Thread: Squad Summaries
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Old 01-10-2014, 02:40 PM   #170
kingothestone
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Kingothestone
Level Five Trainer
"Do or do not. There is no try" -Yoda
81 Pokemon | 119 KOs | 2626TP | 0 SP | A Grade Referee
Victories: 36 (8 DQ / Forfeits) | Defeats: 15 (8 DQ / Forfeits) | Draws: 1
Reqs to TL6: 117/140 KOs, 266/300 TP, 0/1 badge (Gym earned), 0/1 Gym match refereed, 21/30 SP earned




Squad (81/81)
Level 6
--

Isis



[Genderless Articuno]
Articuno (Ice/Flying): Articuno is the legendary bird of ice. The air is significantly colder 10 feet around it, decreasing the power of grass and fire attacks in its vicinity. Its Hail attack is much more powerful than normal, starting almost instantly at full power, lasting twice as long as usual and being much harder to change against Articuno's wishes, and its Blizzard attack requires slightly less energy. Articuno also becomes almost invisible in a snow/hailstorm.

-------------------------

Talos



[Male Aggron]
[Biography]
Talos was the name of a great guardian of the a young woman named Europa, who lived in the city of Crete. Made entirely of bronze, he was well-versed in protecting his city from pirates and invaders. As such, when I stumbled upon this bronze colored Aron, it was only fitting that he be named after the great bronze guardian. It became even more appropriate when the young Aron began to exhibit very protective qualities. While young, he was sure to turn into a valiant warrior.

It turns out that the name is even more fitting, as upon further inspection, it was discovered that Talos' steely hide also contained traces of actual bronze, giving it the new coloring. Turns out that this particular Aron had a fondness for eating bronze as well as iron ore.

Aggron (Steel/Rock): Aggron can see in the dark. Due to their exceptional hardness, they will not take recoil damage from attacks they use and are highly resistant to physical moves, taking only 80% damage. In its Mega Forme Aggron's body hardens into a carapace of high strength metal, becoming a pure Steel type. It is fairly resistant to physical strikes, and only powerful physical attacks will deal noticeable damage to them.

[Hidden Power]
Water

-------------------------

Menoetius



[Male Hydreigon]
[Biography]
TBA

Hydreigon (Dark/Dragon): Hydreigon are extremely frightening, violent, temperamental and intimidating Pokémon. They levitate almost constantly, though are somewhat slow due to their size. Their hands have developed into two heads, both completely under the control of the main head and used to attack, both physically and specially, and their Tri Attack is more powerful than normal. They are extremely sensitive to movement and are able to target a foe even at a significant distance or if they are hiding. Despite their great power, they are very hard to control and easy to anger, and may potentially disobey their trainer, especially if angered or otherwise displeased.

[Hidden Power]
Ghost

---------------------------

Comus



[Male Ludicolo]
[Biography]
Comus became a part of my team when I first explored the north pole. Unlike most of his species, he seemed to enjoy the cold as opposed to disliking the freezing temperatures. In fact, he had befriended a pod of Lapras. Through his time with them, he developed a bit of an affinity for ice and snow, and learned how to use that to his advantage

Ludicolo (Water/Grass): Though able to swim and stay underwater for a fair amount of time, Ludicolo are not the best swimmers and prefer to stay near the surface of the water. They benefit from rain much more than other Grass Pokémon and fight more enthusiastically in the rain. Dancing-related moves used by Ludicolo are slightly more potent, and a Rain Dance performed by Ludicolo will last one round longer.

[Hidden Power]
Electric

[Signature Training: Oh the Weather Outside is Frightful]
Comus, while retaining his natural typing of water/grass, has become quite at home in the ice and snow. As such, he takes great joy in battling in even the most frigid of temperatures, having become accustomed to them over time. Additionally, his Water Gun attack now carries a 15% chance of localized freezing on the targets at the cost of a minor amount of extra energy. He loses access to Scald and Solar Beam. Comus does not enjoy extremely arid and hot temperatures, and will be very uncomfortable should he be forced to fight in one.

-----------------------------

Level 5
--

Hephaestus



[Male Charizard]
[Biography]
TBA

Charizard (Fire/Flying): Charizard are slow and cumbersome when on land but are able fliers. They are hot tempered and resistant to fear attacks. However, they are easily angered and confused. They have flaming tails, which can be used for illumination and may burn foes if there is prolonged contact. Charizard have slightly more Dragon energy than other Fire-types and, as starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health. Charizard is unique in having two Mega Formes. In its X Forme, it becomes Fire/Dragon typed whilst still retaining the flight abilities it possessed as a Charizard. Against any Pokémon that would reasonably be afraid of Charizard X, its fear-inducing attacks are more effective, and it becomes much more physical, giving attacks used with it's claws a 20% boost. Its Y Forme is slightly smaller and lighter than the X Forme, and is a nearly unparalleled fast and agile flier, able to fly with the speed and agility of a Pidgeot. Its powerful wings also grant it a 20% boost to wind moves. It also benefits greatly from the sun, the heat from its body causing sun to last two turns longer than normal.
[Hidden Power]
Grass

---------------------------

Erebos



[Male Grimer]
[Biography]
TBA

Grimer (Poison): Grimer are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Grimer can see in the dark. They are also very flexible, and can fit through gaps that most Pokémon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 80% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.

[Hidden Power]
Fighting

---------------------------

Coeus



[Male Avalugg]
[Biography]
TBA

Avalugg (Ice): Avalugg's large, hefty body is hard as steel, but also causes them to be relatively slow. Their thick carapace of ice mean that take 80% damage from physical attacks. Their icy body is extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

[Hidden Power]
Water

---------------------------

Loke



[Male Aegislash]
[Biography]
TBA

Aegislash (Steel/Ghost): Aegislash are a possessed swords and shield, their body made entirely of the blade, making them inorganic. All attacks involving slashing get a 20% boost in power. They levitate by default, but prefer to remain still when attacking and defending. When Aegislash are sent out, they will start in Shield Forme, giving taking 80% damage from all attacks. When ordered to use any attack, they will go into Blade Forme, losing this boost. They may enter Shield Forme using a move. Certain defensive moves, such as Iron Defense, King's Shield or Protect will cause Aegislash to automatically enter this forme. As they are bound to a physical object, they are unable to achieve states ethereal for longer than a few moments, and cannot turn their shield invisible.

[Hidden Power]
Electric

[Attached Item]
Reaper's Token

---------------------------

Hera



[Female Clefairy]
[Biography]
TBA

Clefairy (Fairy): Clefairy are less shy than Clefable but are still unnerved by large crowds of people and are easy to intimidate. Clefairy can jump high and far and can levitate, though not with much speed or agility. They can see in the dark. They suffer from having slightly less type energy in the same way that pure Normal-types do.

[Hidden Power]
Psychic

---------------------------

Hyperion



[Male Aurorus]
[Biography]
TBA

Aurorus (Rock/Ice): Aurorus' body is extremely frigid. Using a move, Amaura can chill their body, making any physical attacks listed as XX Ice-typed for the duration of the battle. Using 10% more energy, they can also increase the chance of their Ice-typed moves freezing their target by 10%. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

[Hidden Power]
Psychic

---------------------------

Rhea



[Female Jynx]
[Biography]
TBA

Jynx (Ice/Psychic): Jynx's kiss attacks are more effective than normal and any Pokémon they feel with their lips has a 10% chance of paralysis or confusion. They communicate using dancing and are more effective at using moves like Attract. Jynx come in both sexes. They can see in the dark.

[Hidden Power]
Flying

---------------------------

Themus



[Male Beartic]
[Biography]
TBA

Beartic (Ice/Fighting): Beartic are surprisingly adept swimmers, able to both swim powerfully on the surface and stay underwater for a good period, though they will likely need air at least once in the course of a battle, depending on energy exhaustion. Beartic's forelegs are extremely powerful, doing additional damage to any attack used with them. They are large and intimidating so their fear attacks are more effective. They can see in the dark.

[Hidden Power]
Ground


---------------------------

Aether



[Male Fearow]
[Biography]
Aether believes himself to be a god of the sky. He is quite adept at making quick changes of direction. He is a vicious fighter, and never takes well to a loss.

Fearow (Normal/Flying): While not as agile as its previous evolution, the large wings of a Fearow make it faster and able to fly for longer. Attacks made using their beaks are 1.2x more powerful. They also uses less energy when carrying other Pokémon and can lift 1.5x the weight that most bird Pokémon can.

