especially affect inorganic foes, with ref's discretion applying. These blossoms also prevent the opposing Pokemon from switching out through switching mechanisms (e.g. switching moves and conventional switching). If the opposing Pokemon attempts to switch, Titania can fire this sorcerous attack almost instantaneously, much like Block or Pursuit, regardless of exhaustion. Faerie Feast is unaffected by Wind/Flying moves but can be removed through Rapid Spin. Due to her holy heritage, Titania is selective about her eating choices and hence cannot use Soft-Boiled.




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Stymphalia: Level 2 Male Skarmory
"These fly against those who come to hunt them, wounding and killing them with their beaks. All armour of bronze or iron that men wear is pierced by the birds" (Pausanias, Description of Greece, 8.22.5)
Spoiler: show
The Stymphalian Birds are man-eating birds with beaks of bronze, sharp metallic feathers they could launch at their victims, and poisonous dung that they could unleash above the populace. They were pets of Ares, the god of war. They migrated to a marsh in Arcadia to escape a pack of wolves. There they bred quickly and swarmed over the countryside, destroying crops, fruit trees, and townspeople. Armed with their metallic feathers, these birds terrorised the lands below. With their great wings, they commanded the powers of Ares and Olympus itself, as the Stymphalian Birds soared through the rumbling thunderclouds. Indeed, not even the wrath of Zeus could scare them, not after their methods of employing Ares's divine powers as bulwarks against lightning. Who knew that bronze batons could conduct electricity? Bronze, the alloy of the heavens. Only when Heracles arrived for his Labours did the Birds' reign ended, and even then, the people whisper of their return across the storms.

Hidden Power - Water
Special Technique - Metereologica (ST)
Expending high energy, Stymphalia creates a mythical baton of Steel energy which will float close to Skarmory much like the Screens. While the mystical baton remains intact, it will act as a lightning rod and will absorb a portion of Electric attacks before the attacks would reach their intended target. Every time an Electric attack is used, a mild amount of potential damage will be absorbed and deflected by the rod. For the purposes of Metereologica, Thunder Wave and Parabolic Charge will be treated as though they deal mild damage. If the electricity is not be strong enough, the attack will be fully absorbed. Once the lightning-rod absorbs a major amount of Electrical energy, the baton will shatter, instantly flinging the sharp shards into an opponent Pokemon for major Normal damage with a 10% chance of causing a Crush Claw injury. The baton is mystical and cannot be deliberately targeted or broken in any way, other than shattering after absorbing major energy. Stymphalia can only use Metereologica twice per battle and cannot employ Meteorologica against the same opponent more than once. Since warriors of the sky should preserve their strength from recoil, Symphalia also has foregone Brave Bird and Double-Edge.





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Melinoë: Level 3 Female Sylveon
"Queen Nature"
Spoiler: show
The rival of Persephone

Hidden Power: Ground
No Sig





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Ursa: Level 2 Female Cubchoo
"The great bear of Ursa"
Spoiler: show
The Mother Bear

Hidden Power: Psychic
No Sig





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Sofia: Level 1 Female Stunky
"Stinks"
Spoiler: show
The Mother Bear

No Sig





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Medusa: Level 1 Female Lileep
"Tentacles"
Spoiler: show
The Mother Bear

No Sig





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Amon: Level 1 Male Meditite
"The great bear of Ursa"
Spoiler: show
The Mother Bear

No Sig



The Fire Nation

Azula: Level 4 Female Volcarona
"True power, the divine right to rule, is something you're born with"
Spoiler: show
Water. Earth. Fire. Air. Long ago, in an eon of a distant realm, the land was divided into four nations: Water, Earth, Fire, and Air. And they lived together in harmony. However, everything changed in this land when the Fire Nation attacked. Peace was broken, and a long war of mortals and Pokémon began. As the war ravaged the ravines, flame-based Pokémon gained ascendancy in the land of Fire, led by an ancient Volcarona of legend. Descended from this line, Azula was considered a Princess of sorts by her peers. Instructed by the finest in the ways of the Sun and of Fire, Azula honed and practiced until she was meticulous. As the Princess, she had a divine duty to her people to burn those who dared to oppose the Way of Fire. And who would the weak follow except the strong? Only power and fear could be relied upon.

