Thread: Squad Summaries
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Old 12-22-2013, 05:47 AM   #165
Son_of_Shadows
Ducks gonna duck
 
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Join Date: Jan 2012
Posts: 2,795
Trainer: S_o_S
Trainer Level: 3
Fighting Gym Trainer
Ref Grade: B


TP: 124.5
SP: 27
KOs: 40
WLD: 16/17/2


Matches:
Current:

Vs. Lucario188
Vs. Mercutio
Vs. TalkSick

Exhibition:
Vs. IronThunder (Metronome Madness)

Tournament:

Gym:

My Gym Slot:


Completed:
Spoiler: show


Tokens and Items:
Abomasite (Attached to Yeti)
Beedrillite (Attached to Sonja)
Pinsirite (Attached to Grit)
Scizorite (Attached to Buffy)
Heracrossite (Attached to Max)
Altarianite
Silverpowder
Bugcatcher's Token

Squad:
Spoiler: show

1. Butterfree, "Nectar", (M), level 3
Biography: Nectar is named for his addiction to the substance, and is always carrying an extra supply, which he has learned to weaponise against his foes. Captured as a humble Caterpie, he was SoS' first Pokémon, raised from childhood to become a kickass fighting force. Butterflies rule man. His close relationship with his trainer has been pushed with the expansion of his roster, but Nectar is the de facto leader of the team, and a complete badass to boot.
Signature: Special Attack - Nectar Bomb
Using considerable energy, Nectar spits a blob of... nectar at his opponent, which detonates on impact for solid Bug type damage. The nectar sticks to the opponent, making it more difficult for them to move and slowing them down until it is washed off or 3 rounds have passed. While the nectar is on the foe, powder-based attacks are more effective against them, as the powder is able to stick to it.
Hidden Power: Ground


2. Nidorina, "Amélie", (F), level 3
Biography: TBC
Signature: TBC
Hidden Power: Grass


3. Hawlucha, "Jude" (M), level 3
Biography: TBC
Signature: TBC
Hidden Power: Ghost


4. Volbeat, "Reid" (M), level 3
Biography: The unofficial leader of Joshua’s “boog squad”, Reid spent most of his time in his youth hanging around a lake near Steam Cave, where Volbeat and Illumise frolic regularly and freely. The magic of the Time Gear, however, seems to have had an impact on Reid’s abilities, imbuing him with the power of the lake… before transporting him to Yupien. Because… Primal Dialga realised how broken he would be in Pokémon Mystery Dungeon 2. He was then rescued by Joshua, with no memories of his previous life, or understanding of his watery abilities.
Signature: Steam Lake's Power
Reid, thanks to the influence of the Time Gear on Steam Lake, has learned Octazooka and Crabhammer, which he can use as a punch. In order to use these moves effectively, he is now familiar with the Water type. However, between this, and his time travelling adventures, he has lost the ability to use Solar Beam, Zen Headbutt and Shadow Ball.
Hidden Power: Ground


5. Bouffalant, "Desperado" (M), level 3
Biography: This rough, tough, western buffalo is most known for his constant chewing of pebbles. SoS is yet to tell him that the cowboys of old chewed tobacco, rather than stones, but this is arguably better for his teeth anyway. Zing. From the plains of a land known as Yupien, Desperado, rather than living as part of a horde, travelled around alone, attempting to solve the problems of the plains. But no man is an island, and it's no different for Bouffalant. Desperado proved to be somewhat inept on his own, leading to his being captured while alone by SoS. As part of his "crack squad", he has come to serve as one of the heavy hitters and a powerful force to be reckoned with, known for particularly with his ability to aim precisely at a target and spit one of his chewed pebbles for spectacular effect.
Signature: Special Training - The Enemy is Your Spittoon Now
Desperado can now use Smack Down and has the required offtype energy to do so up to three times per match by spitting a pebble at his opponent.
Hidden Power: Fairy