[Hidden Power]
Dark

[Attached Item]
Birdkeeper's Token

---------------------------

Thalia



[Female Delibird]
[Biography]
Thalia, named after the Greek muse of Comedy. She loves to play tricks, and her favorite involves whipping her tail-sack into the face of others, be they friend or foe. After one incident where she knocked Pallas, still a Spheal at the time, unconscious, we decided to hone this to her benefit so that she could use it in battle.

Delibird (Ice/Flying): Delibird are used to frigid temperatures and have a warm down similar to penguins, meaning that they are very skilled at flying through Blizzards and high wind. They can also swim reasonably well and hold their breath as long as a Water type. They can see in the dark. Delibird may carry items in their sacks, as long as the items are reasonable (i.e. no halberds, but a Delibird may not bring an item in its sack into battle unless the item is part of its sig move. They have control over the effect level of their Present attack and can choose the damage (from light to heavy) as well as choosing to have it heal up to a significant amount of health. Delibird may heal a team mate in this way. They are highly resistant to sleep inducing moves and will regenerate energy twice as quickly when using Rest.

[Hidden Power]
Ground

[Special Technique: Santa's Little Helper]
Thalia infuses her tail-sack with either Ice, Water, Fighting or Ground energy and whips around in a manner similar to any of the standard tail attacks. On impact, the energy is released resulting in a small-scale explosion with a 10% chance for confusion due to the close proximity. This attack deals considerable damage for considerable energy. Thalia can use each of the four typings, ice and water included, once per match, with the type energy taken from her standard offtype pools. She can use the attack three times in a match total. Thalia never learned Toxic, Rest, Icy Wind or Freeze-Dry.

---------------------------

Ophion



[Male Arbok]
[Biography]
TBA

Arbok (Poison): Arbok are fairly intimidating Pokémon and their fear-inducing attacks are more effective, as are their poisons. They can see in the dark and are good swimmers that can hold their breath longer than most Pokémon. They are also fairly effective burrowers, digging at a greater speed than the average non-Ground-type.

[Hidden Power]
Water

---------------------------

Acessamenus



[Male Kingdra]
[Biography]
TBA

Kingdra (Water/Dragon): The largest of the Horsea family, they are extremely fast and agile in the water. However, they can only hop on land and are easily knocked over. They can see in the dark.

[Hidden Power]
Water

---------------------------

Prometheus



[Male Abomasnow]
[Biography]
TBA

Abomasnow (Grass/Ice): Abomasnow are able to disguise themselves well in blizzards and snowy areas. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is in effect. Like a Tyranitar uses sand, Abomasnow can generate a hailstorm from its own body and can thus use the technique indoors. Their Blizzard attack takes slightly less energy than normal.

[Hidden Power]
Water

[Attached Item]
Abomasite

---------------------------

Philoctetes



[Male Gogoat]
[Biography]
TBA

Gogoat (Grass): Gogoat are powerful and capable mounts, able to run at fairly high speeds and clear many ridges and potentially even relatively steep ledges. Pokémon of roughly equal height and up to twice the weight of Gogoat can ride them without any speed penalties, but Pokémon of bigger size may cause Gogoat to slow down or use more energy, or possibly be unable to ride Gogoat at all. They can scale sheer surfaces with greater ease than most Pokémon. They have two vines that stem from their neck.

[Hidden Power]
Water

---------------------------

Euridyce



[Female Breloom]
[Biography]
TBA

Breloom (Grass/Fighting): Breloom's arms are extremely stretchy, allowing them to hit their foe from a distance with punches. Breloom's spores and powders are somewhat more effective and spread in denser clouds than usual. They are resistant to being afflicted with status moves.

[Hidden Power]
Water

---------------------------

Bellerophon



[Male Medicham]
[Biography]
TBA

Medicham (Fighting/Psychic): Medicham meditates constantly and therefore have a very sharp mind. This makes them resistant to mind-altering statuses. Their Meditate and Calm Mind are slightly more effective and their default stance causes them to hover a foot above the ground when using these moves. Medicham can see in the dark.

[Hidden Power]
Electric

---------------------------

Polymatheia



[Female Donphan]
[Biography]
Polymatheia was born in the circus with abnormally large ears for a Phanpy. This didn’t change when she evolved, as the ears remained proportional. She was mocked by every Donphan she met, so I showed her Disney’s Dumbo. Inspired, she began working with Antaeus, who already had a fondness for jumping off cliffs. Together, they looked to hone Polymatheia’s abnormality into an advantage.

Donphan (Ground): The strip of black, leathery skin acts as treads for when performing a Rollout, thus giving better traction (and accuracy) when using a Rollout attack. Like all elephants, Donphan are sure-footed, even though they cannot see their own feet.

[Hidden Power]
Fire

---------------------------

Atlas



[Male Machamp]
[Biography]
A very serious individual, it is almost as if Atlas carries the weight of the world upon his shoulders.

Machamp (Fighting): One of the strongest Pokémon alive, Machamp can restrain most opponents with two hands and use the other two for something else. Their punching and chopping attacks will deal 1.2x more damage, though Machamp are not adept at using its limbs with great dexterity and may find it difficult to strike smaller opponents, as well as having reduced dexterity limiting their accuracy when using physical attacks at speed. Machamp can lift twice as much for a particular attack than what is normally stated. They wear a power belt, which restricts how much energy they expend. A trainer can order Machamp to adjust the setting to 'high', 'medium' and 'low', adjustment counting as a move. Medium is the default setting and has no effect. High causes them to move 1.2x faster for 1.2x energy and allows them to lift thrice as much for a particular attack than what is normally stated, as opposed to twice as much. Low causes them to move 0.8x faster for 0.8x energy and negates their usual strength bonus. They can see in the dark.

[Hidden Power]
Electric

---------------------------

Chloris



[Female Venusaur]
[Biography]
TBA

Venusaur (Grass/Poison): Venusaur are the fastest of their line but are not particularly agile. They have eight vines, which means they can hit and grab multiple things at once and that attacks made using their vines are slightly more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme it gains a thick layer of cellulose in their skin similar to Hariyama's fat. Due to this it takes 30% less damage from Ice and Fire type attacks.

[Hidden Power]
Ground

---------------------------

Charon



[Male Cacturne]
[Biography]
TBA

Cacturne (Grass/Dark): Cacturne are covered in spikes. Therefore, those who attack them with physical attacks will take roughly 25% recoil damage (unless they are particularly hard bodied) and their Needle Arm attack is more effective than normal. Being native to the desert where Sandstorms are frequent, Cacturne are immune to the effects of the attack and can see through them easily. They fight more enthusiastically in sandy or dusty areas. They are capable of standing very still, making them difficult to detect if the opponent does not have good night vision. Their Ingrain attack heals more health than usual, their draining attacks are more effective than normal and they gain greater benefit from both sun and rain than other Grass-types.

[Hidden Power]
Fire

---------------------------

Enceladus



[Male Hariyama]
[Biography]
TBA

Hariyama (Fighting): Hariyama are slow and lack agility but are sturdy and difficult to knock over. Hariyama have large, powerful hands and any attacks performed by use of their hands (Arm Thrust, Knock Off, possibly Rock Slide) do 1.2x more damage. This does not apply to fist attacks, such as Mega Punch or Dynamic Punch. Thanks to the thick layer of fat in their skin, Hariyama take slightly less damage from Ice and Fire-type attacks and are resistant to extreme temperatures. They can see in the dark.

[Hidden Power]
Ghost

---------------------------

Lelantos



[Male Blaziken]
[Biography]
TBA

Blaziken (Fire/Fighting): Blaziken are exceptional jumpers and can leap up to three times their head height. Kicking attacks will do slightly more damage then normal. Blaziken have flames on their wrists and can control whether their flames are ignited at any one time. However, they cannot use any fire attacks if their fire is not ignited. Igniting does not count as a move, and happens automatically when the Pokémon is ordered a fire attack. However, de-igniting counts as a move and they will automatically de-ignite if they fall asleep. Their flames can be used to burn foes if there is prolonged contact and can provide illumination. They are also familiar with the Flying type. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme, Blaziken becomes an extremely fast, nimble and adept fighter. Blaziken moves with great speed, allowing it to rapidly change positions to evade attacks, jump exceedingly high and far, and close even great distances to deliver assaults. Their fast striking speed allows them to more easily combo physical moves.