The Fire Nation worshipped the Sun, believing that they drew their pyrokinetic powers from Solar Energies. The Sun was a goddess spirit who blessed the land of Fire and from it, the ability to distill flames ignited. To Azula and the Fire Nation, this was the truth. Hence, Azula was taught to follow the Sun and learn its ways. Only perfection was allowed. Those who did not heed the ways of the Sun would falter and fail at the hands of the other Nations, especially those bearing the power of Water from the Southern and Northern Poles. For this reason, the denizens of Fire perfected their worship of the Sun and its properties, channelling this religious fervour into an apotheosis of solar energy that could be utilised in battle. You live or you die under the sun: that is the Fire Nation way.

And how can a mere insect be perfect if she was so immobile? In order to methodically destroy one's opponents, one had to be swift and ruthless. Azula's father had inculcated her to believe this notion from a young age. Azula feared that any sense of weakness, of kindness, and of mercy would cost her the battle. She had to quick. But if she's so grounded, how could she defeat her enemies? That was when she discovered that Fire had its many ways of overcoming the insurmountable, including propulsion and levitation by flames...

Eventually, Azula was instructed by her father to spearhead the Fire Nation assault into the Earth Kingdom. She took this duty with great honor. Cold and callous, the Fire Princess would incinerate all in the name of the Sun. Many claimed that the Fire Nation would eventually fail; nobody could be perfect. But Azula thought she could. She never miscalculates. Even when she chose to travel with a Trainer, it was a means to an end: a Trainer can help one grow, Evolve...

As the Sun sets in the West, in the Fire Nation, Azula believes that she has the divine right to rule. Power is something that you are born with, not something you can earn. And the War will end... but at what cost?

Hidden Power - Water

Special Training: Ka'en Ojou (火炎王女/"Fire Princess")
Much like Luke's Larvesta from the Anime, Azula can now fly as high and evasively as any Flying-type through fire propulsion from her horns, gaining the moves Fly and Gust in the process. Azula's Gust will always be Fire-typed, carrying bits of flames & hot wind, and will carry the same Burn chance as Lava Plume. Azula will also move gracefully in the air, with great swiftness and agility, about as well as a Swellow. She can move quickly through the air without using a move but can also use flame-producing moves such as Gust, Heat Wave, Flame Wheel, Flame Charge, etc. to gain height rapidly or to gain aerial speed. Ref's discretion applies when reffing how Azula flies through the air.

Similarly to a Volcarona, any Pokemon within four to five feet of Azula will also suffer mild damage each round from the hot wisps constantly issues from Azula's body. This entire signature no longer applies and must be removed as a signature if Azula is a Volcarona.




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Ty-Lee: Level 3 Female Combusken
"At least I'm different now. 'Circus freak' is a compliment!"
Spoiler: show
Born to a noble family of seven daughters, Ty-Lee resented her lot in life as the youngest. She stared at the sun, wondering how she could differentiate herself from her identical sisters. Despite her privileged upbringing, Ty-Lee wanted something more in life. While her sisters practiced calligraphy and origami to further their fates in the noble families, Ty-Lee felt an intrinsic pull to do something different with her life. During her pondering, Ty-Lee discovered the circus. Ranging from its acrobatic trapezes to its rhythm gymnastics, the circus offered a plethora of opportunities for Ty-Lee to utilise her jumping powers and to capitalise upon her evolutions' potential for physical feats. However, what Ty-Lee did not realise until she joined the troop is that becoming a trapeze artist requires an intimate knowledge of anatomy. Indeed, without significant insights into joints and muscle groups, one can become easily injured during the trapeze.

This did not discourage Ty-Lee, though. Fuelled by her desire to differentiate herself from her vapid sisters, Ty-Lee embraced the study of anatomy with gusto. Learning about chi and the flow of vitality through the muscle groups, Ty-Lee apprenticed under the circus and paired knowledge attained from studying biology during her privileged youth with her practical experience with the trapeze in the circus. Within months, Ty-Lee became a bona fide acrobat, armed with an in-depth familiarity with her own body that other acrobats take years to learn. Indeed, Ty-Lee now knew how the joints work and understood the concept of chi flow across pressure points. When Azula and Mai approached her about learning the circus, Ty-Lee held her apprehensions but she at least knew that she could handle herself in any melee situation. After all, not everybody knows how to manipulate chi.

Hidden Power - Ice
Special Technique - Chi-Blocking (Normal)
Coating her appendages with considerable energy, Ty-Lee jumps high up with sweltering speed and athleticism. Flipping and somersaulting like an acrobat, Ty-Lee lands on the target and launches a flurry of precise kicks and jabs at several pressure points, dealing moderate to decent damage. By striking the critical points on joints where chi flows, Ty-Lee blocks the target's chi, making the target more sluggish and slightly slower in melee combat. Additionally, the blocked pressure points interferes with the target's energy flow; hence, whenever they use a move of their Primary Type (e.g. Bug for Volcarona), the target will spend 1.2x more energy and feel accordingly more tired. Chi-Blocking cannot be used on the same opponent more than once and can be cured with Refresh, otherwise lasting five rounds. Due to its reliance on pressure points, this move is completely ineffective on inorganic Pokemon, Rock Pokemon, and Steel Pokemon. Ty-Lee can only use Chi-Blocking three times per battle.



