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Old 05-02-2014, 02:25 PM   #192
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Join Date: Mar 2014
Location: Hoenn
Posts: 650
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Blaziken Cloneblazer12's PASBL Stats

Meh Statz

Trainer Level 2 | C+ Grade Ref
W - 7 | L - 10 | D - 2
TP - 65 | KOs - 22 | SP - 12.5

Spoiler: show

Shadow the Frogadier-Male lvl 2
HP Fire

Blazer the Combusken-Male lvl 2
Signature Training: Submission
After training extensively with other fighting types, they have shown him the ropes of true hand to hand combat. This, in turn, allowed Blazer to learn the move Submission. His technique is not perfect, however, as he can still slip up in particularly difficult holds that natural learners of the move would be able to perform. He is still able to grapple with his opponent in the more traditional sense. However, it takes increased energy to perform a second move while performing a submission.
HP Ghost

Grace the Ralts-Female lvl 2
HP Water

Titan the Tyrunt-Male lvl 2
HP Dragon

Rose the Roselia Female lvl 2
HP Rock

Maverick the Gible Male lvl 2
HP Ice

Nitro the Skarmory Male uplvl 3
Holding: Birdkeepers Token
HP Ground

Juggernaught the Drilbur-Male lvl 2
Signature Move: Iron Drill
Juggernaught has learned how to coat his claws with a metallic energy while using the move Drill Run. While he uses this move, it draws upon his steel reserves and allows him to move through the air more aerodynamically, so wave attacks (such as a psychic in wave form) are slightly less effective while he is in the air. This attack hits for solid damage. This attack allows him to burrow through concrete, albeit at a higher energy cost.*While learning this technique, Juggernaught forgot how to use Sludge Bomb and Toxic due to the increased steel training.*
HP Ground

Nightmare the Gastly-Male lvl 2
HP Ground

Shockwave the Luxio-Male lvl 2
HP Ice
Bio: In the Pokedex, the Shinx line is noted for its ability to be able to see really well. While not at the X-Ray level of a Luxray, Luxio are still able to see better than normal. Shockwave is no exception. Shockwave, for as long as Ive had him, has performed exceptionally well against visual illusions used against him. Things like Double Team and hiding have never worked well against him. Throughout my time as a trainer, I have worked with him to perfect his eyesight to allow him to be as efficient as possible.

Signature Training: Keen Eyes
Shockwave is able to detect visual illusions such as Double Team, and Substitute thanks to his excetional eyesight. This also allows him to see in the dark, and when an opponent tries to hide from him, he will have an easier time finding them. He can no longer use Scary Face or Charge

Talon the Braviary-Male uplvl 3
HP Ground

Omen the Murkrow Male lvl 2
HP Steel

Boomer the Yanma Male lvl 2
HP Ice

Sonic the Zubat-Male lvl 2
HP Dark

Flare the Growlithe Male lvl 2
HP Grass
Holding: Firebreathers Token

Muscle the Timburr Male lvl 2
Bio: Muscle has always loved his plank of wood, and has become very capable of using it to his advantage in combat. He is able to move it with almost no effort, and has developed a technique involving throwing this plank.
Signature move: Javelin throw (Fighting)
Muscle is able to throw his plank a his opponent using a move. His accuracy is great up close, but starts to fall off at distances greater than 20 feet. This attack causes decent energy, but increases the longer the battle goes on. The damage dealt is proportional to the size of his opponent, with a minimum of decent and a cap at significant. The plank of wood also has a body slam effect, which will effectively trap his opponent under the plank, so long as the size of the opponent is reasonable (an Aggron won't be trapped underneath, but a Pikachu will). This move can be used up to 3 times per match. This sig can carry onto him evolving into Gurdurr, bust must be removed once he becomes a Conkeldurr.
HP Fighting

Charm the Clefairy Female lvl 2
HP Rock

Zappo the Eelektrik Male lvl 2
HP Ice

Spoiler: show

Spoiler: show

Blazikenite- Attached to Blazer the Combusken.
Blazikenite (20 SP) - This item allows Blaziken to Mega Evolve into Mega Blaziken when held during battle.
Birdkeepers Token - Attached to Nitro the Skarmory
Birdkeeper's Token (10 SP): The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
Firebreathers Token - Attached to Flare the Growlithe
Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.


Last edited by Cloneblazer12; 07-29-2014 at 12:10 AM.
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