[Hidden Power]
Grass

---------------------------

Athos



[Male Camerupt]
[Biography]
TBA

Camerupt (Fire/Ground): Camerupt tend to be only slightly-less apathetic than their Numel bretheren, although their higher intelligence gives them a better ability to follow orders. However, they become extremely angry when struck in the face. A Camerupt struck in the face by an opponent will focus almost exclusively on that target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of Camerupts's revenge. Until its target has fallen Camerupt will be extremely emotional and responsive but more vulnerable to confusion. Camerupt will also be winded for a few moments after its beserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Camerupt has been trained not to enter in to the enraged state in this way.

[Hidden Power]
Grass

[Attached Item]
Firebreather's Token

---------------------------

Kronos



[Male Golem]
[Biography]
TBA

Golem (Rock/Ground): Golem have extremely hard shells and take only 80% damage from physical attacks. However, they are weighted down by their girth, and are the slowest of all the Geodude family. That said, their Rollout attack is as fast as any other Pokémon and deals 1.2x damage. Golem can see in the dark. Their Defense Curl attack will give them much more protection than most Pokémon.

[Hidden Power]
Fairy

---------------------------

Polemos



[Male Kirlia]
[Biography]
TBA

Kirlia (Psychic/Fairy): Kirlia's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. They also have a very good sense of balance and are hard to knock down. Teleporting also requires slightly less energy.

[Hidden Power]
Ghost

---------------------------


Aite



[Female Banette]
[Biography]
TBA

Banette (Ghost): Banette are nearly always solid, but can become ethereal or invisible for short periods of time. They levitate by default. Their Curse attack only cuts a quarter of their health as opposed to half, but the target will take the damage it would have taken if Banette had sacrificed half of their health. Banette's Curse does not fade away at all if Banette is KOed or far from its target. They resist moves which induce sleep and will wake up faster than usual when put to sleep against their will. If another Pokémon makes contact with them using a move, there is a 20% chance that that move will be disabled for a period of three rounds.

[Hidden Power]
Bug

---------------------------

Adephagia



[Female Swalot]
[Biography]
Adephagia is a sweet little Gulpin girl who has an unhealthy obsession with all things Robin Williams. She's so obsessed, in fact, that she actually had me "make" Flubber and she ate enough of it that she gained the strange, semi-translucent green bubbly coloring. She also experimented with utilizing her type energies to mimic Flubber in different ways.

Swalot (Poison): Swalot are stretchy and elastic, allowing them to easily change shape and size. They can inflate to raise their defense. They can swallow almost anything and can do so as a move, while their Stockpile attack is more efficient than normal.

[Hidden Power]
Water

[Signature Attack: In Honor of Robin Williams (Normal or Poison)]
Adephagia crates a grouping of balls of normal energy before shooting them forward at high speed. The balls solidify in the air, not unlike Sludge Bomb, but without the explosive properties. The balls will deal a total of significant damage. The energy balls also have the property to bounce off solid surfaces, so if an opponent is near a wall of some sort and some of the balls miss their mark, there's a possibility that some or all of the balls will bounce off the wall and strike the target from behind. This attack requires significant energy to use, and can be infused with poison energy at the cost of a light amount of extra energy, which won't deal any extra damage. There is no limit on how many times this attack can be used in a match. Additionally, all of her poison attacks now match her coloring, being flubber-green as opposed to the standard purple. This does nothing to effect the damage output or effects of the attacks, and is simply a cosmetic change. Unfortunately for Adephagia, her constant hours spent watching Robin Williams movies have resulted in her being significantly more susceptible to sleep and confusion inducing attacks, and her own sleep and confusion inducing attacks also have a 10% possibility of putting her to sleep or confusing her. She also never learned how to use rollout, as she was too busy sitting down and not moving.

---------------------------

Nephele



[Female Altaria]
[Biography]
TBA

Altaria (Dragon/Flying): Altaria's song-based attacks are slightly more effective than normal. On a cloudy day, Altaria can be sightly difficult to see in the air. They are strong fliers and surprisingly fast. In its Mega Forme, Altaria becomes a beautiful fairy, now Dragon/Fairy type. Despite losing its Flying type, they are still strong fliers, but may now also float in addition to their flight capabilities, able to both levitate and fly. The large fluffy clouds surrounding its body give it a slight boost to its defenses. In addition, when performing XX or NO moves, they may choose to cloak them in an aura of Fairy energy, causing them to become Fairy typed.

[Hidden Power]
Ground

---------------------------

Helios



[Male Ampharos]
[Biography]
TBA

Ampharos (Electric): An Ampharos's pelt is slightly charged and any Pokémon not resistant to electricity who comes into physical contact with Mareep has a 20% chance of flinching, subject to diminishing returns. Ampharos have the ability to use the balls on their tails as lights. While not as powerful as a Flash attack, they light up the arena without blinding opponents or allies, and doing so takes almost no energy to maintain. It is considered one move for Ampharos to light its tail. This will, however, make it a more obvious target for Pokémon who can see in dark areas. In addition, their Charge Beam attack is much more potent, guaranteeing the boost when it is used. In its Mega Forme, Ampharos gains an additional Dragon typing and a far greater range of control and power of it's illumination ability. The buildup of energy in its wool also causes it to be in a permanent state of Charge.

[Hidden Power]
Water

---------------------------

Orithya



[Female Mamoswine]
[Biography]
Orithya first joined the team as a lowly Swinub. For some reason, she was quite the avid fan of the cold, even moreso than most Pokemon of her kind. In fact, while she isn't adversely affected any more than usual by hotter arenas, she is by no means happy in them. This being the case, during our training she began practicing a technique that would grant her the cold air she so much desired.

Mamoswine (Ice/Ground): Mamoswine are large and sturdy, making them difficult to knock over. When they starts charging, they are difficult to stop, and their ramming attacks are more effective than usual. Mamoswine have a large amount of fur, which keeps them warm in otherwise unbearably cold temperatures and slightly reduces damage from Fire and Ice attacks. They have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Despite their size, they are adept at hiding in blizzards and can see through them easily. Being prehistoric, their Ancient Power attack will boost slightly more often.

[Hidden Power]
Electric

---------------------------

Proteus



[Male Samurott]
[Biography]
Proteus, as a young Oshawott, never really had a problem with Grass types, having a myriad of ice types to combat them with. His true troubles came when he was ambushed by a hoard of Chinchou who were out for blood (Glaucus may or may not have been a part of this group.) They crushed him with electricity, and he had no ready response. As such, he began to practice with his scalchops, honing his ground energies in the hopes of creating a proper retaliation.

Samurott (Water): Samurott are extremely adept with the many sharp shell blades they wield on their body, able to use their long horn, tail and two sword shaped shell plates on their forefeet to attack. Due to their more developed armor and weapons, they takes slightly less damage from attacks that strike their shells and will deal 1.2x damage with slashing and piercing attacks. Despite typically standing on all fours, they can easily fight on two legs, especially when wielding their swords. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/4 health.

[Hidden Power]
Electric

[Signature Attack: Land Blade (Ground)]
Charging a large amount of ground energy into its horn, Proteus spears his foe, dealing high damage. Due to the head-on assault nature of this attack, Land Blade will deal full damage regardless of the foe's boosts in Defense. It costs him high energy to use. Thanks to his hours spent practicing this attack, Proteus never bothered learning Hydro Pump, False Swipe, Toxic, Hail or Icy Wind

---------------------------

Phorcys



[Male Poliwrath]
[Biography]
TBA

Poliwrath (Water/Fighting): Poliwrath are the best and fastest swimmers of all the Poliwag family, but are just as adept on land as they are in the water. They secrete a sort of slime when out of the water, which makes them more slippery and harder to grab.

[Hidden Power]
Fighting

---------------------------

Pallas



[Male Walrein]
[Biography]
TBA

Walrein (Water/Ice): Walrein have rotund bodies which allow them to gain speed and momentum very quickly with Rollout. They move primarily by rolling or sliding when on land but prefer to swim if possible. If the floor is slippery like an Ice field, they can maneuverable easily using their flippers and tail. They are highly resistant to freezing temperatures and remain nimble in the coldest waters where other Pokémon might be numbed. They are very agile swimmers, generally. They can easily conceal themselves in snowy and icy environments. They are able to hold objects on their nose, allowing them to manipulate objects and use them in attacks. Their large tusks add additional crushing damage to biting attacks, making them 1.2x more potent. They can see in the dark.