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Mai: Level 3 Female Heatmor
"When I shoot, I never miss my target."
Spoiler: show
When Mai grew up in a stilted noble household, she had much free time to do as she pleased. She became quite bored and apathetic. But what many did not know is that Mai had quite a morbid imagination. Although the Heatmor species were gifted with sharp claws, Mai took that fascination with her claws to a new acme. Indeed, she'd frequently hone her claws, slashing down whatever is placed in front of her. Obsessed with cutting down her foes, she soon developed a proficiency with channelling the Water energy typically reserved for her Hidden Power and instead coating her claws with it, developing a new technique. And as she cut down further and further foes to draw blood, only violence would abate Mai's apathy. She grew, embracing the path of the shuriken and of the ninja.

Within months, Mai became darker and darker, obsessed with her claws and knives. And when Mai discovered throwing daggers, she became further obsessed with violence, this time through ranged combat. Tapping into her species's ability to fire accurate attacks, Mai learnt to evolve into a ranged combat specialist, throwing knives and daggers of various sorts. Throwing daggers and "stilettos" not only finetuned her skills in marksmanship but also fostered her dark desire, making her become murderously excited and breaking her apathy.

When she discovered ranged combat, Mai utilised her noble connections to bring her into contact with a Greninja, whom she requested to teach her the ways of ranged combat. After he helped her finetune the ability to use the energy from her Hidden Power to coat her claws, Mai finally completed her training in ranged combat, now able to launch the energy around her claws. And as Azula contacted her to join forces with Ty-Lee, the melee combat specialist, Mai smirked. For the first time in a while, maybe her apathy can be abated. Maybe her attacks can draw some blood, after all. A single throwing star can be deadly, after all.

Hidden Power - Water
Special Training - Murderous Marksmanship
Due to her skills in ranged combat, Mai now knows Water Shuriken, with type energy to use this three times. Her Water Shuriken have a "sharp" quality, like those of a Greninja, and can easily break through screens without loss of momentum or cause great damage in Realistic. She has now forgotten Heat Wave, Flame Burst, Will-o-Wisp, and Fire Blast, because she spent more time honing her cutting powers than practising her Fire moves.



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Cujo: Level 4 Male Houndoom
"The monster never dies."
Spoiler: show
As per the famous Stephen King story, Cujo is a vicious dog who was labelled the Hound of Evil. Cujo's rabid bites marked him as terror made of pure nightmares, while his fangs dripped with an almost psionic horror. Victims were mauled, as though something had chewed them. To look into Cujo's jaw was to gaze into the maw of hell itself. 'Canis Horribilis': the Latin phrase for 'The Hound of Evil'. Who knows what will happen if you meet Cujo?

Hidden Power - Water
Special Technique - Canis Horribilis (PS)
When Cujo uses Canis Horribilis, he charges his fangs with Psychic energy and bites the opponent fiercely, dealing heavy damage. When the psionic powers strike the victim's skin, terrifying images of hounds eviscerating meat-suits project into the target's mind, causing mental disorientation and pain, similar to Psywave. These unspeakable images also have a 15% chance of addling the target's mind, causing Confusion. Alternatively, Cujo can also send the energy towards the target as a ranged attack which forms the visage of a rabid dog, dealing significant damage. The ranged version does not carry the 'Bite' version's mental disorientation or confusion chance. Canis Horribilis uses heavy energy, with Cujo having the Psychic energy to use it three per match.



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Zenko - 善狐: Level 4 Female Ninetales
"Follow the path of Inari, the path of rice and bountifulness."
Spoiler: show
Many years ago, the land of the rising sun rose from the waters, crafted by the many gods and goddesses who inhabited the realm. Time had not yet been set, when the sands of the first era percolated throughout the land. From the sea emerged the earth, which blossomed under the auspices of great spirits. When the earth hardened into something substantial, several spirits decided to take material form in the mortal realm. Indeed, Shinto edifies that the spirits take the forms of the birds in the sky to the trees of the forest. In particular, many spirits took the form of the fox, known as the kitsune. Just as the colours of grey can be nuanced with various shades, the fox spirits were varied in their personas. While some served as benign messengers for the great gods, others became malicious creatures of trickery and spite.