6. Abomasnow, "Yeti" (M), level [email protected]
Biography: TBC
Signature: TBC
Hidden Power: Ground


7. Pinsir, "Grit" (M), level [email protected]
Biography: Grit is one of Joshua’s most laid back Pokémon; in fact, he’s practically horizontal. This is in dire contrast to most of his species, so much so that he was captured without a fight. Joshua just kind of ran into him in a forest, and after a mutually intense staredown, the Pinsir shrugged and walked out of the forest at his new trainer’s side. However, in battle, Grit is a fierce enemy to contend with; his sharp eyes being his best feature, and has developed a technique to make the most of this, giving him a ranged option in the process.
Signature: Super Snipe (Flying)
Grit fires a bright, white beam of Flying energy from his mouth which explodes violently on contact to deal heavy damage. This attack has a confusion chance equal to Dynamic Punch.
Hidden Power: Water


8. Starmie, "Gem" (N), level 3
Biography: Gem has been one of Joshua’s most consistently useful, powerful and reliable partners over his career, but her (despite being genderless, she identifies as female) backstory is surprisingly ordinary. She was fished up off the shores of Yupien, and was captured after a hard fought battle with his Butterfree, Nectar. Upon being struck with Nectar’s Giga Drain, Gem realised that this was a weakness she needed to compensate for, and decided to tap into the true power of the mysterious mineral in her centre in order to turn this power against future opponents.
Signature: Power Drain (typeless)
Gem fires a group of red energy tendrils from the ruby in her centre that wrap around the opponent and drain their energy, similar to Giga Drain. However, while functioning similarly, this move drains the opponent’s offtype energy, in order to feed Gem’s energy of the same type. While it can drain an opponent’s type energy when her energy for the same type is full, it cannot exceed her normal limits. Power Drain can be ordered to be any type, in the format “Power Drain: [Type]” but cannot drain the opponent’s general energy or whatever their type is (ie, Power Drain: Electric cannot drain an Electric type’s energy). This move counts as a draining move and contributes towards diminishing returns, initially draining Heavy energy. Power Drain may be used twice per battle.
Hidden Power: Ground


9. Volcarona, "Baroness", (F), level 3
Biography: TBC
Signature: TBC
Hidden Power: TBC


10. Noctowl, "Bishop, (M), level 3
Biography: Bishop lived in a monastery with a religious order, dedicated to the banishing of evil from the world, represented to them by the Dark and Ghost type in Pokémon. Known as the Holy Shine Order, they conducted regular hunts in the woods and trained Pokémon capable of battling these types. For his natural ability with Foresight and night vision due to being an owl, Bishop was one of the Order's most deadly weapons. However, the Order would soon make enemies of trainers and Pokémon everywhere, leading to the razing of the monastery. Most Order members fled, or were killed in a single night, but one Pokémon was left behind - Bishop, whose cries haunted the empty, ruined halls. Had he not been found by a passing SoS, he would have starved to death, and now travels alongside him, hoping to find information as to the whereabouts of surviving Order members and carrying on their legacy.
Signature: Special Training - Slayer
As part of his training with the Holy Shine Order, Bishop's STAB attacks now do 20% extra damage to Dark and Ghost types, though this does not stack on Pokémon with both of these types (ie Sableye and Spiritomb would still just take 20% more damage, rather than 40%). As a consequence, Bishop has lost access to Night Shade, Shadow Ball, Feint Attack, Thief, Nightmare and Curse, as these unholy techniques do not befit the Order.
Hidden Power: Ground


11. Heracross, "Max", (M), level 3
Biography: The leader of a small horde of Heracross, Max was captured after a fierce battle with Grit. While he outmatched Grit in hand to hand combat, Grit’s Super Snipe technique was more than enough to put him down for good, leading to his capture. The two have been firm friends ever since, and have been learning from each other constantly. Max has even developed his own ranged attack dedicated to his own specialties of command as the leader of a tribe
Signature: Infantry Rush
This technique allows Max to gather up heavy Bug energy and command a wave of small, lime green, Infestation like projectiles to attack the foe and cling to them. This deals considerable damage and leaves them thoroughly irritated throughout the next round. This forces them to use more energy and concentration to perform attacks, allowing them to be more easily flinched out of their moves.
Hidden Power: Electric