[Hidden Power]
Ground

---------------------------

Thanatos



[Male Kabutops]
[Biography]
TBA

Kabutops (Rock/Water): Kabutops are sleeker than their previous form and thus much faster both in and out of water. Their slashing attacks deal 1.2x more damage than usual.

[Hidden Power]
Flying

---------------------------

Pontus



[Male Quagsire]
[Biography]
TBA

Quagsire (Water/Ground): Quagsire move at a decent clip on land and a respectable pace in the water, though they prefer shallow, slow water to deep, fast currents. They are coated with a slimy substance, which makes them harder to grab and prevents them from being affected by Electric attacks when wet.

[Hidden Power]
Fire

---------------------------

Amphitrite



[Female Mantine]
[Biography]
TBA

Mantine (Water/Flying): Mantine are fish, thus they are helpless on land but elegant in the water. They can fly quite well, though they are incapable of holding position indefinitely. Whilst they can easily take off from the water, they will have trouble doing so from land. They take slightly less damge from special moves than other Water types.

[Hidden Power]
Ground

---------------------------

Oceanus



[Male Blastoise]
[Biography]
TBA

Blastoise (Water): The largest of their evolutionary line, Blastoise are the least agile of the three. However, they are much tougher. Their shell is harder and heavier, and they are the fastest of the line in the water and on land. They are vulnerable if knocked on their backs and have a hard time getting up, though Blastoise are harder to knock down and attacks that strike their back suffer from a slight drop in power. Their Water Gun, Hydro Pump and Hydro Cannon attacks are slightly more powerful than those of other Pokémon and are launched from their cannons. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme Blastoise's back cannons fuse into one giant cannon and it gains wrist cannons. Blastoise is capable of firing from all three cannons, and when ordered to do so, will gain a 20% boost to any attacks fired from its cannons. It is also capable of using only the central cannon or its wrist cannons at the standard damage level but for the standard energy level. Firing from its main cannon will allow the attack to travel faster and farther, but firing them from its wrist cannons will allow Blastoise to aim more precisely or split its attack to hit multiple targets. While any attack that can be reasonably fired from a Pokémon's mouth may be fired from either Blastoise's back or wrist cannons, only Water and Pulse (Aura Sphere, Dragon Pulse, Dark Pulse, Water Pulse) moves can be fired from all three cannons at once to gain the power boost.

[Hidden Power]
Flying

---------------------------

Asteria



[Genderless Starmie]
[Biography]
TBA

Starmie (Water/Psychic): Starmie do not have eyes and thus cannot be affected by moves such as Confuse Ray or Flash. However, they use their psychic senses and an excellent sense of touch to detect opponents with ease. Starmie can levitate. A Starmie's core is its most vulnerable point and they will take a bit more damage if attacked there with physical moves. As starfish, they easily recover from serious injuries and will never have to stay in a Pokémon centre for longer than one battle, unless they are placed there because their core has been damaged.

[Hidden Power]
Fire

---------------------------

Glaucus



[Male Lanturn]
[Biography]
TBA

Lanturn (Water/Electric): Lanturn are fish and thus are slow and nearly immobile on land, but are faster and more agile in the water. They fight more enthusiastically when submerged and in a sizeable body of water. Whenever a Lanturn uses an electric attack in the water, it creates a small amount of electricity around it, shocking anything in the water with it within 10 feet of it (damage is considered equal to a Thunder Shock for the most powerful electric attacks). They may also use their antennae as a light source in the same way that the Mareep family does with their tails.

[Hidden Power]
Fire

--------------------

Tartarus



[Male Haunter]
[Biography]
TBA

Haunter (Ghost/Poison): Haunter, while more solid than its preevolution and able to solidify, are composed primarily of gas, and prefers Ethereal over Solid. They may also go Invisible if required. Haunter's hands can move independently of it and can move with agility and decent speed. They are able to pass through solid objects even when Haunter is Solid, with somewhat more freedom to pass through objects than Haunter itself, allowing them to pass through thicker walls or other objects. Haunter's Lick attack has a 50% chance to paralyze, instead of the usual 30%. Haunter levitate by default.

[Hidden Power]
Fire

---------------------------

Amphitryon



[Male Alakazam]
[Biography]
Amphitryon has an old soul. A clear leader in battle, he is adept at using his psychic abilities and the environment to his advantage. He has made a place for himself as a leader on my squad, and his versatility on the battlefield earns him a regular position on my teams.

Alakazam (Psychic): Alakazam emit special alpha waves as a by-product of its psychic abilities. These waves induce headaches and will disrupt the concentration of Pokémon within 5 feet of it. Alakazam's telekinetic abilities allow it to lift Pokémon twice as heavy as normal for no increased energy cost. An Alakazam has one of the most acute minds amongst Pokémon, with the exception of some legendaries. Thus, they are difficult to deceive or outwit and any mentally effecting attack will be less effective and less likely to succeed against one. They are also more resistant (but not completely immune) to sleep-inducing attacks. Alakazam can see in the dark. In its Mega Forme, it gains extremely potent telekinetic abilities and is capable of having full, unobstructed Psychic "vision" of its surroundings, regardless of Dark energy that might normally block it. It can also levitate without using energy and use its telekinesis to lift objects of almost any size for relatively low amounts of energy.

[Hidden Power]
Bug

---------------------------

Nerites



[Male Cloyster]
[Biography]
TBA

Cloyster (Water/Ice): Cloyster lack legs, so their movement on land consists of hopping a few feet at a time. While swimming, Cloyster open and close their shell to move through the water. They fight more enthusiastically when submerged and in a sizeable body of water. A Cloyster's shell is hard, reducing the damage from all attacks. The most vulnerable spot of a Cloyster is its face, where it will take a little more damage than usual. They can see in the dark. Their Icicle Spear, Spike Cannon and Rock Blast attacks are slightly more powerful than usual, creating a greater number of projectiles and firing them with greater precision and accuracy.

[Hidden Power]
Electric

---------------------------

Khione



[Female Vanilluxe]
[Biography]
Khione, while in mythic legend is the daughter of Boreas, is in this instance the daughter of the lead mascot of the defunct competitive Pokemon guild Creamery Command. The guild mascots included a large group of Vanilluxe, Vanillish and Vanillite, all with their own histories that have caused them to adopt a special "flavor", or recoloring. Khione, however, was deemed to be too frail to be a mascot, and thus was given to me to train. We have worked hard over the past 3 years since Creamery Command first opened, and she is now one of my most trusted partners. Despite Creamery Command closing, we remain close.

Vanilluxe (Ice): Vanilluxe can move quickly over the ground in short distances through slight levitation and bursts of mist, lacking in agility and possessing a lower flight ceiling when compared to other levitating Pokémon. The Vanillite line, being made primarily of Ice, can easily manipulate ice and water, able to produce mists and fogs with great ease and summon up water or ice based attacks faster than others. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is used. icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

[Hidden Power]
Ground

[Signature Attack: Ice Cream Sundae (Ice)]
Using ice energy, Khione creates a ball of hard ice cream and sends it flying at her opponent. The ball can vary in size depending on charge time, topping out at the size of a softball (12 inch circumference). The attack does good damage while using good energy. Additionally, the attack has a 20% chance of causing a 'brain freeze', which will cause the afflicted Pokemon to be unable to attack for approximately 2-3 seconds. If the ball of ice cream manages to get into the mouth of the target, the chance of brain freeze is doubled to 40%. This attack can be used twice per battle. Khione never learned to use Frost Breath.

[Attached Item]
Sculptor's Token

---------------------------

Psyche



[Female Grumpig]
[Biography]
Psyche loves to bounce. She's a feisty little girl, and loves using her psychic abilities.

Grumpig (Psychic): Grumpig are excellent at using Bounce. They will use the attack much quicker then normal and can Bounce much higher then normal. They are not as mobile as Spoink but will deal more damage than other Pokémon when landing with Bounce. Grumpig's pearls boost their Psychic abilities, granting them much greater proficiency with telekinesis as well as a slightly higher offensive power with Psychic moves. but the pearls are well integrated into their body and cannot be taken.

[Hidden Power]
Fighting

---------------------------

Cerberus



[Male Houndoom]
[Biography]
TBA

Houndoom (Dark/Fire): Any burns caused by a Houndoom's attack do more damage than usual. A Houndoom have sensitive hearing, at the expense of increased vulnerability to sound based status attacks, and smell, which allows them to easily track foes and tell Double Team clones apart. Much like the Growlithe family, while more reluctant to bond, they are fiercely loyal to those who earn their trust. As dogs they are quite good diggers and deal 1.2x damage with their biting attacks.