Due to their birthing during the First Age, when the ocean and land had not even fully emerged, the fox spirits possessed preternatural intelligence, wielding magical abilities that increased with their age and wisdom. Indeed, as their intelligence rose, they would gain further and further tails, until they sprouted nine that signified their status as a Kyuubi, the most powerful of the kitsune. These Kyuubi would typically take the guise of a human woman to entice foolish men and to punish them for their folly. Affiliated with vengeance and malevolence, the Kyuubi and many kitsune became known as "yako" (野狐), field foxes notorious for their magical powers of deceit. But not all kitsune are the same. What many individuals, except the most devout followers of Shino, realise is that not all fox spirits follow the same path.

Indeed, one of the greater gods who created the land of the rising sun is the benevolent Inari (稲荷大神). Some speculate that he is an old man, and others claim that Inari is in fact a nubile goddess of youth. Regardless, all sources agree on one fact: Inari epitomises good fortune and agriculture. Inari Okami's essence flowed into the dirt during the First Age, absorbing the saving grace from the Sun-Goddess's rays. As Inari released a blessing, the rays of sunlight triggered a new reaction, triggering the activation of new energy drawn from the sky itself. While botanists call this process Synthesis or Photosynthesis, the priests of Shinto claim that it is the blessing from Inari. And that is how energy rebounded from the dry earth, causing the first rice crops to sprout and burgeon with new essence that manifests benevolence, rather than malevolence.

While Inari emanated the divine blessing onto the barren earth, the greater god decided that he needed messengers to propagate the gift across the newformed land. Inari Okami's spirits, similar spirits of benevolence and of nature, followed their patron's entreaties, as they adopted material forms in the mortal world. Becoming Tengoku no Zenko (天国 の 善狐), these spirits were the "Benevolent Foxes from Heaven", donning the guise and physicality of the fox. Unlike the more commonplace Yako and their psionic tricks of malice, the Zenko heeded Inari's paradigms and thus were far fewer numbered. The vulpine messengers of Inari, now known as the God of Rice and Bountifulness, scuttled across the four corners of the land, sowing Inari's gift. Their bodies were the receptacles from which the blessings were stored, and from these pores emanates the power of Synthesis, which sprouted the first rice crops across the barren landscape. During the First Age, the Zenko concentrated on their divine task, when their rice crops blossomed to release a Sweet Scent, before bearing fruit.

Further spirits, enticed by Inari's charity and good will, joined the god's quest to bless the land. Adopting the mortal form of the fox, they journeyed across the nascent earth. As these Zenko grew in sage wisdom and knowledge, the foxes' tails grew and multiplied like the seeds that they sowed. Residing in the north, the red foxes of Hokkaido began promulgating. When they grew in number, Inari visited their snow-crusted demesne, noticing the cold climate and brisk weather which prevented the fragile rice crops from maturing. These plants would need to be sheltered. In order to protect the rice, Inari consulted with his Zenko devotees, when a young, female Zenko suggested diversifying the earth with new plants other than rice. Perhaps a new species and epitome of nature could protect the frail rice from the cold.

Agreeing with the female Zenko's suggestion, Inari and the adherents of nature began charging their spirits with a new power. They connected with the nexus of nature itself and propagated this energy into the snows of Hokkaido. Instantly, a parliament of tall plants with hardy limbs sprouted and reached into the skies, clustering around the rice paddies and erecting a bulwark against the cold. These new plants, called trees, were to be guardians to the fragile rice, and several Zenko would need to be assigned to reside in these collection of barks to ensure they foster and assimilate with the rice. Hence, even to this day, several species of red Vulpix, as red as the first Hokkaido fox, reside in the forests, perhaps in homage to the first cause. And whenever the Sakura trees of Hokkaido blossom to release a Petal Blizzard, a Vulpix could be seen nearby.

Once the Land of the Rising Sun became adorned with verdure and nature, Inari felt satisfied. The journey and quest is nearly complete, fulfilling the god's initial vision. But one last task remained. In order to cause all the plants to align with the seasons of the Sun-Goddess, to avoid blossoming during the rigours of winter, Inari needed to release one final pulse of power into all the plants of the mortal realm to align their life-cycles. Inari and the Zenko congregated, linking their spirits and minds, as they pulled a Giga Drain from the Sun-Goddess herself, fuelling the plants and forests. This solar energy seeped into the nature, affiliating them to the First Season, now known as "Summer". And thus, Inari took a respite, now renown as the god of agriculture itself.