12. Hitmonchan, "Irishman", (M), level 3
Biography: Irishman is known for three things. Chronic alcoholism, remarkable jigging ability, and hating the English, especially Connor. He was encountered when SoS took a trip to his local watering hole, only for the Hitmonchan to have come down from the mountains after stealing the booze of some campers and wanting more. When the bartender refused to serve the Pokémon, he went berserk, starting a bar brawl, which SoS brought to a close by cracking a pool cue on his head. This somehow earned him the boxer's respect, and they split a Guinness in celebration. As it happens, the black stuff has a profound effect on Pokémon biology however, and Irishman learned the power of ranged fighting.
Signature: Special Training - Shadow Boxing
Irishman now has the ability to launch some of his energy-based punching moves as projectiles; specifically Fire, Thunder, Ice, Drain and Dynamic Punch. However, these ranged attacks are not affected by the boosted strength of Irishman's punching attacks as defined in his species characteristic and cost an extra minor in energy to be used in this fashion, though at close range, they function as normal. However, as a consequence, he has forgotten how to use Focus Blast and kicking moves completely.
Hidden Power: Ghost


13. Beedrill, "Sonja", (F), level [email protected]
Biography: Sonja, a reconnaissance expert in a local hive served under an Emperor Beedrill. Because sod the matriarchy apparently in Beedrill society; it’s a super anti-feminist one. Becoming sick of this treatment, though admired for her skills, Sonja left the hive with the Emperor’s blessing, intending to strike out alone… before being promptly captured by Joshua, that bastard. However, the Emperor Beedrill’s will and blessing are always with her; giving her a powerful edge in combat.
Signature: Sonja can now use Attack and Defend Order as well as Destiny Bond, in addition to receiving the Emperor’s telepathic blessing of defensive boosts equivalent to Uxie’s. However, she loses access to Payback, Ominous Wind, Aerial Ace, Endure and Tailwind.
Hidden Power: Water


14. Ariados., "Empress", (F), level 3
Biography: TBC
Signature: TBC
Hidden Power: TBC


15. Jynx, "Chanteuse", (F), level 3
Biography: Chanteuse belonged to a small troupe of performers, and she was their star dancer, as well as backup vocalist in many cases. But she longed for the spotlight and centre stage with her beautiful voice, feeling that her cuteness as a Smoochum and later beauty as a Jynx placed her above the rest of her troupe. This attitude got her booted to the kerb, where she happened upon SoS, performing with Theatric at the time. Joining in their performance earned her rapturous applause, and she blew kisses to the crowd... Unfortunately, the passion she put into these kisses turned out to be a little fiery, leading to the trio being run out of town as arsonists. But nevertheless, a lifelong friend and performer was made.
Signature: Special Training - Passionate Kiss
Chanteuse's kissing moves now take considerable energy to perform due to the immense amount of effort and passion in each and every one, but this passion manifests itself in fire energy. Each kiss is now half Fire energy and can deal Fire type damage as a result. The shock of these kisses allow them to inflict paralysis, but only if Chanteuse makes direct contact.
Hidden Power: Ground


16. Vivillon, "Iggy", (F), level 3
Biography: Iggy was always something of a flower child growing up in the lush woods of the Ilex Forest, where she came upon the shrine of the legendary Celebi. Adoring the mystical nature of the place, she made a small nest there for herself, absorbing some residual time energy as she did so. However, this was not all she absorbed. The time energy began to slowly, insidiously warp her form and her abilities, which was only amplified as she grew, pupated and eventually burst from her pupa, metamorphosing into Vivillon. Upon doing so, she was greeted by a small, green, pixie-like creature – Celebi herself. She extended a hand to Iggy, and they were transported in time and space, accelerating the time energy within Iggy as they did so. This, it was promised, would her the abilities of a Fairy type Pokémon through this manipulation of reality. The bug and pixie arrived in Yupien, where Iggy would soon encounter Joshua, who would take her under his wing. However, it soon transpired that these fey abilities would need much time to develop, and several ancient ritual sacrifices were performed to the mythical LOs of Yupien and its lesser gods, all of whom were agreed that Fairy types were the devil. So they would grant Iggy her precious type and abilities, but only if she lost her Dragon immunity to the clutches of the great demon, Smogon. Stating that first things first, she was the realest, Iggy drank a potion prepared for her by one of the lesser gods. This weakened her wings, preventing her from being carried as high as she once could be, and causing her to forget many useful moves, including Hyper Beam. Iggy had sacrificed much to the depths of Smogon and the LOs to achieve the true potential promised to her, but she is finally a true pixie... Just still kind of a racist.
Signature: I'm So Fancy
Iggy is now a Bug/Fairy type with Flying familiarity and a neutrality to Dragon type attacks. She is now able to use Moonblast and Play Rough. However, she can no longer use Solar Beam, Giga Impact, Hyper Beam, Toxic and Roost. Her flight ceiling and ability is limited to that of a levitating Pokémon and is locked to her Fancy pattern.
Hidden Power: Ground