[Hidden Power]
Grass

---------------------------

Ares



[Male Primeape]
[Biography]
Ares LOVES to fight. He's super energetic and is always rearing to go.

Primeape (Fighting): Primeape are excellent climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. They interpret being stared in the eyes a challenge to their authority. Thus, any eye contact will cause Primeape launch into a berserk rage. They will focus almost exclusively on the offending target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of their rage. Until its target has fallen Primeape will be extremely emotional and responsive but more vulnerable to confusion. Primeape will also be winded for a few moments after its berserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Primeape has been trained not to enter in to the enraged state in this way.

[Hidden Power]
Psychic

---------------------------

Dionysus



[Male Sceptile]
[Biography]
Dionysus was one of the first Pokemon I encountered on my journey, starting off as a scrawny Treecko. He was, to be quite honest, not very adept on the field of battle. This fact depressed him, and he resorted to alcoholic beverages as a way to deaden his sadness. I worked diligently with him, but not before the Alcohol influenced his mind. Upon evolving into Grovyle, Dionysus' will to fight was restored and, while he still greatly enjoys his cocktails, no longer heavily relies on booze to help him survive.

Sceptile (Grass): Thanks to the small hooks on their feet, Sceptile are able to scale most vertical surfaces. Sceptile cannot be intimidated easily, and are therefore more resistant to fear-inducing attacks. Their slashing attacks are 1.2x more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.

[Hidden Power]
Fire

[Attached Item]
Harvester Token

---------------------------

Antaeus



[Male Garchomp]
[Biography]
TBA

Garchomp (Dragon/Ground): Garchomp are capable of limited flight, though this is essentially high speed gliding. They can fly moderate distances and at a good height but are not very maneuverable in the air. They are also very quick when digging near the surface of the ground and will deal slightly more damage with Dig. They can see in the dark. Any Pokémon that strikes Garchomp with a physical attack will suffer 25% recoil damage from their rough skin, unless their bodies are particularly hard. Their biting attacks are more effective, dealing 1.2x more damage than usual. They are able to disguise themselves well in sandstorms and sandy arenas. In its Mega Forme, Garchomp becomes an even more fearsome predator, sacrificing some speed for sheer offense. Its slashing moves are 20% more effective, and its other physical attacks are roughly 10% more effective.

[Hidden Power]
Fire

---------------------------

Apollo



[Male Kricketune]
[Biography]
TBA

Kricketune (Bug): Kricketune can produce sounds and patterns that only those of their species can understand in order to communicate. Kricketune's sound based attacks are more potent and have greater range, retaining full power even when spread. They are very agile and adept at dodging and are particularly good at escaping from tight corners. Their slashing attacks are 1.2x more powerful than usual.

[Hidden Power]
Water

---------------------------

Mania



[Female Jigglypuff]
[Biography]
Mania is a wide-eyed psycho. Do with that what you will.

Jigglypuff (Normal/Fairy): Wigglytuff can inflate themselves as a move to intimidate opponents, making them more hesitant to attack. While inflated, they have a harder time moving, but a moderately higher defense. Despite their lack of agility in this inflated state, they can float in to the air at a steady pace. Their Sing attack is more effective, requiring less be sung to put an opponent to sleep, but they suffer from having slightly less type energy in the same way that pure Normal-types do. Wigglytuff have more sensitive hearing, at the expense of being more vulnerable to sound-based status techniques like Supersonic.

[Hidden Power]
Flying

---------------------------

Dexithea



[Female Azumarill]
[Biography]
TBA

Azumarill (Water/Fairy): An Azumarill's hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves. Azumarill may use their tail-balls as a floatation device, making it difficult to force one underwater if it does not wish to do so. Their fur actively repels water, meaning they can swim in even the strongest of currents almost effortlessly, easily escaping traps like Whirlpool. Their tail is flexible and can be extended to improve the reach for moves, and they can use it to aid their Bounce attack, clearing significantly more distance than normal.

[Hidden Power]
Fighting

[Attached Item]
Candymaker's Token

---------------------------

Epimetheus



[Male Slowking]
[Biography]
TBA

Slowking (Water/Psychic): Due to the nature of their evolution, Slowking do not have Slowpoke's slow reactions. However, they still move quite slowly. They have a high resistance to moves which affect their mental state such as Supersonic or Attract. A Slowking and its Shellder share a symbiotic relationship: the Shellder acts as a second pair of eyes for the Slowking, facing backwards. A Slowking has a higher attack than a Slowbro, but a lower defence.

[Hidden Power]
Ground

---------------------------

Poseidon



[Male Tentacruel]
[Biography]
Poseidon was traveling through the ocean between Cinnabar Island and the Seafoam Islands when he accidentally swam into a highly toxic waste spill. The goop, as it turns out, was a chemical mix that is extremely toxic to aquatic creatures, and the only reason he survived was because of his poison typing. He managed to escape the poisonous fluid, but not before a substantial amount of the liquid seeped into his system. While it did have some other effects, the most noticeable is that his coloration has changed. the majority of his body is now pitch black, and the crystals on either side of his head, once red, now shimmer a fluorescent blue. No, he doesn't look trippy at all. Poseidon was always a loner, but after his incident, he developed a severe hatred for all aquatic creatures. It doesn't help his strength at all, he just doesn't like them and wouldn't care less if they were to all just disappear.

Tentacruel (Water/Poison): Tentacruel have ten tentacles. While they are good swimmers, they can move on land. They do this by slithering across the ground on a mess of tentacles and can use some of their others for other actions simultaneously. If a Pokémon makes contact with Tentacruel's tentacles for more than five seconds they have a 10% chance of being poisoned. They can see in the dark. They fight more enthusiastically when submerged and in a sizable body of water.

[Hidden Power]
Electric

---------------------------

Boreas



[Male Glalie]
[Biography]
TBA

Glalie (Ice): Glalie levitate by default. Their appearance makes them intimidating and their fear based attacks are more effective than normal. They can see in the dark. Due to their massive jaw, biting attacks are 1.2x more powerful than normal. They are adept at hiding in blizzards and can see through them easily. If there is ice or snow in the arena, Glalie may eat the ice or snow using a move, restoring good health and energy once a battle. If the snow is tainted or poisoned, it will harm them instead. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind. In its Mega Forme, it surges with icy energies, which actively sap the heat from the air. When using biting moves, it will chill the foe, chilling them as if they were hit with Glaciate. Using a move, they may chill their bodies significantly, causing any physical attacks listed as XX or NO to become Ice-typed for the remainder of the battle.

[Hidden Power]
Water

---------------------------

Polyxena



[Female Jellicent]
[Biography]
TBA

Jellicent (Water/Ghost): Despite their resemblance to jellies, Jellicent can actually survive outside of the water for long periods of time. However, they fight more enthusiastically when submerged and in a sizable body of water. They can levitate, though they are not particularly fast or agile in the air. They are usually solid, but can go ethereal for short periods of time. If another Pokémon makes contact with them using a move, there is a 20% chance that that move will be disabled for a period of three rounds. Unlike most Ghost-types, they can be poisoned.

[Hidden Power]
Ground

---------------------------

Lupe



[Female Froslass]
[Biography]
TBA

Froslass (Ice/Ghost): Froslass are primarily solid, though they can go ethereal or invisible for decent periods of time. Froslass's invisibility is imperfect, always leaving an icy glimmer behind, but it allows them to still hide in dark areas and ice, snow and other white or lightly colored areas. They are adept at hiding in blizzards and can see through them easily. They can also levitate.

[Hidden Power]
Ground

---------------------------

Achelois



[Genderless Rotom [Wash]]
[Biography]
Achelois, when translated, means “She who washes away pain”. This is fitting, as Achelois has possessed the washing machine of an old widow who had to bury not only her husband, but her four children as well after they all passed away in a fire. Dismayed beyond belief, the woman’s tears flowed into the washer every time she did laundry, drawing the young ghost to the washer. When the old woman passed away, Achelois was left in the house alone, with nothing to do but wash clothes over and over again. While being genderless, Achelois prefers to identify with the female sex.