However, Inari's work is incomplete. As the First Age concluded and many Spirits returned to the Heavens, some remained on the mortal plane to safeguard Inari's creations. While many of the remaining spirits are malicious Yako who intend to deceive, a rare few are genuine Zenko, who are in tune with nature and always are watching, guarding the forests and rice of the land. And thus, when a young female Vulpix, with fur as red as the sun, joins a wandering Trainer, that human wonders why the Vulpix lacks the deceitful glint of her species and reminds him of an ancient picture that he once saw in the Old Temples. A portrait, aged by time's jealous hand, of a single fox adorned in a field of Sakura blossoms and rice crops.

Hidden Power - Ice
Special Training - Inari Ōkami (稲荷大神)
Because she follows the path of the forest-borne Inari rather than the more malevolent and commonplace Yako Kitsune, Zenko is now a Fire/Grass type, gaining the new Poison and Flying weaknesses and the associated resistance to Electric. She retains her Rock weakness. Due to the natural environment of the forest spirits, Zenko and her kind have become one with nature. Hence, she is now capable of using Petal Blizzard, Magical Leaf, Cotton Spore, Synthesis, Sweet Scent, Growth, Power Whip (with her tails), and Giga Drain at her discretion. In exchange, she has lost access to Imprison, Power Swap, Grudge, and Payback, due to her disavowal of the adversarial dark and supernatural spirits. Due to her care not to start forest fires, she has also foregone Overheat and Fire Blast. And her affiliation with rice and bountifulness rather than taking care of her enchanting beauty, Zenko has foregone Attract. Since the forest spirits discouraged strong and extreme emotions, Zenko has also foregone learning Return and Frustration.




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Epheros: Level 5 Male Magmortar
"Prometheus provided the gift of fire, but the god Hephaestus formed the Vulcan Forge."
Spoiler: show
In the ancient days, the Greeks worshiped the Gods of Mount Olympus, which held multitudinous secrets. Indeed, this mountain loomed over the ancient Achaia, trembling with the great fury of the earth underneath. Seething fires. Out of the 12 gods, one of the ancient deities is Hephaestus, whom the Romans later adopted as Vulcan. As the Lord of Metallurgy, Hephaestus would patronise the blacksmiths and would craft the bronze weapons of the Eldest. To create these sacred swords, Hephaestus and his servants - known as the Epheros - would utilise the mightiest of forges to melt Stygian steel. And because only the hottest of flames can temper the coldest of metals, Hephaestus's forge stretches beyond the land, larger than anything else in the imagination's eye. Why else is Hephaestus called the God of Volcanoes? Each furnace fuels the lava itself. Indeed, every time Hephaestus melts the iron, brimstone and magma funnels upwards. And the secrets of the forge remain within the forge, remaining untouched to all outsiders.

According to the annals of Rome, the Lord Vulcan would cast out a safety circle around his forge. Mystic spells of the most sacred kind are released through the lava. When these magics churn the fires and lavas which fuel the volcanic furnaces, Hephaestus and his divine acolytes prefer to perform their sacred work in isolation, trapping would-be intruders from escaping their wrath. After the intruder has been caught within the web of fire, the Epheros themselves would disappear and vanish to another forge, while Vulcan himself would mettle out a dark justice to the intruder. Indeed, the Romans believe in a treacherous bloodlust, and once the Epheros have disappeared, this Roman Lord would unleash a fiery brand of justice.

Hidden Power - Ice
Special Technique - Vulcan Circle (FIRE)
Using a high amount of energy, Epheros shoots out a swathe of vulcan power resembling magma which splatters over the arena. The "magma" then seeps downwards, disappearing and transforming into a mystical spell over the battlefield. Surrounded in a sacred aura, Epheros then returns to his Pokéball, sending out another Pokémon in his place in the same vein as U-Turn. The fiery spell will then activate, interfering with the mechanisms of Pokéballs, preventing any switching during the next five rounds by all Trainers. Like U-Turn, Magma Circle will fail if interrupted. Magma Circle can only be used twice per battle. Due to the divine power required for this manoeuvre, Epheros has foregone learning other powerful moves, which are Fire Blast, Teleport, and Sunny Day.