17. Venomoth, "Rydia", (F), level 3
Biography: Rydia is secretly a holy wood sprite, who has taken the form of a lowly bug Pokémon to remain inconspicuous. Knowing that Joshua’s ultimate goal in life was to encounter Celebi, Rydia decided to join his quest as a trainer, so that she could pay a pilgrimage to the legendary time traveller and forest spirit. So that they might discuss… Whatever spirits talk about. Trees and stuff.
Signature: Forest Terrain (Bug)
Using significant energy, Rydia pours Bug energy into the ground, causing grass and flowers to sprout in even the most rugged environments, while small trees line the outside of the arena. This super invigorated terrain will restore moderate health to all Bug Pokémon in the arena as long as Rydia remains on the field. Once she leaves, the energy fades after five rounds. Nature Power will become the ranged version of X-Scissor while this move is in effect, and Weather Ball will become Bug-typed when used by a grounded Pokémon.
Hidden Power: Rock


18. Durant, "Jess", (F), level 4 (uplevel)
Biography: Jess adores vehicles and machines above all else, and wants nothing more than to cruise along the motorway at top speed, the wind in her antennae and the sun on her exoskeleton. To this end, she has worked herself to the bone to maximise her speed while acting as the “boog squad”’s mother figure and pushing them all to their limits in training. Mostly by threatening to Guillotine them if they don’t.
Signature: Overdrive (Steel)
Jess, using significant energy, gains a temporary boost to her speed, evasiveness and accuracy that is equivalent to 1.5x the effectiveness of a long term Agility boost for three rounds. This also allows her to jump roughly eight feet in the air from a standing position, moreso if she has a run-up according to ref’s discretion. Jess can use Overdrive twice per match.
Hidden Power: Water


19. Wartortle, "The O.G.", (M), level 3
Biography: TBC
Signature: TBC
Hidden Power: Electric


20. Mankey, "Chestnut", (M), level 3
Biography: TBC
Signature: TBC
Hidden Power: Ghost


21. Pignite, "French Toast", (F), level 3
Biography: TBC
Signature: TBC
Hidden Power: Steel


22. Medicham, "Warrior", (M), level 4 (uplevel)
Biography: TBC
Signature: TBC
Hidden Power: Steel


23. Galvantula, "Brush" (M) level 3
Biography: TBC
Signature: TBC
Hidden Power: Steel


24. Scyther, "Buffy" (F) level 3
Biography: TBC
Signature: TBC
Hidden Power: Rock


26. Kingler, "Maelstrom" (M) level 3
Biography: TBC
Signature: TBC
Hidden Power: TBC


26. Mienshao, "Lethe" (F) level 3
Biography: TBC
Signature: TBC
Hidden Power: TBC


27. Seel, "Crest" (F) level 1
Biography: TBC
Signature: TBC
Hidden Power: TBC


28. Noibat, "Sensei" (M) level 1
Biography: TBC
Signature: TBC
Hidden Power: TBC


29. Anorith, "Furious D." (M) level 1
Biography: TBC
Signature: TBC
Hidden Power: TBC


30. Snorunt, "Miriel" (F) level 1
Biography: TBC
Signature: TBC
Hidden Power: TBC


31. Zubat, "Persis" (F) level 1
Biography: TBC
Signature: TBC
Hidden Power: TBC


32. Illumise, "Meredy" (F) level 3
Biography: TBC
Signature: TBC
Hidden Power: TBC

Last edited by Son_of_Shadows; 08-19-2016 at 06:56 PM.
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