Rotom [Wash Forme] (Electric/Water): In this Forme, Rotom has possessed a washing machine, having bonded with its electric motor. This is the second largest forme, being rather bulky. While it can levitate, it has a low flight ceiling of only three feet and moves primarily through erratic hopping and short bursts. While fairly slow, it is relatively agile, allowing it to make short, quick evasive movements. In this Forme, Rotom has two firing points. The first and primary is the pipe at its side, from which it fires its Hydro Pump. Attacks fired from the pipe allow for faster firing and better aim. The second is from its door. This allows it to generate energy attacks from a protected point, but will leave it vulnerable for a short time when firing the attack. Attacks that hit the inner portion of the appliance will deal slightly more damage than normal. In this Forme alone, Rotom is capable of using Hydro Pump.

[Hidden Power]
Grass

[Special Training: Rinse Cycle]
With so much time on her own, Achelois has developed some methods to help her wash clothes faster. She also finds these techniques quite helpful in battle. She has learned the techniques water gun (for batches of clothing too small for hydro pump), bubblebeam (everyone needs soap) and scald (hot water is a great stain remover). She is permanently bonded to her washing machine, and never learned Shock Wave, Thunder Shock, Charge, Sucker Punch, Snatch or Thief.

---------------------------
Daphne



[Female Dewgong]
[Biography]
TBA

Dewgong (Water/Ice): Dewgong can move on land but, being slow and awkward, they prefer to swim if they can. If the floor is slippery like an Ice field, Dewgong can maneuverable easily using its flippers and tail. They are also very agile swimmers. Dewgong are highly resistant to freezing temperatures and remain nimble in the coldest waters where other Pokémon might be numbed. They can easily conceal itself in snowy and icy environments. They can see in the dark.

[Hidden Power]
Flying

---------------------------

Zeus



[Male Electivire]
I met Zeus up in the mountains, training with a group of Beartic. For some reason, they had accepted him as one of their own. He is incredibly comfortable in colder arenas. While in the mountains, I met a hermit who told me Zeus' story.

Another trainer had been searching the mountains looking for Pokemon when an egg he was carrying began to hatch. Unable to care for the freshly hatched Elekid, and in a terrible rush, the trainer had left the baby behind the hermit's hut. Alone and forgotten, the Elekid began to climb the mountain, looking for some sort of safety from the elements. He managed to find a cave after hours of searching, and made his way inside. His rest, however, was to be short-lived. It seemed that the cave was home to a particularly ornery Haxorus that apparently dwelled deep within the mountain. The beast quickly chased the baby Elekid out into the harsh elements once more, where he tumbled down the mountainside, coming to a stop just before a second cave. Bruised and battered, the baby Elekid crawled inside and and fell to the ground, unconscious.

When he awoke, the Elekid found himself surrounded by a group of Beartic. He jumped to his feet, ready to fight, but the Beartic looked concerned rather than angry. He told them his story of the Haxorus, and they took pity on him. They decided that, since he had nobody else, they would train him. And train him they did. For 6 months they worked together, teaching the young electric type some ice type moves while shying away from moves that could prove dangerous should the baby ever turn on the larger group. After 6 months, the Elekid had learned all he could from the Beartic, but he was still not content. He told the Beartic that, in order to prove himself capable, he had to best the Haxorus. Despite their warnings, the Elekid set out once more up the mountain, returning to that fateful cave.

Before he even took a step inside, the Elekid heard a deafening howl from within the cavern. He took a moment to work up his nerve, and then scurried into the cave. Once there, he once again met his opponent. A fierce battle ensued, with Elekid fighting valiantly, combining his natural moves with those that he had been taught by the Beartic. After a long, long confrontation, the Haxorus finally went down, and the Elekid let out an echoing victory screech before hurrying down the mountainside to tell his companions his story.

Electivire (Electric): Electivire are able to use their tails to channel Electric attacks. Direct contact with the foe using its tails will give a slight boost in the chance of paralysis for the attack and will make paralysis in the contact area far more likely. If hit by an Electric attack, Electivire will experience a surge of power and gain a slight boost to its speed for about a round. Electivire are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are easier to anger than most Pokémon. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions.

[Hidden Power]
Water

[Special Training: Kheimon's Blessing]
Zeus has gained an Ice Familiarity and can now use Ice Beam, Ice Shard and Powder Snow. Due to his training, he never learned any fire type moves. He also never learned Focus Punch, Cross Chop, Dynamicpunch, Rolling Kick, Brick Break or Rock Smash due to the Beartic he trained with being afraid of those moves in particular.

---------------------------

Triton



[Male Sharpedo]
[Biography]
TBA

Sharpedo (Water/Dark): Any Pokémon that strikes Sharpedo with a physical attack will suffer 25% recoil damage from Sharpedo's rough skin, unless their bodies are particularly hard. Sharpedo are excellent swimmers and will be faster and more agile than most Pokémon in the water. As a shark, Sharpedo's biting attacks are more effective, dealing 1.2x more damage than usual. They fight more enthusiastically when submerged and in a sizeable body of water. In its Mega Forme, Sharpedo becomes streamlined and even more aggressive than before, able to reach high speeds in the water. Its jaws are extremely strong, making it extremely difficult to shake them when they've bitten down. Their razor-like teeth will inflict continuous damage as long as they're clamped down, at the rate of good damage per round for good energy.

[Hidden Power]
Ground

---------------------------

Aion



[Male Alolan Sandslash]
[Biography]
TBA

Sandslash [Alola] (Ice/Steel): Alolan Sandslash have adapted to a frigid, mountainous climate. Their spines have now been replaced with large, hardened icicles. This prevents them from curling into a ball like wild-type Sandslash. However, its shell grants it a 20% boost to its Defense. Its claws have now adapted to navigating icy climates, which means that it is quite surefooted and can walk easily even on slippery or uneven surfaces. Sandslash have powerful claws, boosting claw based attacks by 20%. Sandslash can see in the dark.

[Hidden Power]
Ice

---------------------------

Yoda



[Male Weavile]
[Biography]
Yoda is, without a doubt, the oldest member of my squad. His exact age is unknown, but it's safe to say he's at least over 100. Despite his age, though, he's as energetic and spritely as ever. He has taken up a mantle as a true source of wisdom among my squad members, and is affectionately referred to as a "master" by some of the team.
There are a few things that set Yoda apart from others of his kind. Most importantly is where he grew up. While not much is known about his past, he has revealed that he spent much of his life training in a dense, swampy area riddled with fog. The swamp seemed to have seeped into his very skin, turning it green but having no other effects. Moderately upset by the change, Yoda elected to don brown, loose-fitting robes to cover himself. These are on him at all times, but do not protect him in any way, nor do they help or hinder his movement in battle.
From what Yoda explained to me, he began to train a group of youngsters from all different species, teaching them how to fight for good, protecting those in need as opposed to harming those and taking power for oneself. When he joined my team, he left most of his group behind in the capable hands of a trio of trainers named Mace, Obi Wan, and Luke. Due to the size of my team, though, he felt that is services would be best utilized if he became a mentor and guide for the Dream Cream.


Weavile (Dark/Ice): A Weavile can retract or extend its claws at will. When moving and trying to be stealthy, a Weavile will retract its claws. Attacks made using its claws deal 1.2x more damage than usual. When attacking or moving on slippery surfaces, they will be extended. Weavile are adept at hiding itself and can move completely silently. They are also very agile and adept climbers.

[Hidden Power]
Dark

[Signature Technique: Jedi Mastery (Electric)]
Holding his arm outwards, Yoda channels energy to create a single light saber in his hand. This construct will be a foot taller than he is. After creation, Yoda will leap through the air at extremely high speed, striking his foe with unrivaled skill. This attack is fairly hard to avoid if the opponent is within range thanks to the sheer speed of the attack, and the blow itself will deal Major Electric- type damage. The sheer force of the blow will cause most opponents to be sent flying, and even the heaviest foes will stumble backwards from the assault, with distance reliant on referee discretion. The strike also has a 30% chance to inflict a severe burn at the stricken point. In realistic, this can be enough to leave severe wounds, down to referee discretion. Jedi Mastery requires Major Electric-type energy.

---------------------------

Hermes



[Male Gigalith]
[Biography]
TBA

Gigalith (Rock): Despite resembling eyes, the holes on Gigalith's face are actually ears, making them effectively blind. However, these ears are extremely sensitive to vibrations both in the earth and the air, allowing them to detect their foe despite any visual obstructions. The orange gems on their bodies are shiny and glow when energy-based attacks are used, which can possibly give away their position when using the attack or help allies see in dark spaces. Their damage dealing light based moves deal 1.2x damage. They are inorganic.