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Ginger Spice: Level 3 Female Growlithe
"So tell me what you want, what you really really want!"
Spoiler: show
The fourth member of the PASBL Girl Group project, Ginger Spice is the explosive one of the group. Owing to the Pyroar species's fabulous hair, she has a ferocious temper and tends to epitomise the "Fiery Redhead" archetype. Ranging from her bold tendency to wear Union Jack dresses even during the Scottish Independence Referendum to her obsession with weaponry, Ginger Spice does not mess around and is more than happy to resort to violence if the situation calls for it. When you consider these aspects of her boisterous personality, nobody was surprised when Ginger Spice revealed to be a gun-and-ballistics aficionado. Indeed, Ginger Spice's propensity to watch documentaries on weapons and to resort to yelling at flirty boys whenever they wolf-whistle Posh Spice has resulted in her singular decision to protect 'Girl Power' - with missiles. Although the Litleo and Pyroar lines are not great and considered the worst of Fire Pokemon, Ginger Spice is not notorious as the most ferocious of the Spice Ladies for nothing. Indeed, you should watch out when around her. Her desire to protect friendship with excessive violence can strike you the wrong way. And her obsession with guns and bombarding people with pop music makes her a feisty addition to any squad, Ground weakness or no Ground weakness.

Hidden Power - Ice
Special Technique: Wannabe! (Fire)
Pumped up with explosive power, Ginger Spice managed to imbue her teeth with the sheer power of ballistics. When Ginger Spice uses Wannabe, she rushes towards the target with blisteringly quick speed and then bite down, unleashing an explosion which sends the target flying back a few feet. Due to the grains of shrapnel laced in the attack, the target can receive harsh wounds in Realistic. Furthermore, the explosive gunpowder in Ginger's attack has a 75% chance of lowering the target's Defense by one stage. Wannabe costs significant energy and deals considerable damage, before modifiers. Ginger Spice only has enough gun powder to use this attack twice per match.



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Hayagriva: Level 4 Male Rapidash
"In the great Eastern lands, all must bow to the avatar of Vishnu himself."
Spoiler: show
Far off in the Eastern lands, denizens worshipped the horse for its speed, strength, and intelligence. As the Vaisnava dharma describes, the mighty horse was renown for the ability to leap over the clouds, able to outrun the wind itself. One source described the leader of the horses even being the avatar and manifestation of Vishnu, the Supreme God. And this avatar of Vishnu would command the sun itself, pulling the sun up to the heavens every day to bring light that dispels the darkness. Along with the consort Lakshmi, who epitomises the gentle light of dawn itself, this avatar would rule the skies and the earth, sending out beams of scorching sunlight against the darkness. From the sun comes fire, the true furnace of burning, and the horse could leap to reach the heavens. Indeed, the stallion's canter could break the laws of the moral realm, imbuing with flames which ignite and burnish. Who could tether the lord of the sun to the laws of the mortal? With each leap and each rush, the horses of the human world attempt to touch the skies, where the avatar of Vishnu holds his dominion. And from the fire of fires, the sun's furnace burns.

Each stallion leaps and bounds, and the great sun rises, dispelling the darkness. And together with the gentle light of dawn, the warmth of flames permeates. Not even the fall of rain, descending from the heavens that are Vishnu's domain, can readily stifle these breaking rushes and scorching waves. Who dares to challenge a master, an avatar? Nobody can outrun the morning sun, after all. Not even the fastest of creatures.

Hidden Power - Water
Special Training - Sutra of the Great Sun (Mahavairocana-sutra)
Through his ferocious leaping to sun's highest acme, Hayagriva has now learnt High Jump Kick. Furthermore, expanding upon the Ponyta/Rapidash SC, Hayagriva's sweltering speed resulted in flame trails being created not just from Agility but instead from any move of Hayagriva that involves running or jumping (these moves: Bounce, Stomp, Agility, Quick Attack, High Jump Kick, Skull Bash, Flame Wheel, Flare Blitz), igniting the fire trails on whatever surface his hooves touch during the move for no extra energy. As stated in the SC, these fire trails inflict light fire damage to all non-Fire Pokemon, but because Hayagriva has a strong affiliation with the sun, these fire trails also carry a 10% chance of burning the area inflicted. For an extra light amount of energy, Hayagriva can also "charge up" his canter when he performs Agility, resulting in the creation of fire trails that are 5 feet tall rather than the ordinary kind. These trails still carry only a 10% burn chance and deal light damage. All fire trails of any kind will dissipate naturally after one round, although they are magically resistant to rain and are not too easily extinguished by water.



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Dromeda: Level 4 Female Camerupt
"The Romans worshipped Vulcan, the god of volcanoes, while they operated their dromedarii across the deserts."
Spoiler: show
In the ancient days, the Romans utilised camels instead of horses in several cases. Called dromedarii, these troops would be extremely resistant to wear and tear. And most interestingly, they did not shy away from water and instead embraced it. Many times, the dromedarii would be seen next to various oases, lapping up the water eagerly and drenched in it. But are Numel and Camerupt meant to be terrified of water? Why are the Roman iterations different? Interestingly, people assume that volcanic activity only involved earth and fire, melded together in pyroclastic flow. However, assumptions do not necessarily resonate with truth.

The Romans worshipped Vulcan, the god of forges and volcanic activity. And one of Vulcan's primary forges would be underneath geysers. The presence of water would enable Vulcan to cleanse his tools and craft new items, while the magma underneath the surface of the earth would build up pressure, causing untapped cisterns of impure water to explode outwards. And Camerupt, the Eruption Pokemon, does surely recognise that geysers are a type of explosion. While camels celebrate water, renown for their water retention abilities, the Romans worship Vulcan and his geysers forges. And their dromedariis thus evolve and change, adapting to the societies near geysers and the spiritual reverence. After all, many volcanoes involve volcanic activities, which entails geysers. And what is a camel if that camel fears the precious water? That Dromeda does not succumb to anger and remains as calm as water, but water has its own strength.

And thus, a Numel covered in steam, hissing with vapour like a geyser, emerges from the ruins east of Kalos, in the heart of former Rome. Underneath the shadow of Mt Vesuvius, the hot springs and geysers bubble. And water phases into steam. This Dromeda does not fall into the anger or berserker state, but the flow of steam and lava can be just as deadly.

Hidden Power - Ice
Special Training - Volcanic Geyser
Being the incarnation of steam and volcanic emissions, Dromeda has now learnt Mist and Smog, following the path of sulphurous emissions and of hotsprings. Furthermore, due to the constant effluent of lava spewing from her geyser, Dromeda can now use Surf with molten lava instead of water, carrying the same burn chance as Lava Plume. The attack will deal heavy Fire-type damage for heavy energy, regardless of whether lava is available in the arena, and Dromeda can choose to ride the volcanic wave or send out the magma by itself. Due to her association with volcanoes rather than hot wind, Dromeda has foregone learning Heat Wave. Furthermore, she has forgotten the moves Attract and Return due to her isolation in the volcanoes instead of socialising with her peers.



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Ushionibi: Level 3 Female Chandelure
"The unnatural and the supernatural... are they not exactly the same?
Spoiler: show
The Japanese speak of balls of fire met on desolate highways. These balls of flame, however, are no ordinary lights: they are human souls of the long departed. Called 'Ushionibi', these spirits are effigies of their past selves, their very soul and spiritual fabrics fuelling their flickering flames. As they wander through the pale night, one wonders if these Ushionibi seek something else. Human companionship, maybe. As the flames burn and become eternal, human souls scorch all those who touch. After all, nothing is more powerful than humanity itself. And once these fires inhabit inanimate objects in the hope of finding company, their flames continue to flicker and illuminate, rending the spiritual fibres of those who even come close. The unnatural and the supernatural... they are exactly the same.

Hidden Power - Ice
Special Training - Hitodama 人魂 (Ghost)
Because her flames subsists on souls of the deceased rather than ordinary wax, Ushionibi's fire has an unnatural quality to it. Ushionibi's flames burn hotter and deeper, so any burn inflicted by them will be more deleterious and will scorch the soul of the target itself. As such, the burns delivered by Ushionibi will be heat-sensitive, amping up the power and strength of Fire moves delivered onto them by 1.2x the amount of damage that an ordinary Fire move upon an ordinary Burn might otherwise cause. At the ref's discretion, these "soul burns" will make the target feel uncomfortable and crippled, especially in hot and sweltering environments, possibly eliciting a flinch.


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Maiev: Level 4 Female Flareon
"She has become vengeance itself, bound forever to the hunt. I only pray that in her zeal, she doesn’t cause even more havoc."
Spoiler: show
Justice. Revenge. Murder. The boundaries between these concepts are quite fluid. After all, perspectives can conflict on what one deems as ethical. Does an eye for an eye truly make the world blind? But what would one do if one's family is murdered? What will happen? In the olden days, the bards of Ulster would sing the tales of Cú Chulainn, a young hero of the fields who protected his loved ones in The Táin. However, do the bards sing for his opponent, the Queen Medb? Does the Queen also deserve a dirge? Indeed, the Queen Medb holds many names, including 'Maeve' and 'Maiev'. And she gained one more name when she gained the holiest and magical power of the fey, anointed as Queen Mab. After all, a Queen protects her sovereign citizens through all means necessary, including receiving the gift of the Fair Folk. Nature and magic gleams and sparkles.