[Hidden Power]
Fire

[Signature Training: Rooms of Requirement]
Hermes has learned both Magic Room and Trick room, with just enough energy to use each attack once per match if he doesn't use any other Psychic moves. He is also limited to one use of each Room move per match. He never learned Power Gem or Magnitude.

---------------------------

Scylla



[Female Gyarados]
[Biography]
Scylla is a truly vicious individual, and she takes pride in this fact. For her, a match is not successful if she has not properly roared at least three times and scared the living daylights out of her foe(s). She decided, however, that the ability to simply scare her foes was not nearly enough. She wanted to put the fear of god in them, much like the fear sailors felt when they encountered her ancient Greek namesake. This being the case, I sent her to train with Connor and his own Gyarados, Destroy. They worked with her, teaching her their ways and helping her to perfect her own special technique.

Gyarados (Water/Flying): Gyarados are terrifying and their fear based attacks are much more effective than normal. Gyarados are equally at home on land or in the water. They are not particularly agile in either medium despite their Flying typing, however. They can see in the dark.

[Hidden Power]
Ground

---------------------------

Level 4
--

Arete



[Female Glaceon]
[Biography]
TBA

Glaceon (Ice): Members of the Eevee line have sensitive hearing, at the expense of being more vulnerable to sound-based status techniques like Supersonic. Their Baton Pass and Helping Hand attacks take slightly less time and energy to perform compared to other Pokémon. Glaceon's light colouring and ice-like body patterns allow them to hide better among ice and in blizzards. Glaceon deals slightly more damage with Ice typed attacks than usual.

[Hidden Power]
Water

---------------------------

Clotho



[Female Galvantula]
[Biography]
TBA

Galvantula (Bug/Electric): Galvantula are excellent climbers and can scale sheer surfaces. Much like Ariados, they are able to travel using their String Shot, which is slightly charged with electrical energy and can do slight electrical damage on contact, and will be more effective than usual.

[Hidden Power]
Water

---------------------------

Artemis



[Female Alolan Ninetales]
[Biography]
TBA

Ninetales [Alola] (Ice/Fairy): Unlike its earlier form, Alolan Ninetales does differ from wild-type Ninetales in some aspects, possibly more adept with ice than its counterpart is with fire. It can generate ice spontaneously from its body, making its Ice attacks fire more quickly. It can also form a block of ice for good energy, using a move, to defend against an attack. As foxes, Ninetales are more inclined to combat by deception, their deception based attacks being significantly more potent. Their Confuse Ray is more effective and their Double Team produces one additional copy. They have sensitive hearing, at the expense of greater vulnerability to sound based status attacks. Owing to their physical beauty, attacks like Attract are more effective than normal.

[Hidden Power]
Ice

---------------------------

Level 3
--

Theia



[Female Lapras]
Lapras (Water/Ice): Lapras are slow and ungainly on land, but are incredibly fast and agile in water, particularly on the surface. As carrier Pokémon, Lapras can carry up to 1.5 times their weight and not have their speed affected. Lapras' shell are hard, and any attacks there are reduced to 75% damage. They can see in the dark.

------------------------

Level 2
--

Aeolus



[Male Aerodactyl]
Aerodactyl (Rock/Flying): Aerodactyl are a terrifying sight and its fear-inducing attacks are more effective. Aerodactyl's biting moves are 1.2x more powerful than those of other Pokémon. Though not particularly agile, Aerodactyl are powerful fliers. They use less energy when carrying other Pokémon and can lift 1.5x the weight that most other Flying-type Pokémon could. Being fossils, their Ancient Power attack will boost slightly more often. In its Mega Forme Aerodactyl gains a number of sharp spikes, making physical contact and grabbing/wrap attacks painful for the Pokémon wrapping it. These spikes also increase the power of its physical contact attacks, increasing them by 10%, as well as giving them the potential to pierce or slash.

Achlys



[Genderless Rotom Frost]

Rotom [Frost Forme] (Electric/Ice): In this Forme, Rotom has possessed a refrigerator, having bonded with its electric motor. This is the largest Forme, being fairly bulky. While it can levitate, it has a low flight ceiling of only two feet and moves primarily through erratic hopping and short bursts. This Forme is neither fast nor agile, but its large and well-insulated frame give it a slight resistance against all attacks. In this Forme, Rotom fires its attacks from behind the refrigerator doors. This allows it to generate energy attacks from a protected point, but will leave it vulnerable for a short time when firing the attack. Attacks that hit the inner portion of the appliance will deal slightly more damage than normal. In this Forme alone, Rotom is capable of using Blizzard. Regardless of Forme, Rotom are inorganic and fight most enthusiastically in urban environments. They are familiar with the Ghost type.

Nyx



[Female Cubone]
Cubone (Ground): A Cubone's face is covered by a skull, which it will not remove willingly. Cubone may not use its respective bone attacks if it is not holding its bone, but to compensate attacks using their bone will deal x1.1 damage due to the hardness of the weapon. Its Skull Bash attack takes slightly less energy than normal to use. Cubone can see in the dark.

Hemera



[Female Cubone]
Cubone (Ground): A Cubone's face is covered by a skull, which it will not remove willingly. Cubone may not use its respective bone attacks if it is not holding its bone, but to compensate attacks using their bone will deal x1.1 damage due to the hardness of the weapon. Its Skull Bash attack takes slightly less energy than normal to use. Cubone can see in the dark.

Uranus



[Genderless Cryogonal]
Cryogonal (Ice): Cryogonal levitate by default. The chain of ice produced from their face can be lengthened and shortened at will for slight energy cost and also used to manipulate items or foes. Moves like Light Screen and Reflect are stronger and faster to set up when used by Cryogonal. Cryogonal's Attract and similar moves show the target an image that they would find alluring. This works on male and female Pokémon. They are inorganic. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.

Nemesis



[Female Venonat]
Venonat (Bug/Poison): Venonat have a sort of radar vision, which allows them to see almost completely around themselves. This will also allow them an uncanny ability to determine the location of their opponent, regardless of how well hidden they are. This keen eyesight also improves their accuracy with attacks slightly.

Lapetus



[Male Riolu]
Riolu (Fighting): Riolu have an underdeveloped ability to sense aura. This gives them a vague idea of the opponent's whereabouts, making them more likely to hit a foe when unable to see it. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.

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Achilles



[Male Crabrawler]
[Biography]
TBA

Crabrawler (Fighting): Crabrawler constantly holds a guard when not attacking, reducing incoming physical damage by 10%. In addition, their punching moves are slightly faster than normal while dealing 10% extra damage.

[Hidden Power]
Fighting

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Level 1
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Loxo



[Female Rowlet]
Rowlet (Grass/Flying): As owls, the Rowlet line are the quietest fliers amongst Pokémon, almost inaudible as they fly. Rowlet can see in the dark, but fight with equal enthusiasm at all times of day. They can rotate their heads 180 degrees around, allowing them to see in all directions. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/3 health.

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Tokens (6) | Badges (0) | Mega Stones (3)
Spoiler: show


Harvester Token
Harvester's Token (10 SP) - The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
Attached to: Dionysus the Grovyle

Sculptor's Token
Sculptor's Token (10 SP) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This item causes the move Fling to deal Ice type damage if it is thrown. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
Attached to: Khione the Vanilluxe

Birdkeeper's Token
Birdkeeper's Token (10 SP) - The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type Pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
Attached to: Aether the Fearow

Reaper's Token
Reaper's Token (10 SP) - This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
Attached to: Loke the Doublade

Firebreather's Token
Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.
Attached to: Athos the Camerupt

Candymaker's Token
Candymaker's Token (10 SP) - The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.
Attached to: Dexitheia the Marill

Abomasite
Abomasite (20 SP) - This item allows Abomasnow to Mega Evolve into Mega Abomasnow when held during battle.
Attached to: Prometheus the Abomasnow

Gyaradosarite
Gyaradosite (20 SP) - This item allows Gyarados to Mega Evolve into Mega Gyarados when held during battle.
Attached to: Scylla the Gyarados

Aerodactylite
Aerodactylite (20 SP) - This item allows Aerodactyl to Mega Evolve into Mega Aerodactyl when held during battle.
Attached to: Aeolus the Aerodactyl


Match Record
Spoiler: show


Ongoing Matches

UPN Slot 1 (1): Vs. Apollo
UPN Slot 2 (2): Vs.
SPPf Slot 1 (3): Vs. rotomotorz
SPPf Slot 2 (4): Vs. 20k (Midgeorge)
Exhibition Slot 1 (5):
Gym Slot 1 (6): Vs. (On Miror's Queue)