But when a family is murdered, what does the Queen do? How does she attain justice for this cruelty? And what is the difference between justice and revenge except a different connotation? When the Queen found the bodies of her sisters, she sought to channel their spirit for the dark purposes of bloodright. She cannot sleep until the traitor is caught and returned to his gaol cell. Her wails and screams upon finding her sisters' corpses pierced the heavens, rending and catastrophic, forever changing Maiev's voice from dulcet to strident. As this singular obsession with her sisters possessed her mind, Maiev became willing to break the flimsy boundaries. And with one deal with the Darkest of Beasts, Maiev lost touch with her holy nexuses and became Vengeance Incarnate. Mastering the art of "Blinking", Maiev learnt to hasten her reflexes and become quicker, faster. For the swiftest blade is the most silent. An eye for an eye may render the whole world blind, but the Queen holds the memories of fallen sisters to whet her sword. And even the most holy of Fairies can have a downfall when the stakes are high. Embrace your vengeance and relish the newfound power. And allow the bards to sing the Shadowsong of the Queen.

Hidden Power - Ice
Special Training - Shadowsong of the Warrior
Due to the vengeful obsessions with pushing herself to the finite capacity for justice, Maiev has now mastered the art of the silent and swift, drawing upon the old Fairy SC which allows for faster supporting moves. Hence, she can use non-damaging moves much faster than usual much like a Whimsicott or MegaBanette, leaving little time for the foe to react. Since revenge cannot be slow, Maiev has lost access to the ungainly and time-consuming moves of Giga Impact, Last Resort, Fire Blast, and Hyper Beam. Maiev's rending screams when she discovered her sisters' corpses still linger due to her continuing grief and vengeance, giving her access to the moves Supersonic and Screech. This signature only applies when Maiev is a Flareon.



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Kurmaraja: Level 2 Male Torkoal
"An Excerpt from the Siddhāntasundara: 'Why can the deity in the form of a tortoise, who possesses an inconceivable potency, not hold the Earth in the sky for a kalpa or billions of years?'"
Spoiler: show
Many philosophers believe that the world rests upon a cosmic tortoise, and that upon the shell of this tortoise rest an infinite number of tortoises who support the earth. This cosmic tortoise is believed to be sacred, wading across the dark waters which consist the empty expanses of space and voice. While this tortoise traverses nothingness, his shell remains divine and unbreakable. For any creature or being that dares to touch the cosmic tortoise could threaten to disturb the balance of the Earth itself. While the shell remains the basis and foundation of the world, the cosmic tortoise epitomises a fundamental truth in Eastern Psyche: there must be a balance. A combination of the Fiery, Masculine 'Yang' energy and the Watery, Feminine 'Yin' energy. Only when the opposite forces can co-exist in equilibrium can motion reach stillness. Indeed, for every push, there must be a pull, or else the cosmic tortoise will falter, crashing the Earth which rests upon him. Fire meets water, and male meets female. Right meets left, and the world finds peace upon the back of the shell. And thus, it has been this way of the past millennium.

Many speculate about the nature of the Cosmic Tortoise. Are the tortoises that rest upon it to create a pillar similar ilk to the Eldest? Are they also a paradoxical but balanced marriage of fire and water? These questions remain unanswered, as many scholars ponder the deepest and unfathomable secrets.

Hidden Power - Electric
Special Training - Jńānarāja (Turtles All The Way Down)
Due to Kurmaraja's heritage, Kurmaraja is now a Fire/Water type, gaining the associated Electric weakness and resistances. He retains his Rock and Ground weaknesses. Due to his divine connection to the water, Kurmaraja is now a proficient swimmer and can use Scald, Dive, and Surf. Listening to the frosted depths like other Water-types, Kurmaraja also knows Ice Beam, with the same Ice reserves as other Water-types. However, Kurmaraja has lost access to all Grass type energy and the moves Solarbeam and Sunny Day due to the diminished connection to the suns and stars. Furthermore, Kurmaraja cannot use the moves Self-Destruct, Explosion, Shell Smash, and Withdraw due to the consecrated nature of his shell. Furthermore, because Kurmaraja places great importance on sacred land, he refuses to use the moves Fissure and Bulldoze. Furthermore, Kurmaraja is a divine being and hence does not spend time with earthly trivialities, therefore foregoing the moves Attract, Flail, Confide, Frustration, and Return.

Last edited by Schadenfreude; 10-26-2015 at 07:54 AM.
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