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Victories

Vs. Matoro (SPPf)
Vs. The Exalt (SPPf)
Vs. Equal-to-Heaven (SPPf)
Vs. MIDNIGHT (DQ) (UPN)
Vs. ger9119 (SPPf)
Vs. Klaus™ (DQ) (UPN)
Vs. SoulMuse (UPN)
Vs. CelloX (DQ) (SPPf)
Vs. Mew The Gato (SPPf)
Vs. bookauthor1123 (SPPf)
Vs Aeon (UPN)
Vs The Kvothe (Pokebowl Z Round 1) (SPPf)
Vs. Zekrom2525 (DQ) (UPN)
Vs. Divine Retribution (SPPf)
Vs. quilavaflare (UPN)
Vs. Mew The Gato (SPPf)
Vs. Luxigal711 (SPPf)
Vs. rotomotorz (UPN)
Vs. Lost (UPN)
Vs. Cloystoys (DQ) (SPPf)
Vs. Trot Away (SPPf)
Vs. Extroph (SPPf)
Vs. Sheps (DQ) (SPPf)
Vs. Myles Fowl II (SPPf)
Vs. Machamp-X (SPPf)
Vs. Zerozoner (Forfeit) (UPN)
Vs. Myles Fowl II (UPN)
Vs. The Master Chief (SPPf)
Vs. SilentReaper (Exhibition Triples) (UPN)
Vs. Ger9119 (SPPf)
Vs. Silentreaper (SPPf)
Vs. MMS (UPN)
Vs. DarkLucarioADV (DQ) (SPPf)
Vs. Fossildude747 (SPPf)
Vs. TheCharredDragon (SPPf)
Vs. RedPanda15 (SPPf)
Vs. Astral Shadow (SPPf)
Vs. Zelphon (UaCC) (SPPf)
Vs. Kairne (SPPf) (DQ)
Vs Deh74 (UPN)
Vs. DefiantDenial (UPN)
Vs. Biggggg5 [Exhibition Triples] (UPN)
Vs. Firewater (Gym) (UPN) (DQ)
Vs ShuckTsubo (SPPf)
Vs KawaiiConcept (UPN)
Vs Crys (UPN)

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Losses

V. Ima_Penguin_95 (SPPf)
Vs. squirtleking (SPPf)
Vs. Red Panda (Gym Trainer Challenge) (UPN)
Vs. Davethefishguy (Pokebowl Z Round 2) (SPPf)
Vs. BlazeVA (Gym Trainer Challenge) (UPN)
Vs. Sparkbeat (UPN)
Vs. Apollo77 (UPN)
Vs. Charminions (Forfeit) (SPPf)
Vs. Apollo77 (Forfeit) (UPN)
Vs. Oliver101 (Forfeit) (SPPf)
Vs. Davethefishguy (SPPf)
Vs. Machamp-X (SPPf)
Vs. Kairne (SPPf)
Vs. Dream Breaker (UPN) (DQ)
Vs. Son_of_Shadows (UPN) (DQ)
& DavetheFishGuy Vs. Eliteknight & Ger (Exhibition Tag Doubles) (UPN) (DQ)
Vs Eliteknight (GT Defense) (UPN) (DQ)
Vs. KamenAeons (UaCC) (SPPf)
Vs. MMS (SPPf)
Vs. Miror (UPN)

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Draws

Vs. Miror (SPPf)

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Cancellations

Vs. Clay95 (SPPf)
Vs. ger9119 (UPN)
Vs. MCXD (UPN)
Vs. Salamencia (UPN)
Vs. Deh (SPPf)
Vs Dirkac (UPN)
Vs. Sparkbeat

SP Transaction History
Spoiler: show


-Spent 1 SP to enter the NvV Exhibition Match (11/21/13)
-Spent 10 SP to purchase the Harvester Token (11/28/13)
-Exchanged 10 TP for 2 SP (12/18/13)
-Received a loan from Connor of 2.5 SP (12/26/13)
-Spent 22.5 SP to purchase a 50% off pack of 6 slots, 1st pack overall (12/26/13)
-Spent 10 SP to purchase a Sculptor's Token (12/30/13)
-Repaid Connor's loan of 2.5 SP (1/9/14)
-Picked up a free Mega Stone Token [Gengarite] (1/10/14)
-Spent 45 SP to purchase a pack of 6 slots, 2nd pack overall (2/1/14)
-Spent 10 SP to purchase a Birdkeeper's Token (4/20/14)
-Lent 5.75 SP to Sneezey12 (4/20/14)
-Received return of loan of 5.75 SP to Sneezey12 (5/27/14)
-Received loan of 2.25 SP from Cloneblazer12 (6/5/14)
-Spent 45 SP to purchase a pack of 6 slots, 3rd pack overall (6/5/14)
-Repaid Cloneblazer12's loan of 2.25 SP (6/11/14)
-Received loan of 2.75 SP from HeroicRein (6/19/14)
-Spent 10 SP to purchase a Reaper's Token (6/19/14)
-Spent 10 SP to purchase a Firebreather's Token (7/5/14)
-Spent 25 SP to purchase a discounted pack of 6 slots, 4th pack overall (7/7/14)
-Spent 10 SP to purchase a discounted Mega Stone [Abomasite] (7/9/14)
-Repaid HeroicRein's loan of 2.75 SP (7/11/14)
-Spent 20 SP to purchase a third Uplevel Slot (7/26/14)
-Lent Apollo77 16 SP (8/7/14)
-Lent Connor 18 SP (8/15/14)
-Received 18 SP from Connor - Loan Paid (11/16/14)
-Received 16 SP from Apollo77 - Loan Paid (11/17/14)
-Spent 25 SP to to purchase a discounted pack of 6 slots via the descaling discount, 5th pack overall (11/17/14)
-Lent Sneasel12 15 SP (11/19/14)
-Received 3 SP from Miror - Loan Paid (12/2/14)
-Lent Kairne 2.25 SP (12/4/14)
-Spent 10 SP to purchase a Candymaker's Token (12/25/14)
-Received a loan of 6.25 SP from Apollo (12/25/14)
-Received a loan of 4.75 SP from MMS (12/25/14)
-Received a loan of 6 SP from Mew the Gato (12/28/14)
-Received a loan of 2.5 SP from Sparkbeat (12/29/14)
-Spent 30 SP to purchase a discounted Legend Challenge via the 2014 Christmas Sale (12/29/14)
-Received a loan of 10 SP from DaisyInari (12/29/14)
-Received a loan of 8.5 SP from Connor (12/29/14)
-Received a loan of 4 SP from DarkLucarioADV (12/29/14)
-Spent 22.5 SP to purchase a discounted pack of 6 slots via the 2014 Christmas Sale, 6th pack overall (12/29/14)
-Repaid DaisyInari's loan of 10 SP (1/6/15)
-Repaid DarkLucarioADV's loan of 4 SP (1/6/15)
-Repaid MMS' loan of 4.75 SP (1/6/15)
-Partially repaid Apollo's loan with 0.25 SP, 6 SP remaining (1/6/15)
-Loaned Lost 3.75 SP (1/9/15)
-Received 2.5 SP from Kairne - Loan Paid (1/19/15)
-Received 15.5 SP from Sneasel12 - Loan Paid (1/19/15)
-Received 3.75 SP from Lost - Loan Paid (1/19/15)
-Repaid Apollo's loan of 6 SP (1/19/15)
-Repaid Mew the Gato's loan of 6 SP (1/19/15)
-Repaid Sparkbeat's loan of 2.5 SP (1/19/15)
-Repaid Connor's loan of 8.5 SP (1/19/15)
-Exchanged Free Mega Stone (Gengarite for Gyaradosite) (2/11/15)
-Used 2 SP to restore the bonuses of 2 matches (2/12/15)
-Spent 10 SP to purchase discounted Glalite (12/29/16)
-Spent 20 SP to purchase discounted Cameruptite & Sceptilite (12/31/16)
-Spent 25 SP to purchase discounted 6-pack of Slots, 8th pack overall (1/1/17)


SP Loans/Debts
Spoiler: show

Loans:

Midgeorge - 11.5
Total Loans: 11.5 SP

Debts:

Connor - 33

Total Debts: 33 SP



Custom Arenas
__________________

Last edited by Snorby; 10-02-2017 at 12:00 AM.
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